Character Name: Dubhan Goronich
Upgraded to Warden
Goldentone
Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman
The links of this chain mail armor are exceptionally fine, masterfully crafted, and have a warm, golden hint to them. Owners write of a warmth to the armor, how it clings to them comfortable like a second skin. This description, along with the Sperethiel inscriptions on many of the links, betray the armor’s Wyrm Wood origins. Armor like this was used by celebrated warders before the Scourge.
The armor automatically resizes to fit the owner wearing it.
Thread Rank One
Key Knowledge: The owner must learn the armor’s Name.
Effect: The armor is Initiative Penalty 2
Thread Rank Two
Effect: The armor is Mystic Armor 1.
Thread Rank Three
Key Knowledge: The owner must learn the Name of the creator and the first owner.
Effect: The armor gains the
Goldentone ability. When the wearer is affected by a spell, they may choose to enhance the spell as it is cast, causing a golden sheen to briefly ripple across the armor and some of the inscriptions to gleam with iridescent light as they emit a tone. Together, this causes a short melody to play in a reflection of the spell. Air Armor may result in an aria, while Monstrous Mantle is fierce but playful, Astral Targeting is otherworldly, and Shadow Meld is subtle and quickly fades into the background.
The wearer may increase their benefits from that spell by +1 for the duration of the spell. If more than one benefit is provided, each gains +1. This has no effect on spells without a numerical bonus (e.g., Earth Staff or Notice Not), spells that inflict penalties, and does not improve the spell on other targets. This use can affect one spell at a time.
Thread Rank Four
Effect: The armor is Initiative Penalty 1.
Thread Rank Five
Key Knowledge: The owner must learn the significance of the armor and what the inscriptions mean (not just the translation).
Effect: The
Goldentone ability can also affect abilities that cause penalties to the wearer and target their Mystic or Social Defense as they are applied, though the melody played is the inversion of the power (eg., a fear-based spell sounds uplifting).
The penalty is reduced by 2. This has no effect on powers without a numerical penalty and does not reduce the power on other targets. This use can affect one ability at a time and is separate from the Rank Three effect.
Thread Rank Six
Effect: For 2 Strain as a Free action, when the wearer uses the
Goldentone ability on themselves, they can now affect up to Thread Rank allies within Thread Rank ×2 yards as well. Each target affected adds depth to the melody, as though played by more instruments.
This can increase the bonus from spells cast on them, or reduce the penalties from powers that target Mystic or Social Defense. If this is used to target a spell maintained through Chain Casting, the Strain is taken as Blood Magic Damage for the duration of the spell.
Thread Rank Seven
Key Knowledge: The owner must learn where the armor was enchanted.
Deed: The owner must travel to that location and use magic to create a symphony.
Effect: The armor is Initiative Penalty 0 and Mystic Armor 2.
Thread Rank Eight
Effect: When the wearer uses
Goldentone, they can give the melody a triumphant crescendo. All targets affected by
Goldentone (Rank Six, including the owner) gain a +2 bonus to their next Action test by the end of the next round.