Lazulin, Troll Raider (7) - [ECR 7]

Moderator: etherial

Xzandrate
Posts: 275
Joined: Tue Apr 07, 2020 8:28 pm

Re: Lazulin, Troll Raider (5) [SECONDARY]

Post by Xzandrate » Mon Sep 14, 2020 5:04 am

The Breach of Iron Head
http://fasagames.com/forum/viewtopic.php?f=55&t=2092

Rewards:
5 TIPs
11000 + 550 LP
975 + 243.8 SP

Are you going to write a Journal?
http://fasagames.com/forum/viewtopic.ph ... 647#p15647

Items used:
2 Absorb Blow
1 Healing Potion
1 Death Cheat

Downtime:
Learn Path [Sun Herald] (5 days) (235 sp)


Legend Spent:
Learn Knack [Sun Herald] (500 LP)
Increase [Battle Shout] to rank [6] (1300 LP)
Increase [Avoid Blow] to rank [6] (1300 LP)
Increase [Danger Sense] to rank [6] (1300 LP)
Increase [Throwing Weapons] to rank [6] (1300 LP)
Increase [Fireblood] to rank [6] (1300 LP)
Increase [Thread Weaving] to rank [6] (1300 LP)
Increase [Wound Balance] to rank [6] (1300 LP)
Increase [Wound Balance] to rank [5] (1300 LP)
Increase [Sun Simulacra] to rank [1] (200 LP)
Increase [Sun Simulacra] to rank [2] (300 LP)
Increase [Sun Simulacra] to rank [3] (500 LP)
Increase [Sun Simulacra] to rank [4] (800 LP)


Purchases in the Grand Bazaar:
Death Cheat (423 sp)
Absorb Blow (94 sp)
Healing Potion (282 sp)
Last edited by Xzandrate on Sat Sep 26, 2020 1:15 am, edited 1 time in total.

Xzandrate
Posts: 275
Joined: Tue Apr 07, 2020 8:28 pm

Re: Lazulin, Troll Raider (5) [SECONDARY]

Post by Xzandrate » Fri Sep 18, 2020 3:16 am

A House Divided
http://fasagames.com/forum/viewtopic.php?f=55&t=2100

Rewards:
5 TIPs
11000 + 550 LP
725 + 243.8 SP

Horror Fend Charm (50%)

Are you going to write a Journal?
http://fasagames.com/forum/viewtopic.ph ... 100#p15712

Items used:


Downtime:
Advance Path [Sun Herald][2] (1 week)
Forge Blade [Point of Triumph] [3-6] (1 week) (375 sp) (discount via Thorkell)

Legend Spent:
Increase [Sun Herald] to [2] (800 LP)
Increase [Mystic Aim] to [1] (200 LP)
Increase [Mystic Aim] to [2] (300 LP)
Increase [Mystic Aim] to [3] (500 LP)
Increase [Mystic Aim] to [4] (800 LP)
Increase [Mystic Aim] to [5] (1300 LP)
Increase [Battle Bellow] to [6] (2100 LP)
Increase [Fire Heal] to [5] (800 LP)
Increase [Fire Heal] to [6] (1300 LP)
Tie Thread [The Point of Triump] [5] (1300 LP)


Purchases in the Grand Bazaar:
Last edited by Xzandrate on Sat Sep 26, 2020 12:28 am, edited 1 time in total.

Xzandrate
Posts: 275
Joined: Tue Apr 07, 2020 8:28 pm

Re: Lazulin, Troll Raider (5) [SECONDARY]

Post by Xzandrate » Tue Sep 22, 2020 8:36 pm

The Very Useful Gloves wonder if this was a gift from a mysterious benefactor.
Spoiler:
Blood-Drenched Sun

Maximum Threads: 1
Mystic Defense: 12
Legend Point Cost: Journeyman

This set of blood pebble armor isn’t made with the traditional stones, but orichalcum kernels surrounded by living crystal. Any light hitting these crystals causes them to shine brightly as a small sun. Once implanted, veins of blood run through the crystal from the wearer.

Thread Rank One
Key Knowledge: The owner must learn the armor’s Name.
Effect: The armor is Physical Armor 6.

Thread Rank Two
Effect: The armor is Mystic Armor 4.

Thread Rank Three
Key Knowledge: The wearer must learn who created the armor.
Effect: The wearer gains the Blood-Drenched Sun ability. The wearer may request up to Thread Rank Loyal allies to take part in the wearer’s Karma Ritual each day. The wearer takes 1 Blood Magic Damage per affected ally when the wearer places their personal glyph in blood on the affected allies’ foreheads. The blood can be cleaned off, but the effects last until sunrise the next day.

As a Simple action for 1 Strain, the living crystal implants shine bright gold, then become awash with blood, glowing a grisly red. The wearer’s glyph placed on their allies flares to life in golden light. All allies affected by Blood-Drenched Sun within Thread Rank ×10 yards gain +1 to their Physical Armor until the end of the next round.

Thread Rank Four
Effect: A corona of gold surrounds the aura of Blood-Drenched Sun and affected allies also gain +1 to their Mystic Armor.

Thread Rank Five
Key Knowledge: The wearer must learn who was the first owner.
Effect: The wearer’s eyes glow with an eerie golden light and allies affected by Blood-Drenched Sun now gain +2 to their Physical Armor.

Thread Rank Six
Effect: The wearer’s personal glyph becomes visible above them in the glow, golden characters on a blood red field. The wearer can take a Strain cost paid by each ally affected by Blood-Drenched Sun once per round. This Strain cost cannot be reduced in any way.

Xzandrate
Posts: 275
Joined: Tue Apr 07, 2020 8:28 pm

Re: Lazulin, Troll Raider (5) - [ECR 6] [SECONDARY]

Post by Xzandrate » Sun Sep 27, 2020 6:00 pm

Corporate Espionage
http://fasagames.com/forum/viewtopic.ph ... 111#p15888

Rewards:
3 TIPs
4000 + 200 LP
475 + 118.8 SP

Are you going to write a Journal?
http://fasagames.com/forum/viewtopic.ph ... 912#p15912

Items used:
1 Absorb Blow Charm

Downtime:
Item History [Blood-Drenched Sun] [1-3-5] (3 weeks) (337.5 sp) via Nib
Advance Path [Sun Herald] (1 week)
Advance Circle [Raider] [6] (5 days)
Research [Blood-Drenched Sun][1] (1 week)(18.8 sp)Library Access


Legend Spent:
Increase [Sun Herald] to [3] (1300 LP)
Increase [Tactics] to [1] (200 LP)
Increase [Tactics] to [2] (300 LP)
Increase [Tactics] to [3] (500 LP)
Increase [Tactics] to [4] (800 LP)
Increase [Tactics] to [5] (1300 LP)
Increase [Steely Stare] to [1] (200 LP)
Increase [Steely Stare] to [2] (300 LP)
Increase [Steely Stare] to [3] (500 LP)
Tie Thread [Blood-Drenched Sun] [1] (200 LP)
Tie Thread [Blood-Drenched Sun] [2] (300 LP)


Purchases in the Grand Bazaar:
ABsorb Blow Charm (94 sp)
Last edited by Xzandrate on Mon Oct 19, 2020 1:56 pm, edited 1 time in total.

Xzandrate
Posts: 275
Joined: Tue Apr 07, 2020 8:28 pm

October Staff Award

Post by Xzandrate » Sun Oct 18, 2020 3:25 am

October Staff Award

Rewards:
3 TIPs
7500 LP
650 SP

Are you going to write a Journal?

Items used:

Downtime:
Advance Path [Sun Herald] (1 week)
Research [Blood-Drenched Sun][3] (1 week)(18.8 sp)Library Access

Legend Spent:
Increase [Sun Herald] (2100 LP)
Tie Thread [Blood-Drenched Sun] [3] (500 LP)
Tie Thread [Blood-Drenched Sun] [4] (800 LP)
Increase [Mystic Aim] to [6] (2100 LP)
Increase [Tactics] to [6] (2100 LP)


Purchases in the Grand Bazaar:

Xzandrate
Posts: 275
Joined: Tue Apr 07, 2020 8:28 pm

A Reading Rainbow GM Award

Post by Xzandrate » Mon Oct 19, 2020 1:50 pm

A Reading Rainbow GM Award

Rewards:
3 TIPs
7500 LP
650 SP

Are you going to write a Journal?

Items used:

Downtime:
Advance Path [Sun Herald] (1 week)
Learn Knack [Sun's Guidance] (5 days) (235 sp)


Legend Spent:
Increase [Sun Herald] (3400 LP)
Learn Knack [Sun's Guidance] (800 LP)
increase [Sun's Stroke] to [1] (300 LP)
increase [Sun's Stroke] to [2] (500 LP)
increase [Sun's Stroke] to [3] (800 LP)
increase [Sun's Stroke] to [4] (1300 LP)



Purchases in the Grand Bazaar:

Xzandrate
Posts: 275
Joined: Tue Apr 07, 2020 8:28 pm

Re: Lazulin, Troll Raider (6) - [ECR 6] [SECONDARY]

Post by Xzandrate » Wed Oct 21, 2020 10:28 pm

The Slavers Come Home to Roost
http://fasagames.com/forum/viewtopic.php?f=55&t=2165

Rewards:
3 TIPs
7500 + 375 LP
650 + 162.5 SP

Are you going to write a Journal?
http://fasagames.com/forum/viewtopic.ph ... 165#p16332

Items used:
1 Absorb Blow Charm

Downtime:
Research [Blood-Drenched Sun][5] (1 week)(18.8 sp)Library Access
Forge Armor [Blood-Drenched Sun][1] (1 week) (47 sp)
Increase Skill [Second Attack] [1] (1 week) (9.4 sp)

Legend Spent:
increase [Second Weapon] to [1] (200 LP)
increase [Second Weapon] to [2] (300 LP)
increase [Second Weapon] to [3] (500 LP)
increase [Second Weapon] to [4] (800 LP)
increase [Second Weapon] to [5] (1300 LP)
increase [Second Weapon] to [6] (2100 LP)
increase [Sun's Stroke] to [5] (2100 LP)
Increase Skill [Second Attack] to [1] (300 LP)

Purchases in the Grand Bazaar:

Xzandrate
Posts: 275
Joined: Tue Apr 07, 2020 8:28 pm

Re: Lazulin, Troll Raider (6) - [ECR 7]

Post by Xzandrate » Fri Nov 06, 2020 12:00 am

Vengeance
http://fasagames.com/forum/viewtopic.ph ... =10#p16436

Rewards:
3 TIPs
19000 + 950 LP
900 + 225 SP

Are you going to write a Journal?
http://fasagames.com/forum/viewtopic.ph ... =10#p16441

Items used:


Downtime:
Forge [Blood Drenched Sun] [1-6] (2 weeks)(500 sp) (via Thorkell)
Train [Tou] [1] (1 week) (460.6 SP)


Legend Spent:
Increase [Battle Shout] to [7] (2100 LP)
Increase [Melee Weapons] to [7] (2100 LP)
Increase [Thread Weaving] to [7] (2100 LP)
Increase [Throwing Weapons] to [7] (2100 LP)
Increase [Fireblood] to [7] (2100 LP)
Increase [Avoid Blow] to [7] (2100 LP)
Increase [Second Weapons] to [7] (3400 LP)
Increase [Sun's Stroke] to [6] (3400 LP)
Tie Thread [Blood-Drenched Sun] [5] (1300 LP)
Tie Thread [Blood-Drenched Sun] [6] (2100 LP)
Increase Skill [Second Attack] [2] (500 LP)
Increase Attribue [Tou][1] ( 800 LP)


Purchases in the Grand Bazaar:

Xzandrate
Posts: 275
Joined: Tue Apr 07, 2020 8:28 pm

The Chains we Forge

Post by Xzandrate » Sat Nov 14, 2020 5:42 am

The Chains we Forge
http://fasagames.com/forum/viewtopic.ph ... 672#p16649

Rewards:
5 TIPs
11000 + 445 LP
975 + 243.8 SP

Are you going to write a Journal?
http://fasagames.com/forum/viewtopic.ph ... 672#p16672

Items used:


Downtime:
Increase [Sun Herald] to [6] (1 week)
Advance Circle [Raider] to [7] ( 1 week) (1410 sp)
Forge Armour [Blood Drenched Sun] to [7] (1 week) (329 sp)


Legend Spent:
Increase [Wound Balance] to [7] (2100 LP)
Increase [Danger Sense] to [7] (2100 LP)
Increase [Fire Heal] to [7] (2100 LP)
Increase [Sun Herald] to [6] (5500 LP)
Increase [Tiger Spring] to [1] (200 LP)
Increase [Tiger Spring] to [2] (300 LP)


Purchases in the Grand Bazaar:

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