Nethermancer at Circle 3?
Posted: Fri Apr 05, 2019 11:38 am
I'm playing in a 4th edition group, and we're Circle 3 but slowly coming up on Circle 4. I'm playing a Nethermancer, and while I love my character, and I can see the power I will achieve at Circle 5, it seems like Circle 3-4 is more or less dead circles when it comes to fighting.
I have pretty darn good survivability, with Shield Mist and Soul Armor, but Spirit Dart is my best offence and it's like throwing pancakes at the opponents because additional hits don't add to damage. We're fighting mostly horror constructs, and recently the very weakest horror in the book (I think, it's my first time with ED), so the intimidation/frighten powers don't seem super useful.
1.
Astral Spear: 1 thread, so might as well just throw Spirit Dart until Circle 5
Bone Circle: Not useful
Ethereal Darkness: My allies can't see through it.
Life Circle of One: 1 thread. Is rather useful in situations where I can make a rolling train of Circles moving forward, if I know there's combat.
2.
Aspect of Fog Ghost: hard to use
Chilling Circle: Shitty damage
Night's Edge: Short duration and touch for little gain
Summon Fog Ghost: hard to use and 1 thread
3.
Arrow of night: hard to use and seems weak
Pain: not useful in our campaign
Summon Bone Spirit: I guess this is ok, if I keep stopping to make circles all the time?
Am I just going to have to be useless in combat, but very useful out of combat, until Circle 5?
I have pretty darn good survivability, with Shield Mist and Soul Armor, but Spirit Dart is my best offence and it's like throwing pancakes at the opponents because additional hits don't add to damage. We're fighting mostly horror constructs, and recently the very weakest horror in the book (I think, it's my first time with ED), so the intimidation/frighten powers don't seem super useful.
1.
Astral Spear: 1 thread, so might as well just throw Spirit Dart until Circle 5
Bone Circle: Not useful
Ethereal Darkness: My allies can't see through it.
Life Circle of One: 1 thread. Is rather useful in situations where I can make a rolling train of Circles moving forward, if I know there's combat.
2.
Aspect of Fog Ghost: hard to use
Chilling Circle: Shitty damage
Night's Edge: Short duration and touch for little gain
Summon Fog Ghost: hard to use and 1 thread
3.
Arrow of night: hard to use and seems weak
Pain: not useful in our campaign
Summon Bone Spirit: I guess this is ok, if I keep stopping to make circles all the time?
Am I just going to have to be useless in combat, but very useful out of combat, until Circle 5?