Truck, Windling Warrior

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ChrisDDickey
Posts:1011
Joined:Sun Nov 27, 2016 10:02 pm
Truck, Windling Warrior

Post by ChrisDDickey » Fri Aug 14, 2020 3:27 pm

Roll20 Name:   Chris D.
Discord ID:   chrisddickey (@chrisddickey#0745)
Character Name:   Truck of the Deep Servos.
ECR: 8
Race:   Windling. Astral Sight, Flight, Increased PD+2.  -25% armor costs. -80% weight. 

Characteristics
Dex: 19 (8)   (Init 6: -4 Armor, +2 TI#1) (increased thrice).
Str:  10 (5) (increased thrice)
Tou: 16 (6) (increased thrice)
Per: 14 (6)
Wil: 13 (6)
Cha: 14 (7)

Karma Mod: 6     Karma Step: 4 (d6)    Karma Max: 36

PD: 16 (10 +2 Race, +2 War 2nd&6th, WM 2nd)
MD:  9 (8 +1 War 4th)
SD:   9 (8 +1 Sch 2nd)
PA: 7 (Crystal Plate)
MA: 9 (2 Nat, + 7 Crystal Plate)
Uncon: 67 (32 + Dur) Blood magic: 14 Plus often Rank of Temper Flesh
Death: 81 (39 + Dur) Plus often Rank of Temper Flesh.
Wound Threshold: 10 Plus often rank of Temper Flesh.
Recovery tests per day: 4 (3 + Warrior 7th).
Movement: 6/16 (fly) (sprint)
Carrying Capacity: 80 (Armor 18 lbs, Shield 3 lbs, Sword 1 lb, Phys kit 3 lb. gear 30? lbs)

Discipline: Warrior 
Circle: 6
Discipline Abilities: Durability 7. The adept may spend a Karma Point on a Recovery test. The adept may spend a Karma Point on any Damage test made in close combat.
Battle Rites: The adept spends 30 minutes in meditation and selects a talent. During any encounter over the next 24 hours, the adept may activate Battle Rites by spending a Karma Point as a Simple action. This allows the adept to reduce the Strain cost of the selected talent by 1 once per round for the duration of the encounter. Battle Rites may be used in multiple encounters, but requires a Karma Point be spent for each encounter.
Half-Magic: Warriors can use half-magic when caring for or repairing their weapons and armor, knowledge of military tactics and strategy(recognizing the safest approach to a target when planning a battle, for instance) and to recall events of Barsaive’s military history. They also use half-magic to recognize warrior orders, famous ancient Warriors,and ancient arms and armor.

Warrior Talents
1st DT: Avoid Blow 6 Dex (14)
1st DT: Melee Weapons 7 Dex (15) (+2 TI)
1st DT: War Weaving 4 Per (10)
1st DT: Tiger Spring 6 Dex  (14)
1st DT: Wood Skin 7 Tou (14): Wood Wings
2nd DT: Wound Balance 5 Str (10)
3rd DT: Air Dance 6 Dex (14)
4th DT: Waterfall Slam 6
5th DT: Earthskin 4 Tou (11)
6th DT: Temper Flesh 7 Wil (13)
7th DT: Crushing Blow 8 (Str) 13
1st TO: Distract 5 Cha (11)
2nd TO: Maneuver 7 Dex (15)
3rd TO: Danger Sense 4 Dex (12)
4th TO: Acrobatic Defense 6 Dex (14): Acrobatic Recovery
5th TO: Momentum Attack 7 Dex (15)
6th TO: Second Weapon 7 Dex (15)
7th TO: Life Check 6 Tou (13)
Other Talents
Racial Talent: Astral Sight: 4 Per (10) 


Path: Windmaster  shyera-tis (swift one).
Rank: 4
Half-Magic: The adept can also use their Half-Magic to find other Windmasters and know the history of Windmasters. Additionally, the adept can use Half-Magic for knowledge of guerilla and ambush warfare, history of windling battles and tactics, and traditional windling equipment and fighting styles.
Windmaster Talents
1st: Awareness 5 Per (11)
2nd: Stealthy Stride 4 Dex (12)
3rd: Sprint 4

Path: Scholar 
Rank: 4
Half-Magic: The adept can also use their Half-Magic to find other Scholars and know the history of Scholars. Additionally, the adept can use Perception based Half-Magic for information regarding libraries and other academic institutions, and Charisma-based Half-Magic when interacting with the bureaucracy of a library and other academic institutions.
Scholar Talents
1st: Item History 4 Per (10)
2nd: Research 6 Per (12)
3rd: Expansive Expertise 5 (Legends & Heroes to: Horror Lore, Creature Lore, Plant Lore, Legendary Items, Magic Lore).



Talent Knacks Annoying Little...(karma distract), Acrobatic Recovery (jumpup), Dive Mastery(split move), I'm not done with you yet (follow), Research Expertise (2 succ), Karma on Init, Slippery Little Devil (escape), Windmaster's Advantage [karma blindsided], Wood Wings.
Spoiler:
Acrobatic Recovery Talent: Acrobatic Defense Requirements: Rank 4 Restrictions: None Step: Rank+DEX Action: Simple Strain: 3 Skill Use: No
Standard Effects. As a fluid part of their movement, the adept quickly leaps to their feet. The adept may use this knack in place of Dexterity for the Jumping Up combat option. If the Acrobatic Defense test is successful, the adept stands up as part of the Simple action. The strain cost includes the cost for performing this option. The normal rules for Jumping Up apply.
Annoying Little... [Karma] Talent: Windmaster Requirements: Rank 2 Restrictions: None Strain: 0
The adept can spend a Karma Point on a Distract or Taunt test.
Dive Mastery Talent: Thread Weaving Requirements: Rank 5 Restrictions: Windmaster rank 1 Step: NA Action:NA Strain: 2 Skill Use: No
The adept performs a modified Karma Ritual and pays the Strain cost as Blood Magic Damage. The adept no longer suffers penalties from splitting movement while flying, but must still pay Strain costs. This knack lasts until sunrise the next day, at which point the adept can heal the damage.
Research Expertise Talent: Research Requirements: Rank 6, Expansive Expertise rank 4 Restrictions: Scholar rank 2 Step: Rank+PER
Action: Sustained Strain: 1 Skill Use: No
Standard Effect. The adept gains 2 additional successes when researching topics directly related to their area(s) of expertise.
I'm not done with you yet Talent: Air Dance Strain: 3
Standard Effects. If the targeted opponent moves away from the adept, the adept can follow as a Free action up to their remaining Movement Rate for the round.
Shyera-tis [Karma] Talent: Windmaster Requirements: Rank 1 Restrictions: None Strain: 1
The adept can spend a Karma Point on an Initiative test.
Slippery Little Devil Talent: Maneuver Requirements: Rank 5 Restrictions: WindMaster 1 Step: Rank+Dex Action: Simple Strain: 3 The adept can make a Slippery Little Devil test to escape from a grapple.
Windmaster’s Advantage [Karma]
Talent: Windmaster Requirements: Rank 3 Restrictions: None Strain: 1
The adept can spend a Karma Point on an Attack or Damage test against a Blindsided or Surprised opponent. This knack can be used Windmaster rank times per round.
Wood Wings Talent: Wood Skin Requirements: Rank 5 Restrictions: None Step: Rank+TOU Action: Standard Strain: 1 Skill Use: No
Standard Effect. The adept waterproofs their wings when using Wood Skin, preventing them from becoming soaked while the talent is active.

Skills
Knowledge Skills:
5 Per (10): Legends and Heroes
Artisan Skills: 2 Chr (8) Dancing
General Skills:   Physician 3 Per (10)
Unarmed Combat 3 Dex (10) 
Resist Pain 1
Streetwise 2 (Cha) 8
Evidence Analysis 2 (Per) 8
Swimming 1 (Str) 6
Language Read/Write: 1 (Throalic)
Speak: 3 (Throalic, Windling, Therian)

Equipment: (Carried)
Tuulihakki: Crystal Plate Forged 0 times (18 lbs), Footmans Shield (3 lbs, carried but rarely used), Windling Sword x 2 (2 lb).
Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak) (<1 lbs) Cold weather gear / flight gear: Mountain boots, Fur hat and gloves, wool clothes (Jacket, long johns, scarf, socks, etc) Dwarf Winternight cloak. Silk mask decorated as a griffin (traditional that windmasters appearing in public sometimes wear disguises).
Adventurer’s Kit (bellypack,  bedroll, flint & steel, torch, waterskin, large sack), Light Quartz (small)(2 lbs), Physicians kit (3 lbs), 3 extra pouches, whistle, chalk. Bedroll of Comfort.
Potions, charms Etc.: Last Chance Salve, Healing potion x 4, Salve of Closure x 2, Booster Potion x 5, Kelia’s Antidote x 2, Kelix’s Poultice x 2, Cure Disease Potion, Halt Illness Potion. Horror Fend, Horn Needle, Absorb Blow x 2.
Equipment on mount Windling Tent, Physicians kits refills Rope 20 yards.
Equipment at base Old set of Hide Armor.



Threads Tied:
Windfury Item #1. Tied All of 6. +2 Attack tests, +2 Initiative, Windfury (for 1 strain +2 damage and Windfury. Sword Forged 4 times, expires 5/16
Tuulihakki Item #2. Tied 6 of 8. Wind Cage (Air Dance 1 strain to -2 to opponent Init, clip the wing only requires 1 extra success). Buffeting Winds Maneuver (Air Dance extra attack only, -4 to Movement per success spent). +3 PA/MA vs Air keyword.
Tuulihakki: Crystal Plate Forged 0 times, expires never.
Meldarion Item #3. Tied 6 of 8. Damage Step 5, +3 vs wounded targets. 2 + to Attack. Thorn Rend special maneuver. (-3 to wound per success spent). Any target wounded by mace is harried until healed. Mace Forged 0 times, expires never.
Spoiler:
Windfury Item #1. Tier: Journeyman. Ranks: IH&R All/All, Tied All of 6. +2 Attack tests, +2 Initiative, Windfury (for 1 strain +2 damage and karma damage against opponents with lower init until end of round).
Spoiler:
Mystic Defense: 12 Maximum Threads: 2
This windling sword is notable for the subtle, graceful curve to its nearly translucent blade, chisel tip, and lack of any guard. It’s a rare, but classic design from a windling tribe that calls Glenwood Deep home. Crafted for a flurry of slashing attacks while moving at high speed and relying entirely on the wielder’s ability to evade counterattacks.
Rank One Key Knowledge: The owner must learn the sword's Name. Effect: The wielder gains +1 to Attack tests.
Rank Two Effect: The owner gains +1 rank to Initiative tests.
Rank Three Key Knowledge: The owner must learn about the windling tribe. Effect: The wielder gains +2 to Attack tests
Rank Four Effect: The owner gains +2 ranks to Initiative tests.
Rank Five Deed: The owner must travel to the tribe and earn their favor. Effect: The wielder gains the Windfury ability. As a Simple action for 1 Strain, slashing winds emanate around the sword and the blade darkens. The wielder gains +2 to close combat Damage tests with the sword against opponents with lower Initiative until the end of the round.
Rank Six Effect: If Windfury is active, the wielder can spend an additional Karma Point on a close combat Damage test with the sword against an opponent with lower Initiative.
Tuulihakki Item #2. Tier: Warden. Ranks: IH&R all/all, Tied 6 of 8. Wind Cage (Air Dance 1 strain to -2 to opponent Init, clip the wing only requires 1 extra success). Buffeting Winds Maneuver (Air Dance extra attack only, -4 to Movement per success spent). +3 PA/MA vs Air keyword.
Spoiler:
Mystic Defense: 14 Maximum Threads: 2
The air behaves strangely around this suit of Crystal Plate armor. The living crystal shimmers and chimes as if caught in a gentle breeze, but the air around the wearer is still even in a stiff wind. The leather backing of the armor is inscribed with silver glyphs. The armor is sized for a Windling, but adjusts to fit its wearer once a Thread is woven to it. Notably, when Air Armor is cast on the wearer of this armor, their clothes do not inflate (though they do receive the bonus).
Rank One Key Knowledge: The owner must learn the item’s Name (Tuulihakki). Effect: The armor’s initiative penalty improves to -4.
Rank Two Effect: The wearer gains the Wind Cage ability while Air Dance is active. The wearer may spend 1 strain as a Simple action to steal the air around an engaged target, imposing a -2 penalty on the target’s next Initiative test.
Rank Three Key Knowledge: The owner must learn the item creator’s Name (Wesimona the Windtamer) Effect: The armor’s initiative penalty improves to -3.
Rank Four Effect: When using the Wind Cage ability, the wearer can remove the wind from a target’s wings. On a successful close combat attack, the wearer gains a free extra success that can only be used for the Clip the Wing maneuver.
Rank Five Key Knowledge: The owner must learn the name of the Air Spirit bound to the armor (Shilasesh). Effect: The armor’s initiative penalty improves to -2.
Rank Six Effect: The wearer gains the Buffeting Winds maneuver. The armor chimes like many perfectly tuned crystals caught in a wild wind.
Buffeting Winds (Wearer, Close Combat): The wearer may spend additional successes on the close combat attack triggered by Air Dance to impair the target’s movement. The target suffers a -4 yard penalty to movement per success spent in this fashion.
Rank Seven Key Knowledge: The owner must learn why Shilasesh agreed to be bound to the armor. (Wesimona defeated the Horror known as Stormbinder, who had imprisoned and trapped many spirits of air). Effect: The armor’s initiative penalty is 0.
Rank Eight Effect: The armor is Physical Armor 9, Mystic Armor 9, and provides an additional 3 PA/MA vs. attacks with the Air keyword
Meldarion Item #3. Tier: Warden. Ranks: IH&R all/all, Tied 6 of 8. Damage Step 5, +3 vs wounded targets. 2 + to Attack. Thorn Rend special maneuver. (-3 to wound per success spent). Any target wounded by mace is harried until healed.
Spoiler:
Mystic Defense: 14 Maximum Threads: 2
A small windling sized mace with a head of petrified wood with a series of red thorns growing from it. The handle is a simple iron with a cord wrapping for the grip. The head of the mace gives off a slight warmth.
Without a thread tied it functions as below: Windling Mace Damage Step:2 Str Min.: 6 Size: 1 Weight: 1
Rank One Key Knowledge: The owner must learn the item’s Name (Meldarion). Effect: The mace is now Damage Step 3.
Rank Two Effect: The mace is now Damage Step 4.
Rank Three Key Knowledge: Effect: The owner can use the Thorn Rend special maneuver. Thorn Rend (Meldarion, Melee) The owner can spend extra successes on a close combat attack to reduce the target’s Wound Threshold by -3 per success spent.
Rank Four Effect: The owner gains a +1 bonus to Attack tests with the mace.
Rank Five Key Knowledge: Effect: Effect: The mace is now Damage step 5.
Rank Six Effect: The owner gains a +2 bonus to Attack tests with the mace.
Rank Seven Key Knowledge: Effect: The owner gains a +3 bonus on Damage tests against Wounded targets.
Rank Eight Effect: Effect: The mace’s thorns often break off and embed themselves in whatever target the mace strikes. Any target wounded by Meldarion is also Harried until the Wound is healed.


Mounts & AC:
Riding Goat & Tack. Speed 16, Weight 150, Carry 250, Feed 1cp per day, stable NA.


Truk Backstory and personal "Way of the Warrior"  
Note: Due to a Horror encounter that dealt 11 wounds and a Skin Shit, Trucks features are now somewhat irregular. One eye is distinctly higher than the other, and his nose is both off-center and crooked. He has several visible scars.
Truck is Friendly, Studious, and Curious.

Truck is not Throalic, having grown up in the heart of the Servos Jungle in the same kaer as his clansman Mazor. His peoples Kaer was always a bit "leaky", with monsters getting in fairly regularly. They are very fortunate that only minor horrors and their minions ever found the cleverly hidden kear. His people grew to be serious with great attention to duty, and very combat capable. They actually opened up and started going into the outside world a few years before Thraol, relying upon stealth and the dense foliage of the jungle to keep them concealed.

His clan have a very strong Warrior tradition, however in interactions with other namegivers, they have come to realize that their traditions have given them all the same fighting style, meaning that anybody who can beat one of them, can beat them all. Truck, being a very studious warrior, and a student of the ancient legends and heroes, has resolved to go to Throal to study additional fighting styles. His goal is to eventually learn to be a Windmaster, a path known to his clan only in legend, and to teach it to his clan. 
Last edited by ChrisDDickey on Wed Feb 16, 2022 5:53 am, edited 51 times in total.

ottdmk
Posts:462
Joined:Mon Dec 12, 2016 10:25 pm

Re: Truck, Windling Warrior [Secondary]

Post by ottdmk » Wed Aug 19, 2020 1:42 am

Sanctioned!
Spoiler:
ChrisDDickey wrote:
Fri Aug 14, 2020 3:27 pm
Roll20 Name:   Chris D.
Discord ID:   chrisddickey (@chrisddickey#0745)
Character Name:   Truck of the Deep Servos.
ECR: 1
Race:   Windling. Astral Sight, Flight, Increased PD+2.  -25% armor costs. -80% weight. 
Tertiary Character.

Characteristics
Dex: 16 (7)   (Init 4: -1 Armor, -2 Shield).
Str:  7 (4) 
Tou: 13 (6)
Per: 14 (6)
Wil: 13 (6)
Cha: 14 (7)

Karma Mod: 6     Karma Step: 4 (d6)    Karma Max: 6

PD: 13 (9 +2 Race, +2 Shield)
MD:  8 (8)
SD:   8 (8)
PA: 5 (5 Hide armor)
MA: 3 (2 Nat, + 1 Hide armor)
Uncon: 33 (26 + Dur) Blood magic: 0
Death: 40 (32 + Dur)
Wound Threshold: 9
Recovery tests per day: 3
Movement: 6/16 (fly)
Carrying Capacity: 50 (Armor 5 lbs, Shield 3 lbs, Sword 1 lb. gear 10? lbs)

Discipline: Warrior 
Circle: 1
Discipline Abilities: Durability 7.
Half-Magic: Warriors can use half-magicwhen caring for or repairing their weapons andarmor, knowledge of military tactics and strategy(recognizing the safest approach to a target whenplanning a battle, for instance) and to recallevents of Barsaive’s military history. Theyalso use half-magic to recognize warrior orders, famous ancient Warriors,and ancient arms and armor.

Warrior Talents
1st DT: Avoid Blow 3 Dex (10)
1st DT: Melee Weapons 3 Dex (10)
1st DT: War Weaving 0 Per (6)
1st DT: Tiger Spring 0 Dex  (7)
1st DT: Wood Skin 2 Per (8)
1st TO: Distract 0 Cha (6)
Other Talents
Racial Talent: Astral Sight: 0 Per (6) 


Talent Knacks


Skills
Knowledge Skills:
3 Per (8): Legends and Heroes
Artisan Skills: 1 Chr (7) Dancing
General Skills:   Physician 3 Per (10)
Unarmed Combat 3 Dex (10) 
Language Read/Write: 1 (Throalic)
Speak: 3 (Throalic, Windling, Therian)

Equipment: (Carried)
Hide Armor (5 lbs), Footmans Shield (3 lbs), Windling Sword (1 lb).
Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak) (<1 lbs)
Adventurer’s Kit (bellypack,  bedroll, flint & steel, torch, waterskin, large sack).
Potions, charms Etc.:
Equipment on mount
Equipment at base

Threads Tied:


Mounts & AC:


Truk Backstory and personal "Way of the Warrior"  
Truck is Friendly, Studious, and Curious.

Truck is not Throalic, having grown up in the heart of the Servos Jungle in the same kaer as his clansman Mazor. His peoples Kaer was always a bit "leaky", with monsters getting in fairly regularly. They are very fortunate that only minor horrors and their minions ever found the cleverly hidden kear. His people grew to be serious with great attention to duty, and very combat capable. They actually opened up and started going into the outside world a few years before Thraol, relying upon stealth and the dense foliage of the jungle to keep them concealed.

His clan have a very strong Warrior tradition, however in interactions with other namegivers, they have come to realize that their traditions have given them all the same fighting style, meaning that anybody who can beat one of them, can beat them all. Truck, being a very studious warrior, and a student of the ancient legends and heroes, has resolved to go to Throal to study additional fighting styles. His goal is to eventually learn to be a Windmaster, a path known to his clan only in legend, and to teach it to his clan. 

Accounting: Hide Armor (37.5 sp), footmans Shield (11.25), Windling Sword (45) = 6.2 silver left.

ChrisDDickey
Posts:1011
Joined:Sun Nov 27, 2016 10:02 pm

Re: Truck, Windling Warrior [Secondary]

Post by ChrisDDickey » Wed Aug 19, 2020 1:58 am

Food Fight
Spoiler:
AAR: viewtopic.php?f=55&t=2027

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3               0        3               3
Legend points           800     40      700      140             840
Silver                  100     50      138       18             150       100
Physician Kit - Used: 0. Current: 3.
Items Purchased: Riding Goat & Tack (13), Light Quartz (small)(75), Physicians kit (50)
Downtime / Legend Spent: Tiger Spring, Distract 0->2 (300, 300), Wound Balance 0->1 (100), Train Warrior 1->2 (100 SP adventure reward and 5 days).
Road Trip
Spoiler:
AAR: viewtopic.php?f=55&t=2166

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3               0        6               6
Legend points           800     40      800       80            1680
Silver                  105     50      160       13             255       195
Alternate rewards: Tent (15 sp), Physicians Kits refills 4 (50 sp) Rope 20 yards (30 sp).
Physician Kit - Used: 0. Current: 15.
Items Purchased:
Downtime / Legend Spent: Legends and Heros 3->4 (160 sp, 800 lp, spend 3 of the 4 weeks). Manuver 0->1 (100 lp).
Another murder night in Sossanopa (GM rewards)
Spoiler:
AAR: viewtopic.php?f=55&t=2164

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3               0        9               9
Legend points           800      0      800       80            2480
Silver                  200      0        0      213             455       195
Alternate rewards:
Physician Kit - Used: 0. Current: 15.
Items Purchased:
Downtime / Legend Spent: Legends and Heros (4th week). Manuver 1->3 (500 lp), Wood Skin 2->3 (300 lp)
A bump in the night
Spoiler:
AAR: viewtopic.php?f=55&t=2183

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3               0       12              12
Legend points           800     40      900       20            3320
Silver                  200     50      300      163             705       195
Alternate rewards:
Physician Kit - Used: 0. Current: 15.
Items Purchased:
Downtime / Legend Spent: Distract, Tiger Spring 2->3 (300, 300 lp). Wound Balance 1->2 (200 lp), Astral Sight 0->1 (100 lp). Circle Training Warrior 3 (300 sp and 5 days).
Little Shop of Horrors
Spoiler:
AAR: viewtopic.php?f=55&t=2195

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3               0       15              15
Legend points          1400     70     1300      190            4810
Silver                  275     69       10      497            1049       195
Alternate rewards:
Physician Kit - Used: 0. Current: 15.
Items Purchased:
Downtime / Legend Spent: Resist Pain (500 lp, 10 sp, 7 days). Melee Weapons 3->4 (500 lp). Acrobatic Defense 0->2 (300 lp)
A Horror to be Named later - GM rewards
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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3               0       18              18
Legend points          1400      0     1400      190            6210
Silver                  275      0        0      772            1324       195
Alternate rewards:
Physician Kit - Used: 0. Current: 15.
Items Purchased:
Downtime / Legend Spent: Air Dance 0->4 (1100 lp). Acrobatic Defense 2->3 (300 lp)
Bridging the gap
Spoiler:
AAR: viewtopic.php?f=55&t=2210

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3              16        5              21
Legend points          1400     70     1500      160            7680
Silver                  275     69       24     1092            1668       195
Alternate rewards:
Physician Kit - Used: 0. Current: 15.
Items Purchased: Truck, Cold weather gear / flight gear: Mountain boots, Fur hat and gloves, Lots of wool clothes (Jacket, long johns, scarf, etc)
Downtime / Legend Spent: Acrobatic Defense, Avoid Blow, Tiger Spring 3->4 (500, 500, 500 lp).
The road back
Spoiler:
AAR: viewtopic.php?f=55&t=2231

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3                        8              24
Legend points          2200    110     2300      170            9990
Silver                  250     94      650      786            2012       320
Alternate rewards:
Physician Kit - Used: 0. Current: 15.
Items Purchased:
Downtime / Legend Spent: Item History Item #1 ranks 1 and 2 (no time, 150 sp with Barag). Wood Skin, Manuver 3->4 (500, 500 lp). Train Warror (500 sp). Legends and Heros 4->5 (1300 lp, adventure reward sp, weeks 1&2 of 5).
Gateway to the Mountain Kingdom (gm reward)
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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3                       11              27
Legend points          2200      0     2100      270           12190
Silver                  375      0        0     1161            2387       320
Alternate rewards:
Physician Kit - Used: 0. Current: 15.
Items Purchased:
Downtime / Legend Spent: Legends and Heros 4->5 (weeks 3&4 of 5). Melee Weapons, Avoid Blow 4->5 (800, 800), Distract 3->4 (500).
False Profit
Spoiler:
AAR: viewtopic.php?f=55&t=2274

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      5                       16              32
Legend points          2000    100     2200      170           14290
Silver                  413    103      530     1047            2903       320
Alternate rewards:
Physician Kit - Used: 0. Current: 15.
Items Purchased:
Downtime / Legend Spent: Legends and Heros 4->5 (week 5 7 days). Improve Dex (800 lp, 490 sp, 7 days), Resist Pain skill 1->2 (800 lp, 40 sp, and 7 of 14 days). Waterfall Slam 0->1 (100 lp), Astral Sight 1->2 (200 lp), Wound Balance 2->3 (300 lp).
Morgan and the Stormcrows. (GM Rewards)
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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3                       19              35
Legend points          2200     00     2100      270           16470
Silver                  375      0      350     1072            3278       320
Alternate rewards:
Physician Kit - Used: 0. Current: 15.
Items Purchased: Adjust lifetime LP -20.
Downtime / Legend Spent: Wood Skin, Distract 4->5 (800, 800 lp). Acrobatic Recovery (Knack 500 lp, 200 sp, 4 days). Forge Weapon 0->2 (TI#1 - 150 sp, 10 of 14 days)
Coil Cleanup
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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3                       22              38
Legend points          2200    110     2400      180           18780
Silver                  375     94      797      754            3747       320
Alternate rewards:
Physician Kit - Used: 0. Current: 15.
Items Purchased:
Downtime / Legend Spent: Acrobatic Defense, Maneuver 4->5 (800, 800 lp). 4 days from last session. Increase Str (800 lp, 160 sp, 4 days). Research with Calina TI#1, 1&3 (300 sp, 7 days). Item History TI#1 r5 (187 sp). Forge Weapon 2->3 (TI#1 - 150 sp, 6 of 7 days)
The root of Mercy
Spoiler:
AAR: viewtopic.php?f=55&t=2333&p=17792#p17792

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3                       25              41
Legend points          4000      0     3700      480           22780
Silver                  475      0     1000      229            4222       320
Alternate rewards:
Physician Kit - Used: 0. Current: 15.
Items Purchased:
Downtime / Legend Spent: 1 day from last session. Warrior 4->5 (800 sp, 5 days). Forge weapon 3->4 (200 sp, 7 days). Air Dance, Tiger Spring 4->5 (800, 800 lp), thread Weaving 0->4 (1100 lp), TI#1 0->3 (1000 lp).
Kaer-a-Lot
Spoiler:
AAR: viewtopic.php?f=55&t=2355

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3                       28              44
Legend points          2200    110     2400      280           25090
Silver                  375     94      250      448            4691       320
Alternate rewards:
Physician Kit - Used: 1. Current: 14.
Items Purchased:
Downtime / Legend Spent: Learn Knack Wood Wings (800 lp, 250 sp, 5 days). Momentum Attack 0->4 (1800 lp).
Last edited by ChrisDDickey on Wed Mar 17, 2021 3:09 am, edited 1 time in total.

ChrisDDickey
Posts:1011
Joined:Sun Nov 27, 2016 10:02 pm

Re: Truck, Windling Warrior (As advanced to Journeyman)

Post by ChrisDDickey » Sun Mar 07, 2021 7:54 pm

Spoiler:
Roll20 Name:   Chris D.
Discord ID:   chrisddickey (@chrisddickey#0745)
Character Name:   Truck of the Deep Servos.
ECR: 5
Race:   Windling. Astral Sight, Flight, Increased PD+2.  -25% armor costs. -80% weight. 

Characteristics
Dex: 17 (7)   (Init 4: -1 Armor, -2 Shield, +2 TI#1) (increased once).
Str:  8 (4) (increased once)
Tou: 13 (6)
Per: 14 (6)
Wil: 13 (6)
Cha: 14 (7)

Karma Mod: 6     Karma Step: 4 (d6)    Karma Max: 30

PD: 15 (10 +2 Race, +2 Shield, +1 War 2nd)
MD:  8 (8)
SD:   8 (8)
PA: 5 (5 Hide armor)
MA: 3 (2 Nat, + 1 Hide armor)
Uncon: 61 (26 + Dur) Blood magic: 0
Death: 72 (32 + Dur)
Wound Threshold: 9
Recovery tests per day: 3
Movement: 6/16 (fly)
Carrying Capacity: 50 (Armor 5 lbs, Shield 3 lbs, Sword 1 lb, Phys kit 3 lb. gear 15? lbs)

Discipline: Warrior 
Circle: 5
Discipline Abilities: Durability 7. The adept may spend a Karma Point on a Recovery test. The adept may spend a Karma Point on any Damage test made in close combat.
Battle Rites: The adept spends 30 minutes in meditation and selects a talent. During any encounter over the next 24 hours, the adept may activate Battle Rites by spending a Karma Point as a Simple action. This allows the adept to reduce the Strain cost of the selected talent by 1 once per round for the duration of the encounter. Battle Rites may be used in multiple encounters, but requires a Karma Point be spent for each encounter.
Half-Magic: Warriors can use half-magic when caring for or repairing their weapons and armor, knowledge of military tactics and strategy(recognizing the safest approach to a target when planning a battle, for instance) and to recall events of Barsaive’s military history. They also use half-magic to recognize warrior orders, famous ancient Warriors,and ancient arms and armor.

Warrior Talents
1st DT: Avoid Blow 5 Dex (12)
1st DT: Melee Weapons 5 Dex (12)
1st DT: War Weaving 4 Per (10)
1st DT: Tiger Spring 5 Dex  (12)
1st DT: Wood Skin 5 Tou (11): Wood Wings
2nd DT: Wound Balance 3 Str (7)
3rd DT: Air Dance 5 Dex (12)
4th DT: Waterfall Slam 1
5th DT: Earthskin 0 Tou (6)
1st TO: Distract 5 Cha (11)
2nd TO: Maneuver 5 Dex (12)
3rd TO:
4th TO: Acrobatic Defense 5 Dex (12): Acrobatic Recovery
5th TO: Momentum Attack 4 Dex (11)
Other Talents
Racial Talent: Astral Sight: 2 Per (8) 


Talent Knacks
Spoiler:
Acrobatic Recovery Talent: Acrobatic Defense Requirements: Rank 4 Restrictions: None Step: Rank+DEX Action: Simple Strain: 3 Skill Use: No
Standard Effects. As a fluid part of their movement, the adept quickly leaps to their feet. The adept may use this knack in place of Dexterity for the Jumping Up combat option. If the Acrobatic Defense test is successful, the adept stands up as part of the Simple action. The strain cost includes the cost for performing this option. The normal rules for Jumping Up apply.
Wood Wings Talent: Wood Skin Requirements: Rank 5 Restrictions: None Step: Rank+TOU Action: Standard Strain: 1 Skill Use: No
Standard Effect. The adept waterproofs their wings when using Wood Skin, preventing them from becoming soaked while the talent is active.

Skills
Knowledge Skills:
5 Per (10): Legends and Heroes
Artisan Skills: 1 Chr (7) Dancing
General Skills:   Physician 3 Per (10)
Unarmed Combat 3 Dex (10) 
Resist Pain 2
Language Read/Write: 1 (Throalic)
Speak: 3 (Throalic, Windling, Therian)

Equipment: (Carried)
Hide Armor (5 lbs), Footmans Shield (3 lbs), Windling Sword (1 lb).
Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak) (<1 lbs) Cold weather gear / flight gear: Mountain boots, Fur hat and gloves, wool clothes (Jacket, long johns, scarf, socks, etc)
Adventurer’s Kit (bellypack,  bedroll, flint & steel, torch, waterskin, large sack), Light Quartz (small)(2 lbs), Physicians kit (3 lbs), 3 extra pouches, whistle, chalk.
Potions, charms Etc.:
Equipment on mount Windling Tent, Physicians kits refills Rope 20 yards.
Equipment at base


Threads Tied: Windfury. Forged 4 times, expires 5/28
Spoiler:
Windfury Item #1. Tier: Journeyman. Ranks: IH&R All/1&3, Tied 3 of 6. +2 Attack tests, +2 Initiative, Windfury (for 1 strain +2 damage and karma damage against opponents with lower init until end of round).
Spoiler:
Mystic Defense: 12 Maximum Threads: 2
This windling sword is notable for the subtle, graceful curve to its nearly translucent blade, chisel tip, and lack of any guard. It’s a rare, but classic design from a windling tribe that calls Glenwood Deep home. Crafted for a flurry of slashing attacks while moving at high speed and relying entirely on the wielder’s ability to evade counterattacks.
Rank One Key Knowledge: The owner must learn the sword's Name. Effect: The wielder gains +1 to Attack tests.
Rank Two Effect: The owner gains +1 rank to Initiative tests.
Rank Three Key Knowledge: The owner must learn about the windling tribe. Effect: The wielder gains +2 to Attack tests
Rank Four Effect: The owner gains +2 ranks to Initiative tests.
Rank Five Deed: The owner must travel to the tribe and earn their favor. Effect: The wielder gains the Windfury ability. As a Simple action for 1 Strain, slashing winds emanate around the sword and the blade darkens. The wielder gains +2 to close combat Damage tests with the sword against opponents with lower Initiative until the end of the round.
Rank Six Effect: If Windfury is active, the wielder can spend an additional Karma Point on a close combat Damage test with the sword against an opponent with lower Initiative.

Mounts & AC:
Riding Goat & Tack. Speed 16, Weight 150, Carry 250, Feed 1cp per day, stable NA.


Truk Backstory and personal "Way of the Warrior"  
Truck is Friendly, Studious, and Curious.

Truck is not Throalic, having grown up in the heart of the Servos Jungle in the same kaer as his clansman Mazor. His peoples Kaer was always a bit "leaky", with monsters getting in fairly regularly. They are very fortunate that only minor horrors and their minions ever found the cleverly hidden kear. His people grew to be serious with great attention to duty, and very combat capable. They actually opened up and started going into the outside world a few years before Thraol, relying upon stealth and the dense foliage of the jungle to keep them concealed.

His clan have a very strong Warrior tradition, however in interactions with other namegivers, they have come to realize that their traditions have given them all the same fighting style, meaning that anybody who can beat one of them, can beat them all. Truck, being a very studious warrior, and a student of the ancient legends and heroes, has resolved to go to Throal to study additional fighting styles. His goal is to eventually learn to be a Windmaster, a path known to his clan only in legend, and to teach it to his clan. 

ChrisDDickey
Posts:1011
Joined:Sun Nov 27, 2016 10:02 pm

Re: Truck, Windling Warrior Journeyman advancement

Post by ChrisDDickey » Wed Mar 17, 2021 3:19 am

Meet Maratha
Spoiler:
AAR: http://www.fasagames.com/forum/viewtopi ... =55&t=2372
Alternate Rewards: Last Chance Salve (300 sp), Healing potion (150 sp), Booster (25 sp)

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3                       31              47
Legend points          4000    200     4200      280           29290
Silver                    0    119      200      367            4810       795
Alternate rewards:
Physician Kit - Current: 14.
Items Purchased:
Downtime / Legend Spent: Str 1->2 (1300 lp, 160 sp, 4 days). Skill Dancing 1->2 (40 sp, 300 lp, 2 weeks). Melle Weapons, Manuver 5->6 (1300, 1300).
Long Road to Ruin (gm rewards)
Spoiler:
AAR: http://www.fasagames.com/forum/viewtopi ... 046#p18046

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3                       34              50
Legend points          4000      0     3900      380           33290
Silver                  475      0       20      822            5285       795
Alternate rewards:
Physician Kit - Current: 14.
Items Purchased / Used: Used one healing potion.
Downtime / Legend Spent: Streetwise, Evidence Analysis (200, 300 lp, 20 silver, 2 weeks). Momentum Attack 4->6 (3400 lp)
Mines of Death
Spoiler:
AAR: http://www.fasagames.com/forum/viewtopi ... 121#p18121

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3                       37              53
Legend points          2200    110     2600       90           35600
Silver                  375     96       80     1213            5676       795
Alternate rewards:
Physician Kit - Current: 14.
Items Purchased:
Downtime / Legend Spent: Streetwise, Evidence Analysis 1->2 (300, 500 lp, 80 silver, 4 of 3 weeks). Earth Skin 0->4 (1800 lp)
Hunter blow your horn gm rewards and Saving Kh'ong
Spoiler:
AAR: http://www.fasagames.com/forum/viewtopi ... =55&t=2389
http://www.fasagames.com/forum/viewtopi ... 337#p18337
Refund 800 LP and 40 sp from Resist Pain rank 2.

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      6              28       15              59
Legend points         12300    200   12,000      590           47300
Silver                 1165    119      960     1457            6920       795
Alternate rewards:
Physician Kit - Current: 14.
Items Purchased:
Downtime / Legend Spent: Str 2->3 (2100 lp, 160 sp and 4 days). Dex 1->2 (1300 lp, 490 sp, and 7 days).
Item History Item #2 Rank 1 (50 sp), Research Item #2 Rank 1 (100 sp, 7 days). Tie threads Item #2 0->2 800 lp)
Unarmed Combat 3->4 (800 lp, 160 sp, 17 of 28 days).
Waterfall Slam 1->6 (3100 lp), Wound Balance 3->5 (1300 lp), Avoid Blow, Wood skin 5->6 (1300, 1300 lp).
Masters of the wind
Spoiler:
AAR: http://www.fasagames.com/forum/viewtopi ... =55&t=2412

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      5                       20              64
Legend points         11000    550   11,700      440           58850
Silver                   33    244     1260      474            7215      1687
Alternate rewards: Horror Fend (250), Horn Needle (225), Absorb Blow x 3 (150), Bedroll of Comfort (170), Dwarf Winter-night Cloak (138), a silk mask decorated as a griffin (priced as Courtier’s hat 9 sp) = 892 in lue of cash.
Physician Kit - Current: 13. (used one)
Items Purchased:
Downtime / Legend Spent: 11 days leftover, Warrior training (1000 sp, 5 days), Learn Knack Slippery little devil (800 lp, 250 sp, 5 days).
TI #1 3->4 (800 lp), Air Dance, Tiger Spring, Acrobatic Defense 5->6 (1300, 1300, 1300 lp), Windmaster Path 0->1 (500 lp). Awairness 0->5 (3100), Second Weapon 0->4 (1800 lp), Astral Sight 2->4 (800)
Symposium II
Spoiler:
AAR: http://www.fasagames.com/forum/viewtopi ... =55&t=2423

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      5                       25              69
Legend points         11000    550   11,700      290           70400
Silver                  975    244      490     1203            8434      1687
Alternate rewards: Unlock scholar.
Physician Kit - Current: 13. (used one)
Items Purchased:
Downtime / Legend Spent: Scholar Path 0->1 (200 lp 5 days), Swimming (already paid, 7 days), Dex training (2100 lp, 490 lp, 7 days), Windmaster 1->2 (800 lp and 2 of 5 days), Melee Weapons 6->7 (2100 lp), Temper Flesh 0->6 (5200 lp) Second Weapon 4->5 (1300 lp).
The truth points to itself (gm rewards)
Spoiler:
AAR: http://www.fasagames.com/forum/viewtopi ... =55&t=2435

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3                       28              72
Legend points         13000  13100       00      190          83,400
Silver                  775      0      400     1578           9,209      1687
Alternate rewards:
Physician Kit - Current: 13. (used one)
Items Purchased:
Downtime / Legend Spent: Item History TI#2 Ranks 3, 5 & 7 (free, free, free), 3 days finishing last. Scholar Path 1->2 (300 lp 5 days), Windmaster 2->3 (1300 lp and 5 days), Learn Knacks Shyera-tis [karma], (100 lp, 50 sp, 1 day), Annoying Little... [Karma] (200 lp, 100 sp, 2 days), Dive Mastery (800 lp, 250 sp, 5 days). Second Weapon 5->6 (2100 lp), Item History, Research, Sprint, Stealthy Stride, Danger Sense 0->4 (1800, 1800, 1800, 1800, 1100) Opps, accidentally spent 21 days on a gm rewards. Knack training happens next session.
Glenwood Deep
Spoiler:
AAR: http://www.fasagames.com/forum/viewtopi ... 4662899356

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3                       31              75
Legend points         13000    650    12200     1640          97,050
Silver                    0    194      610     1162           9,403      2462
Alternate rewards: TI Deed. Kelia’s Antidote x 2 (125 sp), Kelix’s Poultice x 2 (50 sp). Cure Disease Potion (250 sp), Halt Illness Potion (50 sp), Salve of Closure x 2 (200 sp), Booster Potion x 4 (100 sp). 
Physician Kit - Current: 13.
Items Purchased: Used Absorb blow charm.
Downtime / Legend Spent: 7 days finishing last. Tou inc. 800 lp, 360 sp, 6 days. R'edtarian renew forging on blade. 100 sp and 7 days. Learn knack Windmaster's Advantage 300 lp, 150 sp, 1 of 3 days. TI#1 4->6 (3400 lp), Second Weapon 6->7 (3400 lp), Maneuver, Wood Skin 6->7 (2100, 2100 lp), Expansive Expertise 0->3 (1000 lp).
Opps, messed up again. I thought Truck had already trained Scholar 3. So much of the above training will really happen after the next gm rewards, and that training will happen before this one.
Moar Montazh (gm reward)
Spoiler:
AAR: http://www.fasagames.com/forum/viewtopi ... =55&t=2454

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3                       34              78
Legend points         13000      0    12800     1840         110,050
Silver                  775      0      300     1637          10,178      2462
Alternate rewards:
Physician Kit - Current: 13.
Items Purchased:
Downtime / Legend Spent: 2 days from last time. Scholar Path 2->3 (500 lp and 7 days). Research Expertise Knack (1300 5 of 6 days). Expansive Expertise 3->4 (800 lp), Research 4->6 (3400 lp), Momentum Attack, Temper Flesh 6->7 (3400, 3400 lp).
Secrets of the Staff (gm reward)
Spoiler:
AAR: http://www.fasagames.com/forum/viewtopi ... 86e93e682e

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3              28        9              81
Legend points         13000      0    12600     1840         123,050
Silver                  775      0       20     2492          10,953      2462
Alternate rewards: thread item #3
Physician Kit - Current: 13.
Items Purchased:
Downtime / Legend Spent: 1 day from last session, Item History TI#3 (free, 14 partial days). Research TI#2 (free, free, 7 days) Research TI #3 (20 sp library free, 4 successes, 6 of 7 days). Tuulihakki (TI#2 4200 lp) 2->5, Meldarion (TI#3) 0->6 (8400 lp)
Roots of the Present
Spoiler:
AAR: http://www.fasagames.com/forum/viewtopi ... bb4588de1a

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3               0        12              84
Legend points         19000    950    21400       390         143,000
Silver                   25    225     1860       882          11,203      3337
Alternate Rewards: 4 x Healling potion (600), 11 ranks of forging 275 sp.
Physician Kit - Current: 13.
Items Purchased / Used: Used one healing potion. Note: features distorted from a skin shift.
Downtime / Legend Spent: Train Warrior 7 1500 sp and 5 days. Train TOU 2nd time, 1300 lp, 360 sp, and 6 days. Forge 11 of 14 days, TI#1 4->5 and 5->6.War Weaving 4->6 (2100 lp), Avoid Blow, Air Dance, Tiger Spring, Waterfall Slam (4 x 2100 = 8400 lp), Crushing Blow 0->7 (8600 lp), Life Check 0->3 (1000 lp).
Visions of Desctruction
Spoiler:
AAR: http://www.fasagames.com/forum/viewtopi ... =55&t=2557

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                      Award  Journal  Spent  Current        Lifetime   LT loot in lue of silver
TIPs                      3               0        15              87
Legend points         19000    950    20200       140         162,950
Silver                  720    225      250      1577          12,328      3697
Alternate Rewards: Half price TOU training 2100 lp, 180 sp, and 6 days.
Physician Kit - Current: 13.
Items Purchased:
Downtime / Legend Spent: 3 days from last. Scholar, Windmaster 3->4 (800 + 2100 lp) and 5 + 5 days). Learn knack I'm not done with you yet (800 lp, 250 sp, 2 of 5 days). TI #2 5->6 3400 lp. Crushing Blow 7->8 (5500 lp), Life Check 3->6 (4200 lp), Expansive Expertize 4->5 1300 lp.

9 @ 255,000
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