Ram Obsidiman Warrior

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OldKingCole
Posts: 7
Joined: Tue Mar 24, 2020 7:12 pm

Ram Obsidiman Warrior

Post by OldKingCole » Tue Mar 24, 2020 7:20 pm

Roll20 Name: OldKingCole
Discord ID: OldeKingeCole#8543
Character Name: Ramadorielitimmipal (“Ram”)
Race: Obsidiman

Lifetime Legend Total: 420
Unspent Legend: 120
Thread Item Points: 0
Silver: 130.9

Discipline: Warrior

Circle: 1
Discipline Abilities:

Characteristics

Dex: 13 (6 D10)
Str: 22 (9 D8+D6)
Tou: 16 (7 D12)
Per: 13 (6 D10)
Wil: 10 (5 D8)
Cha: 13 (6 D10)

Karma Mod: 3
Karma Step: 4 D6
Karma Max: 3
Uncon: 39
Death: 47

Init: 6 / 7 (+1)
PD: 8
PA: 3
MD: 8
MA: 2
SD: 8

Movement:10
Carrying Capacity: 305
Wound Threshold: 13
Recovery tests per day: 3

Warrior Talents

Durability 7
Anticipate Blow 2 (8 2D6)
Avoid Blow 2 (7 D12)
Melee Weapons 3 (9 D8+D6)
Tiger Spring 1
Wood Skin 2 (9 D8+D6)

Other Talents

Racial Talent: Increased Wound Threshold: Add +3 to the Wound Threshold of obsidimen to represent this race’s inherent resistance to damage because of their stone-like skin.
Racial Talent: Natural Armor: Obsidimen have very tough skin, which serves them as armor. Obsidiman skin has a Physical Armor Rating of 3. However, obsidimen can only wear other types of living armor, which add their protection to the character’s Natural Armor. (See Armor and Shields, p. 411; types of armor considered “living” are indicated as such in the armor’s description.)



Talent Knacks


Skills

Knowledge Skill: Barsavian History 1
Knowledge Skill: Warrior Lore 1
Read/Write Language: (3) Dwarf, Obsidiman, Sperethiel
Speak Language: (4) Obsidiman, Dwarf, Sperethiel, T’skrang
Artisan Skill: Cooking 2
Artisan Skill: Flute 1
General Skill: Mapmaking 1
General Skill: Physician 1


Equipment:

Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Troll Axe (Damage Step 8)
Lantern
Oil Flask
Belt Pouch
Candles
Fishing Kit
Flute
Paper
Map Case
Quill Pen
Writing Ink
Whetstone

Threads Tied:

Brief Backstory:

Ram was away from his Liferock when it was discovered and destroyed by Horrors before the Scourge. Unable to return home, he chose instead to head to Throal, the closest source of safety. He spent the first centuries in deep slumber contemplating his loss but has awakened now to protect those who are venturing forth into the unknown. He seeks to offer the protection to his compatriots that he could not provide to his fallen brothers and is a champion of the weak. Ram is a student of Barsavian culture and delights in each new experience life outside the Kaer brings - especially food.
Last edited by OldKingCole on Fri Mar 27, 2020 3:03 am, edited 1 time in total.

ottdmk
Posts: 219
Joined: Mon Dec 12, 2016 10:25 pm

Re: Ram Obsidiman Warrior

Post by ottdmk » Tue Mar 24, 2020 11:43 pm

Sanctioned!
Spoiler:
OldKingCole wrote:
Tue Mar 24, 2020 7:20 pm
Roll20 Name: OldKingCole
Discord ID: OldeKingeCole#8543
Character Name: Ramadorielitimmipal (“Ram”)
Race: Obsidiman

Lifetime Legend Total: 0
Unspent Legend: 0
Thread Item Points: 0
Silver: 5.9

Discipline: Warrior

Circle: 1
Discipline Abilities:

Characteristics

Dex: 13 (6 D10)
Str: 22 (9 D8+D6)
Tou: 16 (7 D12)
Per: 13 (6 D10)
Wil: 10 (5 D8)
Cha: 13 (6 D10)

Karma Mod: 3
Karma Step: 4 D6
Karma Max: 3
Uncon: 39
Death: 47

Init: 6 / 7 (+1)
PD: 8
PA: 3
MD: 8
MA: 2
SD: 8

Movement:10
Carrying Capacity: 305
Wound Threshold: 13
Recovery tests per day: 3

Warrior Talents

Durability 7
Avoid Blow 2 (7 D12)
Melee Weapons 3 (9 D8+D6)
Tiger Spring 1
Wood Skin 2 (9 D8+D6)

Other Talents

Racial Talent: Increased Wound Threshold: Add +3 to the Wound Threshold of obsidimen to represent this race’s inherent resistance to damage because of their stone-like skin.
Racial Talent: Natural Armor: Obsidimen have very tough skin, which serves them as armor. Obsidiman skin has a Physical Armor Rating of 3. However, obsidimen can only wear other types of living armor, which add their protection to the character’s Natural Armor. (See Armor and Shields, p. 411; types of armor considered “living” are indicated as such in the armor’s description.)



Talent Knacks


Skills

Knowledge Skill: Barsavian History 1
Knowledge Skill: Warrior Lore 1
Read/Write Language: (3) Dwarf, Obsidiman, Sperethiel
Speak Language: (4) Obsidiman, Dwarf, Sperethiel, T’skrang
Artisan Skill: Cooking 2
Artisan Skill: Flute 1
General Skill: Mapmaking 1
General Skill: Physician 1


Equipment:

Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Troll Axe (Damage Step 8)
Lantern
Oil Flask
Belt Pouch
Candles
Fishing Kit
Flute
Paper
Map Case
Quill Pen
Writing Ink
Whetstone

Threads Tied:

Brief Backstory:

Ram was away from his Liferock when it was discovered and destroyed by Horrors before the Scourge. Unable to return home, he chose instead to head to Throal, the closest source of safety. He spent the first centuries in deep slumber contemplating his loss but has awakened now to protect those who are venturing forth into the unknown. He seeks to offer the protection to his compatriots that he could not provide to his fallen brothers and is a champion of the weak. Ram is a student of Barsavian culture and delights in each new experience life outside the Kaer brings - especially food.

OldKingCole
Posts: 7
Joined: Tue Mar 24, 2020 7:12 pm

Re: Ram Obsidiman Warrior

Post by OldKingCole » Fri Mar 27, 2020 3:00 am

A Piece of the Puzzle

Rewards:
TIPs 1
Legend points 420
Silver 125
Items None

Items used:
None

Are you going to write a Journal?
Yes

Downtime:
None

Legend Spent:
Raised Anticipate Blow to Rank 1 100LP
Raised Anticipate Blow to Rank 2 200LP


Purchases in the Grand Bazaar:
None

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