Vampires

Discussion on playing Earthdawn. Experiences, stories, and questions related to being a player.
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TheOracle
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Joined: Wed Apr 04, 2018 8:40 am

Vampires

Post by TheOracle » Wed Oct 10, 2018 7:49 pm

Earthdawn has an incredible number of different creatures and monsters. Actually, all the classics are there. Why aren't there any vampires in Earthdawn? Is it because of the previous connection to Shadowrun?

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Mataxes
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Re: Vampires

Post by Mataxes » Wed Oct 10, 2018 10:35 pm

From what I can recall about stuff Lou Prosperi (the ED1 line developer) said, one of the concerns with vampires arose from the power and significance of blood magic in the Earthdawn setting. When you're dealing with a creature that feeds on blood, that needs to be considered.

In some of the old development notes left behind after the ED1 line was shuttered, developing an Earthdawn vampire was on the radar, but nothing concrete was put together (at least that I've been able to find).

If we develop them for ED4, I'd want to make sure they get a suitably "Earthdawn" slant.
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ragbasti
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Re: Vampires

Post by ragbasti » Thu Oct 11, 2018 1:51 pm

Had that dicussion a while back with my group. Never actually occured to me how problematic vampires would be since blood magic is such a big thing.
Interesting :D

TheOracle
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Re: Vampires

Post by TheOracle » Fri Oct 12, 2018 8:32 am

Mataxes wrote:
Wed Oct 10, 2018 10:35 pm
From what I can recall about stuff Lou Prosperi (the ED1 line developer) said, one of the concerns with vampires arose from the power and significance of blood magic in the Earthdawn setting. When you're dealing with a creature that feeds on blood, that needs to be considered.

In some of the old development notes left behind after the ED1 line was shuttered, developing an Earthdawn vampire was on the radar, but nothing concrete was put together (at least that I've been able to find).

If we develop them for ED4, I'd want to make sure they get a suitably "Earthdawn" slant.
Interesting, thank you Josh! It really seemed like a design decision and not like an oversight. I guess as GM I could always introduce a vampire-like horror...

Tattered Rags
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Re: Vampires

Post by Tattered Rags » Fri Oct 12, 2018 1:33 pm

Vampirism should probably use the new Masks system to alter existing creatures. Add "undead" type, karma stealing powers, blood magic powers. Probably one set of masks for creatures and another set for Namegivers.

Vampire Dragons.....hmmmm....


Likely vampirism would be a result of magical experimentation with Blood magic causing the resultant entity to now require blood magic to survive.
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Under the Stars

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