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Booster Potion Vs. Last Chance spell

Posted: Mon Nov 04, 2019 12:22 pm
by Lamoron
The question seems to be... do you have be alive to benefit from a booster potion, or can I pour one into a dead guy and then fire a Last Chance on him to boost the recovery test to revive him?

Re: Booster Potion Vs. Last Chance spell

Posted: Mon Nov 04, 2019 1:48 pm
by Panda
Greetings,

Depends on how GM's view an unconscious person's ability to swallow. It's typically viewed as "poor" at best. However, the Recovery test made through last chance salves benefits from a booster potion. If you can feed things to someone in that condition, then they benefit from a booster potion.

Re: Booster Potion Vs. Last Chance spell

Posted: Mon Nov 04, 2019 1:58 pm
by Bonhumm
At 50 SP each, it gets to a point where it gets affordable to just take a booster potion each morning you are 'on the road'. Since the effect is to give the bonus to the NEXT Recovery Test in the next 24 hours, it would automatically 'count' if the next Recovery Test is cause by a last chance salve.

Re: Booster Potion Vs. Last Chance spell

Posted: Sat Nov 09, 2019 9:17 pm
by Telarus
Oh yeah, 'pre-gaming booster potions' is totally in-trope.

Re: Booster Potion Vs. Last Chance spell

Posted: Sat Nov 09, 2019 10:56 pm
by Anunnaki
Cost notwithstanding, all items are "subject to Availability." :D

Re: Booster Potion Vs. Last Chance spell

Posted: Sun Nov 10, 2019 1:00 am
by Bonhumm
Anunnaki wrote:
Sat Nov 09, 2019 10:56 pm
Cost notwithstanding, all items are "subject to Availability." :D
True, but supply and demand is also a thing; if they were not available aplenty, they would cost a lot more because the demand would certainly not go down.

Re: Booster Potion Vs. Last Chance spell

Posted: Sun Nov 10, 2019 2:10 pm
by Anunnaki
Bonhumm wrote:
Sun Nov 10, 2019 1:00 am
Anunnaki wrote:
Sat Nov 09, 2019 10:56 pm
Cost notwithstanding, all items are "subject to Availability." :D
True, but supply and demand is also a thing; if they were not available aplenty, they would cost a lot more because the demand would certainly not go down.
Absolutely. :)

Re: Booster Potion Vs. Last Chance spell

Posted: Mon Nov 11, 2019 5:04 am
by ChrisDDickey
Bonhumm wrote:
Sun Nov 10, 2019 1:00 am
True, but supply and demand is also a thing; if they were not available aplenty, they would cost a lot more because the demand would certainly not go down.
I think there are some logic flaws there.

The law of supply and demand says that if demand increases, then price will increase, which will usually eventually cause supply to increase until a new equilibrium is reached.

It just can't be used to argue that just because demand has an inelastic floor and prices are at an equilibrium, then an increase of demand would not cause a supply shortage. The opposite in fact.

From a practical standpoint:
  • Booster potions are listed as "unusual", which is to say, mostly for regular sale only in larger towns and cities.
I think that a party that tried to increase it's purchases of booster potions by a factor of 10 or 15 would find that there were not enough to be had in any but the very largest of cities.

Re: Booster Potion Vs. Last Chance spell

Posted: Mon Nov 11, 2019 11:30 am
by Bonhumm
ChrisDDickey wrote:
Mon Nov 11, 2019 5:04 am
Booster potions are listed as "unusual", which is to say, mostly for regular sale only in larger towns and cities.
I think that a party that tried to increase it's purchases of booster potions by a factor of 10 or 15 would find that there were not enough to be had in any but the very largest of cities.
I absolutely agree. A sudden increase in demand would not instantly be followed by the same increase in offer. Thus the prices would increases.

Also, the logistic behind creating those potions would also mean they would mostly only be available (in large quantities) in big cities. Some of them would be brought by merchants selling gear in 'adventurers outposts' like Haven and Trosk and be resold with a large markup.