Post
by RazanMG » Wed Feb 01, 2017 2:45 pm
As many of my players takes Alchemy (at least 1 player for a campaign), because they like it so much, I made some "rules" so they got as much fun from it as they can, but not taking too long Real time.
Also there can be Thread Items for alchemy, I will include one at the end, with explanations.
Getting ingredients:
Buying - Unless your alchemist is well known/liked in Town/Village where he wants to buy ingredients, most herbalists will have steady clients for magical herbs, so he will have to convince the herbalist. Cost of buying ingredients for 1 test 10-20% of desired Potion (Potion of Healing 300 silver, so 30-60 silver).
Gathering - sometimes I ask my alchemist to test Alchemy in the middle of journey, if he pass he will spot some plant that he may use (I decide how much its worth). If he wants to go and just gather, I use two options:
1. Short gathering (3-4 hours), he makes Alchemy test and result is multiply by 5.
2. All day gathering (if I don't have any specified location), two tests of alchemy - first is with Difficulty of (5), successes are multiplied by 5 (to show how good are gathered plants), result of second is multiplied by the outcome of first.
So first test: result 13 ( 2 successes gives 10), second test is 7, 10x7=70 (I count it as "silver" as in Buying but for all Potion recipes he knows) . Now he can make many different Potions: Booster (5-10 "silver"), Healing (30-60). He could even try making Last Chance (60-120) - but his Alchemy is not high enough and his master didn't teach him yet.
Alchemy Thread Item:
There is no Alchemy Talent and Thread Items always give Talent Ranks, so....
From GMGuide:
Effects Available for All Thread Ranks:
• Add a +1 bonus to a test type (unarmed damage, ranged attacks, Charisma
tests, Climbing tests, Initiative tests, etc.).
Veil of Concocting
Wooden mask with eye protecting crystals in eye holes.
1 Rank
Effect: +1 to Potion and Salves making tests
2 Rank
Effect: +1 to Analysis tests
3 Rank
Effect: +1 to Gathering alchemical ingredients tests
4 Rank
Effect: +1 to creating Poisons tests
It cannot be too powerful, as alchemy is not a Talent, but will give your alchemist some edge (and fun I hope).
If he is committed to be best Alchemist in Barsaive he can have more that one such item, but Silver and Legend Point costs, also number of active threads, will be a good balance mechanism.