[Retired] Dalyor, Elfen Wizard (Secondary)

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Aegharan
Posts: 427
Joined: Sat Oct 14, 2017 2:58 pm

[Retired] Dalyor, Elfen Wizard (Secondary)

Post by Aegharan » Sat Apr 25, 2020 11:30 am

Roll20 Name: Aeggy A.
Discord ID: Aegharan
Character Name: Dalyor
Race: Elf

Running Totals:
Unspent Legend: 60
Lifetime Legend Total: 10,435
Silver: 1114.7
Thread Item Points: 16

SOP:
Spoiler:

Code: Select all

SOP: Meticulous notetaking
Wizzardstuff:
```S4 Mage Armor
S4 Mind Dagger
S3 Seeking Sight
Chaincasting (4): Mage Armor on A'horangi and Dalyor (+3 PA)
Quicken Pace (+4 Movement) + Wizard Mark on everybody```
Sign-Up
Spoiler:

Code: Select all

[b]Name:[/b] [url=http://fasagames.com/forum/viewtopic.php?f=56&t=1728]Dalyor[/url]
[b]Date of Last Game Played:[/b] 2020-08-01
[b]Circle:[/b] 4
[b]Discipline:[/b] Wizard
[b]Unique:[/b] I have a social Skill!
[b]Downtime:[/b] Research Rank 1 Step 18 (step 21 with library access)
Item History Rank 4 Step 15

Note: [color=#FF0000][b]Secondary Character, pick primaries first.[/b][/color]
Discipline: Wizard
Circle: 3
  • Wizards may use half-magic to recognize different types of magic use, identify specific uses of Wizardry, and for knowledge of magical rituals.
  • MD+1
  • Karma on tests to recall information
  • SD+1


Characteristics
Dex: 16 (7)
Str: 10 (5)
Tou: 14 (6)
Per: 16 (7)
Wil: 13 (6)
Cha: 13 (6)

Karma Mod: 4
Karma Step: 4
Karma Max: 16
Uncon: 28 + 4*3 = 40
Death: 40 + 6 + 4 = 50

Init: 7
PD: 9+0+1=10
PA: 6
MD: 9+1=10
MA: 2
SD: 8+1=9

Movement: 14
Carrying Capacity: 80
Wound Threshold: 9
Recovery tests per day: 3

[Discipline] Talents
Free Talent: 2x Standard Matrix (3)
  1. DT: Dispel Magic (5).
    DT: Patterncraft (4).
    DT: Research (1)
    DT: Spellcasting (5).
    DT: Wizardry (5).
    TO: Standard Matrix (3)
  2. DT: Astral Sight (4).
    TO: Item History (4).
  3. DT: Tenacious Weave (0)
    TO: Awareness (5).
  4. DT: Steel Thought (2).
    Book Memory (2).
Talent Knacks
Arcane Accuracy (Spellcasting)

Spells
  1. Astral Sense
    Bedazzling Display of logical Analysis
    Flame Flash
    Mage Armor
    Mind Dagger
    Speed Reading
    Quicken Pace
    Wall Walker
  2. Astral Shield
    Dodge Boost
    Seeking Sight
  3. Astral Targeting
    Combat Fury
    Wizard Mark
  4. Evolved Consciousness
Skills
Knowledge Skill: Trade Routes (1)
Knowledge Skill: Horror Lore (1)
Knowledge Skill: Barsaive History (1)

Read/Write Language: (2) (Elf, Dwarf)
Speak Language: (3) (Elf, Dwarf, Ork)

Artisan Skill: Handlettering (1)
General Skill: Conversation (2)
General Skill: Navigation (1)
General Skill: Alchemy (3) (Booster Potion, Small Light Crystal)
Haggle (3)

Equipment:
Adventurer’s Kit with tent (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger
Grimoire
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Crystal Buckler
Small Light Quarz
200 Silver worth of Alchemical Supplies
1 Booster Potion
1 Kelix's Poultice
1 Death Cheat Charm
Spoiler:
Padded Leather Armor (Forged to 6/0)
Buckler
Threads Tied:

Lucent Roots
Spoiler:
Maximum Threads: 1
Mystic Defense: 12
Legend Point Cost: Journeyman

Item History/Research:
Rank 1: Known
Rank 3: Known.
Rank 5: Known.

Thread 0/6 Tied.
Forged (+4 | 0)

Green and clear crystals were used in this ringlet armor. Together they give the impression of a sun-dappled forest. Closer inspection reveals the orichalcum connecting the rings and the True wood lends it a certain vibrancy and luster. Wearers feel more alive and refreshed with it on.

The armor resizes to fit the wearer with a thread attached. Wearers typically feel better if the armor is exposed to sunlight regularly and soaks in water as part of a regular cleaning routine.

Thread Rank One
Key Knowledge:
The owner must learn the armor’s Name.
Effect: The armor is Physical Armor 5.

Thread Rank Two
Effect:
The armor is Mystic Armor 5.

Thread Rank Three
Key Knowledge:
The owner must learn who created the armor.
Effect: The wearer gains the Lucent Roots ability. As a Simple action for 1 Strain, the crystal grows like vines down their legs to the ground, securing them. The wearer gains a +2 bonus to Knockdown tests. This ability lasts as long as they don’t move from their location (dodging, standing, etc., are acceptable).

Thread Rank Four
Effect:
When the wearer uses Lucent Roots, they now extend up their arms and grow more thickly around their body. While it is active, the wearer gains +1 to their Physical and Mystic Defense.

Thread Rank Five
Key Knowledge:
The owner must learn where the living crystal and True wood were harvested.
Effect: When the wearer is using Lucent Roots, as a Free action they can spend 1 Strain to cause the armor to glow bright green and mystic leaves swirl around their arms. The wearer gains an additional Step 3/D4 wood die with their next Damage test (or Effect test that causes damage). If the attack has more than one target, the wearer must pay 1 Strain per target and must affect all targets. The armor must have been in sunlight within the past day to use this effect.

Thread Rank Six
Effect:
The wearer gains +2 to their Toughness Value.
Animal Companions:

Brief Backstory:
Growing up as son to a scholar, Dalyor was used to being around the library of Kaer Irondelve, where he quickly was found to posses magical talent and began training in Wizardry. After the recent happenings and with the need to build a new home he headed towards Throal and the breadth of knowledge it offers, longing for the opportunity to adventure and expand this knowledge.
Last edited by Aegharan on Tue Oct 13, 2020 10:56 am, edited 31 times in total.

ottdmk
Posts: 451
Joined: Mon Dec 12, 2016 10:25 pm

Re: Dalyor, Elfen Wizard (Secondary)

Post by ottdmk » Thu Apr 30, 2020 1:10 am

Sanctioned!
Spoiler:
Aegharan wrote:
Sat Apr 25, 2020 11:30 am
Roll20 Name: Aeggy A.
Discord ID: Aegharan
Character Name: Dalyor
Race: Elf

Lifetime Legend Total: 0
Unspent Legend: 0
Thread Item Points: 0
Silver: 50

Discipline: Wizard
Circle: 1
  • Wizards may use half-magic to recognize different types of magic use, identify specific uses of Wizardry, and for knowledge of magical rituals.


Characteristics
Dex: 16 (7)
Str: 10 (5)
Tou: 14 (6)
Per: 16 (7)
Wil: 13 (6)
Cha: 13 (6)

Karma Mod: 4
Karma Step: 4
Karma Max: 4
Uncon: 28 + 3 = 31
Death: 31 + 6 + 1 = 38

Init: 7
PD: 9+0+1=10
PA: 4
MD: 9
MA: 2
SD: 8

Movement: 14
Carrying Capacity: 80
Wound Threshold: 9
Recovery tests per day: 3

[Discipline] Talents
  1. DT: Dispel Magic (0)
    DT: Patterncraft (2)
    DT: Research (0)
    DT: Spellcasting (3)
    DT: Wizardry (3)
Free Talent: 2x Standard Matrix (1)

Talent Knacks

Spells
  1. Astral Sense
    Bedazzling Display of logical Analysis
    Flame Flash
    Mage Armor
    Mind Dagger
    Quicken Pace
    Wall Walker
Skills
Knowledge Skill: Trade Routes (1)
Knowledge Skill: Horror Lore (1)
Knowledge Skill: Barsaive History (1)

Read/Write Language: (2) (Elf, Dwarf)
Speak Language: (3) (Elf, Dwarf, Ork)

Artisan Skill: Handlettering (1)
General Skill: Conversation (2)
Haggle (3)

Equipment:
Adventurer’s Kit with tent (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger
Grimoire
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Padded Leather Armor
Buckler

Threads Tied:

Animal Companions:

Brief Backstory:
Growing up as son to a scholar, Dalyor was used to being around the library of Kaer Irondelve, where he quickly was found to posses magical talent and began training in Wizardry. After the recent happenings and with the need to build a new home he headed towards Throal and the breadth of knowledge it offers, longing for the opportunity to adventure and expand this knowledge.

Aegharan
Posts: 427
Joined: Sat Oct 14, 2017 2:58 pm

Rituals of Engagement

Post by Aegharan » Thu Apr 30, 2020 1:36 am

Rituals of Engagement (GM-Reward)
Link

Rewards:
3 TIPs
200 Legend points
150 Silver

Downtime:
---

Legend Spent:
Raised Research to 1 (100)
Raised Standard Matrix to 1 (100)

Purchases in the Grand Bazaar:
---

Running Totals:
Unspent Legend: 0
Lifetime Legend Total: 200
Silver: 200
Thread Item Points: 3
Last edited by Aegharan on Fri Jun 12, 2020 8:32 pm, edited 2 times in total.

Aegharan
Posts: 427
Joined: Sat Oct 14, 2017 2:58 pm

Peace - Or a Sword

Post by Aegharan » Thu May 14, 2020 5:03 pm

Peace - Or a Sword (GM-Reward)
Link

Rewards:
3 TIPs
200 Legend points
150 Silver

Downtime:
Forge Armor 1+2 (150)
-Haggle Discount (-9)

Legend Spent:
Raised Dispel Magic to 1 (100)

Purchases in the Grand Bazaar:
---

Running Totals:
Unspent Legend: 100
Lifetime Legend Total: 400
Silver: 209
Thread Item Points: 6
Last edited by Aegharan on Tue May 19, 2020 9:36 am, edited 1 time in total.

Aegharan
Posts: 427
Joined: Sat Oct 14, 2017 2:58 pm

A Route Revealed

Post by Aegharan » Tue May 19, 2020 9:16 am

A Route Revealed
http://fasagames.com/forum/viewtopic.php?p=13014#p13014

Rewards:
5 TIPs
300+15=315 Legend points
162.5+56.3= 218.8 Silver
1 Booster Potion, 1 Light Crystal

Items used:
None

Are you going to write a Journal?
Yes

Downtime:
Wizard Training

Legend Spent:
Dispel Magic, Standard Matrix to 2 (400)

Purchases in the Grand Bazaar:
Bought Crystal Buckler (50)
Circle 2 Training (200)
-Haggle Discount (-15)
Learned Spell Seeking Sight (c2, free)

Running Totals:
Unspent Legend: 15
Lifetime Legend Total: 715
Silver: 192.8
Thread Item Points: 11
Last edited by Aegharan on Wed Jul 08, 2020 10:39 pm, edited 5 times in total.

Aegharan
Posts: 427
Joined: Sat Oct 14, 2017 2:58 pm

Troubled Traderoutes

Post by Aegharan » Tue May 19, 2020 9:34 am

Troubled Traderoutes (GM Reward)
http://fasagames.com/forum/viewtopic.php?p=13055#p13055

Rewards:
3 TIPs
800 Legend points
200 Silver

Items used:
None

Are you going to write a Journal?
Yes

Downtime:
Learned Knack Arcane Accuracy (2 days)

Legend Spent:
Learned Astral Sight to 2 (100+200=300)
Item History to 1 (100)
Learned Knack Arcane Accuracy (200)

Purchases in the Grand Bazaar:
Learned Knack Arcane Accuracy (100)
-Haggle Discount (-6)


Running Totals:
Unspent Legend: 215
Lifetime Legend Total: 1515
Silver: 299.4
Thread Item Points: 14
Last edited by Aegharan on Wed Jul 08, 2020 10:40 pm, edited 2 times in total.

Aegharan
Posts: 427
Joined: Sat Oct 14, 2017 2:58 pm

The Slavers of Throal

Post by Aegharan » Thu May 21, 2020 10:58 pm

The Slavers of Throal
http://www.fasagames.com/forum/viewtopi ... 114#p13114

Rewards:
3 TIPs
800+40=840 Legend points
200+50= 250 Silver

Items used:
None

Are you going to write a Journal?
Yes

Downtime:
Circle 3 Training

Legend Spent:
Dispel Magic, Patterncraft, Astral Sight to 3 (900)
Awareness to 1 (100)

Purchases in the Grand Bazaar:
Circle 3 Training (300)
-Haggle Discount (-18)
Learned Spell Wizard Mark (free)

Running Totals:
Unspent Legend: 55
Lifetime Legend Total: 2355
Silver: 268.4
Thread Item Points: 17

Aegharan
Posts: 427
Joined: Sat Oct 14, 2017 2:58 pm

The Novice Alchemist

Post by Aegharan » Sun May 24, 2020 11:43 pm

The Novice Alchemist
http://www.fasagames.com/forum/viewtopi ... 179#p13179

Rewards:
3 TIPs
800+40=840 Legend points
100+50= 150 Silver
200 Silver worth of Alchemical Supplies

Items used:
None

Are you going to write a Journal?
Yes

Downtime:
1 week Training Alchemy

Legend Spent:
Alchemy to 1 (200)
Threadweaving to 4 (500)

Purchases in the Grand Bazaar:
Alchemy Training (10)
-Haggle Discount (-0,6)

Running Totals:
Unspent Legend: 195
Lifetime Legend Total: 3195
Silver: 409
Thread Item Points: 20

Aegharan
Posts: 427
Joined: Sat Oct 14, 2017 2:58 pm

The Trouba(dos) and Trouba(don'ts)

Post by Aegharan » Sat Jun 13, 2020 12:51 am

The Trouba(dos) and Trouba(don'ts) (2020-06-12)
http://fasagames.com/forum/viewtopic.php?p=13572#p13572

Rewards:
3 TIPs
1,400+70=1,470 Legend points
275+68.8= 343.8 Silver
Thread Armor (18 TIP)

Items used:
None

Are you going to write a Journal?
Yes

Downtime: (3 Weeks)
3x Item History Armor (self, 3x 1 success)
2x Forge Armor (Rank 1 & 2)
1x Research Armor (self, 1 success)

Legend Spent:
Spellcasting to 4 (500)
Awareness to 4 (1,000)

Purchases in the Grand Bazaar:
1 Booster Potion (50)
1 Kelix's Poultice (50)
Forge Armor Rank 1+2 (150)
Haggle Discount (-15)

Running Totals:
Unspent Legend: 190
Lifetime Legend Total: 4,665
Silver: 517.8
Thread Item Points: 5
Last edited by Aegharan on Sat Jul 11, 2020 7:54 pm, edited 3 times in total.

Aegharan
Posts: 427
Joined: Sat Oct 14, 2017 2:58 pm

"Axe" him no questions

Post by Aegharan » Tue Jun 23, 2020 12:55 am

"Axe" him no questions (2020-06-22)
Link

Rewards:
3 TIPs
1,400+70=1,470 Legend points
50+68.8= 118.8 Silver
1 Death Cheat Charm

Items used:
None

Are you going to write a Journal?
Yes

Downtime: (3 weeks)
Research Armor Rank 3 (self, free, 1 success)
2 weeks Skill Training Alchemy 2

Legend Spent:
Dispel Magic, Astral Sight to 4 (2x500=1,000)
Learned c3 Spell Combat Fury (300)
Trained Alchemy rank 2 (300)

Purchases in the Grand Bazaar:
Learned Spell Combat Fury (150 sp)
Alchemy Training Rank 2 (40 sp)
Haggle discount (-11.4)

Running Totals:
Unspent Legend: 60
Lifetime Legend Total: 6,135
Silver: 458
Thread Item Points: 8

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