[DEAD] Hawza the Swift, Human Master of the Hunt [SECONDARY]
Posted: Wed Jun 03, 2020 7:03 am
Roll20 Name: Sharkforce
Discord ID: Sharkforce # 4983
Character Name: Hawza the Swift
Race: Human
ECR: 2
Lifetime Legend Total: 840
Unspent Legend: 40
Thread Item Points: 3
Silver: 14
Discipline: Master of the Hunt
Circle: 2
Discipline Abilities
Half-Magic: Masters of the Hunt use Half-Magic when dealing with or caring for animals in ways beyond those described in their talents, including animal husbandry and first aid. Masters of the Hunt may use half-magic when recognizing different animals, animal tracks, and abnormal behavior among animals and creatures.
The adept may spend a Karma Point on a test that involves non-violent interaction with an animal.
Characteristics
Dex: 16 (7)
Str: 13 (6)
Tou: 13 (6)
Per: 13 (6)
Wil: 13 (6)
Cha: 13 (6)
Karma Mod: 5
Karma Step: 4 (1d6)
Karma Max: 6
Uncon: 36 (26 base + 2* 5 durability)
Death: 44 (32 base + 2* 5 durability + 2 circle)
Init: 5 (7 base -1 armour -1 shield)
PD: 11 (9 base +2 shield)
PA: 5 (5 armour)
MD: 8 (8 base)
MA: 3 (2 base +1 armour)
SD: 8 (8 base)
Movement: 12
Carrying Capacity: 110
Wound Threshold: 9
Recovery tests per day: 3
[Discipline] Talents
First Circle Discipline Talent: Animal Bond (3; Cha)
First Circle Discipline Talent: Animal Training (2; Cha)
First Circle Discipline Talent: Animal Weaving (1; Per)
First Circle Discipline Talent: Tracking (2; Per)
First Circle Discipline Talent: Wilderness Survival (2; Per)
First Circle Talent Option: Melee Weapons (3; Dex)
Second Circle Discipline Talent: Enhance Animal Companion (0; Wil)
Second Circle Talent Option: Avoid Blow (1)
Free Talent: Creature Analysis (2; Per)
Other Talents
Racial Talent: Versatility (0)
Talent Knacks
Sworn Animal Companion (FUTURE ANIMAL COMPANION); Animal Bond(1)
Skills
Knowledge Skill: Military History (1; Per)
Knowledge Skill: Legends and Heroes (1; Per)
Knowledge Skill: Horror Lore (1; Per)
Read/Write Language: (1) (Throalic)
Speak Language: (3) (Throalic, Human, Or'zet)
Artisan Skill: Body Painting (1; Cha)
General Skill: Avoid Blow (3; Dex)
General Skill: Haggle (3; Cha)
Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (Body Painting)
Dagger (Dmg Step 2, Size 1)
Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak)
Trail Rations (2 weeks)
Scythan Axe (Dmg Step 5, Size 3) (forged +1, expires Sept 15, 2020)
Hide Armour (+5 PA, +1 MA, -1 Init)
Rider's Shield (+2 PD, -1 Init)
Physician's Kit Refill (3 charges)
List each additional item on its own line
Threads Tied:
Animal Companions:
Seeker (Messenger Bat) (Tricks: Guard, Home) (spends days in backpack, sleeping)
Brief Backstory:
Hawza was part of a small mercenary band of light cavalry that was recently hired to operate out of Sosanopa to deal with the recent increase in banditry by people bearing the mark of a ram's head. Their most recent assignment was to attack a bandit group that had been preying on merchants passing through the area, when they were ambushed by a number of monstrous creatures that scattered his band to the winds, most of whom he has not seen since. With no sign of the rest of the band, and having lost his mount, he headed off to Throal in search of new work and allies that can help him avenge his fallen comrades.
Discord ID: Sharkforce # 4983
Character Name: Hawza the Swift
Race: Human
ECR: 2
Lifetime Legend Total: 840
Unspent Legend: 40
Thread Item Points: 3
Silver: 14
Discipline: Master of the Hunt
Circle: 2
Discipline Abilities
Half-Magic: Masters of the Hunt use Half-Magic when dealing with or caring for animals in ways beyond those described in their talents, including animal husbandry and first aid. Masters of the Hunt may use half-magic when recognizing different animals, animal tracks, and abnormal behavior among animals and creatures.
The adept may spend a Karma Point on a test that involves non-violent interaction with an animal.
Characteristics
Dex: 16 (7)
Str: 13 (6)
Tou: 13 (6)
Per: 13 (6)
Wil: 13 (6)
Cha: 13 (6)
Karma Mod: 5
Karma Step: 4 (1d6)
Karma Max: 6
Uncon: 36 (26 base + 2* 5 durability)
Death: 44 (32 base + 2* 5 durability + 2 circle)
Init: 5 (7 base -1 armour -1 shield)
PD: 11 (9 base +2 shield)
PA: 5 (5 armour)
MD: 8 (8 base)
MA: 3 (2 base +1 armour)
SD: 8 (8 base)
Movement: 12
Carrying Capacity: 110
Wound Threshold: 9
Recovery tests per day: 3
[Discipline] Talents
First Circle Discipline Talent: Animal Bond (3; Cha)
First Circle Discipline Talent: Animal Training (2; Cha)
First Circle Discipline Talent: Animal Weaving (1; Per)
First Circle Discipline Talent: Tracking (2; Per)
First Circle Discipline Talent: Wilderness Survival (2; Per)
First Circle Talent Option: Melee Weapons (3; Dex)
Second Circle Discipline Talent: Enhance Animal Companion (0; Wil)
Second Circle Talent Option: Avoid Blow (1)
Free Talent: Creature Analysis (2; Per)
Other Talents
Racial Talent: Versatility (0)
Talent Knacks
Sworn Animal Companion (FUTURE ANIMAL COMPANION); Animal Bond(1)
Skills
Knowledge Skill: Military History (1; Per)
Knowledge Skill: Legends and Heroes (1; Per)
Knowledge Skill: Horror Lore (1; Per)
Read/Write Language: (1) (Throalic)
Speak Language: (3) (Throalic, Human, Or'zet)
Artisan Skill: Body Painting (1; Cha)
General Skill: Avoid Blow (3; Dex)
General Skill: Haggle (3; Cha)
Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (Body Painting)
Dagger (Dmg Step 2, Size 1)
Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak)
Trail Rations (2 weeks)
Scythan Axe (Dmg Step 5, Size 3) (forged +1, expires Sept 15, 2020)
Hide Armour (+5 PA, +1 MA, -1 Init)
Rider's Shield (+2 PD, -1 Init)
Physician's Kit Refill (3 charges)
List each additional item on its own line
Threads Tied:
Animal Companions:
Seeker (Messenger Bat) (Tricks: Guard, Home) (spends days in backpack, sleeping)
Brief Backstory:
Hawza was part of a small mercenary band of light cavalry that was recently hired to operate out of Sosanopa to deal with the recent increase in banditry by people bearing the mark of a ram's head. Their most recent assignment was to attack a bandit group that had been preying on merchants passing through the area, when they were ambushed by a number of monstrous creatures that scattered his band to the winds, most of whom he has not seen since. With no sign of the rest of the band, and having lost his mount, he headed off to Throal in search of new work and allies that can help him avenge his fallen comrades.