Mazor: Windling Beastmaster (ECR 5) (deceased)
Posted: Tue Apr 14, 2020 4:58 pm
Roll20 Name: Chris D.
Discord ID: chrisddickey (@chrisddickey#0745)
Character Name: Mazor of the Deep Servos.
ECR: 5
Race: Windling. Astral Sight, Flight, Increased PD+2. -25% armor costs. -80% weight.
Secondary Character.
Characteristics
Dex: 16 (7) (Init 4: -1 Armor, -2 Shield).
Str: 9 (4) (Raised twice)
Tou: 13 (6) (Raised once)
Per: 13 (6)
Wil: 13 (6)
Cha: 16 (7)
Karma Mod: 6 Karma Step: 4 (d6) Karma Max: 30
PD: 15 (9 +2 Race, +1 BM2, +3 Shield)
MD: 11 (8 +3 Shield)
SD: 10 (9 +1 BM 4th)
PA: 5 (5 Hide armor)
MA: 3 (2 Nat, + 1 Hide armor)
Uncon: 56 (26 + Dur) Blood magic: 5 (Absorb Blow 2, Horn Needle 3)
Death: 67 (32 + Dur)
Wound Threshold: 9
Recovery tests per day: 3
Movement: 6/16 (fly)
Carrying Capacity: 70 (Armor 5 lbs, Shield 3 lbs. gear ?? lbs)
Discipline: Beastmaster
Circle: 5
Discipline Abilities: Durability 7. Karma: The adept may spend a Karma Point on Recovery tests. The adept may spend a point of Karma on any unarmed Damage test. Cat’s Grace: The adept automatically succeeds at tests to maintain balance (not including Knockdown tests) and may stand up as a simple action with no cost or test.
Half-Magic: Beastmasters may use half-magic when dealing with or caring for animals in ways beyond those described by their talents, including animal husbandry and first aid. Beastmasters may use half-magic when recognizing different animals, animal tracks, and abnormal behavior among animals and creatures.
Beastmaster Talents
1st DT: Avoid Blow 5 Dex (12)
1st DT: Claw Shape 5 Str+3 (12)
1st DT: Beastweaving 2 Per (8)
1st DT: Unarmed Combat Dex 5 (12)
1st DT: Wilderness Survival 3 Per (9)
2nd DT: Awareness 5 Per (11)
3rd DT: Dominate Beast 5 Wil (11)
4th DT: Great Leap 1 Dex (8)
5th DT: Blood Share 1 Tou (7)
1st TO: Animal Bond 5 Cha (12)
2nd TO: Animal Training 5 Cha (12)
3rd TO:
4th TO: Acrobatic Defense 5 Dex (12)
5th TO: Animal Possession 5 Wil (11)
Other Talents
Racial Talent: Astral Sight: 3 Per (9)
Questor: Follower of Jaspree
Tier: Follower. Ideals: Growth, Care of the Land, Love of the Wilderness
Devotion Abilities: The questor can spend a Devotion Point on a test made by a friendly creature.
Dev Points - Max: 10. Starting: 6. Step 3 (D4).
Questor Devotions
Questor: 2 Cha (9): Sustained [1 hour]. commune with Passion, connection or guidance.
Follower: Friend of the Land: Free. TN 6. Devotion Required: No 3 Cha (10)
Danger Sense 4 Dex (11):
Talent Knacks
Skills
Knowledge Skills:
2 Per (8): Plant Lore
1 Per (7): Horror Lore
5 Per (11): Passion Lore
Artisan Skills: 1 Chr (8) Wood Carving:
General Skills: 3 Dex (10): Surprise Strike.
1 Resist Pain.
1 Dex (8) Disarm Traps.
Language Read/Write: 2 (Throalic, Windling)
Speak: 2 (Throalic, Windling)
Equipment: (Carried)
Hide Armor (5 lbs) Footmans Shield (3 lbs), Light Quartz (around neck - 2lbs).
Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak) (<1 lbs)
bellypack, pouch x 2 (flint & steel, Whistle), Oil flask x 2, waterskin (4 lbs), Knife.
Potions, charms Etc.: Kelix’s Poultice x 4, Horn Needle, Absorb Blow charm x 3
Equipment on mount
Adventurer’s Kit (bedroll, Tent (Windling Tent: a hammock with a roof), torch, large sack).
Artisan Tools: Wood carving kit (a few sharp knives, a hatchet, small saw, a drill, awl, sanding block, etc.) Several spare blocks of wood.
Wind Instrument (small horn) (+1 to emotion songs and tests to play)
Fishing Kit (14 lbs), Fishing Net (10 lbs), Writing Kit (2 lbs). Cord 100 yrd (3 lbs). String 100 yrd (1 lbs), Rope 30 yards (30 lbs), Physicians Kit (3 lbs).
Water skins x 5. Basket that can be attached to a saddle, with flap, suitable for a small nocturnal creature to live in.
Trail Rations (7 days).
At base Footmans Shield
Threads Tied:
Crucible of Purity Item #1. Tier: Journeyman. Ranks: IH&R 1,3&1,3, Tied 2 of 6
Mounts & AC:
Mazor's Backstory and personal "Way of the Beastmaster"
Mazor is Serious, but Curious and Friendly.
Mazor is not Throalic, having grown up in the heart of the Servos Jungle. His peoples Kaer was always a bit "leaky", with monsters getting in fairly regularly. They are very fortunate that only minor horrors and their minions ever found the cleverly hidden kear. His people grew to be serious with great attention to duty, and very combat capable. They actually opened up and started going into the outside world a few years before Thraol, relying upon stealth and the dense foliage of the jungle to keep them concealed.
Mazor was initiated by a very old windling, who died soon after. Mazor resolved to travel to Throal and build his Legend as quickly as possible, so that he could return and teach his people. He traveled with a trading caravan that was returning to Throal from a trading mission to the Servos and showed up outside the gates of Throal upon a Kue, He has spent some few weeks exploring Throal, and joined the ranks of adventurers seeking missions.
Mazor is a beastmaster with a strong "Scout" focus. He is of the opinion that a battle avoided is a battle won, and that if a battle must be joined, it had best be joined with every advantage possible. He uses his beastmaster talents and animal companions in support of that philosophy, seeking out animal companions for their utility and ability to scout rather than raw combat strength. He does not consider his companions to be "tools" or "cannon fodder", but friends and partners whom he does not risk lightly. He has a respect for all the Passions, but feels a deeper kinship with Jaspree.
Discord ID: chrisddickey (@chrisddickey#0745)
Character Name: Mazor of the Deep Servos.
ECR: 5
Race: Windling. Astral Sight, Flight, Increased PD+2. -25% armor costs. -80% weight.
Secondary Character.
Characteristics
Dex: 16 (7) (Init 4: -1 Armor, -2 Shield).
Str: 9 (4) (Raised twice)
Tou: 13 (6) (Raised once)
Per: 13 (6)
Wil: 13 (6)
Cha: 16 (7)
Karma Mod: 6 Karma Step: 4 (d6) Karma Max: 30
PD: 15 (9 +2 Race, +1 BM2, +3 Shield)
MD: 11 (8 +3 Shield)
SD: 10 (9 +1 BM 4th)
PA: 5 (5 Hide armor)
MA: 3 (2 Nat, + 1 Hide armor)
Uncon: 56 (26 + Dur) Blood magic: 5 (Absorb Blow 2, Horn Needle 3)
Death: 67 (32 + Dur)
Wound Threshold: 9
Recovery tests per day: 3
Movement: 6/16 (fly)
Carrying Capacity: 70 (Armor 5 lbs, Shield 3 lbs. gear ?? lbs)
Discipline: Beastmaster
Circle: 5
Discipline Abilities: Durability 7. Karma: The adept may spend a Karma Point on Recovery tests. The adept may spend a point of Karma on any unarmed Damage test. Cat’s Grace: The adept automatically succeeds at tests to maintain balance (not including Knockdown tests) and may stand up as a simple action with no cost or test.
Half-Magic: Beastmasters may use half-magic when dealing with or caring for animals in ways beyond those described by their talents, including animal husbandry and first aid. Beastmasters may use half-magic when recognizing different animals, animal tracks, and abnormal behavior among animals and creatures.
Beastmaster Talents
1st DT: Avoid Blow 5 Dex (12)
1st DT: Claw Shape 5 Str+3 (12)
1st DT: Beastweaving 2 Per (8)
1st DT: Unarmed Combat Dex 5 (12)
1st DT: Wilderness Survival 3 Per (9)
2nd DT: Awareness 5 Per (11)
3rd DT: Dominate Beast 5 Wil (11)
4th DT: Great Leap 1 Dex (8)
5th DT: Blood Share 1 Tou (7)
1st TO: Animal Bond 5 Cha (12)
2nd TO: Animal Training 5 Cha (12)
3rd TO:
4th TO: Acrobatic Defense 5 Dex (12)
5th TO: Animal Possession 5 Wil (11)
Other Talents
Racial Talent: Astral Sight: 3 Per (9)
Questor: Follower of Jaspree
Tier: Follower. Ideals: Growth, Care of the Land, Love of the Wilderness
Devotion Abilities: The questor can spend a Devotion Point on a test made by a friendly creature.
Dev Points - Max: 10. Starting: 6. Step 3 (D4).
Questor Devotions
Questor: 2 Cha (9): Sustained [1 hour]. commune with Passion, connection or guidance.
Follower: Friend of the Land: Free. TN 6. Devotion Required: No 3 Cha (10)
Danger Sense 4 Dex (11):
Talent Knacks
Spoiler:
Skills
Knowledge Skills:
2 Per (8): Plant Lore
1 Per (7): Horror Lore
5 Per (11): Passion Lore
Artisan Skills: 1 Chr (8) Wood Carving:
General Skills: 3 Dex (10): Surprise Strike.
1 Resist Pain.
1 Dex (8) Disarm Traps.
Language Read/Write: 2 (Throalic, Windling)
Speak: 2 (Throalic, Windling)
Equipment: (Carried)
Hide Armor (5 lbs) Footmans Shield (3 lbs), Light Quartz (around neck - 2lbs).
Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak) (<1 lbs)
bellypack, pouch x 2 (flint & steel, Whistle), Oil flask x 2, waterskin (4 lbs), Knife.
Potions, charms Etc.: Kelix’s Poultice x 4, Horn Needle, Absorb Blow charm x 3
Equipment on mount
Adventurer’s Kit (bedroll, Tent (Windling Tent: a hammock with a roof), torch, large sack).
Artisan Tools: Wood carving kit (a few sharp knives, a hatchet, small saw, a drill, awl, sanding block, etc.) Several spare blocks of wood.
Wind Instrument (small horn) (+1 to emotion songs and tests to play)
Fishing Kit (14 lbs), Fishing Net (10 lbs), Writing Kit (2 lbs). Cord 100 yrd (3 lbs). String 100 yrd (1 lbs), Rope 30 yards (30 lbs), Physicians Kit (3 lbs).
Water skins x 5. Basket that can be attached to a saddle, with flap, suitable for a small nocturnal creature to live in.
Trail Rations (7 days).
At base Footmans Shield
Threads Tied:
Crucible of Purity Item #1. Tier: Journeyman. Ranks: IH&R 1,3&1,3, Tied 2 of 6
Spoiler:
Mounts & AC:
Spoiler:
Mazor's Backstory and personal "Way of the Beastmaster"
Mazor is Serious, but Curious and Friendly.
Mazor is not Throalic, having grown up in the heart of the Servos Jungle. His peoples Kaer was always a bit "leaky", with monsters getting in fairly regularly. They are very fortunate that only minor horrors and their minions ever found the cleverly hidden kear. His people grew to be serious with great attention to duty, and very combat capable. They actually opened up and started going into the outside world a few years before Thraol, relying upon stealth and the dense foliage of the jungle to keep them concealed.
Mazor was initiated by a very old windling, who died soon after. Mazor resolved to travel to Throal and build his Legend as quickly as possible, so that he could return and teach his people. He traveled with a trading caravan that was returning to Throal from a trading mission to the Servos and showed up outside the gates of Throal upon a Kue, He has spent some few weeks exploring Throal, and joined the ranks of adventurers seeking missions.
Mazor is a beastmaster with a strong "Scout" focus. He is of the opinion that a battle avoided is a battle won, and that if a battle must be joined, it had best be joined with every advantage possible. He uses his beastmaster talents and animal companions in support of that philosophy, seeking out animal companions for their utility and ability to scout rather than raw combat strength. He does not consider his companions to be "tools" or "cannon fodder", but friends and partners whom he does not risk lightly. He has a respect for all the Passions, but feels a deeper kinship with Jaspree.