Search found 153 matches

by freid78
Thu Jan 28, 2016 9:25 pm
Forum: For Game Masters
Topic: Iopos
Replies: 2
Views: 1006

Iopos

I've started to read the GM book cover to cover, and there's something that did spike my interest. The ever expanding influence of the Iopians. p.77 The Denairastas have become aware of this desire, and have started covert overtures of support. The combined might of the Ishkarat and K’tenshin could ...
by freid78
Wed Jan 13, 2016 10:03 pm
Forum: For Players
Topic: Earthdawn 4 Update - Poison
Replies: 9
Views: 4027

Re: Earthdawn 4 Update - Poison

Reviving the old tread... still have some issues here. Following the Poison section, p.171 Gamemaster's 4th. First and foremost, I must say I like the revamping of poisons. The interval is a great addition, and it makes poison interesting to implement. Still, you need alot of GM call to make this en...
by freid78
Thu Dec 31, 2015 11:54 am
Forum: For Players
Topic: [ED4] Weaponsmith, Craftsman, and tools
Replies: 9
Views: 4078

Re: [ED4] Weaponsmith, Craftsman, and tools

Thx for the good laugh. Have nothing more to add, but just wow. It made me laugh for a couple of minutes.
by freid78
Sat Oct 17, 2015 3:13 pm
Forum: Product Discussion
Topic: Astral Maw spell clarification
Replies: 4
Views: 2456

Astral Maw spell clarification

P.334, a sixth circle nether spell. You need 2 threads to summon a big mouth to chew targets. If I understand the spell correctly, you need 3 successes on it's attack test to swallow a target, and then you deal damage. What happens if you don't have 3 successes? Nothing? Do you need 3 successes on t...
by freid78
Wed Oct 14, 2015 9:16 am
Forum: For Game Masters
Topic: About illusions
Replies: 8
Views: 3798

Re: About illusions

Thanks Mataxes. All those A-B-C seems possible and I would certainly consider that if the books/library was a 1 adept made. But for Jerris, it's a collective work. To make this possible, i've design different rooms with specific topics, meaning the library is not composed of 1 universal spell for ev...
by freid78
Tue Oct 13, 2015 8:09 pm
Forum: For Game Masters
Topic: Windling Weapons
Replies: 5
Views: 1998

Re: Windling Weapons

rule of thumb, substract 2 step to damage and weapon size. Cost should be 75% of original. Weapons are already without specific rules. You should consider the Savage World template of "melee weapon step damage 2" and forget all about dwarf sword vs short sword and such. Your windling has a...
by freid78
Tue Oct 13, 2015 8:01 pm
Forum: For Game Masters
Topic: Want a little setting background discussion?
Replies: 7
Views: 2437

Re: Want a little setting background discussion?

Gosh, I got the big meta plot all wrong!! Well... not everything, but i'm amazed to see that the Dragons vs Therans is just a smoke screen to hide the real battle, that is the Immortal elves vs their masters. I truly believe the therans had a humble start, with real feeling toward saving lives, stuf...
by freid78
Tue Oct 13, 2015 7:44 pm
Forum: For Game Masters
Topic: About illusions
Replies: 8
Views: 3798

Re: About illusions

This topic seems to attract no reply, so let me bring a new concept to it. #4 Could you make an illusionnary room, that looks like a library? #5 Could you make an illusionnary book? #6 Could you create an entire virtual library? In my game, Jerris has an important illusionnist academy and inside it'...
by freid78
Sat Oct 10, 2015 12:49 pm
Forum: Product Discussion
Topic: New Blog Post - Update and Preview
Replies: 27
Views: 7840

Re: New Blog Post - Update and Preview

The key problem is the playtesting, as usual. But I think we can consider all instances where corruption could play a role, at least without game mecanics involve, and see where this leads.

I would, for example, prefer the corruption idea inside the waste, instead of the current rule vs ashes.
by freid78
Fri Oct 09, 2015 1:47 pm
Forum: Product Discussion
Topic: New Blog Post - Update and Preview
Replies: 27
Views: 7840

Re: New Blog Post - Update and Preview

The GM chooses a threshold, generally recommended to fall between 10 and 15. I see options were considered for this but could the threshold be determined by the character’s race and circle. For me the circle should add directly to the base “threshold” value. With a higher circle, the complexity of ...

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