Langren Vogel, Human Shaman

Moderator: etherial

Reyntrannin
Posts: 196
Joined: Mon Apr 23, 2018 3:59 pm

Langren Vogel, Human Shaman

Post by Reyntrannin » Mon Jan 06, 2020 7:59 pm

Roll20 Name: ReynT
Discord ID: ReynTrannin
Character Name: Langren Vogel
Race: Human
ECR: 4

Lifetime Legend Total: 9310
Unspent Legend: 110
Thread Item Points: 6 [18 in process]
Silver: 134
Copper: 3

Discipline: Shaman
Circle: 4
Discipline Abilities
Langren may spend a Karma Point on a test to Summon or interact with a spirit.

Characteristics
Spoiler:
Dex: 6 (13)
Str: 8 ( 8)
Tou: 6 (13)
Per: 7 (16)
Wil: 6 (13)
Cha: 7 (16)

Karma Mod: 5
Karma Step: 4
Karma Max: 10
Uncon: 38
Death: 47

PD: 10 [9+1]
PA: 6 [0+6]
MD: 10
MA: 6 [2+4]
SD: 9

Movement: 12
Carrying Capacity: 60
Wound Threshold: 9
Recovery tests per day: 3
Talents
Spoiler:
Shaman
Spoiler:
Free
  • Standard Matrix (4)
  • Standard Matrix (4)
Discipline
  1. Awareness (4)
    Patterncraft (4)
    Shamanism (4)
    Spellcasting (4)
    Wilderness Survival (0)
  2. Astral Sight (1)
  3. Spirt Talk (1)
  4. Danger Sense (1)
Options
  1. Standard Matrix (4)
  2. Animal Bond (4)
  3. Avoid Blow (4)
  4. Animal Training (3)
Racial
Spoiler:
Versatility (0)
Knacks
Spoiler:
Spellcasting
  • Pack Strike
Spells
Spoiler:
Shaman
Spoiler:
Circle 1
Spoiler:
Alarm
Hunter's sense
Invoke Crow Tear
Invoke Leopard Pounce
Moonglow
Pack Tactics
Prey Senses
Circle 2
Spoiler:
Hero's Feast
Soothe the Savage Beast
Circle 3
Spoiler:
Invoke Lion's Pride
Circle 4
Spoiler:
Ferret Reflex
Skills
Spoiler:

Knowledge
Spoiler:
Creature Knowledge (1)
Legends of Barsaive (1)
Language
Spoiler:
Read/Write (2)
  1. Dwarven (Throalic)
  2. Ork
Speak (2)
  1. Dwarven (Throalic)
  2. Ork
Artisan
Spoiler:
Jewelry making (1)
General
Spoiler:
Disarm Traps (1)
Evidence Analysis (1)
Haggle (3)
Physician (1)
Tracking (1)
Unarmed Combat (2)
Equipment:
Spoiler:

Weapons
Spoiler:
Knife
Armor
Spoiler:
Buckler (PD 1)
Bird Harness (6/4 IP: 2)
Consumables
Spoiler:
Physician's kit (6 uses)
Trail Rations (1 week)
Miscellaneous
Spoiler:
Backpack
Bedroll
Belt
Breeches
Flint & steel
Grimoire
Jeweler's Tools
Large sack
Shirt
Soft boots
Torch
Traveler’s cloak
Waterskin
Threads Woven
Spoiler:
Bird Harness, Rank 2
Thread Items
Spoiler:

Bird Harness (Journeyman)
Spoiler:
Maximum Threads: 2
Mystic Defense: 12

Description:
This set of crystal ringlet armor uses additional colors of living crystal for the interlocking rings. The pattern and blue and gray coloration give the impression of a bird. Feathers affixed along the armor serve to enhance this impression.
The armor automatically resizes to the wearer when a thread is woven.

Key Knowledge
  • Item History 2/3
  • Research 1/3
  • The owner must learn the armor's Name.
    The armor is Named Bird Harness.
  • The owner must learn the specific bird the armor is patterned after.
    It’s a Eurasian nuthatch.
  • The owner must learn about the armor’s creator (including Name and Discipline).
Thread Ranks
  1. Effect: The armor contains a Standard Matrix with rank equal to the Thread Rank.
  2. Effect: The wearer gains the Bird Harness ability. As a Free action for 1 Strain, the armor glows and the feathers flutter and move. The wearer gains +2 to Initiative. Bird Harness lasts until the end of the next round. If used after Initiative is determined, this does not change the wearer’s current Initiative.
  3. Effect: The Bird Harness ability causes more feathers to appear along the armor and the wearer gains +4 to their Movement Rate while it is active.
  4. Effect: When the wearer uses Bird Harness, their hair turns faintly blue and gray, matching the armor and feathers. Bird Harness now gives +3 to Initiative. If this is activated after Initiative is determined, their Initiative is retroactively increased by +3. This cannot be used to interrupt another character’s turn.
  5. Effect: When the wearer uses Bird Harness, their features sharpen and the feathers along the armor become even more prevalent. The wearer gains a +2 to Action tests when dealing with birds, this includes Action tests dealing with bird spirits (e.g., raptor spirits), weaving threads for and casting bird-related spells (e.g. Beastform or Invoke Crow Tear), or talking to birds (e.g., Animal Talk). If used for Sustained actions (e.g. Summon), this only needs to be used once for the action.
  6. Effect: When the wearer uses Bird Harness, they appear as an anthropomorphic bird, though their identity is still clear. Just as a bird. Bird Harness now gives +4 to Initiative. If this is activated after Initiative is determined, their Initiative is retroactively increased by +4. This cannot be used to interrupt another character’s turn.
Animal Companions:
Spoiler:
Arik (Falcon)
Spoiler:
Circle: 1
DEX: 7
STR: 3
TOU: 3
PER: 7
WIL: 4
CHA: 4

PD: 10
PA: 0
MD: 9
MA: 1
SD: 6

Unconsciousness: 14
Death Rating: 17
Wound Threshold: 4
Knockdown: 3
Recovery Tests: 1

Initiative: 12
Movement: 2 (Flying 22)
Actions: 1 (Claws: 14/9)

Powers:
Dive (5)
Enhanced Sense [Sight] (4): Falcons do not suffer penalties from distance to vision based Awareness tests.
Swooping Attack: The falcon may split its movement (Player’s Guide, p. 386) without penalty, and does not spend Strain.

Special Maneuvers:
Clip the Wing (Opponent)

Tricks known:
Follow target - Will follow a specific target and circle over their location if stationary.
Come - Will cease his current activity and return when called.
Stoop - Will perform diving attacks using Split movement.
Mayaa (Huttawa)
Spoiler:
Circle: 2
DEX: 6
STR: 8
TOU: 7
PER: 4
WIL: 6
CHA: 4

PD: 9
PA: 4
MD: 8
MA: 3
SD: 7

Unconsciousness: 31
Death Rating: 38
Wound Threshold: 10
Knockdown: 12
Recovery Tests: 2

Initiative: 8
Movement: 16
Actions: 1; Beak: 10 (13)

Powers:
Awareness (8): As the skill, Player’s Guide, p. 129.
Climbing (10): As the skill, Player’s Guide, p. 134.
Enhanced Sense [Sight] (2)
Great Leap (6)
Resist Pain (2)

Tricks known:
Attack - Will attack a designated target and continue to fight undirected, preferring to choose nearby targets.
Heel - Will cease her current activity and return when called.
Guard - Will stand guard over a designated thing or person, making noise if a threat comes near and attacking if the threat gets too close (within 4 yards).
Brief Backstory
Spoiler:
Langren lost his parents at a very young age and has been raised by his aunt, an artisan who lives amongst the Orks in Throal. He apprenticed to his aunt while he was still a child, but, following the Human tradition of doing whatever was needed, he found himself working in the stables near his home. Here he came into his own, showing an affinity for animals exceeding even that of some of the older apprentices there. While assisting with the treatment of several horses that ha fallen ill, he came to the notice of Shar'gaz, a shaman that had come in to deal with the illness. This led to Langren leaving his home to live with Shar'gaz and train to become a Shaman himself. His basic training completed, he has been sent out to continue his training alone, learning what the spirits have to teach him as his forerunners have done.
Last edited by Reyntrannin on Sun May 31, 2020 4:46 pm, edited 38 times in total.

ottdmk
Posts: 303
Joined: Mon Dec 12, 2016 10:25 pm

Re: Langren Vogel, Human Shaman

Post by ottdmk » Fri Apr 17, 2020 5:56 pm

Sanctioned!
Spoiler:
Reyntrannin wrote:
Mon Jan 06, 2020 7:59 pm
Roll20 Name: ReynT
Discord ID: ReynTrannin
Character Name: Langren Vogel
Race: Human

Lifetime Legend Total: 0
Unspent Legend: 0
Thread Item Points: 0
Silver: 0

Discipline: Shaman
Circle: 1
Discipline Abilities

Characteristics
Dex: 13 (6)
Str: 8 (4)
Tou: 13 (6)
Per: 16 (7)
Wil: 13 (6)
Cha: 16 (7)

Karma Mod: 5
Karma Step: 4
Karma Max: 5
Uncon: 29
Death: 36

PD: 9 [8 +1]
PA: 4
MD: 9
MA: 2
SD: 9

Movement: 12
Carrying Capacity: 60
Wound Threshold: 9
Recovery tests per day: 3

[Discipline] Talents
First Circle Discipline Talent: Awareness (2)
First Circle Discipline Talent: Patterncraft (1)
First Circle Discipline Talent: Shamanism (2)
First Circle Discipline Talent: Spellcasting (2)
First Circle Talent Option: Standard Matrix (1)

Free Talent:
Standard Matrix (1)
Standard Matrix (1)

Other Talents
Racial Talent: Versatility (0)

Talent Knacks
Talent Knack Name

Spells
Alarm
Hunter's sense
Invoke Crow Tear
Invoke Leopard Pounce
Moonglow
Pack Tactics
Prey Senses

Skills
Knowledge Skill: Creature Knowledge (1)
Knowledge Skill: Legends of Barsaive (1)

Read/Write Languag (2):
Dwarven (Throalic)
Ork

Speak Language (2):
Dwarven (Throalic)
Ork

Artisan Skill:
Jewelry making (1)

General Skills:
Animal Bond (2)
Animal Training (2)
Physician (1)
Unarmed Combat (2)

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Jeweler's Tools
Knife
Grimoire
Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak)
Trail Rations (1 week)
Padded Leather Armor
Buckler
Physician's kit (3 uses)
Physician's kit refill (3 uses)

Threads Tied:

Animal Companions:
Arik, falcon

Brief Backstory:
Langren lost his parents at a very young age and has been raised by his aunt, an artisan who lives amongst the Orks in Throal. He apprenticed to his aunt while he was still a child, but, following the Human tradition of doing whatever was needed, he found himself working in the stables near his home. Here he came into his own, showing an affinity for animals exceeding even that of some of the older apprentices there. While assisting with the treatment of several horses that ha fallen ill, he came to the notice of Shar'gaz, a shaman that had come in to deal with the illness. This led to Langren leaving his home to live with Shar'gaz and train to become a Shaman himself. His basic training completed, he has been sent out to continue his training alone, learning what the spirits have to teach him as his forerunners have done.

Reyntrannin
Posts: 196
Joined: Mon Apr 23, 2018 3:59 pm

The Spice Must Flow (GM Award)

Post by Reyntrannin » Sun Apr 26, 2020 11:44 am

AAR and Journals
Spoiler:
Rewards:
3 TIPs
200 Legend points
150 Silver

Date: 4/25/20

Talents:
  • Patterncraft 1 -> 2 (200 Legend)
Downtime:
  • None
Purchases:
  • None
Last edited by Reyntrannin on Mon May 04, 2020 4:27 pm, edited 2 times in total.

Reyntrannin
Posts: 196
Joined: Mon Apr 23, 2018 3:59 pm

Laying a Foundation (GM Reward)

Post by Reyntrannin » Fri May 01, 2020 11:35 am

AAR and Journals
Spoiler:
Rewards:
3 TIPs
200 Legend points
150 Silver

Date: 4/30/20

Talents:
  • Standard matrix 1 -> 2 (200 Legend)
Downtime:
  • Days 1-7: Circle 2 Training (200 Silver)
Purchases:
  • None
Last edited by Reyntrannin on Mon May 04, 2020 4:26 pm, edited 1 time in total.

Reyntrannin
Posts: 196
Joined: Mon Apr 23, 2018 3:59 pm

At the Gates of Dawn

Post by Reyntrannin » Mon May 04, 2020 4:25 pm

AAR
Journal:
Spoiler:
Rewards:
3 TIPs
840 Legend points
250 Silver

Date: 5/3/20

Talents:
  • Animal Bond (Circle 2 Talent Option) 0 -> 1 (100 Legend)
  • Animal Bond 1 -> 2 (200 Legend)
  • Astral Sight 0 -> 1 (100 Legend)
  • Spellcasting 2 -> 3 (300 Legend)
Skills:
  • Animal Bond 2 -> Talent (Refund 2 Character Creation points)
  • Tracking 0 -> 1 (1 Character Creation Point)
  • Animal Training 2 -> 3 (1 Character Creation Point)
Downtime:
  • Days 1-7: Animal training, Aryk, "Heel"
  • Days 8-14: Animal training, Aryk, "Follow Target"
Purchases:
  • None
Last edited by Reyntrannin on Sun May 10, 2020 5:15 pm, edited 7 times in total.

Reyntrannin
Posts: 196
Joined: Mon Apr 23, 2018 3:59 pm

The Stolen Books of Throal (GM Reward)

Post by Reyntrannin » Mon May 04, 2020 4:30 pm

AAR and Journals
Spoiler:
Rewards:
3 TIPs
800 Legend points
200 Silver

Date: 5/3/20

Talents:
  • Shamanism 2 -> 3 (300 Legend)
  • Awareness 2 -> 3 (300 Legend)
Spells:
  • Hero's Feast (200 Legend)
Downtime:
  • Days 1-7: Animal training, Mayaa, 'Attack'
  • Days 8-14: Animal Training, Mayaa, 'Heel'
Purchases:
  • Hero's Feast spell (200 Silver)
  • Huttawa, untrained (71 silver, 25 copper)

Reyntrannin
Posts: 196
Joined: Mon Apr 23, 2018 3:59 pm

Have You Any Wool? (GM Reward)

Post by Reyntrannin » Sat May 09, 2020 10:16 pm

AAR and Journals
Spoiler:
Rewards:
3 TIPs
800 Legend points
200 Silver

Date: 5/9/20

Talents:
  • Patterncraft 2 -> 3 (300 Legend)
  • Standard Matrix 2 -> 3 (300 Legend)
  • Animal Bond 2 -> 3 (300 Legend)
Downtime:
  • Days 1-7: Shaman Training, Circle 3
  • Days 8-14: Animal Training, Aryk, 'Stoop'
Purchases:
  • Training, Circle 3 (300 silver)

Reyntrannin
Posts: 196
Joined: Mon Apr 23, 2018 3:59 pm

The Seventh Child (GM Reward)

Post by Reyntrannin » Wed May 13, 2020 2:33 am

AAR and Journals
Spoiler:
Rewards:
3 TIPs
1,400 Legend points
275 Silver

Date: 5/9/20

Talents:
  • Avoid Blow 0 -> 1 (100 Legend)
  • Avoid Blow 1 -> 2 (200 Legend)
  • Spellcasting 3 -> 4 (500 Legend)
  • Spirit Talk 0 -> 1 (100 Legend)
Downtime:
  • Days 1-7: Skill Training, Evidence Analysis 0 -> 1 (300 Legend)
  • Days 8-14: Skill Training, Disarm traps 0 -> 1 (200 Legend)
Purchases:
  • Skill Training (20 SP)
Last edited by Reyntrannin on Sat May 30, 2020 6:06 pm, edited 2 times in total.

Reyntrannin
Posts: 196
Joined: Mon Apr 23, 2018 3:59 pm

The Masque of Life and Death (GM Reward)

Post by Reyntrannin » Sat May 23, 2020 10:45 pm

AAR and Journals
Spoiler:
Rewards:
3 TIPs
1400 Legend points
275 Silver

Date: 5/9/20

Talents:
  • Avoid Blow 2 -> 3 (300 Legend)
  • Avoid Blow 3 -> 4 (500 Legend)
Threads woven:
  • Bird Harness 0 -> 1 (200 Legend)
  • Bird Harness 1 -> 2 (300 Legend)
Downtime:
  • Days 1-7: Forge Armor, Bird Harness +1 (5/4), Item History, Bird Harness (Rank 1)
  • Days 8-14: Research, Bird Harness (First Knowledge), Item History, Bird Harness (Rank 3)
Purchases:
  • Item History, 400 silver
  • Research,150 silver
  • Forge Armor, 50 silver
Last edited by Reyntrannin on Sat May 30, 2020 6:06 pm, edited 1 time in total.

Reyntrannin
Posts: 196
Joined: Mon Apr 23, 2018 3:59 pm

In the Bones of a Giant

Post by Reyntrannin » Sat May 30, 2020 5:58 pm

AAR
Journal
Spoiler:
Rewards:
3 TIPs
1470 Legend points
343.8 Silver

Date: 5/29/20

Talents:
  • Awareness 3 -> 4 (500 Legend)
  • Shamanism 3 -> 4 (500 Legend)
Knacks:
  • [Animal Bond] Sworn Animal Companion (100 Legend)
  • [Spellcasting] Pack Strike (200 Legend)
Downtime:
  • Days 1-7: Forge Armor, Bird Harness +2 (6/4)
  • Day 8: Animal Training, Aryk (Maintenance)
  • Day 9: Animal Training, Mayaa (Maintenance)
  • Days 10-11: Knack Training (Pack Strike)
  • Days 12-14: None
Purchases:
  • Forge Armor, 100 Silver
  • Knack Training, 100 Silver

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