maintaining "sense horrorspawn" talent

Discussion on playing Earthdawn. Experiences, stories, and questions related to being a player.
Post Reply
Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am
maintaining "sense horrorspawn" talent

Post by Sharkforce » Thu Nov 07, 2019 9:00 am

Just wondering, the talent gives the option to maintain it for longer by taking strain damage. how much longer? is it the same duration as the initial use (ie rank rounds) or is it something like 1 additional round?

Panda
Posts:172
Joined:Mon Nov 28, 2016 5:30 am

Re: maintaining "sense horrorspawn" talent

Post by Panda » Thu Nov 07, 2019 1:18 pm

Greetings,

It is extended for the same duration as the talent. Just reducing the number of rolls.

Sharkforce
Posts:527
Joined:Thu Feb 28, 2019 8:39 am

Re: maintaining "sense horrorspawn" talent

Post by Sharkforce » Thu Nov 07, 2019 9:04 pm

Panda wrote:
Thu Nov 07, 2019 1:18 pm
Greetings,

It is extended for the same duration as the talent. Just reducing the number of rolls.
well, i would say it does rather more than reducing the number of rolls, considering it allows you to keep the benefit of potentially spending multiple points of karma (and possibly other things that improve your roll) as well as keeping a potentially high roll, but thanks for the clarification :)

Post Reply