Booster Potion Vs. Last Chance spell

Discussion on playing Earthdawn. Experiences, stories, and questions related to being a player.
Post Reply
Lamoron
Posts: 42
Joined: Fri Jan 04, 2019 10:22 am

Booster Potion Vs. Last Chance spell

Post by Lamoron » Mon Nov 04, 2019 12:22 pm

The question seems to be... do you have be alive to benefit from a booster potion, or can I pour one into a dead guy and then fire a Last Chance on him to boost the recovery test to revive him?

Panda
Posts: 96
Joined: Mon Nov 28, 2016 5:30 am

Re: Booster Potion Vs. Last Chance spell

Post by Panda » Mon Nov 04, 2019 1:48 pm

Greetings,

Depends on how GM's view an unconscious person's ability to swallow. It's typically viewed as "poor" at best. However, the Recovery test made through last chance salves benefits from a booster potion. If you can feed things to someone in that condition, then they benefit from a booster potion.

Bonhumm
Posts: 318
Joined: Wed Oct 11, 2017 9:43 pm
Location: Right behind you

Re: Booster Potion Vs. Last Chance spell

Post by Bonhumm » Mon Nov 04, 2019 1:58 pm

At 50 SP each, it gets to a point where it gets affordable to just take a booster potion each morning you are 'on the road'. Since the effect is to give the bonus to the NEXT Recovery Test in the next 24 hours, it would automatically 'count' if the next Recovery Test is cause by a last chance salve.

Telarus
Posts: 249
Joined: Mon Nov 28, 2016 1:16 am

Re: Booster Potion Vs. Last Chance spell

Post by Telarus » Sat Nov 09, 2019 9:17 pm

Oh yeah, 'pre-gaming booster potions' is totally in-trope.

Anunnaki
Posts: 45
Joined: Thu Feb 16, 2017 12:04 am
Location: Cincinnati, OH, USA
Contact:

Re: Booster Potion Vs. Last Chance spell

Post by Anunnaki » Sat Nov 09, 2019 10:56 pm

Cost notwithstanding, all items are "subject to Availability." :D

Bonhumm
Posts: 318
Joined: Wed Oct 11, 2017 9:43 pm
Location: Right behind you

Re: Booster Potion Vs. Last Chance spell

Post by Bonhumm » Sun Nov 10, 2019 1:00 am

Anunnaki wrote:
Sat Nov 09, 2019 10:56 pm
Cost notwithstanding, all items are "subject to Availability." :D
True, but supply and demand is also a thing; if they were not available aplenty, they would cost a lot more because the demand would certainly not go down.

Anunnaki
Posts: 45
Joined: Thu Feb 16, 2017 12:04 am
Location: Cincinnati, OH, USA
Contact:

Re: Booster Potion Vs. Last Chance spell

Post by Anunnaki » Sun Nov 10, 2019 2:10 pm

Bonhumm wrote:
Sun Nov 10, 2019 1:00 am
Anunnaki wrote:
Sat Nov 09, 2019 10:56 pm
Cost notwithstanding, all items are "subject to Availability." :D
True, but supply and demand is also a thing; if they were not available aplenty, they would cost a lot more because the demand would certainly not go down.
Absolutely. :)

ChrisDDickey
Posts: 541
Joined: Sun Nov 27, 2016 10:02 pm

Re: Booster Potion Vs. Last Chance spell

Post by ChrisDDickey » Mon Nov 11, 2019 5:04 am

Bonhumm wrote:
Sun Nov 10, 2019 1:00 am
True, but supply and demand is also a thing; if they were not available aplenty, they would cost a lot more because the demand would certainly not go down.
I think there are some logic flaws there.

The law of supply and demand says that if demand increases, then price will increase, which will usually eventually cause supply to increase until a new equilibrium is reached.

It just can't be used to argue that just because demand has an inelastic floor and prices are at an equilibrium, then an increase of demand would not cause a supply shortage. The opposite in fact.

From a practical standpoint:
  • Booster potions are listed as "unusual", which is to say, mostly for regular sale only in larger towns and cities.
I think that a party that tried to increase it's purchases of booster potions by a factor of 10 or 15 would find that there were not enough to be had in any but the very largest of cities.

Bonhumm
Posts: 318
Joined: Wed Oct 11, 2017 9:43 pm
Location: Right behind you

Re: Booster Potion Vs. Last Chance spell

Post by Bonhumm » Mon Nov 11, 2019 11:30 am

ChrisDDickey wrote:
Mon Nov 11, 2019 5:04 am
Booster potions are listed as "unusual", which is to say, mostly for regular sale only in larger towns and cities.
I think that a party that tried to increase it's purchases of booster potions by a factor of 10 or 15 would find that there were not enough to be had in any but the very largest of cities.
I absolutely agree. A sudden increase in demand would not instantly be followed by the same increase in offer. Thus the prices would increases.

Also, the logistic behind creating those potions would also mean they would mostly only be available (in large quantities) in big cities. Some of them would be brought by merchants selling gear in 'adventurers outposts' like Haven and Trosk and be resold with a large markup.

Post Reply