The Worm Horn
Posted: Sat Jul 25, 2020 9:42 am
Character Name: Daldorer
The Worm Horn
Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman
This signal horn is made in the style of the Iopan plain, using the traditional coiled horn of a hoop horn. Gleaming silver plating wraps the horn, enhancing the acoustics, and runes are carved in the silver along the coil. A simple leather strap allows the horn to be worn when not in use.
Thread Rank One
Key Knowledge: The owner must learn the horn’s Name.
Effect: For 1 Strain, the owner can project any sound they make twice as far. This makes it louder, never deafening, but not louder in proportion to the distance. Each thread rank doubles this distance (e.g., Rank Two is four times further).
Thread Rank Two
Effect: The wearer gains +1 rank to Command Nightflyer.
Thread Rank Three
Key Knowledge: The owner must learn the significance of the runes.
Effect: For 1 Strain, the owner gains Enhanced Senses [Hearing] (2) for minutes equal to the thread rank.
Thread Rank Four
Effect: The wearer gains +1 to Social Defense.
Thread Rank Five
Key Knowledge: The owner must learn who created the horn.
Effect: The wearer gains +2 ranks to Command Nightflyer.
Thread Rank Six
Effect: The owner can use the horn to issue commands to affected nightflyers with the horn, allowing them to be issued from a distance. For 1 Strain, the owner can change the frequency of the horn so only nightflyers and those with Enhanced Hearing can detect it.
Spoiler:
Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman
This signal horn is made in the style of the Iopan plain, using the traditional coiled horn of a hoop horn. Gleaming silver plating wraps the horn, enhancing the acoustics, and runes are carved in the silver along the coil. A simple leather strap allows the horn to be worn when not in use.
Thread Rank One
Key Knowledge: The owner must learn the horn’s Name.
Effect: For 1 Strain, the owner can project any sound they make twice as far. This makes it louder, never deafening, but not louder in proportion to the distance. Each thread rank doubles this distance (e.g., Rank Two is four times further).
Thread Rank Two
Effect: The wearer gains +1 rank to Command Nightflyer.
Thread Rank Three
Key Knowledge: The owner must learn the significance of the runes.
Effect: For 1 Strain, the owner gains Enhanced Senses [Hearing] (2) for minutes equal to the thread rank.
Thread Rank Four
Effect: The wearer gains +1 to Social Defense.
Thread Rank Five
Key Knowledge: The owner must learn who created the horn.
Effect: The wearer gains +2 ranks to Command Nightflyer.
Thread Rank Six
Effect: The owner can use the horn to issue commands to affected nightflyers with the horn, allowing them to be issued from a distance. For 1 Strain, the owner can change the frequency of the horn so only nightflyers and those with Enhanced Hearing can detect it.