AAR: [5] Finding a Cure (2020-04-09 20:00 GMT)

The current version of the Earthdawn West Marches Discord campaign, effective Jan 1, 2020

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bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm
AAR: [5] Finding a Cure (2020-04-09 20:00 GMT)

Post by bronzemountain » Tue Apr 07, 2020 1:49 pm

WARNING: This adventure deals with plague and a quarantine.
WARNING 2: You might get wrecked. Prepare accordingly.

LFG: Finding a Cure
Time: 2020-04-09@20:00 GMT [16:00 EDT]
GM: bronzemountain/Dvarim
Circle: 5
Difficulty: Hard

Rumor: Word has reached Throal that the residents of the small farming hamlet of Juniper Hollow have been falling sick. Merimath, Questor of Garlan is looking for Adepts to investigate the source of this sickness while she is busy treating the sick. (Rumor)

Please post your character as follows:

Code: Select all

[b]Name:[/b] 
[b]ECR:[/b] 
[b]Discipline:[/b]
[b]Quote/Unique:[/b] 
[b]Notable Abilities:[/b]
[b]Downtime:[/b]
This adventure runs at 4pm EDT.
Note: I reserve the right to downgrade the adventure to medium if I misjudged my own encounters. If the players rendered an encounter easier through their work, that's just good playing and it stays hard.
Last edited by bronzemountain on Fri Apr 10, 2020 2:12 am, edited 3 times in total.

ChrisDDickey
Posts:1011
Joined:Sun Nov 27, 2016 10:02 pm

Re: LFG: [5] Finding a Cure (2020-04-09 20:00 GMT)

Post by ChrisDDickey » Tue Apr 07, 2020 2:26 pm

Name: Zil
ECR: 5
Discipline: Elementalist 5th circle / Windling
Quote/Unique: Travel in style with a party Elementalist! Heat Food! Plant Feast! Purify Water! Shelter! Air Mattress! All the comforts of home upon the road.
Notable Abilities: Physician.
Downtime: Research rank 3, step 10 (step 13 if pay 20 sp for library access).
Item History Rank 3 (step 14 with karma).

Montaugh
Posts:203
Joined:Thu Dec 19, 2019 1:49 pm

Re: LFG: [5] Finding a Cure (2020-04-09 20:00 GMT)

Post by Montaugh » Tue Apr 07, 2020 3:31 pm

Name: William Carver
ECR: 4 (16275 LP)
Race: Human
Discipline: Scout 3, Thief 3
Quote/Unique: I'll get you there and back again.
Notable Abilities:
Roles: Security, Quartermaster, Pathfinder All talented. Usually is pathfinder.
Talented: Locks/Traps, Stealth/Scouting, Ranged combat, Melee Combat, map making.
Skilled: Alchemy, animal handling, swimming.
Versatile: Forging, Animal Bonding, Research, Item History
Items: Pure Water Pot (cast the Purify Water spell, p. 190, with a Spellcasting and Effect Step of 8/2D6 on any liquid placed in them). Multiple weapons people can borrow.
Mounted: Huttawa named Charlie
Downtime: Forge Weapon (2) Step 8, Research 3(9) (12 with library access)

Waijhou
Posts:245
Joined:Sat Oct 27, 2018 2:27 am

Re: LFG: [5] Finding a Cure (2020-04-09 20:00 GMT)

Post by Waijhou » Tue Apr 07, 2020 3:57 pm

Name: Xeviouz
ECR: 4
Discipline: Warrior
Quote/Unique: Lets do This!
Notable Abilities: Sword and Board
Downtime: ----

Aegharan
Posts:439
Joined:Sat Oct 14, 2017 2:58 pm

Re: LFG: [5] Finding a Cure (2020-04-09 20:00 GMT)

Post by Aegharan » Tue Apr 07, 2020 4:30 pm

Name: Karl Tomsson
ECR: 5
Discipline: Archer, Beastmaster
Quote/Unique: Focus and solve problems one after one.
Notable Abilities: Nock, Draw, Focus, Anticipate, Aim, at some point shoot and save the Pets.
Downtime:
Animal Training (talent rank 1 step 10)
Forge Weapon (rank 4 Step 11)
Last edited by Aegharan on Wed Apr 08, 2020 9:47 am, edited 1 time in total.

nathaniel
Posts:347
Joined:Wed Dec 13, 2017 1:48 am
Location:Dallas Texas

Re: LFG: [5] Finding a Cure (2020-04-09 20:00 GMT)

Post by nathaniel » Tue Apr 07, 2020 8:40 pm

Name: Jael
ECR: 5
Discipline: Beastmaster
Notable Abilities: Pets, Punching and Grapples
Downtime: Animal Training (Rank 5) 15
Note: I am signing up just in case the start time changes to 2300 GMT or later. Can't play if it's earlier.

Shokunin
Posts:136
Joined:Fri Nov 24, 2017 1:50 pm

Re: LFG: [5] Finding a Cure (2020-04-09 20:00 GMT)

Post by Shokunin » Tue Apr 07, 2020 9:21 pm

Name: Vlolkir
ECR: 4
Discipline: Sky Raider
Quote/Unique: the only troll who's ass is unplanned and free
Notable Abilities: rank 5 melee weapons 8-)
Downtime: entertaining crowds in true richard pryor fashion

ottdmk
Posts:462
Joined:Mon Dec 12, 2016 10:25 pm

Re: LFG: [5] Finding a Cure (2020-04-09 20:00 GMT)

Post by ottdmk » Tue Apr 07, 2020 10:09 pm

Name: Dubhan Goronich
ECR: 5 (17,060 LP)
Discipline: Wizard (4th Circle)
Quote/Unique: "Really? That happened? Wow, hope I get to see something like that!"
Notable Abilities: Spells! Alchemy, Medicine
Downtime: Research (Step 20 + Library Access if needed)

bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm

AAR: [5] Finding a Cure (2020-04-09 20:00 GMT)

Post by bronzemountain » Fri Apr 10, 2020 2:19 am

Finding a Cure
Time: 2020-04-09@20:00 GMT [16:00 EDT]
GM: Dvarim Bolg / bronzemountain
Circle: 5
Difficulty: Hard

Hexes:
41.10 (Juniper Hollow)

Player Rewards:
Karl: 6000lp, 563sp, 5 TIPs, 1 Healing Potion, 1 Cat (young)
Zil: 6000lp, 713sp, 5 TIPs, Thread Crystalweave Armor, Inducted into the mysteries of Garlen
William: 6000lp, 713sp, 5 TIPs, Thread Blood Pebble Armor
Xeviouz: 6000lp, 713sp, 5 TIPs, Thread Living Crystal Armor
Vlolkir: 6000lp, 713sp, 5 TIPs
Alternate Reward: 50% discount on Healing consumables, courtesy of Merimath, Questor of Garlen

GM Reward:
Dvarim Bolg: 4000lp, 475sp, 3 TIPs

Downtime Actions Available:
Karl: Animal Training 1/10, Forge Weapon 4/11
William: Forge Weapon 2/8, Research 3/9 (12 with 20sp Library Access fee)
Zil: Research rank 3/10 (13 with 20sp Library Access fee), Item History 3/14

Further Information:
The party identified the Horror construct (a Plague) that was causing the outbreak in Juniper Hollow. They tracked it down to Wolf Ridge and ended its insidious infection. Zil died, but was brought back by a Last Chance salve and the grace of Garlen.
Last edited by bronzemountain on Fri Apr 10, 2020 10:32 pm, edited 1 time in total.

Waijhou
Posts:245
Joined:Sat Oct 27, 2018 2:27 am

Re: AAR: [5] Finding a Cure (2020-04-09 20:00 GMT)

Post by Waijhou » Fri Apr 10, 2020 2:21 am

April 9, 2020
LFG: [5] Finding a Cure (2020-04-09 20:00 GMT)
From the journal of Xeviouz, Human Warrior

Word has reached Throal that the residents of the small farming hamlet of Juniper Hollow have been falling sick. Merimath, Questor of Garlan is looking for Adepts to investigate the source of this sickness while she is busy treating the sick. (Rumor)

Meryimeth the Questor of Gaarlen asks for a group of adepts to accompany him to Juniper Hollow, a small village at 42.10 to investigate the illness and care for the people. Zil the Windling Elementalist, William Carver, the Human Scout, Karl Tomsson,the Beast Master, and Volkir the Troll Sky Raider are all along on for the trip. IT is only a day and a half trip, possibly 2 days if the wagons are slow. There is a discussion with Merymeth about how do we keep from getting sick ourselves? He answers in riddles about food and being grounded.
We reach town and it looks deserted. Nobody around. Signs on the outside of town saying stay out, danger. Vlokir does something crazy with some alcohol and lights it on fire and dumps it on his own head. Then the fire seems to be drawn inside him. Must be a new talent or something. After a few minutes looking around a decrepit old woman comes out of a house and says we shouldn't have come. Zill says we are here to help. Karl begins speaks and telling the woman our intentions. The lady says her name is Vorum.
Vorum seems to have a rash on her face. She is weak, and feverish. She invites us into her home. There is a guy laying in bed with an obvious fever of some kind. Zil is providing purified water and heated food for all the villagers. There used to be about 100 settlers here. They are down to about 20 villagers.
Zil begins to gather information about the first person to fall sick, when, what they were doing before they got sick. The progression of the sickness. The carpenter Bevrin was the first, he got sick about 3 weeks ago. He had gone to Wolfridge, another settlement, to assist with a gate. He got a rash a couple days after being back. THen his wife got sick, then a couple others too. Then he got a fever. It was noticed a couple days after the sickness, all the cats in the village turned up dead. All except for one small kitten. There are questions about the cat deaths. There were cows, goats, pigs, chickens. Most have died or wandered off because the people that tended the animals have all become sick.
Karl is checking out the kitten, it seems like a regular cat.
Zil is checking the astral. Zil finds nothing on Astral, but says it is not safe. Something is wrong here.
We get directions to Wolfridge village to check out the status of that village. It is about half a day away.
William Carver is looking at tracks, trying to determine if something is out of the ordinary. There was somebody walking around barefooted, small footprint, like an Elf or an Ork.
We suddenly hear some yelling from the north, a small group of trolls is raiding the village. William Caver says they are Cave Trolls. It is a short brutal fight but we prevail. Two of the cave trolls were only unconscious, we tie them up to question them. They don't know anything about the sickness. We let them go on their way.
Merimeth says the sickness is not only physical. We discuss trying to find the person/creature that made the barefoot tracks, killed the cats. William tries tracking and finds fresh tracks. We do a short break for lunch, and Zil provides some heated food. We tell Merymeth we are tracking the creature and we head out.
We follow the tracks for hours. We come across a single farm with one house. A family of four inside, all dead. They have the red rash and blisters. The tracks in the area are at least a week old. We tend the animals in the barn, let them all out. After spending the night behind the barn, as we didnt want to stay inside due to the sickness, we continue to follow to tracks, leading us to Wolfridge. The place smells foul. No people about. A pile of trash and bodies by the wall. Lots of fire flies hovering around the body. There is a well by the pile of bodies. ZIl ties a string around his light quartz and lowers it down the well. It goes about 50 feet before it opens into a tunnel. It looks like they were digging the well and it opened up into the underground cavern.
THe fire files fly fancy patterns and then turn into creatures that attack us. Willow the Whisps. These creatures use magic attacks, mind dagger, a fire blast. THen Vlolkir yells out that he is stuck. A giant slug comes out from under the pile of bodies. William Carver says it is a Globberog. THis thing is NASTY ! Then 2 wolfs show up and join the fight against us!THe Globberrog moves up and is able to grab one of the wolves and starts to devour it. One wolf runs off. We are able to kill the Globberog by jumping on top of a house and using ranged weapons.
After the battle we are looking down the shaft of the well, and we see something moving at the bottom. We drop the dead wolf down the well and a large lizard head moves out of the darkness and grabs the wolf carcass. William thinks it is a plague lizard. We spend about an hour looking for survivors and looking for a cave entrance down to the plague lizard.
This town is dead, no survivors. William finds cave entrance, but very low to the ground. Vlolkir would not fit. We decide to block off the cave entrance and go down the well. We get to the bottom and find 3 large lizards. We engage the lizards in battle. There is a small alcove to the side of the main chamber, 2 small statues are inside. As we are battling the lizards, the statues come alive and attack us. As we downed all the lizards and are thrashing the stonemen a Horror Construct joins the battle. William calls it a Plague. Zil is smashed to the ground and doesnt move. THe Plague creature is getting beaten and runs around a corner to cast a spell. Vlolkir chases the creature and smashes it in the face with his spiked mace to kill it! The 2 stone men stop moving after the Plague is killed. We immediately see our fallen comrade Zil. We use a last chance salve and booster potion on him. He wakes up telling a tale about Garlen needing him to continue to heal. We look in the alcove and find a couple suits of armor. We cut the stonemen into small pieces. We make a kiln and fire the lizards and the plague.
Head back to Juniper Hollow to tell Merymith we believe we have ended the creature causing the sickness. The villagers, and my adventuring companions all begin to recover.
We return to THroal.

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