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[Horror Construct] Cadaver Clones

Posted: Tue Nov 26, 2019 8:57 pm
by Slimcreeper
Had this in my mind for a bit:

Cadaver Clones
Horror Construct
Cadaver clones appear to be typical cadavermen, except that they always appear in groups with a number equal to a prime number (3, 5, 7, 11). They are physically identical. In fact, they are created by a gruesome blood magic ritual which splits a still-living name-giver into equal parts. Full clones are grown from the resulting bits using alchemical vats.

All stats, powers, & maneuvers are the same except for one addition:

Clone Connection: Whenever one clone’s rage is triggered, it triggers Rage in all of them. The Rage persists until all of the Clones are destroyed.

Re: [Horror Construct] Cadaver Clones

Posted: Tue Nov 26, 2019 10:45 pm
by Bonhumm
Please stop giving ideas to my gamemasters...

Also: I'd agree to the concept of clone cadavermen only if they all used missile weapons and were terrible at aiming.

Re: [Horror Construct] Cadaver Clones

Posted: Tue Dec 03, 2019 3:30 pm
by Altanius
Interesting concept...

Re: [Horror Construct] Cadaver Clones

Posted: Fri Dec 06, 2019 3:40 pm
by Michael
So this concept was a big hit last night! At the start of the first combat, the windling archer went first and wounded 1/7 of these connected cadavermen. The it was Wounds and Damage for all!

FYI, the players were less enthused . . .

Any more great monster ideas Slim? Keep them coming!

Re: [Horror Construct] Cadaver Clones

Posted: Fri Dec 06, 2019 4:12 pm
by Slimcreeper
Grumble grumble

😆

Re: [Horror Construct] Cadaver Clones

Posted: Sat Dec 07, 2019 9:51 pm
by kevsurp
how about these i made back in 1st edition
Horror construct Raccoon
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Dexterity: 7 (D12)
Strength: 8 (2D6)
Toughness: 6 (D10)
Perception: 6 (D10)
Willpower: 5 (D8)
Charisma: 11 (D10 + D8)
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Initiative: 8 (2D6)
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Movement: 90 / 45
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Attack: 10 (D10 + D6) Number of Attacks: 1

Damage nr. 1: 15 (D20 + D6) - (claw)
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Spellcasting: N/A
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Death Rating: 65 - Unconsciousness Rating: 53
Wound Threshold: 14 - Knockdown: 11
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Physical Defense: 11 - Spell Defense: 14 - Social Def.: 13

Armor: 5 - Mystic Armor: 5 - Knockdown: 14

Karma Points: 5 - Karma Step: 10 (D10 + D6)
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Legend Award: 410
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Description:

A raccoon about the size of a med. dog.
With sharp claws and blood red mask and orange eyes
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Rules:

Because they are horror constructs they can not be knocked unconscious
they must be killed.
May make Recovery test as an Action and use karma with it.
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Loot and Equipment:

none

Re: [Horror Construct] Cadaver Clones

Posted: Sat Dec 07, 2019 9:52 pm
by kevsurp
or these
Leap dogs
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Dexterity: 6 (D10)
Strength: 5 (D8)
Toughness: 5 (D8)
Perception: 5 (D8)
Willpower: 5 (D8)
Charisma: 5 (D8)

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Initiative: 6 (D10)
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Movement: 110 / 55
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Attack: 8 (2D6) Number of Attacks: 2

Damage nr. 1: 8 (2D6) - (Claw)
Damage nr. 2: 11 (D10 + D8) - (Bite)

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Spellcasting: N/A
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Death Rating: 25 - Unconsciousness Rating: 19
Wound Treshold: 6 - Knockdown: 5
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Physical Defense: 7 - Spell Defense: 7 - Social Def.: 7

Armor: 3 - Mystic Armor: 1 - Knockdown: 6

Karma Points: 7 - Karma Step: 7 (D12)
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Powers ( 1)
Type of Powers: Special

leap - Step 9 (D8 + D6)

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Legend Award: 90
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Description:

Med size dog
Black in color
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Rules:

Leap power allows the dog to leap great distances the result on leap test in number of yards it leap
up to 1/2 may be verical
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Hook:

Enter adventure hook here
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Loot and Equipment:

25% have silver or gold collar worth 2D4x20 Silver

Re: [Horror Construct] Cadaver Clones

Posted: Fri Dec 13, 2019 5:01 am
by Michael
Hey Slim, just wanted to let you know that the CM Clones has been a really big hit! The boss leader started the combat by stabbing one of the clones himself which triggered all the rest! No more waiting on the party to do it.

And yeah, the players didn't like it, didn't like it at all