Beguiling Merlin
Posted: Thu Sep 10, 2020 2:10 pm
Character Name: Nez
Beguiling Merlin
Maximum Threads: 1
Mystic Defense: 12
Legend Point Cost: Journeyman
This wooden mask is styled to resemble a falcon. One side is painted a stark white, while the other is a vibrant red with gold decoration around the features in the form of dots and whorls. There is no way to attach the mask to the wearer, but it easily and immediately seats itself once a thread is attached.
Thread Rank One
Key Knowledge: The owner must learn the mask’s Name.
Effect: The wearer gains +1 rank to Maneuver.
Thread Rank Two
Effect: The wearer gains +1 rank to Distract.
Thread Rank Three
Key Knowledge: The owner must learn the first owner’s Name.
Effect: The wearer gains +1 to Initiative tests.
Thread Rank Four
Effect: The wearer can spend an additional Karma Point on a Distract test against an opponent they successfully used Maneuver on since the last round and a Maneuver test against an opponent they successfully used Distract on since the last round.
Thread Rank Five
Key Knowledge: The owner must learn what deed the first wearer performed to earn the mask.
Deed: The owner must perform a deed fitting to the mask’s history.
Effect: The owner may store Karma Points up to the thread rank in the mask. The wearer may transfer Karma Points between their Karma pool and the mask during their Karma Ritual, and may spend Karma from the mask as if it were in their Karma pool.
Thread Rank Six
Effect: The wearer gains the Beguiling Merlin ability. As a Simple action for 1 Strain, the wearer’s form leaves behind red and white after images as they move, distracting their opponent. The wearer gains +2 to Distract and Maneuver tests against an opponent with lower Initiative until the end of the round.
Spoiler:
Maximum Threads: 1
Mystic Defense: 12
Legend Point Cost: Journeyman
This wooden mask is styled to resemble a falcon. One side is painted a stark white, while the other is a vibrant red with gold decoration around the features in the form of dots and whorls. There is no way to attach the mask to the wearer, but it easily and immediately seats itself once a thread is attached.
Thread Rank One
Key Knowledge: The owner must learn the mask’s Name.
Effect: The wearer gains +1 rank to Maneuver.
Thread Rank Two
Effect: The wearer gains +1 rank to Distract.
Thread Rank Three
Key Knowledge: The owner must learn the first owner’s Name.
Effect: The wearer gains +1 to Initiative tests.
Thread Rank Four
Effect: The wearer can spend an additional Karma Point on a Distract test against an opponent they successfully used Maneuver on since the last round and a Maneuver test against an opponent they successfully used Distract on since the last round.
Thread Rank Five
Key Knowledge: The owner must learn what deed the first wearer performed to earn the mask.
Deed: The owner must perform a deed fitting to the mask’s history.
Effect: The owner may store Karma Points up to the thread rank in the mask. The wearer may transfer Karma Points between their Karma pool and the mask during their Karma Ritual, and may spend Karma from the mask as if it were in their Karma pool.
Thread Rank Six
Effect: The wearer gains the Beguiling Merlin ability. As a Simple action for 1 Strain, the wearer’s form leaves behind red and white after images as they move, distracting their opponent. The wearer gains +2 to Distract and Maneuver tests against an opponent with lower Initiative until the end of the round.