Thread Items

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Aegharan
Posts: 386
Joined: Sat Oct 14, 2017 2:58 pm

Protection of a Scholar’s Passion

Post by Aegharan » Mon Jul 06, 2020 11:22 pm

Character Name: Jael
Spoiler:
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 8
If 6 or 8 points spent on item choice, select exact base item: Crystal Raider shield shaped like a book/tome
If 8 points spent on item choice, select 1 requested power: 1 strain for +MD

Total TIPs spent: 18
Protection of a Scholar’s Passion

Maximum Threads: 1
Mystic Defense: 12
Legend Point Cost: Journeyman

The front of this curious crystal raider shield is carved to appear as though an open tome is set into it. There is a rectangular depression on the back sized so most books and scrolls would fit partially submerged if placed within. Symbols associated with Mynbruje adorn the rim.

Thread Rank One
Key Knowledge:
The owner must learn the shield’s Name.
Effect: The shield is Mystic Defense +3.

Thread Rank Two
Effect:
The shield is Physical Defense +3.

Thread Rank Three
Key Knowledge:
The owner must learn where the living crystal was harvested.
Effect: The owner can place a written work into the depression and take 1 Blood Magic Damage. When a text is stored in this fashion, the tome glows faintly gold. The contents of the work can be read from the carved tome on the front of the shield as long as the Blood Magic Damage remains. The owner gains +1 to appropriate knowledge and Research tests when referencing the stored text and can choose to end the ability at any time, allowing the damage to be healed as normal. Only one text may be stored at a time in this fashion, but a new text can be stored immediately after it is ended on the previous text.

Thread Rank Four
Effect:
The bonus from a stored text increases to +2.

Thread Rank Five
Key Knowledge:
The owner must learn the first book stored in the shield.
Effect: The wearer gains the Protection of a Scholar’s Passion ability. As a Simple action for 1 Strain, the wearer gains +2 to Mystic Defense until the end of the round.

Thread Rank Six
Effect:
While the wearer is using Protection of a Scholar’s Passion and they are targeted by an ability that targets their Mystic Defense (it does not need to be successful), the wearer may take 1 Blood Magic Damage and store the memory of that ability in the shield. When an ability is stored in this fashion, the symbols on the rim glow faintly gold. The wearer gains an additional +2 to their Mystic Defense against future uses of the ability when they are using Protection of a Scholar’s Passion. Only one such ability may be stored at a time and general abilities (e.g., Horror Power or Spellcasting) are not applicable, but the more specific abilities are (e.g., specific Horror powers or spells).

Aegharan
Posts: 386
Joined: Sat Oct 14, 2017 2:58 pm

Slim Dusty

Post by Aegharan » Tue Jul 07, 2020 12:02 am

Character Name: Zil
Spoiler:
Character forum thread link: http://www.fasagames.com/forum/viewtopi ... 361#p11361
Points spent on item tier (10/20/30): 20 (Warden!!!)
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 8
If 6 or 8 points spent on item choice, select exact base item: Belt.
If 8 points spent on item choice, select 1 requested power: The belt has an Enhanced Matrix of rank equal to the thread rank.
Total TIPs spent: 28
Slim Dusty

Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

A sheepskin belt that looks like it was cut and fashioned from a bag, with crude holes punched and a rudimentary buckle added. It is worn and a little water damaged. When a thread is attached, it resizes to fit the wearer and thrums almost happily whenever music is played.

Thread Rank One
Key Knowledge:
The owner must learn the belt’s Name.
Effect: The belt contains a Standard Matrix with rank equal to the Thread Rank.

Thread Rank Two
Effect:
The wearer gains +1 to their Social Defense.

Thread Rank Three
Key Knowledge:
The owner must learn the swagman’s Name who first owned the tucker bag the belt was fashioned from and where the jumbuck used to make the bag came from. [Banjo Paterson and the jumbuck was stolen]
Effect: The wearer gains +1 to Elemental Tongues and Summon (Elemental) tests against water elementals.

Thread Rank Four
Effect:
The wearer gains +2 to Elemental Tongues and Summon (Elemental) tests against water elementals.

Thread Rank Five
Key Knowledge:
The owner must learn the fate of the first owner. [Drowned in a billabong escaping from mounted authorities.]
Effect: The wearer can specify one power a summoned water elemental has without increasing the Difficulty Number.

Thread Rank Six
Effect:
The bonus provided to the wearer from Aid Summoner and Enhance Summoner powers gain +1 if the spirit is a water elemental. For example, the bonus from a Strength Rating 4 water elemental using Enhance Summoner is +5 instead of +4.

Thread Rank Seven
Deed:
The owner must travel the path of the swagman and bargain with the spirits who live there. [Travel to the billabong, haunted by the first owner’s spirit and home to a water elemental, Waltzing Matilda.]
Effect: The Standard Matrix is now an Enhanced Matrix.

Thread Rank Eight
Effect:
When the wearer successfully summons a water elemental, they can ask for an additional service. The wearer must still negotiate for this service as usual. However, neither service can be a significant threat to the water elemental if this effect is used, nor can they be forced or coerced.

Aegharan
Posts: 386
Joined: Sat Oct 14, 2017 2:58 pm

Stubborn Steps

Post by Aegharan » Sat Jul 11, 2020 3:06 pm

Character Name: Sandrin
Spoiler:
Character Forum Thread Link: http://fasagames.com/forum/viewtopic.php?f=56&t=1573
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8):
Points spent on item choice (0-8): 2
Total TIPs spent: 12

If 2 points spent on item choice select 1 of {Weapon, Armor, Worn, Misc Gear}: Worn

Stubborn Steps

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

These boots are made from dark leather and are covered in metal plates. Wearing the boots they feel flexible and thin like a second skin, until one starts to dig their heels in..

Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The wearer gains +1 rank to Wound Balance.

Thread Rank Two
Effect:
The wearer gains +1 rank to Steel Thought.

Thread Rank Three
Key Knowledge:
The Owner must find out who made the boots and for whom.
Effect: The wearer gains +1 rank to Resist Taunt.

Thread Rank Four
Effect:
The wearer gains the Digging the Heels in ability. For 1 Strain as a Free action after making a Knockdown Test the wearer gains +1 rank to Steel Thought, Resist Taunt, and +1 to WIL-based Resistance Tests until the end of the next round. This is not cumulative with itself.

Thread Rank Five
Key Knowledge:
The Owner must find out who is the most stubborn, the creator, the first owner, or the animal that gave its hide.
Effect: The wearer gains +2 ranks to Wound Balance.

Thread Rank Six
Effect:
The Digging the Heels in ability now gives +2 ranks to Steel Thought, Resist Taunt, and +2 to WIL-based Resistance Tests until the end of the next round.

Aegharan
Posts: 386
Joined: Sat Oct 14, 2017 2:58 pm

The Stand-In

Post by Aegharan » Sat Jul 11, 2020 10:40 pm

Character Name: Vlolkir
Spoiler:
Character forum thread link: http://fasagames.com/forum/viewtopic.php?f=56&t=1575
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 8

If 6 or 8 points spent on item choice, select exact base item: A toe ring
If 8 points spent on item choice, select 1 requested power: Helps with Jump-Up tests

Total TIPs spent: 18

The Stand-In

Maximum Threads: 1
Mystic Defense: 12
Legend Point Cost: Journeyman

While ostensibly nondescript, anyone who sees this ring can’t help but think there’s something familiar about it. For some reason, they need to have it. The ring looks like it is a bronze cast with runes carved on the interior and exterior of the band. While it never appears to change size, it’s always too small to be worn on a finger, but just the right size to fit on a toe. Not the big toe, the little toe. The piggy that cried “wee wee wee” all the way home.

Thread Rank One
Key Knowledge:
The owner must learn the ring’s Name.
Effect: After waking the first morning once the thread is woven, the wearer almost instinctively knows their toe with the ring was replaced. It’s no longer their toe. However, it looks exactly the same and any inspection shows it is the wearer’s toe by any measure. The wearer gains a +1 bonus to Jump Up tests.

Thread Rank Two
Effect: After waking the first morning once the thread rank is increased, the wearer almost instinctively knows the next toe was replaced. It’s also not their toe anymore. It also looks exactly the same and there’s nothing to show it’s different. But they know. Sometimes those toes twitch involuntarily. Not a normal twitch. Like someone else’s toes are twitching, but they’re your toes now. The wearer gains a +1 bonus to Initiative tests.

Thread Rank Three
Key Knowledge:
The owner must learn what the runes on the exterior of the ring mean.
Effect: It’s the same deal as the first two—the next toe was replaced. Taking off the ring doesn’t change anything, other than no more bonuses, and the wearer knows severing the thread won’t bring their toes back. They’re gone. However, these new toes are better. But it’s a little weird when just the three stretch of their own volition. The wearer gains a +2 bonus to Jump-Up tests.

Thread Rank Four
Effect:
Now the wearer’s big toe—the one that went to market—is feeling outnumbered and pretty much facing the inevitable. Like the wearer has it in for them. But the wearer isn’t crazy, this is definitely happening. See, they just wiggled on their own! This isn’t some funny game! Who is laughing?! The wearer gains +2 to their Movement Rate.

Thread Rank Five
Key Knowledge:
The owner must learn what the runes on the interior of the ring mean.
Effect: The wearer knows with absolute certainty their toes on that foot were replaced by exquisite replicas of their toes. They still move and do everything they’re supposed to, but still… sometimes they do things without being asked. Maybe the wearer finds themselves thinking about picking things up with their toes more often than they normally would. It’s just right down there, and so are their toes. Which are basically fingers. The wearer did put a ring on them. The wearer gains a +2 bonus to Initiative tests.

Thread Rank Six
Effect:
It’s the whole foot. The wearer isn’t crazy. Everyone else is crazy. See if your foot does this? Well, yes, everyone’s foot does that. But only when you want it to. This foot does it whenever it wants! See! See! The wearer can use the Jump Up combat option for 1 Strain.

Aegharan
Posts: 386
Joined: Sat Oct 14, 2017 2:58 pm

Antler of Vyraj

Post by Aegharan » Sun Jul 12, 2020 9:03 pm

Character Name: Langren Vogel
Spoiler:
Character forum thread link: http://fasagames.com/forum/viewtopic.php?f=56&t=1545
Points spent on item tier (10/20/30): 30
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 6
If 6 or 8 points spent on item choice, select exact base item: Shared Spell Matrix Item. A bracelet with 15 links carved from a single elk horn with a silver clasp wrapped in orichalcum wire. As spells are stored in the matrix, tiny black runes appear on the links, affecting one link for each circle of spell stored.

Total TIPs spent: 36
Antler of Vyraj

Maximum Threads: 2
Mystic Defense: 16
Legend Point Cost: Master

A bracelet with 15 links carved from a single elk horn, with a silver clasp wrapped in orichalcum wire. As spells are stored in the matrix, tiny black runes appear on the links, affecting one link for each circle of spell stored.

Thread Rank One
Key Knowledge:
The owner must learn the bracelet’s Name.
Effect: The bracelet contains a Thread Rank Shared Matrix.

Aegharan
Posts: 386
Joined: Sat Oct 14, 2017 2:58 pm

Re: Thread Items

Post by Aegharan » Mon Jul 13, 2020 7:58 pm

Character Name: Icarus Wolf-Swift
Spoiler:
Character forum thread link: http://www.fasagames.com/forum/viewtopi ... 756#p12845

Points spent on item tier (10/20/30): 10

Points spent on random upgrade chance (0-8): 4 [No upgrade, result (80) recorded on 13JUL2020 at 11:30 in #thread-item-creation]

Points spent on item choice (0-8): 8

If 8 points spent on item choice, select 1 requested power: thread item bird that helps my speak language talent

Total TIPs spent: 22 TIPs

Birb

Maximum Threads: 1
Mystic Defense: 12
Legend Point Cost: Journeyman

Under most circumstances, this carved wooden block would be a curiosity inherited and either disposed of or forgotten as simply being weird. Since it’s a thread item, it’s bound to show up throughout legends over the years. However, this does not make it any less weird.

The pine is crudely carved and painted into the form of a chakta bird. It most likely started as part of a Greeting Ritual to prove the crafter free from influence, but didn’t go well. Then the creator doubled down by applying paint, which helped. Though black with red tips and some gold flecks isn’t exactly demanding work. Whether this passed muster or not remains a mystery for the ages.

When a thread is attached, the claws grip onto the owner’s shoulder and it remains seated there, eerily stationary. A carving perched on their shoulder. It explicitly doesn’t grip anywhere other than the owner’s shoulder and whatever means attempted to affix it ultimately fail.

Thread Rank One
Key Knowledge:
The owner must learn the bird’s Name.
Effect: The wearer gains +1 to Social Defense.

Thread Rank Two
Effect:
The wearer gains +1 to Mystic Defense.

Thread Rank Three
Key Knowledge:
The owner must learn who carved the bird.
Effect: The bird can learn one spoken language the owner does not know after being exposed to the language for an hour. It automatically speaks all languages the owner knows.

It acts as a translator between the owner and whoever they are talking to, but speaks to the owner in a sing-song voice of a Namegiver imitating what a bird probably sounds like if it could talk, complete with whistles and idioms, regardless of how appropriate they are. The bird also uses a bizarre sentence structure that places the verb and subject before the object, even if this isn’t how anyone speaks. It’s beak moves while speaking, but not quite in time with what it’s saying.

Thread Rank Four
Effect:
The bird learns to read the language it speaks and will read it out loud to the owner, but in that same weird way. It also begins to move more than just its beak, now turning its head.

Thread Rank Five
Key Knowledge:
The owner must learn how it came to exist and if it was the end goal. Was it a joke or a mistake? Seems like an awful lot of work for a joke.
Effect: The bird learns to speak a second language.

It can now flap its wings and sometimes speaks when not spoken to. It doesn’t have anything useful to say, but it just wants to say it. Maybe to feel included in the decision- making process. It definitely knows how to swear creatively at this point.

Thread Rank Six
Effect:
The bird learns to read the second language. The bird can also teach the owner the languages it knows, though it demands payment as would any instructor if the owner is learning it as a skill. However, the money vanishes once paid. Weird. Once the owner is taught, the bird can learn a new language. This is the only way the bird changes the languages it knows.

It also reacts to the owner, particularly if the owner is kind and offers to feed it. The bird can’t eat because it’s a carved block of wood, but it appreciates the thought and effort. It wants to actually be fed, not just the offer, and happily fills its beak and lets it fall to the ground. Doing this causes it to be more helpful and provide some nuance for the owner. It also nuzzles them when no one is looking. The bird never admits to this and calls anyone who insinuates such a liar. Though it uses a lot more words and most of them wouldn’t be aired on primetime.

Aegharan
Posts: 386
Joined: Sat Oct 14, 2017 2:58 pm

The Point of Triumph

Post by Aegharan » Wed Jul 15, 2020 7:08 pm

Character Name: Lazulin
Spoiler:
Character forum thread link: http://fasagames.com/forum/viewtopic.ph ... 671#p13671
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 6
If 6 or 8 points spent on item choice, select exact base item: Troll Spear

Total TIPs spent: 16

Note: Lazulin build will be a Raider with Sun Herald Path, field commander hero type, leaning towards melee/throwing combo and tactics eventually.

The Point of Triumph

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

A fine specimen of a troll spear by any measure, with a light but sturdy haft, prominent wings, and a longer than usual leaf blade. While the craftsmanship would make any warrior proud, none of it is notable. However, the golden feathers affixed to the socket below the wings are unique and immediately catch the eye.

Thread Rank One
Key Knowledge:
The owner must learn the spear’s Name.
Effect: The spear is Damage Step 6.

Thread Rank Two
Effect:
The wielder gains +1 to Attack tests with the spear.

Thread Rank Three
Key Knowledge:
The owner must learn what creature the feathers are from.
Effect: The wielder gains The Point of Triumph ability. For 1 Strain as a Simple action, the blade turns to gold and gleams brightly for all to see, inspiring up to thread rank allies within 10 yards of the wielder’s choice. The wielder may give inspired allies a +1 bonus to their next Action test by the end of the next round.

Thread Rank Four
Effect:
While The Point of Triumph is active, elaborate sunburst carvings appear down the haft. Inspired allies also gain a +1 bonus to their next Initiative test.

Thread Rank Five
Key Knowledge:
The owner must learn who crafted the spear.
Effect: While The Point of Triumph is active, it appears as though sunlight is coming from behind the spear at all angles. The wielder gains +1 to their Physical Defense for each adjacent inspired ally.

Thread Rank Six
Effect:
While The Point of Triumph is active, light spills from the sunbursts carved in the haft. The wielder can spend a Karma Point as Free action on an Action test an inspired ally makes. This can be used once per round

Aegharan
Posts: 386
Joined: Sat Oct 14, 2017 2:58 pm

Afancy Shell

Post by Aegharan » Wed Jul 15, 2020 7:08 pm

Character Name: Jael
Spoiler:
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 8
If 6 or 8 points spent on item choice, select exact base item: An Afanc hide belt
If 8 points spent on item choice, select 1 requested power: +Ranks to Durability

Total TIPs spent: 18

Afancy Shell

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This afanc skin belt is dyed with splotches and rings of bright colors. Pieces of afanc shell are incorporated into the belt, giving it a unique design.

Thread Rank One
Key Knowledge:
The owner must learn the belt’s Name
Effect: The wearer gains +1 Circle to a Discipline of their choice for the purpose of determining Durability.

Thread Rank Two
Effect:
The wearer gains +1 to Mystic Defense.

Thread Rank Three
Key Knowledge:
The owner must learn the exact composition of materials used to craft this belt.
Effect: The wearer gains the Afancy Shell ability. As a Simple action for 1 Strain, the outline of an ethereal shell appears around the wearer with bright rings of color running through it. The wearer gains +2 to their Mystic Armor until the end of the next round.

Thread Rank Four
Effect:
When the wearer uses Afancy Shell, they may spend an additional 1 Strain. This causes shell pieces like those incorporated into the belt to appear over the wearer, giving them +2 Physical Armor until the end of the next round.

Thread Rank Five
Key Knowledge:
The owner must learn who created the belt.
Effect: While Afancy Shell is active, the flames lick from the wearer’s Wounds. The wearer can spend an additional Karma point on Attack tests against targets who Wounded them..

Thread Rank Six
Effect:
While Afancy Shell is active, the flames burn behind the wearer’s eyes. The wearer can spend an additional Karma point on Damage tests against targets they Wounded.

Aegharan
Posts: 386
Joined: Sat Oct 14, 2017 2:58 pm

Shield of Aras Nehem

Post by Aegharan » Wed Jul 15, 2020 7:09 pm

Character Name: Dubhan Goronich
Spoiler:
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 8
If 6 or 8 points spent on item choice, select exact base item: Footman's Shield
If 8 points spent on item choice, select 1 requested power: No Initiative Penalty
Total TIPs spent: 18
Shield of Aras Nehem

Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

A cursory inspection of this footman’s shield reveals it to be solidly constructed of wood with a steel boss and rim on the face, and steel grip and brace on the back. The cover and strap are both simple, but sturdy leather. There’s nothing to warrant anything more than that cursory inspection. However, sometimes a glance at the shield causes it to appear corroded and rotten, though it always appears proper on a second look.

Thread Rank One
Key Knowledge:
The owner must learn the shield’s Name.
Effect: The shield is Physical Defense +3. Attacks that strike the shield are strangely muffled, giving a dull thud rather than an expected clang from striking metal.

Thread Rank Two
Effect:
The shield’s Initiative Penalty is 0. Subtle runes and glyphs appear along the rim. Rather than being carved into the metal, they appear like they are the result of wear and corrosion.

Thread Rank Three
Key Knowledge:
The owner must learn the meaning of the runes and glyphs along the rim.
Effect: The wearer gains the Shield of Aras Nehem ability. As a Simple action for 1 Strain, failed mystic effects against the wearer sputter out as though drained, rather than not happening. They gain +2 ranks to Steel Thought until the end of the next round. Bizarre, indistinct, and ghostly images are seen briefly along the rim, but never when studied.

Thread Rank Four
Effect:
The shield is Physical Defense +4. Subtle runes and glyphs appear along the boss. Rather than being carved into the metal, they appear like they are the result of wear and corrosion.

Thread Rank Five
Key Knowledge:
The owner must learn the meaning of the runes and glyphs around the boss.
Effect: Images similar to what are briefly seen on the rim now appear on the boss, though images are more distinct. This does not help identify them, only makes them more disconcerting. If the wearer has Shield of Aras Nehem active, they can use the following special maneuver:
Shield of Aras Nehem (Wearer, Steel Thought): Mystic power is drained and some small amount returned to the wearer. The wearer can spend additional successes on Steel Thought tests to gain +1 to their next Spellcasting or Thread Weaving test by the end of next round. These bonuses are cumulative; e.g., two additional successes from one Steel Thought test and one additional success from a second gives a total of +3 to the wearer’s next Spellcasting or Thread Weaving test. The bonus must be used on the next applicable test, it cannot be saved. This special maneuver can only be used against successful Action tests.

Thread Rank Six
Effect:
The shield is Physical Defense +5. It often leaves behind a residue of what looks like soot and corroded metal after use.

Thread Rank Seven
Deed:
The owner must travel to where the shield was created.
Effect: While the Shield of Aras Nehem ability is active, the wearer can hear unintelligible whispering of at least three distinct voices. The ability now provides +4 ranks to Steel Thought.

Thread Rank Eight
Effect:
The shield is Physical Defense +6. When Shield of Aras Nehem is active, the wearer can spend an additional Karma Point on Steel Thought tests. The owner never remembers their dreams, though are still affected by them (e.g., magic which causes effects by manipulating dreams still causes the effects, but the owner doesn’t remember anything).

Aegharan
Posts: 386
Joined: Sat Oct 14, 2017 2:58 pm

The Bells’ Reply

Post by Aegharan » Thu Jul 16, 2020 9:53 pm

Character Name: Vralino Hammer-Shield
Spoiler:
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 8
If 6 or 8 points spent on item choice, select exact base item: Long Spear
If 8 points spent on item choice, select 1 requested power: Increase PD

Total TIPs spent: 18
The Bells’ Reply

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This long, delicate-looking spear is a style once very popular with the Elf Court and outlying lands, though fell out of fashion in Barsaive following the Schism. The clever positioning of the leaf blade and wings with rare woods for the haft allows the wielder to deliver more power in thrusting. Slashing in wide arcs is also possible with the wide blade. However, this construction also makes it no better than other weapons when used in mounted combat.

Without a thread attached, the long spear is Damage Step 6 and otherwise a long spear (except for the mounted combat thing up there and the cost, which is effectively priceless because it’s not for sale).

The dark wood of the haft is carved in delicate runes inlaid with silver matching the blade and wings. Similar runes adorn the blade, parted by a runnel along the spine. Red tassels with small silver bells within are tied below the wings on the socket.

Thread Rank One
Key Knowledge:
The owner must learn the name of the item.
Effect: The spear is Damage Step 7.

Thread Rank Two
Effect:
The wielder gains +1 to Physical Defense.

Thread Rank Three
Key Knowledge:
The owner must learn which elf land the spear originated.
Effect: The wielder gains The Bells’ Reply ability. As a Free action for 1 Strain, the bells tinkle in the song of the battle, allowing the wielder to hear her opponents’ actions in the melody. The wielder gains +2 ranks to Riposte until the end of the next round.

Thread Rank Four
Effect:
While The Bells’ Reply is active, their song incorporates a thrum of rhythm through the spear’s haft, keeping time for the wielder and alerting them when best to act. The wielder may spend an additional Karma Point on Riposte tests.

Thread Rank Five
Key Knowledge:
The owner must learn the origin of the tassels and bells.
Effect: While The Bells’ Reply is active, their song grows more complex with a second harmony allowing a wielder who follows the notes to find weaknesses in their defense. The wielder gains +2 to Attack tests against an opponent they successfully used Riposte against until the end of the next round. This applies to the Attack test following a successful Riposte test (improving the Riposte test result for only this purpose). This effect can only be applied when Riposte is used against successful Attack tests.

Vralino used The Bells’ Reply earlier this round uses Riposte against an attack that succeeds against her Physical Defense (9) with a 13. She makes a Riposte test (including the +2 from the Rank Three effect) and gets 20. This succeeds with an extra success, meaning she can turn the tables and use the result as an Attack test against her attacker. Since this is a successful Riposte against the attacker and it is now an Attack test, she gains the +2 bonus to the Attack test from The Bells’ Reply, becoming a 22. It doesn’t apply to the initial Riposte test even if she successfully used Riposte the previous round because it isn’t an Attack test yet.

Thread Rank Six
Effect:
While The Bells’ Reply is active, their song grows more complex with a third harmony allowing a wielder who follows the notes to find weaknesses in their protection. The wielder gains +2 to Damage tests against an opponent they successfully used Riposte against until the end of the next round. This applies to the Attack test following a successful Riposte test. This effect can only be applied when Riposte is used against successful Attack tests.

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