Character Name: Blaethynn
Race: Windling
Effective Circle: 9
Total Legend: 232,580
Current Legend: 1,280
TIP: 22
Discipline: Weaponsmith
Circle: 7
Spoiler:
- Karma abilities
May spend Karma on any crafting test.
May spend Karma on Recovery Tests.
May spend Karma on a Damage test made with a weapon Blaethynn crafted. - Characteristic bonuses
+2 MD
+1 PD
+1 MA - Journeyman ability: Traveling Smithy
For 2 Strain, Blaethynn uses magic to create an improvised forge, provided he has the minimum requirements necessary, such as a fire for working metal. The smithy lasts for one day, and gives a -3 penalty to any tests made that use it. Only Blaethynn may use the forge for tests.
Circle: 6
Spoiler:
- Karma abilities
May spend Karma on Recovery Tests.
May spend a Karma Point to target an additional ally with a spell he is casting. - Characteristic bonuses
+2 MD
+1 PD - Thread Weaving limits
May tie up to two extra threads when casting an Elementalist spell. - Journeyman ability: Fire and Ice
For 1 Strain Blaethynn may do one of the following as a Standard action with a successful Elementalism test against the higher of the target’s Mystic Defense or a Difficulty Number of 6:
1. Create a small flame between his thumb and forefinger. This fire lasts for only one round, but is intense enough to light a torch. If used in combat, it inflicts Step 4/D6 fire damage (Physical Armor provides protection).
2. Freeze water by touching it with his middle three fingers. The adept can freeze up to one quart of water from each use of this ability. If used in combat, it inflicts Step 4/D6 cold damage (Physical Armor provides protection).
Circle: 5
Spoiler:
- Karma abilities
May spend a Karma Point on Interaction tests.
May spend a Karma Point on Damage tests made with a melee weapon. - Characteristic bonuses
+1 SD
+1 PD - Journeyman ability: Size Up
As a Simple Action, Blaethynn takes 2 Strain, and makes a Weapon Weaving test against an opponent’s Mystic Defense. If successful, he may ask one specific question about one of that opponent’s traits. This ability works like the Creature Analysis talent (p. 136), but only against Name-giver targets, and only allows one question.
Spoiler:
Currency
- 500 gold
- 2,710 silver
- 0 copper
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Reagents:
- Booster Potion (6), 150 sp
- Kelia's Antidote (3), 150 sp
- Kelix's Poulitice (2), 100 sp
- Halt Disease Potion (2), 50 sp
- Salve of Closure (0), 0 sp
- Living Crystal, 300 sp
- Orichalcum, 1,900 sp
Spoiler:
Dex: 11
Str: 6 (Improved twice)
Tou: 13 (Improved thrice)
Per: 19 (Improved twice)
Wil: 17 (Improved once)
Cha: 16
Initiative: 5-2+1 (4)
Karma mod: 6
Total Karma: 42 (48)
Uncon: 71 (66)
Death: 86 (81)
PD: 10+2 (12)
PA: 0+7 (7)
MD: 13+1 (14)
MA: 4+8 (12)
SD: 10
Recovery tests per day: 3
Carrying capacity: 40
Wound threshold: 9
Str: 6 (Improved twice)
Tou: 13 (Improved thrice)
Per: 19 (Improved twice)
Wil: 17 (Improved once)
Cha: 16
Initiative: 5-2+1 (4)
Karma mod: 6
Total Karma: 42 (48)
Uncon: 71 (66)
Death: 86 (81)
PD: 10+2 (12)
PA: 0+7 (7)
MD: 13+1 (14)
MA: 4+8 (12)
SD: 10
Recovery tests per day: 3
Carrying capacity: 40
Wound threshold: 9
Spoiler:
Weaponsmith:
- Forge Weapon (7)
- Item History (6)
- Melee Weapons (5)
- Steel Thought (7)
- Thread Smithing (8) [+2 bonus]
- Conversation (5)
- Suppress Curse (7)
- Wound Balance (7)
- Awareness (7)
- Elementalism (7) [+2 bonus]
- Patterncraft (7)
- Spellcasting (9) [+1 bonus]
- Wood Skin (7)
- Fire Heal (7)
- Elemental Tongues (3)
- Elemental Hold (6)
- [Melee Weapons (5)]
- Avoid Blow (5)
- Maneuver (3)
- Taunt (5)
- Weapon Weaving (3) [+2 bonus]
- First Impression (5)
- Riposte (5)
- Heartening Laugh (-)
Spoiler:
Weaponsmith:
- Forge Armor (7)
- Temper Flesh (4)
- Spot Armor Flaw
- Summon [Elemental] (6)
- Willforce (6)
- Second Weapon (-)
Spoiler:
Weaponsmith:
- Speak Language (5)
- Disarm Traps (7)
- Read/Write language (3)
- Danger Sense (7)
- Battle Shout (8)
- Iron Constitution (7)
- Earth Skin (3)
- Wilderness Survival (2)
- Standard Matrix (6)
- Tracking (1)
- Air Speaking (1)
- Enhanced matrix (6)
- Cold Purify (3)
- Tiger spring (5)
- Distract (5)
- Anticipate Blow (5)
- Cobra Strike (2)
Spoiler:
Weaponsmith:
- Craftsman (6)
- Durability:5 (6)
- Enhanced Matrix (6)
- Standard Matrix (6)
- Durability:3 (6)
- Durability:7 (4)
Spoiler:
Forge Armor:
- Rapid Armor Forging
- Rapid Weapon Forging
- Incorporate Glyph
- Claw Riposte
- Acid Splash
- Burst of Speed
- Fortify Armor
- Grasping Vines
- Craft True Pattern
- Design Enchanting Pattern
- Handle Elements
Spoiler:
- Rank: 3
- Devotions:
- Research (2)
Spoiler:
- Astral Sight (3)
- Flight
- Enhanced Physical Defense
Spoiler:
Circle 1:
Circle 2:
Circle 3:
Circle 4:
Circle 5:
Circle 6:
Spoiler:
- Air Armor
- Flame Weapon
- Earth Darts
- Heat Food
- Purify Earth
- Purify Water
- Resist Air
- Resist Earth
- Resist Fire
- Resist Water
- Resist Wood
- Shelter
Spoiler:
- Air Mattress
- Icy Surface
- Shield Willow
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- Lightning Bolt
- Plant Feast
- Winds of Deflection
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- Air Spear
- Earth Spear
- Fire Spear
- Grove Renewal
- Water Spear
- Wood Spear
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- Earth Staff
- Fireball
Spoiler:
- Tossing Earth
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- Geology (1)
- Creature Lore (1)
- Horror Lore (1)
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- Rune Carving (1)
- Map Making (1)
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- Alchemy (5)
- Physician (4)
- Resist Pain (2)
- Throwing Weapons (1)
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Skill (2)
- Dwarf (Throalic)
- Windling
- Sperethiel
- Theran
- Troll (Ogre dialect)
- T'Skrang
- Earth Elemental
Spoiler:
Skill (2)
- Dwarf (Throalic)
- Windling
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Weapons:
Spoiler:
- Knife (Str + 1)
- 14 Darts (Str + 1)
- Windling Spear (Str + 2)
- Windling Sword (Forged + 7) (Str + 10)
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- Blood Pebble Armor (Forged +4) (7/5), not attached
- Crystal Buckler (+1 PD, +1 MD)
- Wind Ringlet (Forged +7) (7/8)
May be used once per day to keep the wearer completely dry in conditions up to moderate rainfall.
Spoiler:
- Booster potion x 4
- Kelix's Poultice
- Kelia's Antidote x 2
- Salve of Closure
- Healing Potion
- Last Chance Salve x 2
- Physician's Kit, 9 uses
Spoiler:
- soft boots
- shirt
- belt
- breeches
- traveler’s cloak
- Wool jacket
- backpack
Spoiler:
- Light Crystal
- waterskin
- bedroll
- torch
- large sack
- Blanket
- Belt Pouch
Spoiler:
- Upandal's Blessings
- flint & steel
- Rune Carving tools
- Writing Ink, 5 vials
- 8 sheets Parchment
- 2 Candles
- Chalk, 15 pieces
- Alchemy kit
- Map case
- Quill Pen
Spoiler:
- Forge
- Alchemy Lab
- See Treasure above)
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- Trail Rations (1 week)
- Wineskin
- Average Wine, 1 bottle
- Fine Wine, 1 bottle
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- Riding goat, Anna
- Zoak, Riland
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- Absorb Blow Charm
- Death Cheat Charm
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- Dwirafon
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- Black, suede, knee-high Windling Boots with a mottled finish.
- Ranks:
- PD+1
- Init +1
- PA+1
- Attacking with Split Movement does not cause the Owner Strain
- Knowledge and Threads
- Item History: 2/2
- Research: 2/2
- Thread Rank: 4/4
- Blaethynn's Challenge Box
Spoiler:
- A wooden box, bound with bronze on the edges and corners, with a button set into the top. There is no obvious way to open the box; its weight suggests it may be empty. The box is classed as a Size 2 object. It has a Mystic Defense of 14, and is a Journeyman Thread Item.
- Ranks:
- 1 strain: Pressing the button of the box while immersed in water or fire will cause the immersing element to heat up.
- Deed: Immerse the Box in each of the five elements, in turn. Push the button, and observe what happens.
- The more powerful thread allows the owner to open and close the Box. Pushing the button has no effect unless the Box is closed. Anything in the Box when the button is pushed is frozen instantly, and the button-pusher takes a minimum of 1 Strain. The Strain taken increases if the contents of the Box are hotter. Filling the Box with hot coals and pushing the button is probably a bad idea.
- Deed: The owner must test how durable the Box is, and learn this... without destroying it.
- Rank 3: ??
- Rank 4: ??
- Rank 5: ??
- Rank 6: ??
- 1 strain: Pressing the button of the box while immersed in water or fire will cause the immersing element to heat up.
- Knowledge and Threads
- Item History: 2/4
- Research: 3/4
- Thread Rank: 2/6
- Autumn's Promise
Spoiler:
- A bracer for the left arm with light weight bronze scales over a leather base. Each scale has copper inlay work with an abstract pattern, which is the glyph that holds the matrix.
- Rank 1: Enhanced Matrix with rank equal to rank of the woven thread.
- Test knowledge: Learn the name of the bracer
- Research knowledge: The bracer's Name is Autumn's Promise.
- Ranks 2-15: Increases the rank of the Enhanced matrix.
- Knowledge and Threads
- Item History: 1/1
- Research: 1/1
- Thread Rank: 4/15
- Silver Bloom
Spoiler:
- A baldric woven of fine cotton cords in green and blue, forming a pattern of vines along a river. When a spell is stored in the matrix, silver flowers bloom along the vines at various distances, the higher the Circle of the stored spell, the more flowers bloom.
- This item was crafted by Blaethynn.
- Rank 1: Enhanced Matrix with rank equal to rank of the woven thread.
- Test knowledge: Learn the name of the bracer
- Research knowledge: The bracer's Name is Silver Bloom.
- Ranks 2-15: Increases the rank of the Enhanced matrix.
- Knowledge and Threads
- Item History: 1/1
- Research: 1/1
- Thread Rank: 2/15
- Gwaidmanneg
Spoiler:
- Gwaidmanneg is a single, unmatched glove made of thin, supple leather in any color. It has an intricate, abstract tracing on it that changes each time it is examined, although the observer can never see the change happening. The glove is embossed with thread made by spinning spider webbing and Orichalcum together, which creates the shimmery gray-gold thread that forms the tracing.
- This item was crafted by Blaethynn.
- Ranks:
- +1 to Thread Weaving tests
- Test knowledge: Learn the name of the glove
- Research knowledge: The glove's Name is Gwaidmanneg.
- Gwaidmanneg contains a Standard Matrix of rank equal to the thread rank
- +2 to Thread Weaving tests
- Test Knowledge: Learn the location where the metals used in the embroidery where mined.
- Research Knowledge: Mr. Livé's orichalcum and living crystal mine. (I Can't Get No (Orichalcum))
- The owner may store a number of Karma points in Gwaidmanneg up to the thread rank. The owner may freely transfer Karma between their normal Karma pool and Gwaidmanneg as a Standard action and may spend Karma from the glove as if it were in their Karma pool.
- Increases Spellcasting Rank by 1
- Test Knowledge: Learn the Name, Race, and Discipline of the Namegiver who crafted Gwaidmanneg.
- Research Knowledge: Blaethynn, Windling Weaponsmith
- The owner may spend 1 additional Karma point on any Action test on which they can normally use Karma. This Karma point must come from those stored in the item.
- +1 to Thread Weaving tests
- Knowledge and Threads
- Item History: 3/3
- Research: 3/3
- Thread Rank: 6/6
Spoiler:
- Healing Aids:
- Booster Potion
- Kelix's Poultice
- Kelia's Antidote
- Halt Disease Potion
- Salve of Closure
- Absorb Blow Charm
Spoiler:
- Armor Patterns:
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- Wind Ringlet
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- Unique
- Rank: 6 (Craft Armor)
- Cost:
- 100 sp Alchemical reagents
- 200 sp Living crystal
- 100 sp True Air
- 100 sp True Fire
- EDN: 16
- 4 successes required (minimum 1 week)
- Description:
Wind Ringlet armor looks like normal crystal ringlet armor with an opalescent sheen from the True Air and Fire included in its construction. It is almost always sized to fit Windlings, but may be made to fit any Namegiver species.
When activated, th armor begins to send out a light, dry wind which envelopes the wearer drying them within seconds and keeping them dry even in moderate rainfall. this effect lasts for 30 minutes and may be used once per day.
- Wind Ringlet
- Thread Item Patterns:
Spoiler:
- Weaver's Gauntlet
Spoiler:
- Journeyman Tier
- Base Materials cost: 500 sp
- Design Aspects:
- Glyph (to contain Standard Matrix): 500 sp
- Orichalcum (For karma and spell storage): 1000 sp
- Specifically crafted for this purpose (Craftsmanship, 3 successes)
- Symbolic Aspect (Giant spider webbing)
- Design TN: 20 (8 successes)
- EDN: 18 (20 days base time)
- Ranks:
- +1 to Thread Weaving tests
- Contains a Standard Matrix of rank equal to the thread rank
- +2 to Thread Weaving tests
- The owner may store a number of Karma points in the item up to the thread rank. The owner may freely transfer Karma between their normal Karma pool and the item as a Standard action and may spend Karma from the item as if it were in their Karma pool.
- Increases Spellcasting Rank by 1
- Effect: The owner may spend 1 additional Karma point on any Action test on which they can normally use Karma. This Karma point must come from those stored in the item.
- Description: A Weaver's Glove is a single, unmatched glove made of thin, supple leather in any color. It has an intricate, abstract tracing on it that changes each time it is examined, although the observer can never see the change happening. The glove is embossed with thread made by spinning spider webbing and Orichalcum together, which creates the shimmery gray-gold thread that forms the tracing.
- Weaver's Gauntlet
Spoiler:
- Attribute Training: 12/12/18
- Alchemy Training:
- Physician Training:
- Resist Pain Training: 11/16/18
- Forge Weapon (Windling Sword + 5): 1/28/19
- Forge Armor (Wind Ringlet + 7): 1/25/19
- Forge Armor (Blood Pebble + 4): 11/23/18
Spoiler:
Blaethynn is the son of a draftsman who began learning some of his father's craft when he was learning his letters. After he was identified as a potential Adept, he was initiated and trained as a Weaponsmith by his distant cousin, who also instilled in him a love of the natural world. Now old enough to leave his family, Blaethynn is ready to explore the outside world and bring back knowledge of the unexplored reaches waiting to be discovered.
Character portrait by Skizoh.
Character portrait by Skizoh.
![Image](https://i.imgur.com/Us6Ckj6.jpg)