Forge Obsidiman Weaponsmith

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Dweer
Posts: 10
Joined: Tue Jul 09, 2019 1:24 am

Forge Obsidiman Weaponsmith

Post by Dweer » Wed Mar 25, 2020 12:52 am

Roll20 Name: Dweer
Discord ID:Dweer
Character Name: Forge
Race: Obsidiman

Lifetime Legend Total: 0
Unspent Legend: 0
Thread Item Points: 0
Silver: 0

Discipline: Weaponsmith
Circle:1
Discipline Abilities

Characteristics
Dex: 11 (5)
Str: 19 (8)
Tou: 16 (7)
Per: 14 (6)
Wil: 14 (6)
Cha: 13 (6)

Karma Mod: 3
Karma Step: d6
Karma Max: 3+1
Uncon: 37
Death: 45

Init: 5 (4)
PD: 7 (9)
PA: 3
MD: 8
MA: 2
SD: 8

Movement: 10
Carrying Capacity:
Wound Threshold: 13
Recovery tests per day: 3

[Discipline] Talents
First Circle Discipline Talent: Thread Weaving (0)
First Circle Discipline Talent: Forge Weapon (2)
First Circle Discipline Talent: Item History (1)
First Circle Discipline Talent: Melee Weapons (3)
First Circle Discipline Talent: Steel Thought (1)
First Circle Talent Option: Haggle (1)

Free Talent: Craftsman (1)

Other Talents
Racial Talent: Name (Rank)

Talent Knacks
Talent Knack Name


Skills
Knowledge Skill: Legendary Craftsman (1)
Knowledge Skill: Herbal Lore (1)

Read/Write Language: (1) (Dwarven)
Speak Language: (2) (Dwarven, Obsidiman)

Artisan Skill: Rune Carving (1)
General Skill: Alchemy (3), Physician (3), Research (2).

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Grimoire (magicians only)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Mace: damage step 4 (12)
Physician's Kit (Basic 3 charges)
Footman's Shield
Silver: 15

Threads Tied: 0

Brief Backstory:
Forge had the unfortunate luck of first leaving his life rock of Ayodhya right before the closing of Thoral. He was sent to the dwarven capital to spend the Scourge in safety there. He was attached to a group that left the area and went straight to the capital. Forge hated that he had to pass through so many interesting places but was never allowed to stop and explore. He believes that the unfulfilled curiosity he felt on that trip is what then became his defining personality characteristic.
Forge awoke in Thoral a few years before the opening. He has spent it learning all that he can, and is extremely excited about the prospect of going out and exploring the newly open world.
Forge loves to learn, especially in how things work and how they are made, a perfect fit for a weaponsmith. He has also tuned his curiosity into the skills of research and alchemy as well as medicine.

ottdmk
Posts: 300
Joined: Mon Dec 12, 2016 10:25 pm

Re: Forge Obsidiman Weaponsmith

Post by ottdmk » Thu Mar 26, 2020 7:35 pm

Sanctioned!
Spoiler:
Dweer wrote:
Wed Mar 25, 2020 12:52 am
Roll20 Name: Dweer
Discord ID:Dweer
Character Name: Forge
Race: Obsidiman

Lifetime Legend Total: 0
Unspent Legend: 0
Thread Item Points: 0
Silver: 0

Discipline: Weaponsmith
Circle:1
Discipline Abilities

Characteristics
Dex: 11 (5)
Str: 19 (8)
Tou: 16 (7)
Per: 14 (6)
Wil: 14 (6)
Cha: 13 (6)

Karma Mod: 3
Karma Step: d6
Karma Max: 3+1
Uncon: 37
Death: 45

Init: 5 (4)
PD: 7 (9)
PA: 3
MD: 8
MA: 2
SD: 8

Movement: 10
Carrying Capacity:
Wound Threshold: 13
Recovery tests per day: 3

[Discipline] Talents
First Circle Discipline Talent: Thread Weaving (0)
First Circle Discipline Talent: Forge Weapon (2)
First Circle Discipline Talent: Item History (1)
First Circle Discipline Talent: Melee Weapons (3)
First Circle Discipline Talent: Steel Thought (1)
First Circle Talent Option: Haggle (1)

Free Talent: Craftsman (1)

Other Talents
Racial Talent: Name (Rank)

Talent Knacks
Talent Knack Name


Skills
Knowledge Skill: Legendary Craftsman (1)
Knowledge Skill: Herbal Lore (1)

Read/Write Language: (1) (Dwarven)
Speak Language: (2) (Dwarven, Obsidiman)

Artisan Skill: Rune Carving (1)
General Skill: Alchemy (3), Physician (3), Research (2).

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Grimoire (magicians only)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Mace: damage step 4 (12)
Physician's Kit (Basic 3 charges)
Footman's Shield
Silver: 15

Threads Tied: 0

Brief Backstory:
Forge had the unfortunate luck of first leaving his life rock of Ayodhya right before the closing of Thoral. He was sent to the dwarven capital to spend the Scourge in safety there. He was attached to a group that left the area and went straight to the capital. Forge hated that he had to pass through so many interesting places but was never allowed to stop and explore. He believes that the unfulfilled curiosity he felt on that trip is what then became his defining personality characteristic.
Forge awoke in Thoral a few years before the opening. He has spent it learning all that he can, and is extremely excited about the prospect of going out and exploring the newly open world.
Forge loves to learn, especially in how things work and how they are made, a perfect fit for a weaponsmith. He has also tuned his curiosity into the skills of research and alchemy as well as medicine.

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