Discipline Abilities:Elementalists use half-magic for knowledge of nature,
the elements, uses of elemental magic, and other magical rituals.
The Elementalist may make a Perception-based Half-Magic test to detect
the presence of elemental spirits within 30 yards. The Difficulty Number for sensing
an elemental spirit is the spirit’s Mystic Defense.
First Circle Discipline Talent: Spell Casting (3) First Circle Discipline Talent: Thread Weaving (3) First Circle Discipline Talent: Pattern Craft (2) First Circle Talent Option: Wilderness Survival (2) Second Circle Talent Option: Standard Matrix (2) First Circle Discipline Talent Awareness (1) Second Circle Discipline Talent Fire Heal (1)
Free Talent: Standard Matrix (2) Free Talent: Standard Matrix (2)
Elementalist Talent Knacks:
Spells:
Spoiler:
Circle 1 Spells: Air Armor
Crunch Climb
Earth Darts
Flame-weapon
Heat Food
Shelter
Purify Earth Circle 2 Spells: Shield Willow
General Skill: Physician (3) General Skill: Animal Handling (2)
Equipment:
Spoiler:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (Body Paint)
knife
Grimoire (a stone tablet, covered in moss, the moss shifts to reveal spells on the tablet.)
Traveler’s Garb (soft boots, shirt, belt, robe, traveler’s cloak)
Buckler +1
Troll Quarter Staff Damage 5
Trail Rations (1 week)
Physician's Kit Basic 3/3
Writing Kit (Quill Pen, Writing Ink, 10 sheets parchment, 2 candles, 10 pieces of chalk
Fire Fly Chalk (1) stick
Threads Tied:
Animal Companions:
Brief Backstory:
Spoiler:
"The walk from Gannagroth was a pleasant one, the way the grass shifts with the wind is always very calming to my mind. Therbis and the others had a plan to go to Throal and experience what it was like for the other name givers since the scourge ended. I knew that Therbis would need someone that actually knows how to survive in the wilderness, all he ever concerned himself with was learning about history and telling very long stories. Reaching Throal was quite impressive to say the least, how the dwarfs moved all that earth must of been impressive to see. I hope one day to learn to do something like that."
Discipline Abilities:Elementalists use half-magic for knowledge of nature,
the elements, uses of elemental magic, and other magical rituals.
The Elementalist may make a Perception-based Half-Magic test to detect
the presence of elemental spirits within 30 yards. The Difficulty Number for sensing
an elemental spirit is the spirit’s Mystic Defense.
First Circle Discipline Talent: Spell Casting (3) First Circle Discipline Talent: Thread Weaving (3) First Circle Discipline Talent: Pattern Craft (1) First Circle Talent Option: Wilderness Survival (1)
Free Talent: Standard Matrix (1) Free Talent: Standard Matrix (1)
Elementalist Talent Knacks:
Spells:
Spoiler:
Circle 1 Spells: Air Armor
Crunch Climb
Earth Darts
Flame-weapon
Heat Food
Shelter
Purify Earth
Artisan Skill: Body painting (2) General Skill: Physician (3) General Skill: Animal Handling (2)
Equipment:
Spoiler:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (Body Paint)
knife
Grimoire (a stone tablet, covered in moss, the moss shifts to reveal spells on the tablet.)
Traveler’s Garb (soft boots, shirt, belt, robe, traveler’s cloak)
Buckler +1
Troll Quarter Staff Damage 5
Trail Rations (1 week)
Physician's Kit Basic 3/3
Writing Kit (Quill Pen, Writing Ink, 10 sheets parchment, 2 candles, 10 pieces of chalk
Fire Fly Chalk (1) stick
Threads Tied:
Animal Companions:
Brief Backstory:
Spoiler:
"The walk from Gannagroth was a pleasant one, the way the grass shifts with the wind is always very calming to my mind. Therbis and the others had a plan to go to Throal and experience what it was like for the other name givers since the scourge ended. I knew that Therbis would need someone that actually knows how to survive in the wilderness, all he ever concerned himself with was learning about history and telling very long stories. Reaching Throal was quite impressive to say the least, how the dwarfs moved all that earth must of been impressive to see. I hope one day to learn to do something like that."
Downtime:
1 week downtime to train to circle 2 188 after haggle (3)
Legend Spent:
200lp to increase tracking to R2
200lp to increase wilderness survival to R2
200lp to increase climbing to R2
200lp to increase Scout weaving to R2