Jaracove wrote: ↑Fri Nov 02, 2018 10:09 pm
I guess it all depends on how pronounced the 'odd things' are. I have OCD and an obssessive personality so a lot of things I just can't ignore. Trust me, it's a pain.
Anyone have any idea just how odd these dice rolls are?
The main one I'm thinking of is with single-die steps. For example, the odds of success are the same for DN 6 and DN 7 with a Step 4. If you roll a 6, the die explodes and guarantees a minimum result of 7. (Old-style Shadowrun had this problem as well -- a modifier that pushed the target number from 6 to 7 didn't matter.)
Going from Step 7 to Step 8 is weird. The odds of success on DN 12, for example, is only about 8.3% with Step 7, but 21.3% with Step 8 (a difference of about 13%).
Going to Step 9... is only 24.9% (about a 3.5% increase).
But as the DNs get higher, the edge goes to Step 7 for a bit (this is the chance of rolling DN X or better):
DN 19:
Step 7 - 4.17%
Step 8 - 3.94%
DN 20:
Step 7 - 3.47%
Step 8 - 3.01%
DN 21:
Step 7 - 2.78%
Step 8 - 2.26%
DN 22:
Step 7 - 2.08%
Step 8 - 1.70%
For most of these you're looking at a really
small differences. For DN 19, for example, Step 7 will succeed where Step 8 fails about one roll in 435. All of these are less than 1% difference
The weird stuff happens at the margins (mostly)*, and is only noticeable when you crunch the numbers. While -- statistically -- you've got a slight advantage with
certain steps against
certain DNs, it only matters one roll in hundreds.
* Going from Step 7 to Step 8 is, as I said before, weird, and
unavoidable because of the way one die works versus multiple dice.