The Swinging City of Axalalail

Discussion on game mastering Earthdawn. May contain spoilers; caution is recommended!
Tattered Rags
Posts: 317
Joined: Mon Nov 28, 2016 12:04 am

Re: The Swinging City of Axalalail

Post by Tattered Rags » Fri Mar 15, 2019 2:22 am

Slimcreeper wrote:
Fri Mar 15, 2019 2:02 am
What's the t'skrang word for spirit? jik'karah or something? maybe work that into the name? What about Flying Bind?
And some particularly crazy T'skrang like to do the Flying Bind flying blind, wearing cloth over their eyes during the attempt. Only one has ever succeeded, and she's been accused of cheating.
Adventure I'm running:
Under the Stars

Adventure GM post-mortem:
Under the Stars Postmortem

Bonhumm
Posts: 239
Joined: Wed Oct 11, 2017 9:43 pm
Location: Right behind you

Re: The Swinging City of Axalalail

Post by Bonhumm » Fri Mar 15, 2019 2:57 am

The 'Terror in the skies' adventure includes a section about a game/competition called 'Hull Jumping' that sounds a lot like what you are describing. I would suggest you take a look at it for further ideas and rules guidelines.

As for the town itself, I thought of the following:

The windling clan living in Axalalail faces an unusual issue: competition for airspace. The dozens of t’skrang airborne at any given time represent a major flight hazard for the windlings as the difference in mass between both races means catastrophic consequences in case of collision. Over the years the windlings and their larger neighbors came up with two solutions:

First, the windling living quarters have the peculiarity of being situated at a lower level than the rest of the town. The airspace around their residences, while still being high enough in the trees to provide protection against most land-based predators, are therefore ‘swing-free’ to assure a safe flying environment for the younger and older flying folks.

Also, a few months ago, a passing Questor of Upendal came up with an idea to increase safety; she designed a copper whistle and attached it to the base of a swinging rope. The air that rushes through the whistle as the rope is swinging around creates a shrill noise that serve as a warning to anyone in the air nearby. The residents eagerly copied the design and attached a whistle to every single swinging rope in existence. Each whistle being slightly different from each other, people began to name specific ropes based on their sounds, using the name of birds with a similar sounding calls (like the Eagle screech rope between one of the most popular tavern in town and the harbor) or sometime just the name of the appropriate music key (like the D-Sharp rope that connects the local temple of Garlen to the Trading Court).

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