AAR [7m] A Very Useful Deed 2020-06-19 @ 20:00 gmt

The current version of the Earthdawn West Marches Discord campaign, effective Jan 1, 2020

Moderator: etherial

ChrisDDickey
Posts: 855
Joined: Sun Nov 27, 2016 10:02 pm

AAR [7m] A Very Useful Deed 2020-06-19 @ 20:00 gmt

Post by ChrisDDickey » Sun Jun 14, 2020 9:53 pm

LFG: A Very Useful Deed.
Time: 2020-06-19 @20:00GMT (Friday 4pm Eastern)
GM: Chris D
Rating: 7M.
Eligible Characters: ECR 6 to 8.
Mission organized by: William Carver.

Rumor: http://www.fasagames.com/forum/viewtopi ... =58&t=1842
William Carver must track down the creator of his Thread Item gloves and offer "appropriate thanks and appreciation for the gloves".

So far he has learned that none of the enchanters of Throal created them, nor do any have any idea who might have done so. The creator is not from Throal, and there is no record of the creator nor the gloves in the Library of Throal. William also knows that the creator must still be alive, because he has been assured that if the creator was not alive, the deed would change to something else that was still possible (possibly to visit the creators grave).

Tracking down and examining the other artifacts recovered along with gloves, there are indications that those items were made far away in the fabled city of Travar (which last anybody heard, was not yet fully open). The only remaining hope is to travel to Travar, see if it is open, and if so, the entire investigation will need to be done again, in the hopes that this item (or it's owner) also came from that city.

Road Trip.


Please sign up with the following.

Code: Select all

[b]Name:[/b] 
[b]Last time you (player) played:[/b] 
[b]Circle:[/b] 
[b]Discipline:[/b]
[b]Quote/Unique:[/b] 
[b]Notable Abilities:[/b]
[b]Downtime:[/b]
Last edited by ChrisDDickey on Sat Jun 20, 2020 3:58 pm, edited 1 time in total.

ottdmk
Posts: 419
Joined: Mon Dec 12, 2016 10:25 pm

Re: LFG [7m] A Very Useful Deed 2020-06-19 @ 20:00 gmt

Post by ottdmk » Sun Jun 14, 2020 10:15 pm

Playing three days in a row is not conducive to a congenial home. So I'm withdrawing from this one since there are four other players.
Last edited by ottdmk on Thu Jun 18, 2020 7:00 pm, edited 1 time in total.

Montaugh
Posts: 166
Joined: Thu Dec 19, 2019 1:49 pm

Re: LFG [7m] A Very Useful Deed 2020-06-19 @ 20:00 gmt

Post by Montaugh » Sun Jun 14, 2020 10:39 pm

Name: William Carver
Date Last Played June 13th, 2020
ECR: 7 (110,125 LP)
Race: Human
Discipline: Scout 7 Thief 5, Journeyman 1
Quote/Unique: I'll get you there and back again.
Notable Abilities:
Talented: Locks/Traps, Stealth/Scouting, Ranged/Melee, map making. Animal bond/borrow. Safe Path!! Sleeps with One Eye Open
Items: Pure Water Pot (cast the Purify Water spell, p. 190, with a Spellcasting and Effect Step of 8/2D6 on any liquid placed in them). Upandal's Blessings (tools that let him reroll failed artisan checks)
Potions: Kelia's Antidote (1), Booster Potion (3), Kelix's Poultice (1), Halt Illness Potion (1), Healing Potion (2), Last Chance Salve (2)
Mounted: Huttawa named Charlie
Downtime: Forge Weapon (3) Step 8, Research 3(10) (13 with library access) Item History 5 (12).

bronzemountain
Posts: 463
Joined: Fri Feb 21, 2020 10:02 pm

Re: LFG [7m] A Very Useful Deed 2020-06-19 @ 20:00 gmt

Post by bronzemountain » Mon Jun 15, 2020 12:12 am

Name: Dvarim Bolg
ECR: 8
Discipline: Weaponsmith / Elementalist
Quote/Unique: "Well, that ain't right."
Notable Abilities: Physician, Lock Pick, Chiseled Dwarven Good Looks
Downtime: Forge Weapon 8/19, Item History 4/15, Forge Armor 8/19
Last Game Played: 2020-06-13 (Liberation of Grakor)

Waijhou
Posts: 205
Joined: Sat Oct 27, 2018 2:27 am

Re: LFG [7m] A Very Useful Deed 2020-06-19 @ 20:00 gmt

Post by Waijhou » Mon Jun 15, 2020 6:08 pm

Name: Xeviouz
Date of Last Game Played: June 6, 2020
Circle: 7/2
Discipline:Warrior/Horror Stalker
Unique: Sword & Board
Downtime: ---

Aegharan
Posts: 400
Joined: Sat Oct 14, 2017 2:58 pm

Re: LFG [7m] A Very Useful Deed 2020-06-19 @ 20:00 gmt

Post by Aegharan » Tue Jun 16, 2020 8:03 pm

Name: Karl Tomsson
Date of Last Game Played: 2020-06-18
ECR: 7
Discipline: Archer (7) & Beastmaster (4)
Quote/Unique: I see.
Notable Abilities: Social skills, tactics, seeing everything, can kill everything he sees.
Downtime:
Animal Training (talent rank 2 step 11)
Forge Weapon (rank 5 Step 16, 3 successes if not forged, 2 after that)
Research (Rank 3 Step 14, or Step 17 with Library Access)

User avatar
etherial
Posts: 899
Joined: Sun Nov 27, 2016 11:04 pm
Location: Berlin, Massachusetts
Contact:

Re: LFG [7m] A Very Useful Deed 2020-06-19 @ 20:00 gmt

Post by etherial » Fri Jun 19, 2020 12:33 am

Name: Daldorer
Last Game Played:2020-06-17
Effective Circle: 6
Discipline: Nethermancer
Quote/Unique: Daddy can make you feel better
Notable Abilities: Physician, Death's Head, Dust to Dust
Downtime: Alchemy Step 7. Recipes: Booster Potion and Small Light Quartz

ChrisDDickey
Posts: 855
Joined: Sun Nov 27, 2016 10:02 pm

Re: AAR [7m] A Very Useful Deed 2020-06-19 @ 20:00 gmt

Post by ChrisDDickey » Sat Jun 20, 2020 12:41 am

AAR:

Player Rewards: 7-M
Daldor:, 13,000lp, 775sp, 3 TIPs.
William:, 13,000lp, 775sp, 3 TIPs.
Dvarim: 3 TIPs, 13,000 LP, 375 SP, 2x Healing Potion, 1x Salve of Closure
Xeviouz:, 13,000lp, 600sp, 3 TIPs. Boundary Stone (175)
Karl: 3 TIPs, 13,000 Legend, 375 Silver, 2x Healing Potion, 1x Salve of Closure

Journal Bonus: 650 Legend, 193,8 Silver
GM Rewards (Zil) 13,000 lp, 775sp, 3 TIPs.

Downtime:
William: Forge Weapon (3) Step 8, Research 3(10) (13 with library access) Item History 5 (12).
Dvarim: Forge Weapon 8/19, Item History 4/15, Forge Armor 8/19
Karl: Animal Training (talent rank 2 step 11), Forge Weapon (rank 5 Step 16, 3 successes if not forged, 2 after that), Research (Rank 3 Step 14, or Step 17 with Library Access)
Daldor: Alchemy Step 7. Recipes: Booster Potion and Small Light Quartz


Alternate awards:
The markets in Travar are totally out of sync with the markets of Throal, and there are some real bargains to be found there. On every equipment list, every 5th item starting at the 4th (4th, 9th, etc.) is half price (physical items only, no spells or training).

The following from the Travar Book are available at FULL PRICE (but they are available here, they are not available in Throal).
Boundary Stones 175 Rare, Divining Rod 100 Unusual, Homing Compass 200 Rare (May be reset to Throal or some other location for a 50 sp fee), Monocculeye, Small 150 Rare, Monocculeye, Large 500 Very Rare, Tread Lightly Boots 200 Rare
Blood Inks* Flaming Stride 150 Very Rare, Conflagration 300 Very Rare, Heat Shield 200 Very Rare, Blistering Flesh 250 Very Rare. Blood Charms: Last Grasp 100 Rare ,Thick Skin 150 Rare.

Further Information:
A land route from Throal to Travar that skirts the Servos to the east has been explored, but remains very dangerous.
Travar remains semi-open, in that the Storm Shield is still up, but one pedestrian gate is open.
Various papers were liberated from the study of a slave dealer named "Filiman Potts". They have not been translated yet.
Travar merchant airships have begun visiting Throal and other opened communities on a semi-regular basis.
Last edited by ChrisDDickey on Sun Jun 21, 2020 12:30 pm, edited 9 times in total.

Aegharan
Posts: 400
Joined: Sat Oct 14, 2017 2:58 pm

Re: LFG [7m] A Very Useful Deed 2020-06-19 @ 20:00 gmt

Post by Aegharan » Sat Jun 20, 2020 12:44 am

My friend William asked for help finding Travar. This is a really interesting proposal, as nobody has really made contact with Travar since the Earthdawn visited it three years ago.

The trip was long. We did soooo much walking. After taking a Riverboat for a small stretch of river, we walked the remainder of what William counted out to be around 400 miles. The only upside was the amount of training and playing I could do with Reuben. Also having a giant plushy Bear pillow is the best aspect of being a Beastmaster. That and having a ferocious Bear stay with you in combat, covering one's back. I look forward to doing more training with him. Between getting back from North of the Serpent and leaving for Travar, I was only able to comfortably teach him to Stay. As was pointed out to me by friends from the stables, telling a Bear to not attack is more important when leaving in a city, than telling him to attack. The rest of the way to Travar was mostly long, intersected only by some creatures and minor Horror Constructs, but no sights of Namegivers.

This all changed when we crossed a Hill and saw a giant Glowing Dome in the distance. Daldorer told us that this glowing half ball is the city's citadel-like protection for the plague.
We approached and got to a river, which was smaller than the Serpent, but still far too wide for us to cross. We hailed near a passing riverboat.The Captain from a Riverboat didn't understand Throalic, but luckily William and Xeviouz speak Human. I am slightly embarassed to not speak the language of my people, but a couple weeks after we left the town in which everybody spoke Human but me, the others eventually stopped making fun of it.

The captain pointed us towards the "Thundergate", which is the only opened gate to Travar. Approaching we are greeted by a Mounted Troll, looking all official and asking us regarding our business. I introduce us and tell him that we have come all the way from Throal. He says his name is Jamile Firecairn, and his uncles, Padimis & liminor Firecairn, would like to greet us and talk to us. He tells us the way to "House Dumorjen" on Founders Way, and to not pay more than 20 silver for entry to the city.
Apparently Travar made a successful business out of people entering. What's even more astonishing is that the so called "tax assessors" are seemingly allowed to make up their own prices and probably keep the difference.
The tax assessor also tried to convince me to leave Reuben outside of the town, however we were allowed in under the condition that everything Reuben does counts as me doing it, judicially.

Entering this huge was an immense experience. There must have been hundreds of thousands of people. It entirely overwhelmed me, to see so many people within a city, instead of spread out over dozens and hundreds of smaller chambers.

The Firecairn family were very successfull Import/Export merchants with a fleet of Air Ships that were at that point getting readied to take up trade again. They were eager to bring us back to Throal on the premise of us introducing them to the various locations around Throal, from Salt Cellar to Irondelve and of course Throal itself.

Several days of Research brought us to Bram, the gloves' creator. He did hold a grudge against another merchant, Potts, who after even more research seems to be one the worst guys in town. He had cheated Bram at some point, though we did not find out the nature of what went down. What we did find out after pressing Bram hard for a couple days, was that the items we wanted to steal were two Pattern Items of Bram. The retrieval of these two Pattern Items were the gift of thanks and appreciation that Bram wanted, and what would be the Deed for William to fulfill.

Again we did some more research and came up with the plan to first retrieve the balance scales from Potts' mansion, then on the next morning shoot the purse off Potts' belt.
William sneaked into the building, climbing the walls, while we waited in the ally near the back entrance to cover his escape route. He returned a couple minutes later, landing in the most graceful way possible between us in the ally after jumping down from the 13 yard high ceiling. Besides the scales he had also already gotten the purse, an additional lockbox, and a huge stack of papers.
Bram was delighted over getting his Pattern Items back and considered William's Deed fulfilled.

Back with the Firecairns we spent a couple days caroussing through Travar and doing some shopping. The travel to Throal was surprisingly refreshing and quick from the height of an airship.

Waijhou
Posts: 205
Joined: Sat Oct 27, 2018 2:27 am

Re: LFG [7m] A Very Useful Deed 2020-06-19 @ 20:00 gmt

Post by Waijhou » Sat Jun 20, 2020 12:46 am

June 19, 2020
LFG [7m] A Very Useful Deed 2020-06-19 @ 20:00 gmt
William Carver must track down the creator of his Thread Item gloves and offer "appropriate thanks and appreciation for the gloves".

So far he has learned that none of the enchanters of Throal created them, nor do any have any idea who might have done so. The creator is not from Throal, and there is no record of the creator nor the gloves in the Library of Throal. William also knows that the creator must still be alive, because he has been assured that if the creator was not alive, the deed would change to something else that was still possible (possibly to visit the creators grave).

Tracking down and examining the other artifacts recovered along with gloves, there are indications that those items were made far away in the fabled city of Travar (which last anybody heard, was not yet fully open). The only remaining hope is to travel to Travar, see if it is open, and if so, the entire investigation will need to be done again, in the hopes that this item (or it's owner) also came from that city.

My good friend William Carver asks for a group of adepts to assist him with a quest. He is looking for some information on his new fancy gloves. Also along on the adventure are Dvarim my long time friendly Weapon Smith, Karl Tommsson the Archer Extraordinaire, and a new person I have never meet. Daldorer the Obsidiman Nethermancer.
We meet at the gates of Throal and head out talking about catching a boat ride down the river as far as a big lake. We are able to get a ride down river for a 3 day ride. THen we hike. We are headed south around the Servos Jungle. We are able to find good camping spots every night thanks the the excellent navigational skills of William. We have some game and always find fresh water. 2 river crossings are uneventful. As we are a couple days away from Travar, at night we can see the dome of Travar glow. Asking Daldorer what that means, he says it is a dome of fire over the city signifying a Citadel.
We reach a river at 41.26, there are fishing boats on the river. We try to flag one down to get a ride across. We get a boat to come over and give us a ride, he tells us some interesting facts about the area. One was you should always haggle when buying. The river we are crossing is the Byrose River.
Thunder gate is the only gate open in Travar. We are meet by an official named Jamel Firecairn, he invites us to his house to meet his uncles. He instructs us to House Dumorjen on Founders Way and gives us a note to provide to the butler there. We will be welcomed there.
Jamel tells us we have to enter the city through Tent City, to access the Thunder Gate. And don't let them charge us anything more than 20 silver to enter the city. We make our way to the tent city and gate and sure enough the slimy Human tries to cheat us. They give Karl some grief about his bear Ruben but we get in. Dvarim talks him in circles and soon we are in for half of what he was asking.
We are searching around for weapons smiths so William can get the information he is looking for. We end up at a forge talking to a Bashara, Human female enchanter. After some discussion, he gets some leads on where to look next and we leave. We head over to the house we were directed to. We are welcomed in at what appears to be Happy Hour. Padimis & liminor Firecairn are the Uncles of Jamel and they welcome us in. Padimis is the elder brother and welcomes us to stay with him at his house. There is some discussion about the Bear but in the end they allow Karl and the bear to stay in the garden area.
We are offered a room each, baths and dinner. Over dinner we discuss many things that we have seen on the outside of Travar. The brothers are asking about the villages, towns and cities we have come across in our travels and ask about what there needs might be and there locations. We advice them to send a delate or 2 with us when we return to Throal to establish trade relations with Throal and open up trade routes. THey offer to fly us back on an Air Ship. We all graciously accept.
THe next couple days we are looking for the particular crafter,enchanter that William needs. We sem to be running into a dead end so then Daldorer does a Pattern Craft check and makes a suggestion on maybe we look for a leather worker who is also an enchanter. We are looking for a Beloid leather worker. We go to the great arena and ask around. We get the name of a group of adepts that fits the description. They had bragged about hunting some Beloids a year or so back.
We head over to the pub that this group is rumored to hang out at. It turns out this group did a big hunt of Beloids and returned with skins. THey sold the bulk of the skins to a local Talismonger named Rapius. We head out and look for Rapius and sample some of the local street food and drink. Dvarim makes small talk with Rapius and asks about the gloves. Rapius directs us to an enchanter that lives in a tower on the edge of the city named Bram Lowman. We bribe him for the address.
Knock on the door of the tower, a young apprentice answers, we ask for Bram and we are invited in. After some discussion the guys starts usng some flowery talk to say slavery. I am very putoff by this and leave. Karls bear is better company than this guy.
The boys come out of the tower with a name. Karl Potts. William is supposed to get a couple of pattern items from him. We check into this Bram guy, then check into the Karl Potts guy. Potts seems to be a bad person and is holding something over Bram. We decide, reluctantly to liberate the items requested by Bram, night mission, sleath. William goes in, the rest of us wait out back, just in case of trouble. William goes in, a few minutes later he comes out. We leave. Next day William delivers the items to Bram. 3 days later we leave on an air ship back to Throal.

Post Reply