Blunt arrows
Is there any mechanism or can an archer create nonlethal arrows. That would work like an attack to knock down?
-
- Posts:1011
- Joined:Sun Nov 27, 2016 10:02 pm
Re: Blunt arrows
If a GM has no problems with blunt arrows and a shot to the knee, then it can work. If not, no.
Re: Blunt arrows
I'd allow a called shot with the aim to cause Knockdown. Archers can pump enough Karma into attacks that this should be a trivial task for them.
Blunt arrows and the like is not something that I'd want in my game but your table, your rules.
Blunt arrows and the like is not something that I'd want in my game but your table, your rules.
-
- Posts:1061
- Joined:Mon Nov 28, 2016 11:44 pm
Re: Blunt arrows
Blunt Arrows can do Stun Damage, easy peasy.
Re: Blunt arrows
But I'd still give them the same mali as with called shots. Because normally those arrows won't be able to pierce armors as normal ones do.
-
- Posts:527
- Joined:Thu Feb 28, 2019 8:39 am
Re: Blunt arrows
I expect you would find that blunt arrows irl are not terribly non-lethal. worse at penetrating armour, sure. less likely to kill, maybe. still very capable of killing a person who is hit with them, also yes.
of course, if you don't care about the fact that getting hit by a blunt arrow is about as non-lethal as being hit by a blunt sling stone, then by all means add that to your games. it's not particularly less realistic than being able to knock people unconscious with melee weapons with perfect consistency, and that's already in the game. and, while I wouldn't say that blunt arrows as a non-lethal tactic sounds at all reliable, I do suspect that you'd be more likely to inflict the kind of injury that would knock someone unconscious with a blunt arrow, so if you *are* going to allow knocking people unconscious with an arrow, it does make *more* sense with a blunt arrow than a pointy one.
of course, if you don't care about the fact that getting hit by a blunt arrow is about as non-lethal as being hit by a blunt sling stone, then by all means add that to your games. it's not particularly less realistic than being able to knock people unconscious with melee weapons with perfect consistency, and that's already in the game. and, while I wouldn't say that blunt arrows as a non-lethal tactic sounds at all reliable, I do suspect that you'd be more likely to inflict the kind of injury that would knock someone unconscious with a blunt arrow, so if you *are* going to allow knocking people unconscious with an arrow, it does make *more* sense with a blunt arrow than a pointy one.
Re: Blunt arrows
I was looking for a way to do limited damage. Like knocking over a cadavermen without wounding it. In battles with cadavermen each time I shoot I wound them and make it difficult for everyone else.
-
- Posts:527
- Joined:Thu Feb 28, 2019 8:39 am
Re: Blunt arrows
that's pretty much inevitable. the solution is to all try to kill the same one, and try to kill that one faster
Re: Blunt arrows
With some tactics the whole group could also postpone their action in this round, so they all take turn after the cadaverman. And should it still live, the faster ones in the next round can give it the rest
Or try talking to them. Some are quite cooperative
Or try talking to them. Some are quite cooperative
-
- Posts:1061
- Joined:Mon Nov 28, 2016 11:44 pm
Re: Blunt arrows
Usually when a person is knocked out for more than a few seconds due to system shock, they are going to wake up with brain damage. 'Knocking people out' is massively unrealistic. And so is the Unconscious Rating - If a person is hit with a sword so often they fall unconscious, they will not in general recover after a minute - they will bleed out.
But! We are just playing a game, and knocking people out can open up more interesting story options, so I say go for it.
Honestly, Unconscious Rating should maybe be Morale - the point at which you give up and can't fight anymore.
But! We are just playing a game, and knocking people out can open up more interesting story options, so I say go for it.
Honestly, Unconscious Rating should maybe be Morale - the point at which you give up and can't fight anymore.