[Horror Construct] Cadaver Clones

Discussion on game mastering Earthdawn. May contain spoilers; caution is recommended!
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Slimcreeper
Posts: 775
Joined: Mon Nov 28, 2016 11:44 pm

[Horror Construct] Cadaver Clones

Post by Slimcreeper » Tue Nov 26, 2019 8:57 pm

Had this in my mind for a bit:

Cadaver Clones
Horror Construct
Cadaver clones appear to be typical cadavermen, except that they always appear in groups with a number equal to a prime number (3, 5, 7, 11). They are physically identical. In fact, they are created by a gruesome blood magic ritual which splits a still-living name-giver into equal parts. Full clones are grown from the resulting bits using alchemical vats.

All stats, powers, & maneuvers are the same except for one addition:

Clone Connection: Whenever one clone’s rage is triggered, it triggers Rage in all of them. The Rage persists until all of the Clones are destroyed.

Bonhumm
Posts: 325
Joined: Wed Oct 11, 2017 9:43 pm
Location: Right behind you

Re: [Horror Construct] Cadaver Clones

Post by Bonhumm » Tue Nov 26, 2019 10:45 pm

Please stop giving ideas to my gamemasters...

Also: I'd agree to the concept of clone cadavermen only if they all used missile weapons and were terrible at aiming.

Altanius
Posts: 23
Joined: Fri Aug 09, 2019 10:12 pm
Location: Yes

Re: [Horror Construct] Cadaver Clones

Post by Altanius » Tue Dec 03, 2019 3:30 pm

Interesting concept...

Michael
Posts: 71
Joined: Tue Mar 05, 2019 3:33 am

Re: [Horror Construct] Cadaver Clones

Post by Michael » Fri Dec 06, 2019 3:40 pm

So this concept was a big hit last night! At the start of the first combat, the windling archer went first and wounded 1/7 of these connected cadavermen. The it was Wounds and Damage for all!

FYI, the players were less enthused . . .

Any more great monster ideas Slim? Keep them coming!

Slimcreeper
Posts: 775
Joined: Mon Nov 28, 2016 11:44 pm

Re: [Horror Construct] Cadaver Clones

Post by Slimcreeper » Fri Dec 06, 2019 4:12 pm

Grumble grumble

😆

kevsurp
Posts: 22
Joined: Sat Apr 06, 2019 6:29 pm

Re: [Horror Construct] Cadaver Clones

Post by kevsurp » Sat Dec 07, 2019 9:51 pm

how about these i made back in 1st edition
Horror construct Raccoon
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Dexterity: 7 (D12)
Strength: 8 (2D6)
Toughness: 6 (D10)
Perception: 6 (D10)
Willpower: 5 (D8)
Charisma: 11 (D10 + D8)
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Initiative: 8 (2D6)
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Movement: 90 / 45
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Attack: 10 (D10 + D6) Number of Attacks: 1

Damage nr. 1: 15 (D20 + D6) - (claw)
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Spellcasting: N/A
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Death Rating: 65 - Unconsciousness Rating: 53
Wound Threshold: 14 - Knockdown: 11
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Physical Defense: 11 - Spell Defense: 14 - Social Def.: 13

Armor: 5 - Mystic Armor: 5 - Knockdown: 14

Karma Points: 5 - Karma Step: 10 (D10 + D6)
------------------------------------------------------------------------------
Legend Award: 410
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Description:

A raccoon about the size of a med. dog.
With sharp claws and blood red mask and orange eyes
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Rules:

Because they are horror constructs they can not be knocked unconscious
they must be killed.
May make Recovery test as an Action and use karma with it.
------------------------------------------------------------------------------
Loot and Equipment:

none

kevsurp
Posts: 22
Joined: Sat Apr 06, 2019 6:29 pm

Re: [Horror Construct] Cadaver Clones

Post by kevsurp » Sat Dec 07, 2019 9:52 pm

or these
Leap dogs
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Dexterity: 6 (D10)
Strength: 5 (D8)
Toughness: 5 (D8)
Perception: 5 (D8)
Willpower: 5 (D8)
Charisma: 5 (D8)

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Initiative: 6 (D10)
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Movement: 110 / 55
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Attack: 8 (2D6) Number of Attacks: 2

Damage nr. 1: 8 (2D6) - (Claw)
Damage nr. 2: 11 (D10 + D8) - (Bite)

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Spellcasting: N/A
------------------------------------------------------------------------------
Death Rating: 25 - Unconsciousness Rating: 19
Wound Treshold: 6 - Knockdown: 5
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Physical Defense: 7 - Spell Defense: 7 - Social Def.: 7

Armor: 3 - Mystic Armor: 1 - Knockdown: 6

Karma Points: 7 - Karma Step: 7 (D12)
------------------------------------------------------------------------------
Powers ( 1)
Type of Powers: Special

leap - Step 9 (D8 + D6)

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Legend Award: 90
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Description:

Med size dog
Black in color
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Rules:

Leap power allows the dog to leap great distances the result on leap test in number of yards it leap
up to 1/2 may be verical
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Hook:

Enter adventure hook here
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Loot and Equipment:

25% have silver or gold collar worth 2D4x20 Silver

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