beastmaster fighting hordes
Posted: Fri Apr 28, 2017 8:07 am
For a beastmaster that wants to specialize in having a fighting horde - What are reasonable limits that should be placed upon the creation, composition, and use of the fighting horde.
At low circle it was OK to allow one Animal Companion per circle, of a CR matching the circle. IE: at 3rd circle he could have one CR1 animal, one CR2 animal and one CR3 animal. However now that we are at Journeyman level, I am finding it way overpowered, and every turn it is taking a long time for all the animals to act. And once again, this is his "thing". He is not picking scout or guard animals, which I had kind of assumed would be taking up some of the companion slots. It is all a fighting horde.
I mean a beastmaster with a CR5 beast, plus a CR4 beast, plus a CR3 beast, etc. is about 3 times more powerful than a beastmaster of the "savage fighter" build. So I feel - horrible mistake that I somehow need to fix. What are appropriate limits?
At low circle it was OK to allow one Animal Companion per circle, of a CR matching the circle. IE: at 3rd circle he could have one CR1 animal, one CR2 animal and one CR3 animal. However now that we are at Journeyman level, I am finding it way overpowered, and every turn it is taking a long time for all the animals to act. And once again, this is his "thing". He is not picking scout or guard animals, which I had kind of assumed would be taking up some of the companion slots. It is all a fighting horde.
I mean a beastmaster with a CR5 beast, plus a CR4 beast, plus a CR3 beast, etc. is about 3 times more powerful than a beastmaster of the "savage fighter" build. So I feel - horrible mistake that I somehow need to fix. What are appropriate limits?