Search found 153 matches
- Wed Jun 10, 2015 6:55 pm
- Forum: Product Discussion
- Topic: [Ed4] Player's Guide Feedback
- Replies: 72
- Views: 44602
Re: [Ed4] Player's Guide Feedback
I would agree there Telarus. The only way to get out of the problem of armor stacking without changing the system is to state that the name of the armor is just fluff, that the armor value, stat wise, should always be what is stated. If the player want to stack or patch up an armor, the end result s...
- Wed Jun 10, 2015 6:35 pm
- Forum: For Game Masters
- Topic: Weapon and armor system for weaponsmith love
- Replies: 10
- Views: 7158
Re: New armor system for weaponsmith
First and foremost, thanks for the reply. I appreciate any comments. I would also tend to agree with you on the fact that it looks complex. I realized that perhaps i wasn't clear on the purpose of this, not giving all the info because i wanted to talk about the system and not the entire idea behind ...
- Wed Jun 10, 2015 3:41 pm
- Forum: Product Discussion
- Topic: [Ed4] Player's Guide Feedback
- Replies: 72
- Views: 44602
Re: [Ed4] Player's Guide Feedback
Fine, Blood Pebble doesn't look like this. Still, the description is pretty clear. You infuse the skin with small elemental stone (p.413), hundreds of them! It cannot be such restrictive that you can't even put a Padded Cloth on it. Comon... About cloaks, it's not silly when you have the right quest...
- Wed Jun 10, 2015 9:57 am
- Forum: For Game Masters
- Topic: Weapon and armor system for weaponsmith love
- Replies: 10
- Views: 7158
Weapon and armor system for weaponsmith love
I've design a system to make the armor section more intuitive, more customizable and more flexible to include new stuff. The perfect tool for a wouldbe weaponsmith that wants to test is armor crafting. If you have ideas, suggestions, or just complaint, fire away! P.S. Sorry about the layout, excel a...
- Wed Jun 10, 2015 9:12 am
- Forum: Product Discussion
- Topic: [Ed4] Player's Guide Feedback
- Replies: 72
- Views: 44602
Re: [Ed4] Player's Guide Feedback
For Telarus :) #1 Ok, so there is a problem with the Chilling Circle spell. It's a static damage of circle+4 pts, but extra thread give a step bonus of +2. So basically, it needs to be corrected to give the right info, that is +2 to effect test. #2 About armor stacking, i understand the issue. That'...
- Tue Jun 09, 2015 8:49 am
- Forum: Product Discussion
- Topic: [Ed4] Player's Guide Feedback
- Replies: 72
- Views: 44602
Re: [Ed4] Player's Guide Feedback
Thank you Telarus. I'm not officially a newbie, been around the ED forum from previous edition, but always had a mixed feeling. Most of the time, it was ruled out as a GM call, which is kinda disapointing. Anyhow, about your comment, I totally get you point... even if I don't agree with it! It's muc...
- Mon Jun 08, 2015 11:16 am
- Forum: For Game Masters
- Topic: Fourth Edition House Rules
- Replies: 45
- Views: 34232
Re: Fourth Edition House Rules
I've also made some changes to include keywords on weapons and armors. I've used some of the 3rd ed for stats (like Bark armor), and blended them with 4th. I've also extrapolated some stats to make sense of it all, like for example, how come we have stats for an espagra-scale cloak, but not a wyvern...
- Mon Jun 08, 2015 10:57 am
- Forum: For Game Masters
- Topic: Fourth Edition House Rules
- Replies: 45
- Views: 34232
Re: Fourth Edition House Rules
I have a suggestion about Legendary Status. I really like the Influence system on Game Of Thrones RPG. Instead of giving bonus to interaction tests, i would make the Legendary Status a stat that can be rolled. I would also make a general Legendary Status, but also region bases one (depending on the ...
- Fri Jun 05, 2015 11:14 am
- Forum: Product Discussion
- Topic: [Ed4] Player's Guide Feedback
- Replies: 72
- Views: 44602
Re: [Ed4] Player's Guide Feedback
Sorry about Keyword invasion. Perhaps it's worth opening a new thread ? Forge Weapon and Forge Armor (p.148-149) could also take subtypes into consideration. Perhaps it's knack material (like Elemental Forging). Instead of increasing the step damage of a weapon (or armor value on armor), a weaponsmi...
- Fri Jun 05, 2015 9:57 am
- Forum: Product Discussion
- Topic: [Ed4] Player's Guide Feedback
- Replies: 72
- Views: 44602
Re: [Ed4] Player's Guide Feedback
Following the keywords, i would also suggest it goes into the weapon and armor section. There isn't much use to give alot of weapon and armor choice if no mechanics cover them. For example, a dwarf sword (p.433) is basically the same thing as a hand axe, a mace, a quarterstaff, a short sword, etc. I...