Character forum thread link:http://fasagames.com/forum/viewtopic.php?f=56&t=1684
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8):8 Wyvern Skin Armor
If 8 points spent on item choice, select 1 requested power: Decrease Init Penalty
Total TIPs spent: 18
Beryl Scale
Maximum Threads: 2 Mystic Defense: 12 Legend Point Cost: Journeyman
This armor is made from brilliant emerald wyvern skin with a blue sheen without a thread attached. However, once a thread is attached the True water moves throughout the scales and undulates like a current. Iridescent runes become visible under the blue sheen as it moves across the armor.
The armor resizes to the wearer when a thread is attached.
Thread Rank One
Key Knowledge: The owner must learn the armor’s Name. Effect: The armor is now Mystic Armor 2.
Thread Rank Two
Effect: The armor is now Mystic Armor 3.
Thread Rank Three
Key Knowledge: The owner must learn where the wyvern and True water used in the armor’s construction came from. Effect: The armor forms more tightly to the wearer and gains increased flexibility. It has Initiative Penalty 2.
Thread Rank Four
Effect: The armor continues to further conform to the wearer and once the wearer dons it, the armor extends up their neck, and down to their wrists and ankles. The wearer gains +2 to their Movement Rate.
Thread Rank Five
Key Knowledge: The owner must learn the meaning behind the runes. Effect: The armor now extends around their wearer’s hands and feet, and around their face when worn. It looks like the wearer is scaled, rather than wearing armor with how it breathes and moves with the wearer. It has Initiative Penalty 1.
Thread Rank Six
Effect: The owner develops a handful of small green and blue scales across their body and may feel a sense of comfort and safety when wearing their armor rather than being outside of it. The wearer gains +1 to Recovery tests.
Character forum thread link: http://www.fasagames.com/forum/viewtopi ... 440#p12440
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 8
If 6 or 8 points spent on item choice, select exact base item: Crystal Raider Shield.
If 8 points spent on item choice, select 1 requested power: Initiative Penalty Reduction.
Total TIPs spent: 18
Crucible of Purity
Maximum Threads: 1 Mystic Defense: 12 Legend Point Cost: Journeyman
A smooth crystal raider shield carved with gentle, flowing glyphs across surfaces entirely devoid of facets. In truth, it looks more like a large basin than a shield as it lacks any way to hold it. Once a thread is attached, it securely fits to the owner’s arm without need for any physical method to secure it. Blue and green veins of True water and wood run throughout the crystal like a network of roots or veins.
Thread Rank One
Key Knowledge: The owner must learn the shield’s Name. Effect: The wearer gains +3 to Mystic Defense.
Thread Rank Two
Effect: The wearer gains +3 to Physical Defense
Thread Rank Three
Key Knowledge: The Owner must learn where the Living Crystal was harvested.
Effect: The shield is Initiative Penalty 1.
Thread Rank Four
Effect: The shield gains the Crucible of Purity ability. As a Sustained action, the owner can pour water into the basin of the shield. The shield glows blue and green, illuminating glyphs carved into the crystal and causing the water to give an eerie but comforting light show over the course of a minute. The water is purified of mundane filth, but not poison or corruption, and is remarkably refreshing. Each such preparation makes a single drink regardless of the shield’s size and gives the imbiber a +1 bonus to their next Recovery test. This ability can be used thread rank times per day and like other bonuses from the same source, cannot be stacked.
Thread Rank Five
Key Knowledge: The owner must learn who created the Shield.
Effect: The wearer gains +4 to Mystic Defense.
Thread Rank Six
Effect: The water affected by Crucible of Purity now gives a +2 bonus to their next Recovery Test.
Character forum thread link: http://www.fasagames.com/forum/viewtopi ... =56&t=1545
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 8
If 6 or 8 points spent on item choice, select exact base item: Dwarven Winternight cloak. The shell of this cloak is made from a single, expertly skinned and tanned hide donated from a dying Stormwolf, whose spirit empowered the cloak. The lining is made from specially treated cloths with a ribbed design that produces enough heat when rubbed to keep a traveler warm on the coldest nights. The cowl of the cloak is of a single piece with the cloak itself, made from the head of the Stormwolf and slightly reinforced to keep its shape. The upper muzzle is still lined with some of the wolf's teeth, and the lower muzzle can be pulled up to protect the wearer's lower face. In its eye sockets are a pair of matched ambers, which glow when the cloak's powers are activated.
If 8 points spent on item choice, select 1 requested power: Extends the use of Creature Analysis to affect Horrors and Horror Constructs.
Original request was denied.
New Request: The ability to detect Horrors/Horror Constructs at range.
Storm Eyes
Maximum Threads: 2 Mystic Defense: 12 Legend Point Cost: Journeyman
This heavy cloak is made from a single storm wolf hide. The distinctive silver-grey fur and lining keep a traveler warm on the coldest nights. A cowl made from the storm wolf’s head can be drawn over the wearer’s head, which still maintains teeth from when it was alive.
Without a thread attached, the cloak behaves as a dwarf winternight cloak (Player’s Guide, p. 419).
Thread Rank One
Key Knowledge: The owner must learn the cloak’s Name. Effect: The wearer gains +3 to Physical and Mystic Armor against cold damage.
Thread Rank Two
Effect: The wearer gains Enhanced Sense [Hearing] (2).
Thread Rank Three
Key Knowledge: The owner must learn who crafted the cloak. Effect: The wearer gains +1 rank to Danger Sense.
Thread Rank Four
Effect: The wearer gains Enhanced Sense [Smell] (2). This can be added to a Danger Sense or Tracking test if appropriate; e.g., ambushers or the quarry leave a smell to detect.
Thread Rank Five
Key Knowledge: The owner must learn the Name of the storm wolf whose pelt was used to create the cloak. Effect: The wearer gains the Storm Eyes ability. As a Simple action for 1 Strain, the wearer’s irises turn gold and faintly gold, giving them a distinctively lupine appearance. The wearer makes a PER + Thread Rank test against the Mystic Defense of each Horror and Horror construct within 20 yards; the wearer is not aware of the result. Each target the test succeeds against is detected and the wearer knows the number of detected targets in range.
Thread Rank Six
Effect: When the wearer activates Storm Eyes, they gain +2 to their next Action test against a Horror within Thread rank minutes.
Character forum thread link:http://fasagames.com/forum/viewtopic.php?f=56&t=1812
Points spent on item tier (10/20/30):10
Points spent on random upgrade chance (0-8):
Points spent on item choice (0-8):8
If 6 or 8 points spent on item choice, select exact base item: arm circlet
If 8 points spent on item choice, select 1 requested power: Bonous to one or more purifier healing (ex..Cold Purifier/Earth Bond/Blood Share/Purification) (
Total TIPs spent: 18
The Coldest Care
Maximum Threads: 1 Mystic Defense: 12 Legend Point Cost: Journeyman
Without a thread attached this silver armlet set with blue precious stones and neatly inscribed in gently curving runes is a piece of fine jewelry, once associated with high status among Landan nobles long ago. Once a thread is attached, the blue stones turn brilliant blue and cold to the touch. The metal shines as though wet and the enamel in the runes glows blue very faintly. When the wearer uses Cold Purify, the armlet absorbs into their skin, leaving the glowing blue runes as tattoos on the surface. The True water turns their blood vessels, lips, and eyes blue, and their skin cold. They exhale gentle frost for the duration.
Thread Rank One
Key Knowledge: The owner must learn the torc’s Name. Effect: The wearer gains +1 rank to Cold Purify.
Thread Rank Two
Effect: The wearer gains +1 to Mystic Defense.
Thread Rank Three
Key Knowledge: The Owner must learn where the silver used for this armlet was mined.
Effect: The wearer gains +2 ranks to Cold Purify.
Thread Rank Four
Effect: The wearer can spend a Karma Point on an Action test to heal or treat a target’s injuries (this includes disease and poison). This is in addition to any other abilities that allow the owner to spend Karma on an associated test.
Thread Rank Five
Key Knowledge: The Owner must learn who crafted the armlet Effect: As a Free action when the wearer successfully heals a target’s damage with Cold Purify, they can spend a Recovery Test to heal additional damage using their Recovery Step for the test.
Thread Rank Six
Effect: The wearer gains an additional Recovery Test per day. This can only be used with the Rank Five effect.
Character forum thread link: http://fasagames.com/forum/viewtopic.php?p=12137#p12137
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 8
If 6 or 8 points spent on item choice, select exact base item: Wyvern Skin Armour
If 8 points spent on item choice, select 1 requested power: some protection from being grappled (whether that comes from thorns hurting the grappler, slippery oil that makes it hard for them to get a grip, being able to briefly become immaterial to avoid a grapple, or some other thing)
Total TIPs spent: 18
Wyvern Oil
Maximum Threads: 2 Mystic Defense: 12 Legend Point Cost: Journeyman
Iridescent blue and green scales cover this wyvern skin armor and have a glistening sheen to them. Unlike the typical texture of wyvern scales, these are slick to the touch and have beautiful runes infused with True water carved into them. When light hits the scales just right, the sheen on the surface reveals patterns forming glyphs across the surface.
Thread Rank One
Key Knowledge: The owner must learn the armor’s Name. Effect: The armor is Mystic Armor 2.
Thread Rank Two
Effect: The armor is Mystic Armor 3.
Thread Rank Three
Key Knowledge: The owner must learn about the runes and glyphs of the armor. Effect: The wearer gains the Wyvern Oil ability. As a Simple action for 1 Strain, the armor begins secreting a prodigious amount of oil until the end of the next round, quickly coating the armor and everything nearby, making the wearer quite a slippery little devil. The wearer gains +3 to their Physical Defense against Attack tests to grapple them and +3 to tests to escape from a grapple.
Thread Rank Four
Effect: When the wearer uses Wyvern Oil, they experience the joys of nearly zero friction and the armor is Initiative Penalty 2.
Thread Rank Five
Key Knowledge: The owner must learn where the wyvern used to create the armor lived. Effect: The benefits from Wyvern Oil increase to +3 to Physical Defense against Attack tests to grapple them and +4 to tests to escape from a grapple.
Thread Rank Six
Effect: When the wearer uses Wyvern Oil, the oil is slightly noxious. If a special maneuver allows an opponent to initiate a grapple against the wearer, it requires an additional success to use.
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 8
If 6 or 8 points spent on item choice, select exact base item: Crystal Raider shield shaped like a book/tome
If 8 points spent on item choice, select 1 requested power: 1 strain for +MD
Total TIPs spent: 18
Protection of a Scholar’s Passion
Maximum Threads: 1 Mystic Defense: 12 Legend Point Cost: Journeyman
The front of this curious crystal raider shield is carved to appear as though an open tome is set into it. There is a rectangular depression on the back sized so most books and scrolls would fit partially submerged if placed within. Symbols associated with Mynbruje adorn the rim.
Thread Rank One
Key Knowledge: The owner must learn the shield’s Name. Effect: The shield is Mystic Defense +3.
Thread Rank Two
Effect: The shield is Physical Defense +3.
Thread Rank Three
Key Knowledge: The owner must learn where the living crystal was harvested. Effect: The owner can place a written work into the depression and take 1 Blood Magic Damage. When a text is stored in this fashion, the tome glows faintly gold. The contents of the work can be read from the carved tome on the front of the shield as long as the Blood Magic Damage remains. The owner gains +1 to appropriate knowledge and Research tests when referencing the stored text and can choose to end the ability at any time, allowing the damage to be healed as normal. Only one text may be stored at a time in this fashion, but a new text can be stored immediately after it is ended on the previous text.
Thread Rank Four
Effect: The bonus from a stored text increases to +2.
Thread Rank Five
Key Knowledge: The owner must learn the first book stored in the shield. Effect: The wearer gains the Protection of a Scholar’s Passion ability. As a Simple action for 1 Strain, the wearer gains +2 to Mystic Defense until the end of the round.
Thread Rank Six
Effect: While the wearer is using Protection of a Scholar’s Passion and they are targeted by an ability that targets their Mystic Defense (it does not need to be successful), the wearer may take 1 Blood Magic Damage and store the memory of that ability in the shield. When an ability is stored in this fashion, the symbols on the rim glow faintly gold. The wearer gains an additional +2 to their Mystic Defense against future uses of the ability when they are using Protection of a Scholar’s Passion. Only one such ability may be stored at a time and general abilities (e.g., Horror Power or Spellcasting) are not applicable, but the more specific abilities are (e.g., specific Horror powers or spells).
Character forum thread link: http://www.fasagames.com/forum/viewtopi ... 361#p11361
Points spent on item tier (10/20/30): 20 (Warden!!!)
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 8
If 6 or 8 points spent on item choice, select exact base item: Belt.
If 8 points spent on item choice, select 1 requested power: The belt has an Enhanced Matrix of rank equal to the thread rank.
Total TIPs spent: 28
Slim Dusty
Maximum Threads: 2 Mystic Defense: 14 Legend Point Cost: Warden
A sheepskin belt that looks like it was cut and fashioned from a bag, with crude holes punched and a rudimentary buckle added. It is worn and a little water damaged. When a thread is attached, it resizes to fit the wearer and thrums almost happily whenever music is played.
Thread Rank One
Key Knowledge: The owner must learn the belt’s Name. Effect: The belt contains a Standard Matrix with rank equal to the Thread Rank.
Thread Rank Two
Effect: The wearer gains +1 to their Social Defense.
Thread Rank Three
Key Knowledge: The owner must learn the swagman’s Name who first owned the tucker bag the belt was fashioned from and where the jumbuck used to make the bag came from. [Banjo Paterson and the jumbuck was stolen] Effect: The wearer gains +1 to Elemental Tongues and Summon (Elemental) tests against water elementals.
Thread Rank Four
Effect: The wearer gains +2 to Elemental Tongues and Summon (Elemental) tests against water elementals.
Thread Rank Five
Key Knowledge: The owner must learn the fate of the first owner. [Drowned in a billabong escaping from mounted authorities.] Effect: The wearer can specify one power a summoned water elemental has without increasing the Difficulty Number.
Thread Rank Six
Effect: The bonus provided to the wearer from Aid Summoner and Enhance Summoner powers gain +1 if the spirit is a water elemental. For example, the bonus from a Strength Rating 4 water elemental using Enhance Summoner is +5 instead of +4.
Thread Rank Seven
Deed: The owner must travel the path of the swagman and bargain with the spirits who live there. [Travel to the billabong, haunted by the first owner’s spirit and home to a water elemental, Waltzing Matilda.] Effect: The Standard Matrix is now an Enhanced Matrix.
Thread Rank Eight
Effect: When the wearer successfully summons a water elemental, they can ask for an additional service. The wearer must still negotiate for this service as usual. However, neither service can be a significant threat to the water elemental if this effect is used, nor can they be forced or coerced.
Character Forum Thread Link: http://fasagames.com/forum/viewtopic.php?f=56&t=1573
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8):
Points spent on item choice (0-8): 2
Total TIPs spent: 12
If 2 points spent on item choice select 1 of {Weapon, Armor, Worn, Misc Gear}: Worn
Stubborn Steps
Maximum Threads: 2 Mystic Defense: 12 Legend Point Cost: Journeyman
These boots are made from dark leather and are covered in metal plates. Wearing the boots they feel flexible and thin like a second skin, until one starts to dig their heels in..
Thread Rank One
Key Knowledge: The owner must learn the item’s Name.
Effect: The wearer gains +1 rank to Wound Balance.
Thread Rank Two
Effect: The wearer gains +1 rank to Steel Thought.
Thread Rank Three
Key Knowledge: The Owner must find out who made the boots and for whom. Effect: The wearer gains +1 rank to Resist Taunt.
Thread Rank Four
Effect: The wearer gains the Digging the Heels in ability. For 1 Strain as a Free action after making a Knockdown Test the wearer gains +1 rank to Steel Thought, Resist Taunt, and +1 to WIL-based Resistance Tests until the end of the next round. This is not cumulative with itself.
Thread Rank Five
Key Knowledge: The Owner must find out who is the most stubborn, the creator, the first owner, or the animal that gave its hide. Effect: The wearer gains +2 ranks to Wound Balance.
Thread Rank Six
Effect: The Digging the Heels in ability now gives +2 ranks to Steel Thought, Resist Taunt, and +2 to WIL-based Resistance Tests until the end of the next round.
If 6 or 8 points spent on item choice, select exact base item: A toe ring
If 8 points spent on item choice, select 1 requested power: Helps with Jump-Up tests
Total TIPs spent: 18
The Stand-In
Maximum Threads: 1 Mystic Defense: 12 Legend Point Cost: Journeyman
While ostensibly nondescript, anyone who sees this ring can’t help but think there’s something familiar about it. For some reason, they need to have it. The ring looks like it is a bronze cast with runes carved on the interior and exterior of the band. While it never appears to change size, it’s always too small to be worn on a finger, but just the right size to fit on a toe. Not the big toe, the little toe. The piggy that cried “wee wee wee” all the way home.
Thread Rank One
Key Knowledge: The owner must learn the ring’s Name. Effect: After waking the first morning once the thread is woven, the wearer almost instinctively knows their toe with the ring was replaced. It’s no longer their toe. However, it looks exactly the same and any inspection shows it is the wearer’s toe by any measure. The wearer gains a +1 bonus to Jump Up tests.
Thread Rank Two Effect: After waking the first morning once the thread rank is increased, the wearer almost instinctively knows the next toe was replaced. It’s also not their toe anymore. It also looks exactly the same and there’s nothing to show it’s different. But they know. Sometimes those toes twitch involuntarily. Not a normal twitch. Like someone else’s toes are twitching, but they’re your toes now. The wearer gains a +1 bonus to Initiative tests.
Thread Rank Three
Key Knowledge: The owner must learn what the runes on the exterior of the ring mean. Effect: It’s the same deal as the first two—the next toe was replaced. Taking off the ring doesn’t change anything, other than no more bonuses, and the wearer knows severing the thread won’t bring their toes back. They’re gone. However, these new toes are better. But it’s a little weird when just the three stretch of their own volition. The wearer gains a +2 bonus to Jump-Up tests.
Thread Rank Four
Effect: Now the wearer’s big toe—the one that went to market—is feeling outnumbered and pretty much facing the inevitable. Like the wearer has it in for them. But the wearer isn’t crazy, this is definitely happening. See, they just wiggled on their own! This isn’t some funny game! Who is laughing?! The wearer gains +2 to their Movement Rate.
Thread Rank Five
Key Knowledge: The owner must learn what the runes on the interior of the ring mean. Effect: The wearer knows with absolute certainty their toes on that foot were replaced by exquisite replicas of their toes. They still move and do everything they’re supposed to, but still… sometimes they do things without being asked. Maybe the wearer finds themselves thinking about picking things up with their toes more often than they normally would. It’s just right down there, and so are their toes. Which are basically fingers. The wearer did put a ring on them. The wearer gains a +2 bonus to Initiative tests.
Thread Rank Six
Effect: It’s the whole foot. The wearer isn’t crazy. Everyone else is crazy. See if your foot does this? Well, yes, everyone’s foot does that. But only when you want it to. This foot does it whenever it wants! See! See! The wearer can use the Jump Up combat option for 1 Strain.
Character forum thread link: http://fasagames.com/forum/viewtopic.php?f=56&t=1545
Points spent on item tier (10/20/30): 30
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 6
If 6 or 8 points spent on item choice, select exact base item: Shared Spell Matrix Item. A bracelet with 15 links carved from a single elk horn with a silver clasp wrapped in orichalcum wire. As spells are stored in the matrix, tiny black runes appear on the links, affecting one link for each circle of spell stored.
Total TIPs spent: 36
Antler of Vyraj
Maximum Threads: 2 Mystic Defense: 16 Legend Point Cost: Master
A bracelet with 15 links carved from a single elk horn, with a silver clasp wrapped in orichalcum wire. As spells are stored in the matrix, tiny black runes appear on the links, affecting one link for each circle of spell stored.
Thread Rank One
Key Knowledge: The owner must learn the bracelet’s Name. Effect: The bracelet contains a Thread Rank Shared Matrix.