Barag Yurdum, Dwarf Elementalist [ECR 5]
Posted: Thu Sep 24, 2020 4:15 pm
Roll20 Name: Rathan01
Discord ID: Rathan01#6857
Character Name: Barag Yurdum
Race: Dwarf

ECR: 5 (16,500-34,999 Legend)
Lifetime Legend Total: 22,260
Unspent Legend: 160
Thread Item Points: 11
Silver: 102.3
Sign Up
SOP
Discipline: Elementalist
Circle: 5
Discipline Abilities
Durability: 3
Elementalists use half-magic for knowledge of nature, the elements, uses of elemental magic, and other magical rituals. The Elementalist may make a Perception-based Half-Magic test to detect the presence of elemental spirits within 30 yards. The Difficulty Number for sensing an elemental spirit is the spirit’s Mystic Defense. If the test succeeds, the character can sense the presence of the elemental spirit and can use spells, or talents such as Elemental Tongues and Elemental Hold, to communicate and interact with it. The gamemaster may choose to make this Half-Magic Test on behalf of an Elementalist character at any time, as this innate sense is always active.
Fire and Ice: For 1 Strain the adept may do one of the following as a Standard action with a successful Elementalism test against the higher of the target’s Mystic Defense or a Difficulty Number of 6:
1. Create a small flame between his thumb and forefinger. This fire lasts for only one round but is intense enough to light a torch. If used in combat, it inflicts Step 4/D6 fire damage (Physical Armor provides protection).
2. Freeze water by touching it with his middle three fingers. The adept can freeze up to one quart of water from each use of this ability. If used in combat, it inflicts Step 4/D6 cold damage (Physical Armor provides protection).
Karma: The adept may spend a Karma Point on Recovery tests.
Karma: The adept may spend a Karma Point to target an additional ally with a spell he is casting.
Defense: The adept adds +1 to his Mystic Defense.
Defense: The adept adds +1 to his Physical Defense.
Characteristics
Dex: 11 / 5
Str: 8 / 4
Tou: 17 / 7
Per: 18 / 7
Wil: 17 / 7
Cha: 10 / 5
Karma Mod: 4
Karma Step: 4
Karma Max: 20
Uncon: 47
Death: 59
Init: 5 (4)
PD: 7 (10)
PA: (13)
MD: (14)
MA: 3 (5)
SD: 6
Movement: 10
Carrying Capacity: 80
Wound Threshold: 11
Recovery tests per day: 3
[Discipline] Talents
First Circle Discipline Talent: Awareness (5)
First Circle Discipline Talent: Patterncraft (5)
First Circle Discipline Talent: Spellcasting (6)
First Circle Discipline Talent: Thread Weaving (Elementalism) (5)
First Circle Discipline Talent: Wood Skin (5)
Novice Talent Option: Standard Matrix (3)
Second Circle Discipline Talent: Fire Heal (4)
Novice Talent Option: Item History (3)
Third Circle Discipline Talent: Elemental Tongues (4)
Novice Talent Option: Astral Sight (1)
Fourth Circle Discipline Talent: Elemental Hold (5)
Novice Talent Option: Avoid Blow (5)
Fifth Circle Discipline Talent:
Journeyman Talent Option: Enhanced Matrix (2)
Free Talent: Standard Matrix (5)
Free Talent: Enhanced Matrix (5)
Other Talents
Racial Talent: Heat Vision
Talent Knacks
Acid Splash (Spellcasting)
Spells
Grimoire: Barag's grimoire is composed of a braided ligament necklace with thin metal plates etched with runes. Barag uses a runic shorthand to keep all his spells and research notes on these plates.
(1) Air Armor, Crunch Climb, Earth Darts, Flameweapon, Heat Food, Purify Water, Resist Element (fire), Shelter.
(2) Air Mattress, Shield Willow
(3) Ice Mace and Chain, Lightning Bolt, Plant Feast
(4) Elemental Spear - water/fire, Grove Renewal
(5) Earth Staff
Spell Details:
Skills
Knowledge Skill: Horror Lore (2)
Knowledge Skill: Heroes and Legends (2)
Read/Write Language: (1) (Throalic)
Speak Language: (2) (Throalic, Obsidiman)
Artisan Skill: Rune Carving (2)
General Skill: First Impression (2)
General Skill: Physician (3)
Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (Rune Carving)
Dagger
Grimoire
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Hide Armor (50sp) 25lbs
Crystal Buckler (50sp) 5lbs
Quarterstaff (5sp) 4lbs
Firefly Chalk 1 (12sp)
Physician's Kit
Cold Weather Clothing
Climbing Kit
Kelix's Poultice
Kelia's Antidote
Booster Potion
Threads Tied:
Beard Ring
Thread Ranks: 4
Rainstone Armband
Thread Ranks: 2
Animal Companions:
Brief Backstory:
Barag Yurdum comes from a somewhat wealthy family in Throal. He is the second son and definitely an odd duck to the rest of his family. His parents have realized that his focus isn't on the family business and they have sent him out to figure out his place in the world. He is very focused on learning all the intricacies and interactions of the five elements and will go into great detail about them if asked.
Barag is a fairly young dwarf who has chestnut brown hair, grey eyes, and a full beard braided into 5 parts. Each part of his braided beard ends with a ring. Each ring represents one of the five elements; Ebony wood, Marble earth, Lightning glass air, Light quartz fire, and Lapis Lazuli water. (The light quartz is too small to give off any usable amount of light.) He also shaves his head to show off the runic designs he has tattooed on his scalp.
Discord ID: Rathan01#6857
Character Name: Barag Yurdum
Race: Dwarf
ECR: 5 (16,500-34,999 Legend)
Lifetime Legend Total: 22,260
Unspent Legend: 160
Thread Item Points: 11
Silver: 102.3
Sign Up
Spoiler:
Spoiler:
Circle: 5
Discipline Abilities
Durability: 3
Elementalists use half-magic for knowledge of nature, the elements, uses of elemental magic, and other magical rituals. The Elementalist may make a Perception-based Half-Magic test to detect the presence of elemental spirits within 30 yards. The Difficulty Number for sensing an elemental spirit is the spirit’s Mystic Defense. If the test succeeds, the character can sense the presence of the elemental spirit and can use spells, or talents such as Elemental Tongues and Elemental Hold, to communicate and interact with it. The gamemaster may choose to make this Half-Magic Test on behalf of an Elementalist character at any time, as this innate sense is always active.
Fire and Ice: For 1 Strain the adept may do one of the following as a Standard action with a successful Elementalism test against the higher of the target’s Mystic Defense or a Difficulty Number of 6:
1. Create a small flame between his thumb and forefinger. This fire lasts for only one round but is intense enough to light a torch. If used in combat, it inflicts Step 4/D6 fire damage (Physical Armor provides protection).
2. Freeze water by touching it with his middle three fingers. The adept can freeze up to one quart of water from each use of this ability. If used in combat, it inflicts Step 4/D6 cold damage (Physical Armor provides protection).
Karma: The adept may spend a Karma Point on Recovery tests.
Karma: The adept may spend a Karma Point to target an additional ally with a spell he is casting.
Defense: The adept adds +1 to his Mystic Defense.
Defense: The adept adds +1 to his Physical Defense.
Characteristics
Dex: 11 / 5
Str: 8 / 4
Tou: 17 / 7
Per: 18 / 7
Wil: 17 / 7
Cha: 10 / 5
Karma Mod: 4
Karma Step: 4
Karma Max: 20
Uncon: 47
Death: 59
Init: 5 (4)
PD: 7 (10)
PA: (13)
MD: (14)
MA: 3 (5)
SD: 6
Movement: 10
Carrying Capacity: 80
Wound Threshold: 11
Recovery tests per day: 3
[Discipline] Talents
First Circle Discipline Talent: Awareness (5)
First Circle Discipline Talent: Patterncraft (5)
First Circle Discipline Talent: Spellcasting (6)
First Circle Discipline Talent: Thread Weaving (Elementalism) (5)
First Circle Discipline Talent: Wood Skin (5)
Novice Talent Option: Standard Matrix (3)
Second Circle Discipline Talent: Fire Heal (4)
Novice Talent Option: Item History (3)
Third Circle Discipline Talent: Elemental Tongues (4)
Novice Talent Option: Astral Sight (1)
Fourth Circle Discipline Talent: Elemental Hold (5)
Novice Talent Option: Avoid Blow (5)
Fifth Circle Discipline Talent:
Journeyman Talent Option: Enhanced Matrix (2)
Free Talent: Standard Matrix (5)
Free Talent: Enhanced Matrix (5)
Other Talents
Racial Talent: Heat Vision
Talent Knacks
Acid Splash (Spellcasting)
Spoiler:
Grimoire: Barag's grimoire is composed of a braided ligament necklace with thin metal plates etched with runes. Barag uses a runic shorthand to keep all his spells and research notes on these plates.
(1) Air Armor, Crunch Climb, Earth Darts, Flameweapon, Heat Food, Purify Water, Resist Element (fire), Shelter.
(2) Air Mattress, Shield Willow
(3) Ice Mace and Chain, Lightning Bolt, Plant Feast
(4) Elemental Spear - water/fire, Grove Renewal
(5) Earth Staff
Spell Details:
Spoiler:
Knowledge Skill: Horror Lore (2)
Knowledge Skill: Heroes and Legends (2)
Read/Write Language: (1) (Throalic)
Speak Language: (2) (Throalic, Obsidiman)
Artisan Skill: Rune Carving (2)
General Skill: First Impression (2)
General Skill: Physician (3)
Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (Rune Carving)
Dagger
Grimoire
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Hide Armor (50sp) 25lbs
Crystal Buckler (50sp) 5lbs
Quarterstaff (5sp) 4lbs
Firefly Chalk 1 (12sp)
Physician's Kit
Cold Weather Clothing
Climbing Kit
Kelix's Poultice
Kelia's Antidote
Booster Potion
Threads Tied:
Beard Ring
Thread Ranks: 4
Spoiler:
Thread Ranks: 2
Spoiler:
Brief Backstory:
Barag Yurdum comes from a somewhat wealthy family in Throal. He is the second son and definitely an odd duck to the rest of his family. His parents have realized that his focus isn't on the family business and they have sent him out to figure out his place in the world. He is very focused on learning all the intricacies and interactions of the five elements and will go into great detail about them if asked.
Barag is a fairly young dwarf who has chestnut brown hair, grey eyes, and a full beard braided into 5 parts. Each part of his braided beard ends with a ring. Each ring represents one of the five elements; Ebony wood, Marble earth, Lightning glass air, Light quartz fire, and Lapis Lazuli water. (The light quartz is too small to give off any usable amount of light.) He also shaves his head to show off the runic designs he has tattooed on his scalp.