I am currently working on a Thread Item for a Thief that uses throwing Weapons and is generally more combat focused.
The general Idea is to make this his go-to weapon for most encounters, eliminating the need to carry 20+ throwing knives hidden all over his body.
The item is intended to be purely offensive, while also giving some quality of live.
Some feedback would be welcome, as I am still not 100% happy with the current iteration. Really anything goes, if you have ideas that could fit the general theme of the item better then go ahead and throw them at me. pun intended
Here the English Version (translated from the German Original): (Key Knowledge in Spoilers in case someone doesn't want my planned adventure hooks)
The Phantom Dagger is the weapon of a pre-scourge Thief adept. Not much is known about him, other than the fact that he attempted to steal the knowledge on how to construct Kaers from the Theran Empire. His methods were brutal and he left behind a sea of blood. Despite the Theran empire's proficiency in Magic, they were never able to find out the Thief's identity or whereabouts. The adept was not jsut a Thief but also an Illusionist, and he always killed from afar or from the shadows. It is not known whether he managed to steal the knowledge, this is the object of many conflicting rumors. Some of those rumors say that he disappeared when Parlainth was transported to another plane. The other rumors claim, that he took the stolen knowlege back to his own hometown. There he used the wealth of his past exploits and the stolen knowledge to create a Kaer of his own.
Rank 1 Throwing Weapons +1Rank 2 The Range of the Dagger ist now 28/40. The Dagger also magically reappears on the Adepts Body after Throwing it.Spoiler:
Rank 3 For 1 Strain, the Adept may use the "Phantom Dagger" Power. It is an imitation of the Ephemeral Bolt Spell but replaces the Spellcasting Test with Throwing Weapons. No extra Threads possible but extra successes apply. The Dagger never leaves the Adepts Body when using this power.Rank 4 Throwing Weapons +2Spoiler:
Rank 5 After returning to the Adepts body, the Phantom Dagger keeps its Conceal Object Difficult Step. This is active until the Adapt tries to Conceal the Dagger again or an enemy successful spots the hidden Dagger on the Adepts Body.Rank 6 Surprise Strike now also counts towards the Phantom Dagger Power. When the Power is being used, the enemy gets a chance to Spot the Phantom Dagger on the Adepts Body, as if the Dagger had been physically thrown.Spoiler:
Is Rank 6 too Strong?
Rank 7 For 3 Strain the Phantom Dagger can be thrown and turns into a hail of projectiles. This effect imitates the Illusiory Missles Spell but replaces the Spellcasting Test with Throwing Weapons. No extra Threads possibleRank 8 The Adept now has access to the "True" versions of both Spells that the Dagger imitates. The same Modifications and Limitations apply.Spoiler:
Spoiler: