[ DEAD ] Nib, Windling Wizard [ ECR 6 ]

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Serespar
Posts: 83
Joined: Fri May 18, 2018 3:53 pm

[ DEAD ] Nib, Windling Wizard [ ECR 6 ]

Post by Serespar » Sun Aug 09, 2020 11:04 pm

Roll20 Name: Drew
Discord ID: Serespar#9400
Character Name: Nib ( he/him )
Race: Windling

Image

ECR: 6 ( 35,000 - 70,000 Legend Points )
Lifetime Legend Total: 56,910 LP
Unspent Legend: 1,510 LP

Lifetime Silver Total: 8,545.7 SP
Unspent Silver: 2,176.8 SP

Lifetime Thread Item Points: 61 TIPs
Unspent Thread Item Points: 13 TIPs

Nib's Signup Form
Spoiler:

Code: Select all

[img]https://bn1303files.storage.live.com/y4p0iueWj7qJBNhkLtNbiNUNfSwiF4aQe3tlmw40CvaOrPK1_0dXHrC5kOhBtFTEyeiBAOFCaMs1THkqYLvSiemf_gMmnJGUpxxnnurFSQenHVPPoIZ1fIIu_RnrCmk2CJOzZG6VNvBatOwFFS5rb0vD-m-a-SqAtBQQJRrchzufrLk7eLtdt8YggihydR3jabJ7RwnnFveC5Pl-eo2lk666egCeY-eST7MT3uGsnj2odM/Nib.png?psid=1&width=200&height=537[/img]

Name: [url=http://fasagames.com/forum/viewtopic.php?f=56&t=2010]Nib[/url]
Date of Last Game Played: Saturday, October 3, 2020 [ Murder Night in Sosanopa ]
Circle: ECR 6
Discipline: Windling Wizard ( Journeyman Rank )
Unique: A friendly flying astral sensitive and spell slinger
Chain Cast Party Spell Buffs:
- Energy Shield ( Avoid Blow + 4 and Steel Thought + 4 [ vs visible spells, can default even if you do not have the talent ] )
- Mage Armor ( Physical Armor + 3 )
- Quicken Pace ( Move + 6 )
Downtime: Talents and Skills that other characters can use over downtime;
- Research Talent ( Rank 2, Step 21, Step 24 with Library access for a cost of 20 SP )
- Item History Talent ( Rank 6, Step 17 )
 
Nib's SOP
Spoiler:

Code: Select all

**Nib SOP**
Where possible, tie off windling tent-hammock 5 yards up in tree
Perform karma ritual
Astral Sight up at all times unless otherwise noted; Tend to stay toward center of marching order to cover party in Astral Sense 30 yard radius

**Party Buffs*
Mage Armor for Physical Armor + 3
Energy Shield for
- Avoid Blow + 4
- Steel Thought + 4 [ can default even if you do not have the talent, +4 only if visible spell effect, cannot wield a weapon in off hand ]
Quicken Pace for Movement + 6
Wizard Mark to facilitate casting additional buffs

**Matrices**
Enhanced Spell Matrix ( Auto, Currently 6 ) - Astral Shield with [ Increase Effect + 2 Mystic Defense ] Extra Thread
Enhanced Spell Matrix Talent Option ( 6 ) - Astral Targeting with [ Increase Duration ( Minutes ) ] Extra Thread
Enhanced Spell Matrix Object ( 1 ) - Mind Dagger with [ +Additional Target ] Extra Thread
Enhanced Spell Matrix Object ( 1 ) - Mage Armor with [ +Rank Targets, Currently 6 ] Extra Thread
Enhanced Spell Matrix Object ( 2 ) - Dodge Boost with [ +Rank Targets, currently 6 ] Extra Thread
Standard Spell Matrix ( Auto, Currently 6 ) - Astral Sense
Standard Spell Matrix Talent Option ( 6 ) - Energy Shield

**Chain Casting**
Astral Sense: 30 yard radius with no strain cost, Self
Astral Targeting: +2 to Spellcasting and Effect test on those astrally sensed, Self
Energy Shield: Avoid Blow +4 and Steel Thought (can default) +4, Self and up to 6 additional party members
Mage Armor: Physical Armor +3, Self and up to 6 additional party members

**Long Duration Spells**
Quicken Pace: Movement Increase +6 yards, Party
Speed Reading: Research +8, Self ( when needed )
Evolved Consciousness: Knowledge Skills +8 , Self (when needed)
Wizard Mark: can cast touch spells within line of sight, Party
Discipline: Wizard
Circle: 6 ( Journeyman Wizard )

Discipline Abilities
Wizard Half Magic: Wizards may use half-magic to recognize different types of magic use, identify specific uses of Wizardry, and for knowledge of magical rituals.

Mystic Defense: +2 ( Sixth Circle Wizard )
Social Defense: +1 ( Fourth Circle Wizard )

Karma: May spend karma to recall information including Knowledge Tests ( Third Circle Wizard )
Karma: May spend karma to change the range of a spell from Self to Touch ( Fifth Circle Wizard )

Free Talent: One of the adept’s free Standard Matrix talents is upgraded to an Enhanced Matrix ( Fifth Circle Wizard )
Book Mage: For 1 Strain, the adept gains a +5 to a Thread Weaving test to reattune on the fly if they are looking at the spell in their grimoire ( Fifth Circle Wizard )

Characteristics
Dex: 13 ( Step 6 )
Str: 4 ( Step 3 )
Tou: 13 ( Step 6 )
Per: 17 ( Step 7, Attribute Increase +1 on October 1, 2020, Cooldown complete on October 15, 2020 )
Wil: 16 ( Step 7 )
Cha: 13 ( Step 6, Attribute Increase +1 on September 18, 2020, Cooldown complete on September 30, 2020 )

Karma Mod: 6
Karma Step: 4
Karma Max: 36
Uncon: 44
Death: 56

Init: 5 ( Dexterity base step of 6 - 1 adjustment for Hide Armor )
PD: 11 ( Dexterity base of 8 + 2 for Windling Race + 1 for Crystal Buckler )
PA: 13 ( Hide Armor of 5 + 5 for Forged Armor + 3 for Mage Armor )
MD: 13 ( Perception base of 10 + 2 for Sixth Circle Wizard + 1 for Crystal Buckler )
MA: 4 ( Willpower base of 3 + Hide Armor of 1 )
SD: 9 ( Charisma base of 8 + 1 for Fourth Circle Wizard )

Movement: 12 ( 6 for race + 6 for Quicken Pace, see also Flight under racial abilities, below )
Carrying Capacity: 25 ( 5.0 pounds of remaining capacity after equipment and silver carried )
Wound Threshold: 9
Recovery tests per day: 3

Talents and Devotions
Free Talent: Enhanced Spell Matrix ( Auto, currently 6, attuned to Astral Shield with [ Increase Effect ( + 2 Mystic Defense ) ] Extra Thread )
Free Talent: Standard Spell Matrix ( Auto, currently 6, attuned to Astral Sense )

First Circle Discipline Talent: Dispel Magic ( 6 )
First Circle Discipline Talent: Patterncraft ( 1 )
First Circle Discipline Talent: Research ( 2 )
First Circle Discipline Talent: Spellcasting ( 6 ) [ Note: Astral Targeting + 2 ]
First Circle Discipline Talent: Thread Weaving ( 7 )
First Circle Talent Option: Spell Matrix ( 6, attuned to Energy Shield )

Second Circle Talent: Astral Sight ( 6 )
Second Circle Talent Option: Awareness ( 6 )

Third Circle Talent: Tenacious Weave ( 1 )
Third Circle Talent Option: Arcane Mutterings ( 6 )

Fourth Circle Talent: Steel Thought ( 6 ) [ Note: Energy Shield + 4 ]
Fourth Circle Talent Option: Item History ( 6 )

Fifth Circle Talent: Astral Interference ( 1 )
Fifth Circle Talent Option: Enhanced Matrix ( 6, attuned to Astral Targeting with [ Increase Duration ( Minutes ) ] Extra Thread )

Sixth Circle Talent: Willforce ( 6 )
Sixth Circle Talent Option: Avoid Blow ( 6 ) [ Note: Energy Shield + 4 ]

Other Talents
Racial Talent: Astral Sight ( Nib primarily uses the Wizard Talent instead of the racial ability )
Racial Talent: Flight of 22 ( 16 for race + 6 for Quicken Pace )

Talent Knacks
Arcane Mutterings: Jinx
Avoid Blow: Roll with the Punches
Item History: Psychometry
Spellcasting: Arcane Accuracy
Spellcasting: Arcane Edge
Spellcasting: Deflection
Steel Thought: Absorb Spell

Spells
First Circle
Astral Sense, ED p342, Standard Matrix
Bedazzling Display of Logical Analysis, ED p343
Catseyes, ED p343
Flame Flash, ED p344
Iron Hand, ED p344
Mage Armor, ED p344, Enhanced Matrix Spell Object with [ +Rank Targets, currently 6 ] Extra Thread
Mind Dagger, ED p345, Enhanced Matrix Spell Object with [ +Additional Target ] Extra Thread
Quicken Pace, ED p345
Speed Reading, ED p345

Second Circle
Astral Shield, ED p346, Enhanced Matrix with [ Increase Effect ( Mystic Defense + 2 ) ] Extra Thread
Dodge Boost, ED p347, Enhanced Matrix Spell Object with [ +Rank Targets, currently 6 ] Extra Thread
Seeking Sight, ED p348

Third Circle
Astral Targeting, ED p348, Enhanced Matrix with [ Increase Duration ( Minutes ) ] Extra Thread
Wizard Mark, ED p350, duration in hours, cast using two extra threads for + 2 hours each (total cycle duration 9 hours)
Image

Fourth Circle
Evolved Consciousness, ED p352
Juggler's Touch, ED p352

Fifth Circle
Mystic Shock, ED p354

Sixth Circle
Energy Shield, ED p356, Standard Matrix

Chain Casting and Long Duration Spell Details
Spoiler:
**Chain Casting** ( 7 slots )
Astral Sense: 30 yard radius with no strain cost, Self
- Zero thread base spell in standard matrix, 1 slot
Astral Targeting Spellcasting and Effect Tests +2 vs astrally sensed targets, Self
- [ Increase Duration ( Minutes ) ] Extra Thread
- Zero thread spell with an extra thread in an enhanced matrix, 1 slot
Energy Shield Avoid Blow +4 and Steel Thought (can default) +4 to Self and up to 6 additional party members
- [ +Rank targets, currently 6 ] and [ Increase Duration ( Minutes ) ] Extra Threads
- One thread spell with two extra threads in a standard matrix, 3 slots
Mage Armor Physical Armor +3 to Self and up to 6 additional party members
- [ +Rank targets, currently 6 ] and [ Increase Duration ( Minutes ) ] Extra Threads
- Zero thread spell with two extra threads in an enhanced matrix, 2 slots

Note: PENDING, not yet available, just noted for now
Astral Shield Mystic Defense +2 to party
- [ Increase Duration ( Minutes ) ] Extra Thread
- Zero thread spell with one extra thread in an enhanced matrix, 1 slot
Dodge Boost ( Party Version ) Avoid Blow +2 to Self and up to 6 additional party members
[ +Rank targets, currently 6 ] and [ Increase Duration ( Minutes ) ] Extra Threads
- Zero thread spell with two extra threads in an enhanced matrix, 2 slots

**Long Duration Spells**
Evolved Consciousness: Knowledge Skills +4 , Self (when needed)
Speed Reading - 2 x Increase Effect (+2 Bonus) - Increase Research +8 - Self [ when needed ]
Quicken Pace - 2 x Increase Effect ( +2 Movement ) - Total Movement Increase +6 yards - All party members
Wizard Mark - can cast touch spells within line of sight - All party members
Skills
Knowledge Skill: The Great Library of Throal ( 1 ) [ can use karma ]
Knowledge Skill: Windling Lore ( 1 ) [ can use karma ]

Read/Write Language: ( 0 ) ( Throalic, Halls of Throal, Wedshal [middle class] accent )
Speak Language: ( 0 ) ( Upvehu [Windling], Throalic accent )

Artisan Skill: Artistic Calligraphy ( 1 ) [ c.f. illuminated manuscripts from the Middle Ages ]
Artisan Skill: Sketching ( 1 )

General Skill: Conversation ( 1 )
General Skill: Craftsman, Writing Kit ( 1 )
General Skill: Danger Sense ( 1 )
General Skill: First Impression ( 1 )
General Skill: Map Making ( 1 )
General Skill: Navigation ( 1 )
General Skill: Stealthy Stride ( 1 )

Equipment:
Upper Left Wing Ornament, Enhanced Spell Matrix Object ( Rank 1, attuned to Mind Dagger with [ +Additional Target ] Extra Thread )
Upper Right Wing Ornament, Enhanced Spell Matrix Object ( Rank 1, attuned to Mage Armor with [ +Rank Targets, currently 6 ] Extra Thread )
Lower Left Wing Ornament, Enhanced Spell Matrix Object ( Rank 2, attuned to Dodge Boost with [ +Rank Targets, currently 6 ] Extra Thread )

Traveler’s Garb
Small Light Quartz on thong around neck, leather wrap can be adjusted for radius, flashlight, pinpoint or covered ( no light ) effects
Hide Armor ( PA 5 with Forge Armor PA + 5, MA 1, IP - 1 )
Crystal Buckler ( PD + 1, MD + 1 )
Windling Short Sword

Backpack
Grimoire (see spell list, above)
Pouch with Boundary Stones (1 set of 5, see Travar book, p274)
Waterproof pouch with Flint, Steel and Dry Tinder
Last Chance Salve ( 1 )
Physician's Kit Refills ( 3 )
Healing Kit Refills ( 3 )
Torch
Large Sack
Writing Case ( Quill Pen, Writing Ink, Parchment ( 10 ), Candles ( 3 ), Chalk ( 10 ), Firefly Chalk ( 2 ) and Artistic Calligraphy Artisan tools )
Traveler's Mug
Waterskin ( full )
Trail Rations ( 1 week )
Windling Tent ( Hammock ) with Bedroll of Comfort and extra pillows ( ED p418 )

Threads Tied:
Upper Left Wing Ornament, Enhanced Spell Matrix Object ( Rank 1, attuned to Mind Dagger with [ +Additional Target ] Extra Thread )
Upper Right Wing Ornament, Enhanced Spell Matrix Object ( Rank 1, attuned to Mage Armor with [ +Rank Targets, currently 6 ] Extra Thread )
Lower Left Wing Ornament, Enhanced Spell Matrix Object ( Rank 2, attuned to Dodge Boost with [ +Rank Targets, currently 6 ] Extra Thread )

Animal Companions:
Riding Goat with tack

Timers:
Prisma Hide Armor
Spoiler:
Prisma Hide Armor Forged by Thorkell the Troll Weaponsmith on <date equivalent to September 16, 2020>, the +5 PA bonus will expire on <date equivalent to December 6, 2020>
Attribute Increase: Perception
Spoiler:
Perception attribute increased from 16 ( Step 7 ) to 17 ( Step 7 ) on <date equivalent to October 1, 2020>, the 7 game week cooldown will expire in 14 days on <date equivalent to October 15, 2020>
Attribute Increase: Charisma
Spoiler:
Charisma attribute increased from 12 ( Step 5 ) to 13 ( Step 6 ) on <date equivalent to September 18, 2020>, the 6 game week cooldown will expire in 12 days on <date equivalent to September 30, 2020> Cooldown Complete
Brief Backstory:

Nib was born into a rather chaotic windling family within Clan Skyreader, and was raised amongst the Wedshal of Throal. He grew up with the middle class folks living in the Halls and has a fondness for the kind elderly dwarves that watched out for him to this day.

At an early age Nib went to work in the Great Library as a page; doing step and fetch it, re-shelving books, cleaning, organizing material, and so forth. As he continued his pre-initiation study of magic, Nib was entrusted with scribe work; making copies of older, fading works for the librarians. Thanks to the precision of his astral sight, he found he had a real talent for rendering the details of illuminated works with special attention to the nuances of the magical inks. Nib also genuinely likes people, and his social skills were a distinct advantage in working with the often crotchety researchers at The Great Library. The work was enough to pay for his studies and he worked hard to be ready for his initiation into the wizard discipline.

Magic fascinates Nib, as do the intricates of Logos (the web of knowledge), Eidos (the realm of ideas within which the Logos resides), and the Magic of Names (the Namegiver shorthand way of referring to the magical patterns that connect the astral plane to the Eidos and allow it to manifest in such a bewilderingly beautiful and breathtaking variety of forms).

At the time of his initiation, the Clan was just starting to colonize Skyreader Island and had brokered their agreement with the local t'skrang of House V'strimon. The clan leaders arranged Nib's apprenticeship to an older cousin, Zivilyn, and now Nib is headed off to the Island, to live and study.

Food Fight
Nib traveled to Skyreader Island for the Pastry Festival. He and his companions foiled a dastardly plot to kidnap and enslave the winning pastry chef by Captain Gerri van Drake of House K'tenshin and her minions - the crew of the Soaring Espagra.

There Goes the Neighborhood
Nib traveled to Clear Creek Crossing to investigate supply caravan attacks. He and his companions discovered a farm guarded by strawmen where new deceivers were incubated, and evidence that a powerful illusionist is involved.

Freedom on the Soaring Espagra
Nib traveled along the Coil River to rescue a number of ordinary folks taken and enslaved by Captain Gerri van Drake of House K'tenshin. The crew of the Soaring Espagra was captured, and the Slaver forced to flee with her ship. Note: Have a splinter from the ship's hull for later tracking efforts.

Talkin 'Bout My Generation
Nib traveled into the Throal Mountains to assist the Brotherhood of the Gannagroth Liferock clear nearby trouble spots as the obsidimen adjust to life Post Scourge.

Generalized Fraternity
Nib traveled to the village of Harmony and discovered an Ant Invae nest turning name givers into hybrid ant spirits. Seven in process victims were rescued and taken to the Hospital of Garlen's Mercy in Throal (currently being treated in an isolation area in Bartertown).

Long Ago But Not Forgotten
Nib traveled with Bloodbeat to visit the descendants of a friend in the town built after Kaer Kohldur opened, and discovered an organized crime ring leading the dwarves down a dark path.

Phaelon's Festival of Wonders
Nib went with a group of friends to see a marvelous historical play about Travar, and together they foiled a dastardly plot to poison the cast and make off with the ticket money.

The B Team
Nib and a group of friends rescued the t'krang air sailor Marrdok and earned the enmity of the Grim Company.

Legends Never Die
Nib and a group of friends accompanied Elison on his journey to find the final song of Rikka the Reveler, and discovered the bench on the edge of the Plateau of Echoing Harmony where she sang her last.

The Book Lover
Nib and a group of friends accompanied Dalyor on his journey to retrieve a powerful magic book for Jaspur Than, the Nethermancer of Sosanopa, from an ancient vault in the Scytha mountains.

A House Divided
Nib and a group of friends accompanied Thorkell to open a Pre-Scourge living crystal mine, only to find a Questor of Vestrial manipulating two prominent local families.

Enhanced Spell Matrix Object Research for Bloodbeat The Kidnapping of Viktor
Nib and a group of friends saved the kidnapped Viktor from an abandoned mine below Kohldur, and started the elven beastmaster Dar on the path to redemption by foiling the plot of the Questor of Raggok, the Doppelganger Folmar. A permanent Astral Maw deep within the mine has been blocked but not closed.

Tremors
Nib and a group of friends traced the tremors emanating from Braza's Kingdom to a nexus of astral corruption centered in a large creature moving through and disturbing the earth below the ruins. The last surviving windling descendants of the failed kaer of Braza's Kingdom were rescued and relocated to Skyreader Island safely. Maps and reconnaissance information were provided to the Daicar brothers about the location and dangers of the abandoned mine.

Out of Time
Nib and a group of friends were lured by a doppleganger to his lair, where they freed an obsidiman from Gannagroth liferock from his captivity.

Corporate Espionage
Nib and a group of friends defended a Skyreader Island spice merchant and his family against a viscous gang. The gang was systematically destroying the merchant's spice gardens and wild harvest gathering spots. Two of the thugs escaped ( a t'skrang male and an elven female ). A third ( another t'skrang male ) was captured but refused to talk.

Obsidiman Trouble
Nib and a group of friends traveled to the Ayodhya liferock near Lake Ban to stop an insidious Gharmek from corrupting the brothers of the liferock.

Enhanced Spell Matrix Object Research for Bloodbeat Murder Night in Sosanopa
Nib and a group of friends tracked down a pair of deceivers who had murdered four townsfolk, including the mayor and his wife.
Last edited by Serespar on Sun Oct 11, 2020 7:38 am, edited 139 times in total.

Serespar
Posts: 83
Joined: Fri May 18, 2018 3:53 pm

Duplicate Post

Post by Serespar » Wed Aug 12, 2020 3:55 am

Dup post deleted
Last edited by Serespar on Fri Sep 25, 2020 11:07 pm, edited 3 times in total.

ottdmk
Posts: 408
Joined: Mon Dec 12, 2016 10:25 pm

Re: Nib, Windling Wizard

Post by ottdmk » Wed Aug 12, 2020 4:19 am

Sanctioned!
Spoiler:
Serespar wrote:
Sun Aug 09, 2020 11:04 pm
Roll20 Name: Drew C
Discord ID: Serespar#9400
Character Name: Nib
Race: Windling

ECR: 1 (0-599 Legend)
Lifetime Legend Total: 0
Unspent Legend: 0
Thread Item Points: 0
Silver: 11,7 remaining at character creation

Discipline: Wizard
Circle: 1
Discipline Abilities
Wizard Half Magic

Characteristics
Dex: 13 (Step 6)
Str: 4 (Step 3)
Tou: 13 (Step 6)
Per: 16 (Step 7)
Wil: 16 (Step 7)
Cha: 12 (Step 5)

Karma Mod: 6
Karma Step: 4
Karma Max: 6
Uncon: 29
Death: 36

Init: 5 (Dexterity base step of 6 - 1 adjustment for Hide Armor)
PD: 11 (Dexterity base of 8 + 2 adjustment for race + 1 adjustment for buckler)
PA: 8 (Hide Armor of 5 + Mage Armor Chain Cast of 3)
MD: 9
MA: 4 (Willpower base of 3 + Hide Armor of 1)
SD: 7

Movement: 10 (6 for race + 4 for Quicken Pace, see also Flight under racial abilities, below)
Carrying Capacity: 25 (11.45 pounds of remaining capacity after equipment as adjusted for race)
Wound Threshold: 9
Recovery tests per day: 3

[Discipline] Talents
First Circle Discipline Talent: Patterncraft (1)
First Circle Discipline Talent: Spellcasting (3)
First Circle Discipline Talent: Thread Weaving (3)
First Circle Talent Option: Spell Matrix (1, attuned to Astral Sight for chain casting, see below)

Free Talent: Spell Matrix (Auto, currently 1, attuned to Mage Armor for chain casting, see below)
Free Talent: Spell Matrix (Auto, currently 1, attuned to Mind Dagger)

Other Talents
Racial Talent: Astral Sight (0)
Racial Talent: Flight of 20 (16 for race + 4 for Quicken Pace)

Talent Knacks
No talent knacks at character creation

Spells
Astral Sight, ED p342, in first matrix, chain casting using first two slots of Thread Weaving
Bedazzling Display of Logical Analysis, ED p343
Iron Hand, ED p344
Mage Armor, ED p344, in second matrix, chain casting using third slot of Thread Weaving
Mind Dagger, ED p345, in third matrix
Quicken Pace, ED p345, duration in hours, cast using extra thread for additional +2 movement
Speed Reading, ED p345

Skills
Knowledge Skill: The Great Library of Throal (1)
Knowledge Skill: Windling Lore (1)

Read/Write Language: (0) (Throalic, Halls of Throal, Wedshal [middle class] accent)
Speak Language: (0) (Windling, Throalic accent)

Artisan Skill: Artistic Calligraphy (1) [c.f. illuminated manuscripts from the Middle Ages]
General Skill: Avoid Blow (1)
General Skill: Awareness (1)
General Skill: Conversation (1)
General Skill: Craftsman, Writing Kit (1)
General Skill: Danger Sense (1)
General Skill: First Impression (1)
General Skill: Research (1)
General Skill: Stealthy Stride (1)

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack) [Weight 14 --> 2.8 after racial modifier, p405]
Artisan Tools (Artistic Calligraphy) [Needs gamemaster approval, Weight 2 c.f. writing kit --> 0.4]
Dagger [Balanced for a windling, Weight 1 --> 0.2]
Grimoire (see spell list, above)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak) [Weight 3 --> 0.6]
Trail Rations (1 week) [Weight 8 --> 1.6]
Hide Armor (PA 5, MA 1), [Cost 50 --> 37.5 after racial modifier, p402, Weight 25 --> 5]
Buckler (PD +1), [Cost 5 --> 3.75, Weight 3 --> 0.6]
Writing Kit (Quill Pen, Writing Ink, 10 sheets of parchment, 2 candles, 10 pieces of chalk), [Cost 23 --> 17.25, Weight 2 --> 0.4]
Firefly chalk (x2), [Cost 12x2 = 24, full size, not modified for race]

Threads Tied:
None at first circle

Animal Companions:
None

Brief Backstory:

Image

Nib was born into a rather chaotic windling family within Clan Skyreader, and was raised amongst the Wedshal of Throal. He grew up with the middle class folks living in the Halls and has a fondness for the kind elderly dwarves that watched out for him to this day.

At an early age Nib went to work in the Great Library as a page; doing step and fetch it, re-shelving books, cleaning, organizing material, and so forth. As he continued his pre-initiation study of magic, Nib was entrusted with scribe work; making copies of older, fading works for the librarians. Thanks to the precision of his astral sight, he found he had a real talent for rendering the details of illuminated works with special attention to the nuances of the magical inks. Nib also genuinely likes people, and his social skills were a distinct advantage in working with the often crotchety researchers at The Great Library. The work was enough to pay for his studies and he worked hard to be ready for his initiation into the wizard discipline.

Magic fascinates Nib, as do the intricates of Logos (the web of knowledge), Eidos (the realm of ideas within which the Logos resides), and the Magic of Names (the Namegiver shorthand way of referring to the magical patterns that connect the astral plane to the Eidos and allow it to manifest in such a bewilderingly beautiful and breathtaking variety of forms).

At the time of his initiation, the Clan was just starting to colonize Skyreader Island and had brokered their agreement with the local t'skrang. The clan leaders arranged Nib's apprenticeship to an older cousin, Zivilyn, and now Nib is headed off to the Island, to live and study under Sensei. Nib hopes to be of use to Sensei Ziv, and to learn a great deal from him as he begins his adventuring career.

Serespar
Posts: 83
Joined: Fri May 18, 2018 3:53 pm

Nib, Food Fight

Post by Serespar » Sat Aug 15, 2020 7:05 am

Food Fight [August 14, 2020]
Spoiler:
Awards
(Including Journal)
LP 840 [ Lifetime total 840 LP, ECR 2: 600 LP to 2,300 LP ]
SP 150 [ Lifetime total 100.0 SP starting + award = 250.0 SP ]
[ Note that award is net of value of half price training to Second Circle, valued at 100 SP ]
TIPS 3 [ Lifetime total 3 TIPs ]
14 days of Down-time

...

Spends
LP
Beginning Bank of 0 + Award of 840 LP = 840 LP
Increase Dispel Magic from 0 to 2, 300 LP
Increase Research from 0 to 2, 300 LP
[ Reallocate starting Research skill point to Avoid Blow skill, goes from rank 1 to rank 2 ]
Increase Spell Matrix from 1 to 2, 200 LP
Remaining Bank, 40 LP

SP
Beginning Bank of 11.7 SP + Award of 150 SP = 167.7 SP
[ Note: Half price training to Second Circle of 200 SP x 50% = 100 SP was net against silver award, above ]
Riding goat with tack, 13.3 SP
Windling Tent, 30.0 SP
Small Light Quartz, 75.0 SP
Physician Kit Refills, 3, 25.0 SP
Remaining Bank, 18.4 SP

TIPs
Beginning Bank of 0 TIPs + Award of 3 TIPs = 3 TIPs
None used
Remaining TIP Bank, 3 TIPs

Down-time, 14 days
Training to Second Circle, 5 days
Unused, 9 days

Circle Advancement
5 Talents at Rank 2: Dispel Magic, Research, Spell Matrix, Spellcasting and Thread Weaving
Last edited by Serespar on Fri Sep 25, 2020 11:11 pm, edited 22 times in total.

Serespar
Posts: 83
Joined: Fri May 18, 2018 3:53 pm

Nib, There Goes the Neighborhood

Post by Serespar » Sat Aug 22, 2020 3:14 am

There Goes the Neighborhood

Spoiler:
Spoiler:
Awards
(Including Journal)
LP 840 [ Lifetime total 1,680 LP, ECR 2: 600 LP to 2,300 LP ]
SP 250 [ Lifetime total 500.0 SP ]
TIPS 3 [ Lifetime total 6 TIPs ]
Half price training
14 days of Down-time

...

Spends
LP
Beginning Bank of 40 LP + Award of 840 LP = 880 LP
Arcane Accuracy Spellcasting Knack, 200 LP
Astral Sight Talent from Rank 0 to Rank 2, 300 LP
Awareness Talent from Rank 0 to Rank 2, 300 LP
[ Reallocate starting Awareness skill point to Avoid Blow skill, from rank 2 to rank 3 ]
Remaining Bank, 80 LP

SP
Beginning Bank of 18.4 SP + Award of 250 SP = 268.4 SP
Training for Arcane Accuracy Knack, 100 SP
Remaining Bank, 168.4 SP

TIPs
Beginning Bank of 3 TIPs + Award of 3 TIPs = 6 TIPs
None Used
Remaining Bank, 6 TIPs

Down-time, 14 days
Training for Arcane Accuracy Knack, 2 days
Unused, 12 days
Last edited by Serespar on Fri Sep 25, 2020 11:12 pm, edited 18 times in total.

Serespar
Posts: 83
Joined: Fri May 18, 2018 3:53 pm

Nib, Freedom on the Soaring Espagra

Post by Serespar » Sat Aug 22, 2020 3:16 am

Freedom on the Soaring Espagra

Spoiler:
Spoiler:
Awards
(Including Journal)
LP 840 [ Lifetime total 2,520 LP, ECR 3: 2,300 LP to 7,000 LP ]
SP 250 [ Lifetime total 750.0 SP ]
TIPS 3 [ Lifetime total 9 TIPs ]
10 days of Down-time

...

Spends
LP
Beginning Bank 80 LP + Award of 840 LP = 920 LP
Astral Sight Talent from Rank 2 to Rank 3, 300 LP
Awareness Talent from Rank 2 to Rank 3, 300 LP
Dispel Magic Talent from Rank 2 to Rank 3, 300 LP
Remaining Bank, 20 LP

SP
Beginning Bank of 168.4 + Award of 250 SP = 418.4 SP
None Spent
Remaining Bank, 418.4 SP

TIPs
Beginning Bank, 6 TIPs + Award of 3 TIPs = 9 TIPs
None Spent
Remaining Bank, 9 TIPs

Down-time, 14 days
Unused, 14 days
Last edited by Serespar on Fri Sep 25, 2020 11:13 pm, edited 11 times in total.

Serespar
Posts: 83
Joined: Fri May 18, 2018 3:53 pm

Nib, Talkin 'Bout My Generation

Post by Serespar » Mon Aug 24, 2020 5:36 am

Talkin 'Bout My Generation

Spoiler:
Spoiler:
Awards
(Including Journal)
LP 1,470 [ Lifetime total 3,990 LP, ECR 3: 2,300 LP to 7,000 LP ]
SP 343.8 [ Lifetime total 1,093.8 SP ]
TIPS 3 [ Lifetime total 12 TIPs ]
14 days of Down-time

...

Spends
LP
Beginning Bank 20 LP + Award of 1,470 LP = 1,490 LP
Spell Matrix Talent from Rank 2 to Rank 3, 300 LP
Tenacious Weave Talent from Rank 0 to Rank 1, 100 LP
Arcane Mutterings Talent from Rank 0 to Rank 1, 100 LP
Arcane Edge Knack, 300 LP
Spellcasting Talent from Rank 3 to Rank 4, 500 LP
Remaining Bank, 190 LP

SP
Beginning Bank of 418.4 SP + Award of 343.8 SP = 762.2 SP
Train from Second to Third Circle, 300 SP
Train in Arcane Edge, 150 SP
Purchase Crystal Buckler, 50 SP
Purchase Candle 0.3 SP
Remaining Bank, 261.9 SP

TIPs
Beginning Bank, 9 TIPs + Award of 3 TIPs = 12 TIPs
None Spent
Remaining Bank, 12 TIPs

Down-time
Awarded: 14 days
Train to Third Circle, 5 days
Training in Arcane Edge knack, 2 days
Unused: 7 days

Circle Advancement
6 Talents at Rank 3: Astral Sight, Awareness, Dispel Magic, Spell Matrix, Spellcasting and Thread Weaving
Last edited by Serespar on Fri Sep 25, 2020 11:11 pm, edited 12 times in total.

Serespar
Posts: 83
Joined: Fri May 18, 2018 3:53 pm

Nib, Generalized Fraternity

Post by Serespar » Sun Aug 30, 2020 4:02 am

Generalized Fraternity

Spoiler:
Spoiler:
Awards
(Including Journal)
LP 2,310 [ Lifetime total 6,300 LP, ECR 3: 2,300 LP to 7,000 LP ]
SP 468.8 [ Lifetime total 1,562.6 SP ]
TIPS 3 [ Lifetime total 15 TIPs ]
14 days of Down-time

...

Spends
LP
Beginning Bank 190 LP + Award of 2,310 LP = 2,500 LP
Thread Weaving Talent from Rank 3 to Rank 4, 500 LP
Awareness Talent from Rank 3 to Rank 4, 500 LP
Astral Sight Talent from Rank 3 to Rank 4, 500 LP
Dispel Magic Talent from Rank 3 to Rank 4, 500 LP
Arcane Mutterings Talent from Rank 1 to Rank 3, 500 LP
Remaining Bank, 0 LP

SP
Beginning Bank of 261.9 + Award of 468.8 SP = 730.7 SP
Remaining Bank, 730.7 SP

TIPs
Beginning Bank, 12 TIPs + Award of 3 TIPs = 15 TIPs
None Spent
Remaining Bank, 12 TIPs

Down-time, 14 days
Unused, 14 days
Last edited by Serespar on Sun Oct 04, 2020 7:12 pm, edited 12 times in total.

Serespar
Posts: 83
Joined: Fri May 18, 2018 3:53 pm

Nib, Long Ago But Not Forgotten

Post by Serespar » Fri Sep 04, 2020 6:34 pm

Long Ago But Not Forgotten

Spoiler:
Spoiler:
Awards
(Including Journal)
LP 1,470 [ Lifetime total 7,770 LP, ECR 4: 7,000 LP to 16,500 LP ]
SP 343.8 [ Lifetime total 1,906.4 SP ]
TIPS 3 [ Lifetime total 18 TIPs ]
14 days of Down-time

...

Spends
LP
Beginning Bank 0 LP + Award of 1,470 LP = 1,470 LP
Arcane Mutterings Talent from Rank 3 to Rank 4, 500 LP
Spell Matrix Talent from Rank 3 to Rank 4, 500 LP
Trained to 4th Circle, Learn Spell Juggler's Touch
Steel Thought from Rank 0 to Rank 1, 100 LP
Item History from Rank 0 to Rank 1, 100 LP
Thread Woven to Enhanced Spell Matrix Object, Rank 1, 200 LP
Remaining Bank, 70 LP

SP
Beginning Bank of 730.7 SP + Award of 343.8 SP = 1,074.5 SP
Training to Fourth Circle, 500 SP
Remaining Bank, 574.5 SP

TIPs
Beginning Bank, 15 TIPs + Award of 3 TIPs = 18 TIPs
Purchase Enhanced Spell Matrix Object (Wing Ornament), 16 TIPS
Remaining Bank, 2 TIPs

Down-time, 14 days
Training to 4th Circle, 5 days
Enhanced Spell Matrix Object Key Knowledge Item History Rank 1 + PER 7 + Karma Mod 4 = 12 vs TN 12, one hour a day parallel down time for one week
Enhanced Spell Matrix Object Key Knowledge Research Rank 2 + PER 7 + Karma Mod 4 + Speed Reading 6 = 19 vs TN 12, 7 days down time
Unused: 2 days

Circle Advancement
7 Talents at Rank 4: Arcane Mutterings, Astral Sight, Awareness, Dispel Magic, Spell Matrix, Spellcasting and Thread Weaving
Last edited by Serespar on Sun Oct 04, 2020 7:13 pm, edited 12 times in total.

Serespar
Posts: 83
Joined: Fri May 18, 2018 3:53 pm

Nib, Phaelon's Festival of Wonders

Post by Serespar » Wed Sep 09, 2020 6:39 am

Phaelon's Festival of Wonders

Spoiler:
Spoiler:
Awards
(Including Journal)
LP 2,310 [ Lifetime total 10,800 LP, ECR 4: 7,000 LP to 16,500 LP ]
SP 381.3 [ Lifetime total 2,287.7 SP ]
[ Note: Net award includes half price Boundary Stone set, valued at 87.5 SP ]
TIPS 3 [ Lifetime total 21 TIPs ]
14 days of Down-time

...

Spends
LP
Beginning Bank 70 LP + Award of 2,310 LP = 2,380 LP
Arcane Mutterings Talent from Rank 4 to Rank 5, 800 LP
Jinx Arcane Mutterings Knack, 800 LP
Steel Thought from Rank 1 to Rank 3, 500 LP
Remaining Bank, 280 LP

SP
Beginning Bank of 574.5 SP + Award of 381.3 SP = 955.8 SP
Training for Jinx Knack, 5 days at 50 SP / day = 250 SP
[Note: Half Price Boundary Stones valued at 87.5 SP included in net, above ]
Remaining Bank, 705.8 SP

TIPs
Beginning Bank, 2 TIPs + Award of 3 TIPs = 5 TIPs
No purchases
Remaining Bank, 5 TIPs

Down-time, 14 days
Training for Jinx Knack, 5 days
Unused: 9 days
Last edited by Serespar on Sun Oct 04, 2020 7:13 pm, edited 8 times in total.

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