Help in balancing ritual magic and named spells
Posted: Sat Aug 10, 2019 2:35 pm
Hi there.
In my Earthdawn group my players have found an ancient magical book with information about how to name spells (a 1st edition way of making a spell permanent) and a couple of ritual spells. Imprison Spirit (circle 8 nethermancer) and Imprison Horror (circle 10 nethermancer.)
I am in need of ideas to help balance balance the name spell rule and would appreciate som help in making the rules for ritual magic.
My thoughts:
On named spells: A talent knack for spell casting or thread weaving with a high talent rank and a legend point cost equal of some sort.
On Ritual magic: Should include a lot of threads, some blood magic cost, maybe a legend point cost and something that makes it preferable to be more than one mage to cast.
So if you have ideas I would love to hear them out!
Cheers,
Jan
In my Earthdawn group my players have found an ancient magical book with information about how to name spells (a 1st edition way of making a spell permanent) and a couple of ritual spells. Imprison Spirit (circle 8 nethermancer) and Imprison Horror (circle 10 nethermancer.)
I am in need of ideas to help balance balance the name spell rule and would appreciate som help in making the rules for ritual magic.
My thoughts:
On named spells: A talent knack for spell casting or thread weaving with a high talent rank and a legend point cost equal of some sort.
On Ritual magic: Should include a lot of threads, some blood magic cost, maybe a legend point cost and something that makes it preferable to be more than one mage to cast.
So if you have ideas I would love to hear them out!
Cheers,
Jan