Discord ID: Aegharan
Character Name: Dalyor
Unspent Legend: 60
Lifetime Legend Total: 10,435
Thread Item Points: 16
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SOP: Meticulous notetaking Wizzardstuff: ```S4 Mage Armor S4 Mind Dagger S3 Seeking Sight Chaincasting (4): Mage Armor on A'horangi and Dalyor (+3 PA) Quicken Pace (+4 Movement) + Wizard Mark on everybody```
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[b]Name:[/b] [url=http://fasagames.com/forum/viewtopic.php?f=56&t=1728]Dalyor[/url] [b]Date of Last Game Played:[/b] 2020-08-01 [b]Circle:[/b] 4 [b]Discipline:[/b] Wizard [b]Unique:[/b] I have a social Skill! [b]Downtime:[/b] Research Rank 1 Step 18 (step 21 with library access) Item History Rank 4 Step 15 Note: [color=#FF0000][b]Secondary Character, pick primaries first.[/b][/color]
- Wizards may use half-magic to recognize different types of magic use, identify specific uses of Wizardry, and for knowledge of magical rituals.
- Karma on tests to recall information
Dex: 16 (7)
Str: 10 (5)
Tou: 14 (6)
Per: 16 (7)
Wil: 13 (6)
Cha: 13 (6)
Karma Mod: 4
Karma Step: 4
Karma Max: 16
Uncon: 28 + 4*3 = 40
Death: 40 + 6 + 4 = 50
Carrying Capacity: 80
Wound Threshold: 9
Recovery tests per day: 3
Free Talent: 2x Standard Matrix (3)
- DT: Dispel Magic (5).
DT: Patterncraft (4).
DT: Research (1)
DT: Spellcasting (5).
DT: Wizardry (5).
TO: Standard Matrix (3)
- DT: Astral Sight (4).
TO: Item History (4).
- DT: Tenacious Weave (0)
TO: Awareness (5).
- DT: Steel Thought (2).
Book Memory (2).
Arcane Accuracy (Spellcasting)
- Astral Sense
Bedazzling Display of logical Analysis
- Astral Shield
- Astral Targeting
- Evolved Consciousness
Knowledge Skill: Trade Routes (1)
Knowledge Skill: Horror Lore (1)
Knowledge Skill: Barsaive History (1)
Read/Write Language: (2) (Elf, Dwarf)
Speak Language: (3) (Elf, Dwarf, Ork)
Artisan Skill: Handlettering (1)
General Skill: Conversation (2)
General Skill: Navigation (1)
General Skill: Alchemy (3) (Booster Potion, Small Light Crystal)
Adventurer’s Kit with tent (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Small Light Quarz
200 Silver worth of Alchemical Supplies
1 Booster Potion
1 Kelix's Poultice
1 Death Cheat Charm
Mystic Defense: 12
Legend Point Cost: Journeyman
Rank 1: Known
Rank 3: Known.
Rank 5: Known.
Thread 0/6 Tied.
Forged (+4 | 0)
Green and clear crystals were used in this ringlet armor. Together they give the impression of a sun-dappled forest. Closer inspection reveals the orichalcum connecting the rings and the True wood lends it a certain vibrancy and luster. Wearers feel more alive and refreshed with it on.
The armor resizes to fit the wearer with a thread attached. Wearers typically feel better if the armor is exposed to sunlight regularly and soaks in water as part of a regular cleaning routine.
Thread Rank One
Key Knowledge: The owner must learn the armor’s Name.
Effect: The armor is Physical Armor 5.
Thread Rank Two
Effect: The armor is Mystic Armor 5.
Thread Rank Three
Key Knowledge: The owner must learn who created the armor.
Effect: The wearer gains the Lucent Roots ability. As a Simple action for 1 Strain, the crystal grows like vines down their legs to the ground, securing them. The wearer gains a +2 bonus to Knockdown tests. This ability lasts as long as they don’t move from their location (dodging, standing, etc., are acceptable).
Thread Rank Four
Effect: When the wearer uses Lucent Roots, they now extend up their arms and grow more thickly around their body. While it is active, the wearer gains +1 to their Physical and Mystic Defense.
Thread Rank Five
Key Knowledge: The owner must learn where the living crystal and True wood were harvested.
Effect: When the wearer is using Lucent Roots, as a Free action they can spend 1 Strain to cause the armor to glow bright green and mystic leaves swirl around their arms. The wearer gains an additional Step 3/D4 wood die with their next Damage test (or Effect test that causes damage). If the attack has more than one target, the wearer must pay 1 Strain per target and must affect all targets. The armor must have been in sunlight within the past day to use this effect.
Thread Rank Six
Effect: The wearer gains +2 to their Toughness Value.
Growing up as son to a scholar, Dalyor was used to being around the library of Kaer Irondelve, where he quickly was found to posses magical talent and began training in Wizardry. After the recent happenings and with the need to build a new home he headed towards Throal and the breadth of knowledge it offers, longing for the opportunity to adventure and expand this knowledge.