XEVIOUZ Human Warrior

Moderator:etherial

Waijhou
Posts:245
Joined:Sat Oct 27, 2018 2:27 am
XEVIOUZ Human Warrior

Post by Waijhou » Sun Jan 05, 2020 2:08 am

Roll20 Name: Waijhou
Discord ID:Waijhou#1402
Character Name: Xeviouz
Race :Human

Lifetime Legend Total: 2,906,165
Unspent Legend: 250
Thread Item Points: 24
Silver: 23,919.35

Discipline: Warrior/Horror Stalker
Circle:12/7

Discipline Abilities
Durability:7

Characteristics
Dex:19
Str:17
Tou:15
Per:13
Wil:10
Cha:12

Karma Mod:5
Karma Step:4
Karma Max:55
Unconscious: 113
Death: 131

Spend karma on Recovery Test
Spend Karma on any Damage Test in close combat
Battle Rites
Battlefield Awareness
May spend a karma point on any test, once per round, while standing adjacent to an ally in combat
The adept may spend a Karma Point on an Attack test made against an opponent that has attacked the adept since the start of the previous round.

PD: 22
PA: 19
MD:14
MA: 6
SD: 7

Movement:12
Carrying Capacity:175
Wound Threshold:10(19)
Recovery tests per day:5+(11)

[Discipline] Talents
First Circle Discipline Talent: Avoid Blow -12
First Circle Discipline Talent: Melee Weapons -12
First Circle Discipline Talent: Tiger Spring -12
First Circle Discipline Talent: Wood Skin -12
First Circle Discipline Talent: War Weaving -12
First Circle Talent Option: Maneuver -12

Second Circle Discipline Talent: Wound Balance -12
Second Circle Talent Option: Fire Blood -10

Third Circle Discipline Talent: Air Dance -12
Third Circle Talent Option: Shield Bash -10

Fourth Circle Discipline Talent: Waterfall Slam - 12
Fourth Circle Option Talent: Anticipate Blow - 4

Fifth Circle Discipline Talent: Earth Skin -13
Fifth Circle Option Talent: Momentum Attack -10

Sixth Circle Discipline Talent: Temper Flesh -13
Sixth Circle Option Talent: Lion Heart -9

Seventh Circle Discipline Talent: Crushing Blow -13
Seventh Circle Option Talent: Spot Armor Flaw -3

Eighth Circle Discipline Talent: Second Attack -13
Eighth Circle Option Talent: Etiquette -10

Ninth Circle Discipline Talent: Relentless Recovery -13
Ninth Circle Option Talent: Burning Vigor -10

Tenth Circle Discipline Talent: Unflinching Fortitude -13
Tenth Circle Option Talent: Critical Hit -10

Eleventh Circle Discipline Talent: Chilling Strike -13
Eleventh Circle Option Talent: Storm Shield -5

Twelth Circle Discipline Talent: Vine Armor -13
Twelth Circle Option Talent: Vital Strike -10

Other Talents
Racial Talent: Versatility -6
Missile Weapons -1
Awareness -6
Haggle -5
Great Leap -5
Battle Shout -9
Spirit Strike -9

Talent Knacks
Shield Drive (Shield Bash)
Mind Blade (melee weapons)
Temper Spirit(Temper Flesh)
Vault Opponent(Great Leap)

Horror Stalker
Danger Sense -7
Steel Thought -9
Suppress Curse -9
Astral Sight -7
Sence Horror Spawn -8
Bane Strike -10
Gaze into the Abyss -5

Skills
General Skill: Navigation -3
General Skill: Wilderness Survival -3
General Skill: (refunded haggle skill points from start up, put to Origami)
Resist Pain -2

Knowledge Skill: Horror Lore
Knowledge Skill: Kaers of Barsaive
Knowledge Skill: Elf Lore

Read/Write Language:Throalic
Speak Language3: Throalic, Theran, Human

Artisan Skill: Origami -4

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, water skin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs game master approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Broad Sword - Forged
Hide Armor - Forged
Footman's Shield
Travelers Cloak
Rope, 10 yards
Cold Weather Cloths
Climbing Kit
Fishing Kit
Troll Sling
Light Quartz, Medium
Oil Flask X2

Booster Potion x6
Last Chance Salve x2
Kelia's Antidote x3
Cure Disease Potion
Ketrix's Poultice x2
Healing Potion x2
Salve of Wound Closure x2
Healing Kit + 1 refill with 2 charges
Physicians Kit refill with 2 charges
BedRoll of Comfort
Boundary Stone
Travelers Mug
Absorb Blow Charm X4
Death Cheat Charm

SOP:
Spoiler:
SOP:
Karma Ritual in the AM.
Battle Rites on Air Dance
Battle Field Awareness
Temper Flesh(Temper Spirit)
WoodSkin 24/7 (Vine Armor)
EarthSkin 24/7
2 Blood Magic Damage to gain 5 ranks of Military History (shroud of the Immortals)
Vine Armor
Threads Tied:
Crystal Raider Shield (Moon Breaker)
Spoiler:

Moon Breaker

Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

The crystal panels of this crystal raider shield appear to break when they reflect.

Thread Rank One
Key Knowledge: The owner must learn the shield’s Name.
Effect: The wearer gains +1 rank to Shield Bash.

Thread Rank Two
Effect: The shield is Physical Defense +3.

Thread Rank Three
Key Knowledge: The owner must learn the Name of the smith who created the shield.
Effect: The wearer gains +2 ranks to Shield Bash.

Thread Rank Four
Effect: The shield is Mystic Defense +3.

Thread Rank Five
Key Knowledge: The owner must learn the battle where the first owner defended their trollmoot.
Effect: The Initiative Penalty is 1.

Thread Rank Six
Effect: The wearer gains the Moon Breaker ability. As a Simple action for 2 Strain after a successful Attack test, the wearer makes a Shield Bash test against the highest Mystic Defense in a 4-yard 180° arc in front of the wearer. If successful, the shield emits a blinding light and everyone in the area (including allies) suffers Full Blindness for 1 round per success. This is the wearer’s Shield Bash use for the round—if they already used Shield Bash, they cannot use this effect.

Thread Rank Seven
Deed: The owner must find the first owner’s trollmoot and earn their respect and permission to keep the shield.
Effect: When the wearer uses Moon Breaker, the light has an iridescent shimmer and those affected by it also suffer a -2 penalty to Mystic Defense for the duration.

Thread Rank Eight
Effect: The Moon Breaker arc is 8-yards in front of the wearer.

Threads Tied: 8/8
Living Crystal Armor - Forged +14 PD
Spoiler:
Name: Erdug Malach
Description: Hundreds of pulsing blue and green crystal bars
MD: 12
Max Threads: 2
Item History 1: The Owner must learn the name of the item: known
Thread Rank 1: PA+1
Thread Rank 2: Init-Penalty 1
Item History 3: Owner must learn the special pattern in which the crystals are arranged: known
Research 3: Forms a Scavian poem of war
Thread Rank 3: MA+1
Thread Rank 4: Owner gains +1 to all Close Combat attack tests
Item History 5: The owner must learn who crafted the armor
Research 5: Anvin Ardamesh, famed Scavian smith
Thread Rank 5: Swimming+1, 1 strain to move at full speed
Thread Rank 6: Owner gains +2 to close combat attacks.
Thread Rank Seven
Key Knowledge: The owner must learn where the crystals were harvested.
Effect: The wearer gains the Erdug Malach ability. As a Simple action for 1 Strain, the crystals arrange themselves more efficiently along the character’s meridians to absorb and distribute energy until the end of the next round. Each time the wearer takes damage from an enemy, they gain an Energy Point which may be spent in the same fashion as a Karma Point. All the wearer’s Energy Points disperse if Erdug Malach is not active.

Thread Rank Eight
Effect: The wearer may spend Energy Points on close combat Attack and Damage tests.
Threads Tied: 8/8
Sword of Mourning Forge +14
Spoiler:
Name:
Description: This broadsword appears simple and practical to the untrained eye. Perhaps workmanlike.
However, a skilled craftsman sees the perfect balance even with its deceptively heavy blade. Dark
swirl patterns are incorporated into the dull gray metal which never seems to dull.
Without a thread attached, the sword uses the statistics of a normal broadsword, except with a
Strength Minimum of 15. It resizes to the wielder’s one-handed weapon size limit with a thread
attached and has a typical Strength Minimum.
MD: 12
Max Threads: 1
Thread Rank One
Key Knowledge: The owner must learn the sword’s Name.
Effect: The sword is Damage Step 6.
Thread Rank Two
Effect: The wielder gains +1 to Attack tests with the sword.
Thread Rank Three
Key Knowledge: The owner must learn about the sword’s creator (including Name and Discipline).
Effect: The wielder gains the Mourning Star special maneuver. When the sword is held, the
wielder can hear whispers in different voices. They speak of personal fear, pain, and despair
inflicted upon them by Horrors. As each voice speaks, a different mote of light appears on the blade,
shining as though alone in the night.
Mourning Star (Wielder): The wielder can spend additional successes on an Attack test with the
sword to share the fear, pain, and despair with the target, inflicting a -1 penalty to Physical, Mystic,
and Social Defenses on the target per success until the end of the next round.
Thread Rank Four
Effect: The wielder gains +2 to Damage tests with the sword against targets affected by Mourning Star.
Thread Rank Five
Key Knowledge: The owner must learn what the metal used to craft the sword is and where it was harvested.
Effect: The wielder gains +2 to Attack tests with the sword against targets affected by Mourning Star.
Thread Rank Six
Effect: If the wielder damages a Horrorspawn with the sword while it is affected by Mourning Star
(this cannot include the attack that inflicts Mourning Star), they may spend a Recovery Test to
channel all the built up emotions into the attack. The adept adds their Toughness Step + Thread
Rank to the Damage test.
Thread Rank Seven
Key Knowledge: The owner must learn the fate of one of the voices they hear.
Deed: The owner must kill the Horror responsible.
Effect: The wielder gains +3 to Attack and Damage tests with the sword against targets affected by Mourning Star.

Thread Rank Eight
Effect: The penalty to Physical, Mystic, and Social Defenses inflicted by Mourning Star is now -2.
Threads Tied: 8/8
Shimshon’s Belt
Spoiler:
Maximum Threads: 1
Mystic Defense: 12
Legend Point Cost: Journeyman

A sturdy belt with no decoration outside of the woven leather and hair. Thick leather from some creature alternates with coarse hair to create a weave for the strap. The clasp and end tip are both simple, worn brass.

Thread Rank One
Key Knowledge: The owner must learn the belt’s Name.
Effect: The wearer gains a +1 bonus to Recovery tests.

Thread Rank Two
Effect: The wearer gains the Shimshon’s Belt ability. As a Free action for 1 Strain, the wearer becomes bathed in a soft, golden light as though the sun is shining down on them, and their hair appears long and luxurious. They gain +3 to their Strength Step for the next associated use (whether a test or creating a Difficulty Number). This cannot be used for Damage or Knockdown tests.

Thread Rank Three
Key Knowledge: The owner must learn where the leather and hair came from.
Effect: The owner gains a +2 bonus to Recovery tests.

Thread Rank Four
Effect: While Shimshon’s Belt is active, the owner can spend a Recovery Test as a Free action to gain a bonus to a Strength or Toughness-based test equal to their Strength Step. This can apply to Damage and Knockdown tests.

Thread Rank Five
Key Knowledge: The owner must learn who created the belt.
Effect: The wearer gains +1 Recovery Test per day.

Thread Rank Six
Effect: While Shimshon’s Belt is active, the wearer can use a Standard action and spend 3 Strain to strike the ground and cause it to bucle, crack, and open into yawning fissures. This affects a 6-yard radius which must be at least adjacent to the wearer. Anyone standing on the affected area must make a Knockdown test using the wearer’s Strength Step + Thread Rank as the Difficulty Number. Movement costs within the affected area are doubled until the end of next round. This can be done once per day.
Threads Tied 6/6
The Pale Death
Spoiler:
Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Warden

This helmet is constructed from a large, bleached espagra skull with a single glyph on the forehead. The eye sockets are filled with living crystal lenses, allowing the wearer to ostensibly see out when the helmet is pulled down to cover their face. However, the facets prevent sight unless the wearer has a thread woven.

Thread Rank One
Key Knowledge: The owner must learn the helmet’s Name.
Effect: The helmet heightens the wearer’s senses, making them feel like a predator looking for prey. The wearer gains +1 rank to Awareness.

Thread Rank Two
Effect: The helmet shifts once worn, growing under the wearer’s chin so it cannot fall off. The wearer gains +2 ranks to Awareness.

Thread Rank Three
Key Knowledge: The owner must learn who created the helm.
Effect: When the wearer dons the helmet, the living crystal lenses become malleable and fit perfectly to their eyes and meld with their cornea. The wearer gains heat sight (Player’s Guide, p. 45).

Thread Rank Four
Effect: The helmet fully covers the wearer’s head, except for their mouth. The wearer can spend an additional Karma Point on Awareness tests.

Thread Rank Five
Key Knowledge: The owner must learn the meaning of the glyph.
Effect: A small section of spine grows down the back of the helmet and into the wearer. As a Simple action for 1 Strain, the wearer’s senses heighten and can be used for targeting opponents. They ignore blindness penalties until the end of the round.

Thread Rank Six
Effect: The small section of spine grows down the length of the wearer’s spine and bone begins to grow out of their shoulder blades. As a Simple action for 2 Strain, the wearer grows skeletal wings from their shoulder blades and can fly at Movement Rate 10 until their next turn. They can increase this Movement Rate by +2 for each +1 Strain. This effect cannot be combined with other abilities that increase Movement Rate. This effect can be maintained each round, but once the owner stops using it, it cannot be used again for the rest of the day.

Thread Rank Seven
Key Knowledge: The owner must learn the type of Espagra the skull came from.
Effect: Three sets of ribs grow out from the spine and gently form around the wearers chest. The ribs will constrict when challenging danger. The wearer gains +2 ranks to Battle Shout

Thread Rank Eight
Effect: The wearer begins to feel a sense of the supernatural around him and becomes more acutely aware of their positions and movements. For 1 strain the wearer gains +4 to the next sensing test they make with a non-mundane sense (i.e. Astral Sight, Lifesight, Sense Horrorspawn but not normally Awareness)

Threads Tied: 8/8
Shroud of the Immortals
Spoiler:
Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

A tabard of rich, blood red sateen trimmed in gold fringe. Upon it, the mark of an open, gauntleted hand in white velvet. The tabard repels dirt and blood, and minor tears repair themselves within hours. Embroidered beneath the sigil, in the language of old Landis, are the words, “Immortality lies in Service to the People”

Thread Rank One
Key Knowledge: The owner must learn the item’s Name.
Effect: The wearer of the tabard gains a +1 bonus to Social Defense.

Thread Rank Two
Effect: The wearer gains a +1 bonus to any Charisma-based test to assert military authority.

Thread Rank Three
Key Knowledge: The owner must learn the military company to which the tabard belonged (The High Tower Immortals of Landis)
Effect: The wearer gains the Immortal Whispers power. The wearer is sometimes assaulted by memories of ancient battles and military orders. During a Karma Ritual, the wearer may take 2 Blood Magic damage to open themselves to these memories and thus gains access to 5 ranks of Military History (knowledge skill) for the rest of the day. This Blood Magic damage can be healed during the night’s rest.

Thread Rank Four
Effect: The wearer gains a +2 bonus to Social Defense.

Thread Rank Five
Key Knowledge: The owner must learn who commanded the Immortals (Pharisa Mulghani)
Effect: While under the effects of Immortal Whispers, the wearer is always assumed to be the leader of their group for the purposes of opponents targeting the group with Tactics, and opponents need an extra success to activate Tactics.

Thread Rank Six
Effect: The wearer gains a +3 bonus to Social Defense.

Thread Rank Seven
Deed: The owner must go to Landis and swear the oath of the High Tower Immortals there.
Effect: While under the effects of Immortal Whispers, the wearer gains +1 Rank to Resist Pain.

Thread Rank Eight
Effect: The wearer gains a +2 bonus to any Charisma-based test to assert military authority, and may spend an additional point of Karma on this test.

Threads tied 8/8
Brief Backstory:
Xevious's father died when he was very young. To have a male role model for the boy, his mother would take him to the Warriors Guild several times a week. after awhile the boy would go there on his own. He began to enjoy his time there and spent as much time as he could at the gild hall. Working, cleaning, training. Xeviouz grew to be a strong young man. He has spent his entire life underground. He dreams of walking under a blue sky. Just like in all the stories. Once the Kaer is open he has already decided he will be one of the first to volunteer to go out and explore.
Last edited by Waijhou on Wed Jul 14, 2021 9:52 pm, edited 346 times in total.

ottdmk
Posts:462
Joined:Mon Dec 12, 2016 10:25 pm

Re: XEVIOUZ Human Warrior

Post by ottdmk » Sat Jan 18, 2020 7:24 pm

Sanctioned!
Spoiler:
Waijhou wrote:
Sun Jan 05, 2020 2:08 am
Roll20 Name:Waijhou
Discord ID:Waijhou#1402
Character Name:Xeviouz
Race:Human

Lifetime Legend Total:0
Unspent Legend:0
Thread Item Points:0
Silver:10

Discipline: Warrior
Circle:1

Discipline Abilities
Durability:7

Characteristics
Dex:16
Str:16
Tou:15
Per:10
Wil:10
Cha:10

Karma Mod:5
Karma Step:4
Karma Max:5
Unconscious: 30+ (7 durability) = 37
Death: 37 + (Toughness step 7) +(1 circle) = 45

PD: 11
PA: 5
MD:6
MA:3
SD:6

Movement:12
Carrying Capacity:175
Wound Threshold:10
Recovery tests per day:3

[Discipline] Talents
First Circle Discipline Talent: Avoid Blow -1
First Circle Discipline Talent: Melee Weapons -3
First Circle Discipline Talent: Tiger Spring -1
First Circle Discipline Talent: Wood Skin -1
First Circle Discipline Talent: War Weaving -0
First Circle Talent Option: Maneuver -2

Free Talent: Name (Rank)

Other Talents
Racial Talent: Versatility -0

Talent Knacks
Talent Knack Name

Skills
General Skill: Navigation -3
General Skill: Wilderness Survival -3
General Skill: Haggle -2

Knowledge Skill: Horror Lore
Knowledge Skill: Kaers of Barsaive

Read/Write Language:Throalic
Speak Language: Throalic, Theran

Artisan Skill: Origami

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Broad Sword
Hide Armor
Footmans Shield

Threads Tied:

Brief Backstory:
Xevious's father died when he was very young. To have a male role model for the boy, his mother would take him to the Warriors Guild several times a week. after awhile the boy would go there on his own. He began to enjoy his time there and spent as much time as he could at the gild hall. Working, cleaning, training. Xeviouz grew to be a strong young man. He has spent his entire life underground. He dreams of walking under a blue sky. Just like in all the stories. Once the Kaer is open he has already decided he will be one of the first to volunteer to go out and explore.

Waijhou
Posts:245
Joined:Sat Oct 27, 2018 2:27 am

Re: XEVIOUZ Human Warrior

Post by Waijhou » Sun Jan 19, 2020 1:45 am

[1st] Hunting Party
Time: (2020-01-18@21:00 GMT)
GM: Aegharan
Circle: 1
Difficulty: Medium

LFG: http://fasagames.com/forum/viewtopic.php?f=55&t=1551
AAR: http://fasagames.com/forum/viewtopic.php?f=55&t=1551

Player Rewards:
Character Name: Xeviouz - 3 TIPs, 200 Legend, 150 silver

Are you writing a journal? yes +10 Legend Points, +37.5 Silver.
http://fasagames.com/forum/viewtopic.php?f=55&t=1551

Downtime Actions Available:
Forge Armor PA 0-> 1 (50sp -4% haggle = 48sp, 7 days)
Forge Armor PA 1-> 2 (100sp - 4% haggle = 96sp, 7 days)

Purchase a travelers Cloak from the Great Bizarre - (8sp - 4% haggle = 7.7sp)

Raise Avoid blow to 2, 200LP

Further Information:
Explored some wildlife in the Plains south/east of Throal, found a watering hole, travelled through hexes 42.10, 41.10, 41.11
Last edited by Waijhou on Tue Jan 28, 2020 5:09 pm, edited 4 times in total.

Waijhou
Posts:245
Joined:Sat Oct 27, 2018 2:27 am

Re: XEVIOUZ Human Warrior

Post by Waijhou » Tue Jan 28, 2020 3:52 pm

Re: AAR: [1st] A Brotherhood of Stone. (2020-1-27 @ 23:00 GMT)
Post by Waijhou » Tue Jan 28, 2020 8:20 am

Name of Mission: A Brotherhood of Stone.
Time: (2020-1-27 @ 23:00 GMT)
GM: ChrisDDickey
Circle: 1
Difficulty: M

LFG: http://fasagames.com/forum/viewtopic.php?f=55&t=1563
AAR: http://fasagames.com/forum/viewtopic.php?f=55&t=1563

Player Rewards:
Character Name: 3 TIPS, 200 Legend, 150 silver

Downtime Actions Available:
Character Name: [Talent] [Step] ([Rank]) ([Further Details])

Will you post a journal entry: Yes +10 Legend Points, +37.5 Silver.

Downtime:
Raise Woodskin1 < 2 200LP
Forge Braodsword (Maksym) +3 (150sp)( 2 weeks)
Purchase 10 yards of rope (30sp - 4%haggle = 28.8sp)
Purchase 1 week trail rations (10sp - 4%haggle = 9.6sp)

Further Information:
Notes: The Adepts had personal experience of the tragedy that horrors leave in their wake. They did learn the fate of 6 of the 8 members of the Brotherhood. One was eaten by ghouls. One was turned into a Ghoul, and 4 were horror marked as they attempted to hibernate in a hole in the ground. No trace of the remaining two were found, but the worst is assumed.
Traveled Hexes (Hexes 4310, 4311 and 4312).
Top
Last edited by Waijhou on Wed Feb 05, 2020 11:17 pm, edited 1 time in total.

Waijhou
Posts:245
Joined:Sat Oct 27, 2018 2:27 am

Re: XEVIOUZ Human Warrior

Post by Waijhou » Thu Jan 30, 2020 4:41 pm

Name of the mission [1st] Searching Survivors (2020-01-29@23:59 GMT)
LFG: http://fasagames.com/forum/viewtopic.php?f=55&t=1572
AAR: http://fasagames.com/forum/viewtopic.php?f=55&t=1572

Rewards:
3 TIPs
200 Legend points
150 Silver


Items used:
Any items your character used up during the mission

Are you going to write a Journal? Yes +10 Legend Points, +37.5 Silver.
http://fasagames.com/forum/viewtopic.php?f=55&t=1572

Downtime:
Train for Second Circle (-200sp -4% haggle = 192sp)

Legend Spent:
Raised TigerSpring to 2 ([200LP])

Purchases in the Grand Bazaar:
Such as new equipment, spells, or training that did not come as an Adventure Reward
Last edited by Waijhou on Fri Feb 07, 2020 4:56 am, edited 6 times in total.

Waijhou
Posts:245
Joined:Sat Oct 27, 2018 2:27 am

Re: XEVIOUZ Human Warrior

Post by Waijhou » Thu Jan 30, 2020 4:42 pm

LFG: [1st Circle] Tale of Three Brothers: The Hidden (2020-02-07@23:59 GMT)
Link to the LFG post of the mission : http://fasagames.com/forum/viewtopic.php?f=55&t=1576
Link to the AAR of the mission: http://fasagames.com/forum/viewtopic.ph ... 607#p11607

Rewards:
TIPs 5
Legend points 300
Silver225
Items

Items used:
Any items your character used up during the mission

Are you going to write a Journal? yes +15 Legend Points, +56.3 Silver Pieces
http://fasagames.com/forum/viewtopic.ph ... 607#p11607

Downtime:
Activity (Details) (Duration)

Legend Spent:
Raised Wound Balance 1 100LP
Raised Wound Balance 2 200LP

Purchases in the Grand Bazaar:
Cold Weather gear (20sp -4%haggle = 19.2sp)
Last edited by Waijhou on Sat Feb 15, 2020 7:28 am, edited 8 times in total.

Waijhou
Posts:245
Joined:Sat Oct 27, 2018 2:27 am

Re: XEVIOUZ Human Warrior

Post by Waijhou » Sat Feb 08, 2020 3:17 am

Name of the mission: River Access
Link to the LFG post of the mission: http://fasagames.com/forum/viewtopic.php?f=55&t=1590
Link to the AAR of the mission: http://fasagames.com/forum/viewtopic.php?f=55&t=1590

Rewards:
TIPs 3
Legend points 200
Silver 150
Items ----

Items used:
Any items your character used up during the mission

Are you going to write a Journal? Yes +10 LP, +37.5 Silver.
Yes/No/Link (Journal Reward) http://fasagames.com/forum/viewtopic.php?f=55&t=1590

Downtime:
Have armor forged +3pa (150sp -4% haggle = 144sp) 1st week
Have armor forged +4pa (200sp - 4% haggle = 192sp) 2nd week


Legend Spent:


Purchases in the Grand Bazaar:
Purchase climbing gear (36sp - 4% haggle - 34.56sp)
Last edited by Waijhou on Sun Feb 23, 2020 6:54 pm, edited 6 times in total.

Waijhou
Posts:245
Joined:Sat Oct 27, 2018 2:27 am

Re: XEVIOUZ Human Warrior

Post by Waijhou » Sat Feb 15, 2020 1:57 am

Name of the mission: Mountain Salvage
Link to the LFG post of the mission: http://fasagames.com/forum/viewtopic.php?f=55&t=1592
Link to the AAR of the mission: http://fasagames.com/forum/viewtopic.ph ... 733#p11733

Rewards:
TIPs 3
Legend points 800
Silver 200
Items ---

Items used:---


Are you going to write a Journal? yes +40 Legend, +50 Silver.
http://fasagames.com/forum/viewtopic.ph ... 733#p11733

Downtime:
Activity (Details) (Duration)

Legend Spent:
Raised Maneuver to [3] 300LP
Raised Woodskin to 3 300LP
Raised Avoid Blow to 3 300LP

Purchases in the Grand Bazaar:
Such as new equipment, spells, or training that did not come as an Adventure Reward
Last edited by Waijhou on Sun Feb 23, 2020 6:56 pm, edited 4 times in total.

Waijhou
Posts:245
Joined:Sat Oct 27, 2018 2:27 am

Re: XEVIOUZ Human Warrior

Post by Waijhou » Mon Feb 17, 2020 1:19 am

Name of the mission: Excalibur Overboard
Link to the LFG post of the mission: http://fasagames.com/forum/viewtopic.php?f=55&t=1615
Link to the AAR of the mission: http://fasagames.com/forum/viewtopic.php?f=55&t=1615

Rewards:
TIPs: 3
Legend points: 800
Silver: 200
Items

Items used: none

Are you going to write a Journal? yes 40LP 50sp
Yes/No/Link (Journal Reward) http://fasagames.com/forum/viewtopic.php?f=55&t=1615

Downtime:
Train to Third Circle 300 SP - 4% haggle = 288SP

Legend Spent:
Raised Tiger Spring to [3] -300 LP
Raise Air Dance to 1 -100 LP
Raise War Weaving to 1 -100LP
Shield Bash to 1 -100LP
Fire Blood to 1 -100LP

Purchases in the Grand Bazaar:
Last edited by Waijhou on Sat Mar 07, 2020 1:54 am, edited 12 times in total.

Waijhou
Posts:245
Joined:Sat Oct 27, 2018 2:27 am

Re: XEVIOUZ Human Warrior

Post by Waijhou » Sat Mar 07, 2020 1:06 am

Name of the mission: AAR[3]: A Dwarf of Culture (2020-03-21 2200 GMT
Link to the LFG post of the mission: http://fasagames.com/forum/viewtopic.php?f=55&t=1636
Link to the AAR of the mission: http://fasagames.com/forum/viewtopic.php?f=55&t=1636

Rewards:
TIPs: 3
Legend points: 1400
Silver: 275
Items

Items used:
Any items your character used up during the mission

Are you going to write a Journal? yes, http://fasagames.com/forum/viewtopic.php?f=55&t=1636 70LP, 50sp
Yes/No/Link (Journal Reward)

Downtime:
Crystal Raider Shield item history and research 1st week = 112 sp
item history and research 2nd week = 337sp

Legend Spent:
Raised [Tiger Spring to [3] ([300LP)
Raised Wound Balance to rank3 300LP
Raise Air Dance to rank2 200LP

First week of downtime, Item research
Second week of downtime for raising Haggle skill from 2 to 3 training cost (30sp - 4% haggle = 28.8sp)

Purchases in the Grand Bazaar:
Such as new equipment, spells, or training that did not come as an Adventure Reward
Last edited by Waijhou on Sun Mar 22, 2020 11:28 pm, edited 8 times in total.

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