The Crisis in Kratas
Posted: Sun Dec 30, 2018 7:07 pm
I just realized I have a sprawling Kratas Campaign adventure written from before the Kratas book came out! It's a lot, I don't know if I'll get around to redoing it for 4th or not.
Here's a bit of it:
A Common Side Effect of Investigating Assassins
Weeble sends Beeble, one of his many sons, to track down the characters and let them know that Weeble has more information. He invites them to meet him back at Pointy Metal Bits, his shop. The son will happily show them the way. When they arrive, Weeble calls out to Beeble to bring them back to the shop garden.
Weeble calls out of the shop, “Hey Beeble, bring them on out back! We’re having crumpets!” Beeble’s face lights up. “Oh, dad made crumpets! He must like you guys!” He leads you out into a beautiful trellised garden. There is a little grassy clearing with a windling-sized picnic table. Many of the plants are miniature varieties, to make them easier for the windlings to harvest. At least half of them hang in pots from poles, to maximize space and take advantage of the gardener’s ability to fly. You hear the subtle click of a mechanism behind you. A sudden motion to your left draws your attention. A windling in a black cloak zips towards you, brandishing a two-handed polearm. Beeble cries out, “Father, what are you doing!”
Each character may make a Danger Sense against Weeble’s Initiative to avoid being surprised. Characters that get at least 2 successes will also realize that the door has been rigged to slam shut behind them. Weeble will use swooping attacks against the characters. The door has 15 armor and 25 hit points and cannot be unlocked from this side by any means. Stone walls surround the garden, and the top is covered with a sturdy net to keep out birds. It has no armor and 15 hit points.
After his first pass, Weeble says. “This is what I’ve been trying to explain, son. The only way to defeat Death is to free Him. The ghouls that killed my father and your mother are allowed to exist because Death is imprisoned in Death’s Sea. If we shed enough blood we can free Him, and all undeath will end. Help me kill these meddlers! Join with me and become one of the Keys of Death!”
Beeble hesitates, loyalty to his father battling with his essential good nature. You can see the conflict playing out across his face.
If the party ignores this family drama, Weeble will convince his son to join him and attack the party. Beeble is Friendly to the party. Convincing him to fly away from the walled garden is a Small Favor. Convincing him to join the fight against his father is a Large Favor. If he turns on his father, Weeble will strive to kill him first. Because Weeble is a Key of Death, anyone he kills takes an additional step 7 damage per round after being killed as his or her blood is sucked into the ground. This can make it very difficult to use Last Chance Salves and the like to restore the character to life.
Here's a bit of it:
A Common Side Effect of Investigating Assassins
Weeble sends Beeble, one of his many sons, to track down the characters and let them know that Weeble has more information. He invites them to meet him back at Pointy Metal Bits, his shop. The son will happily show them the way. When they arrive, Weeble calls out to Beeble to bring them back to the shop garden.
Weeble calls out of the shop, “Hey Beeble, bring them on out back! We’re having crumpets!” Beeble’s face lights up. “Oh, dad made crumpets! He must like you guys!” He leads you out into a beautiful trellised garden. There is a little grassy clearing with a windling-sized picnic table. Many of the plants are miniature varieties, to make them easier for the windlings to harvest. At least half of them hang in pots from poles, to maximize space and take advantage of the gardener’s ability to fly. You hear the subtle click of a mechanism behind you. A sudden motion to your left draws your attention. A windling in a black cloak zips towards you, brandishing a two-handed polearm. Beeble cries out, “Father, what are you doing!”
Each character may make a Danger Sense against Weeble’s Initiative to avoid being surprised. Characters that get at least 2 successes will also realize that the door has been rigged to slam shut behind them. Weeble will use swooping attacks against the characters. The door has 15 armor and 25 hit points and cannot be unlocked from this side by any means. Stone walls surround the garden, and the top is covered with a sturdy net to keep out birds. It has no armor and 15 hit points.
After his first pass, Weeble says. “This is what I’ve been trying to explain, son. The only way to defeat Death is to free Him. The ghouls that killed my father and your mother are allowed to exist because Death is imprisoned in Death’s Sea. If we shed enough blood we can free Him, and all undeath will end. Help me kill these meddlers! Join with me and become one of the Keys of Death!”
Beeble hesitates, loyalty to his father battling with his essential good nature. You can see the conflict playing out across his face.
If the party ignores this family drama, Weeble will convince his son to join him and attack the party. Beeble is Friendly to the party. Convincing him to fly away from the walled garden is a Small Favor. Convincing him to join the fight against his father is a Large Favor. If he turns on his father, Weeble will strive to kill him first. Because Weeble is a Key of Death, anyone he kills takes an additional step 7 damage per round after being killed as his or her blood is sucked into the ground. This can make it very difficult to use Last Chance Salves and the like to restore the character to life.