ChrisDDickey wrote: ↑Wed Aug 22, 2018 9:20 pmI think that the difference between "knowledge baking" and "baking" is the difference between book learning and practical application.
That is to say, somebody can know a lot about baking, able to recognize all sorts of obscure ingredients, have many recipes memorized, and be able to recognize foreign foods, but still be a horrible baker, unable to properly regulate the temperature of a wood fired oven, sometimes forgetting to add ingredients, and producing burned or unevenly cooked goods, etc.
On the other hand, somebody with good "baking" but no "knowledge baking" would know only a few recipes, but be able to consistently produce those few items even under trying circumstances, but would do poorly at improvised or substituted ingredients.
This is how I was trying to explain this to the player who asked me the question but it left a bad taste in my mouth (no pun intended). We go back to the 'why does this only apply to cooking/baking/stuff like that?
The same argument could be made for the Melee Weapon skill:
- A Melee Weapon Knowledge where someone can know all the proper techniques and their history but still be inapt with a sword
- A Melee Weapon General Skill where someone is fast and dexterous with a sword but unable to improvise with a mace.
I know that on paper it makes sense but then every single skill would need to be split like this. As a driver I know both how to handle a vehicle AND the rules related to driving. Having only half of this would make me unskilled at 'driving'.
Anyway, I guess I'll hatch some home rule about this.
Ya, I can see now why you had 'home-ruled' an artistic skill on top of the artisan oneChrisDDickey wrote: ↑Wed Aug 22, 2018 9:20 pm2 - Agreed. As GM I try to steer new players away from taking "Carpentry" or "Brewing" in favor of something artistic, portable and quickly demonstrated. That is not to say that a well made roof that displays excellent craftsmanship will not demonstrate to your neighbors that you have your stuff together. It is just much harder to demonstrate to the guys in the next village over.
But that's the whole point. Mapmaking is not 'artistic'. It's a map. Yes a map can be beautiful, but not because it's a map, it's because someone used Illumination on it, THAT'S the artistic part. The illumination would have been nice with or without the map.ChrisDDickey wrote: ↑Wed Aug 22, 2018 9:20 pm3 - Personally, when a PC makes a map, I have then roll twice. Once with their mapmaking skill and PER to see how accurate the map is, and a 2nd time with mapmaking skill and CHA for how beautiful the map is. All actual artistic checks are made using CHA.
Artisan: Mapmaking - Artistic: Illumination
Artisan: Tailoring - Artistic: Embroidery
Artisan: Craft weapon/armor - Artistic: Metal/leather/wood carving
Artisan: Cooking, baking - Artistic: ... I dunno, presentation?
Artisan: Making a coffee at Starbuck - Artistic: the calligraphy of the name on the cup
I'm just saying that the 'prove you are not horror-mark' thing should have been an artistic skill not an artisan and a clearer border should have been drawn between them, especially for the examples.