[Horror Construct] Cadaver Clones

Discussion on game mastering Earthdawn. May contain spoilers; caution is recommended!
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Slimcreeper
Posts: 783
Joined: Mon Nov 28, 2016 11:44 pm

[Horror Construct] Cadaver Clones

Post by Slimcreeper » Tue Nov 26, 2019 8:57 pm

Had this in my mind for a bit:

Cadaver Clones
Horror Construct
Cadaver clones appear to be typical cadavermen, except that they always appear in groups with a number equal to a prime number (3, 5, 7, 11). They are physically identical. In fact, they are created by a gruesome blood magic ritual which splits a still-living name-giver into equal parts. Full clones are grown from the resulting bits using alchemical vats.

All stats, powers, & maneuvers are the same except for one addition:

Clone Connection: Whenever one clone’s rage is triggered, it triggers Rage in all of them. The Rage persists until all of the Clones are destroyed.

Bonhumm
Posts: 326
Joined: Wed Oct 11, 2017 9:43 pm
Location: Right behind you

Re: [Horror Construct] Cadaver Clones

Post by Bonhumm » Tue Nov 26, 2019 10:45 pm

Please stop giving ideas to my gamemasters...

Also: I'd agree to the concept of clone cadavermen only if they all used missile weapons and were terrible at aiming.

Altanius
Posts: 23
Joined: Fri Aug 09, 2019 10:12 pm
Location: Yes

Re: [Horror Construct] Cadaver Clones

Post by Altanius » Tue Dec 03, 2019 3:30 pm

Interesting concept...

Michael
Posts: 73
Joined: Tue Mar 05, 2019 3:33 am

Re: [Horror Construct] Cadaver Clones

Post by Michael » Fri Dec 06, 2019 3:40 pm

So this concept was a big hit last night! At the start of the first combat, the windling archer went first and wounded 1/7 of these connected cadavermen. The it was Wounds and Damage for all!

FYI, the players were less enthused . . .

Any more great monster ideas Slim? Keep them coming!

Slimcreeper
Posts: 783
Joined: Mon Nov 28, 2016 11:44 pm

Re: [Horror Construct] Cadaver Clones

Post by Slimcreeper » Fri Dec 06, 2019 4:12 pm

Grumble grumble

😆

kevsurp
Posts: 22
Joined: Sat Apr 06, 2019 6:29 pm

Re: [Horror Construct] Cadaver Clones

Post by kevsurp » Sat Dec 07, 2019 9:51 pm

how about these i made back in 1st edition
Horror construct Raccoon
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Dexterity: 7 (D12)
Strength: 8 (2D6)
Toughness: 6 (D10)
Perception: 6 (D10)
Willpower: 5 (D8)
Charisma: 11 (D10 + D8)
------------------------------------------------------------------------------
Initiative: 8 (2D6)
------------------------------------------------------------------------------
Movement: 90 / 45
------------------------------------------------------------------------------
Attack: 10 (D10 + D6) Number of Attacks: 1

Damage nr. 1: 15 (D20 + D6) - (claw)
------------------------------------------------------------------------------
Spellcasting: N/A
------------------------------------------------------------------------------
Death Rating: 65 - Unconsciousness Rating: 53
Wound Threshold: 14 - Knockdown: 11
------------------------------------------------------------------------------
Physical Defense: 11 - Spell Defense: 14 - Social Def.: 13

Armor: 5 - Mystic Armor: 5 - Knockdown: 14

Karma Points: 5 - Karma Step: 10 (D10 + D6)
------------------------------------------------------------------------------
Legend Award: 410
------------------------------------------------------------------------------
Description:

A raccoon about the size of a med. dog.
With sharp claws and blood red mask and orange eyes
------------------------------------------------------------------------------
Rules:

Because they are horror constructs they can not be knocked unconscious
they must be killed.
May make Recovery test as an Action and use karma with it.
------------------------------------------------------------------------------
Loot and Equipment:

none

kevsurp
Posts: 22
Joined: Sat Apr 06, 2019 6:29 pm

Re: [Horror Construct] Cadaver Clones

Post by kevsurp » Sat Dec 07, 2019 9:52 pm

or these
Leap dogs
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Dexterity: 6 (D10)
Strength: 5 (D8)
Toughness: 5 (D8)
Perception: 5 (D8)
Willpower: 5 (D8)
Charisma: 5 (D8)

------------------------------------------------------------------------------
Initiative: 6 (D10)
------------------------------------------------------------------------------
Movement: 110 / 55
------------------------------------------------------------------------------
Attack: 8 (2D6) Number of Attacks: 2

Damage nr. 1: 8 (2D6) - (Claw)
Damage nr. 2: 11 (D10 + D8) - (Bite)

------------------------------------------------------------------------------
Spellcasting: N/A
------------------------------------------------------------------------------
Death Rating: 25 - Unconsciousness Rating: 19
Wound Treshold: 6 - Knockdown: 5
------------------------------------------------------------------------------
Physical Defense: 7 - Spell Defense: 7 - Social Def.: 7

Armor: 3 - Mystic Armor: 1 - Knockdown: 6

Karma Points: 7 - Karma Step: 7 (D12)
------------------------------------------------------------------------------
Powers ( 1)
Type of Powers: Special

leap - Step 9 (D8 + D6)

------------------------------------------------------------------------------
Legend Award: 90
------------------------------------------------------------------------------
Description:

Med size dog
Black in color
------------------------------------------------------------------------------
Rules:

Leap power allows the dog to leap great distances the result on leap test in number of yards it leap
up to 1/2 may be verical
------------------------------------------------------------------------------
Hook:

Enter adventure hook here
------------------------------------------------------------------------------
Loot and Equipment:

25% have silver or gold collar worth 2D4x20 Silver

Michael
Posts: 73
Joined: Tue Mar 05, 2019 3:33 am

Re: [Horror Construct] Cadaver Clones

Post by Michael » Fri Dec 13, 2019 5:01 am

Hey Slim, just wanted to let you know that the CM Clones has been a really big hit! The boss leader started the combat by stabbing one of the clones himself which triggered all the rest! No more waiting on the party to do it.

And yeah, the players didn't like it, didn't like it at all

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