Roll20 Character Sheet

Discussion on the Earthdawn game line, errata, and feedback not related to playing or GMing.
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The Undying
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Re: Roll20 Character Sheet

Post by The Undying » Thu Feb 02, 2017 8:51 am

GitHub? You mean the service that just took a massive ^*$~ all over themselves. I'd extend that timeline out to "eventually and heat death of the universe" :)

Telarus
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Re: Roll20 Character Sheet

Post by Telarus » Thu Feb 02, 2017 9:45 am

Naw, GitHub is still up and active, it was 'GitLab', a separate service, that crashed.

Dougansf
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Re: Roll20 Character Sheet

Post by Dougansf » Thu Feb 02, 2017 4:33 pm

"Don't as me, man. I just work here."

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Marzhin
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Re: Roll20 Character Sheet

Post by Marzhin » Fri Feb 03, 2017 3:26 pm

Great job! Thank you very much for creating this.
Outside of a dog, a book is a man's best friend. Inside of a dog it's too dark to read.
(Groucho Marx)

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Kosmit
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Re: Roll20 Character Sheet

Post by Kosmit » Fri Feb 03, 2017 3:33 pm

It's already there!

Dougansf
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Re: Roll20 Character Sheet

Post by Dougansf » Fri Feb 03, 2017 3:43 pm

Kosmit wrote:It's already there!
So it is! Sweet! :)

I just ran my PC's through their first session with it the other night. Everything seemed to work well.

There was one hilarious user error. Previously, the macro I was using asked for the Step value of your Karma. I changed it to Number of Karma you want to spend. Our Thief used the old system and rolled 4 Karma dice on attack and Surprise Strike. The rolls were super high, but he noticed that his Karma was practically gone after only "using 2."

There was a request for the sheet to do more math (for buff spells). Sadly, HTML doesn't do that terribly well, but I think the "Base / Current" setup will work for now.

After NPCing an Illusionist, I definitely need to add GM Only buttons for Spellcasting and Threadweaving on the Magic tab.

Dougansf
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Re: Roll20 Character Sheet

Post by Dougansf » Tue Feb 21, 2017 1:04 pm

Version 1.2 has been accepted, and should be available soon.

New banner layout, with more ability to give temporary bonuses to your stats.
New API: replaced Ammo with ChatSetAtt to allow silent changes to Karma, Strain, and Ammunition.
Split the Magic tab into Spells (talents and matrices) and Grimoire.
Updated the dice rolls to comply with 4E Step chart. Minimum Step of 1.

Enjoy!

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