Moe'uhane - T'skrang Illusionist 11/Messenger 7/ Boatman 7 (ecr 11)
Posted: Thu Apr 09, 2020 3:59 am
Roll20 Name: Xzandrate
Discord ID: Xzandrate
Character Name: Moe'uhane
Race: T'skrang
Lifetime Legend Total: 1370315 ecr 11 (922,000 - 1,694,999)
Unspent Legend: 2115
Thread Item Points: 24 +(16 Expansionary Loop) (28 Glamered Stones)(28 Golden Rule)(18 Fashion Entanglement)(26 Assumed Authority)(10 Design - 16 Enchant Mirrored Sword) - Lifetime:166
Silver: 690.8
Discipline: Illusionist
Circle: 11
Discipline Abilities
+3 Mystic Defense
Spend Karma on Interaction tests
+2 Social Defense
Glamour: For 2 Strain, the adept creates a clearly illusory scene (no Sensing test necessary)
to delight and entertain onlookers as a Standard action.
Karma: The adept may spend a Karma Point to add a +2 bonus to a spell’s Effect Step.
Hide Matrix: 2 strain, create an illusion to not be casting a spell
+1 Initiative
Karma: Karma on Recovery Tests.
+1 Mystic Armour
Karma: The adept may spend a Karma Point to target an additional
opponent with a spell they are casting.
Discipline: Boatman
Circle: 7
Karma: The adept may spend a Karma Point once per round on any action
while on board a riverboat.
+2 Physical Defense
Karma: Spend Karma on Initiative
Karma: Karma on Interaction tests
Collaborate: Once per round as a Simple action, the adept may take 1 Strain to give an
ally a +2 bonus to a test towards achieving a common goal. The player should describe
how they are assisting their ally.
+1 Recovery Test
Other Abilities:
Messenger(7)
+1 Social Defense
+1 Mystic Defense
+1 Physical Defense
Glamered Stones(8)
+2 Social Defense
+1 Mystic Defense
Golden Rule(8)
+2 Mystic Armour
+2 Willpower
Fashion Entanglement(6)
+2 Social Defense
Assumed Authority:(7)
+2 MA
Characteristics
Dex:15 = 11+3 (3)(+1 via LP)
Str:10
Tou:13 = 11+2 (2)
Per:19 = 10+6 (9)) (+3 via LP)
Wil:21 = 10+6 (9) (+3 via LP)( +2 item)
Cha:18 = 11+3 (2) (+2 via LP)(+2 item)
Karma Mod: 4
Karma Step: 4
Karma Max: 40
Uncon: 65(26+3x(Illusionist Circle - Boatman Circle)+2xBoatman Circle)(5 blood)
Death: 81(32+4x(Illusionist Circle-Boatman Circle)+2xBoatman Circle)(5 blood)
Init: 2
PD: 11
PA: 16
MD: 16
MA: 9
SD: 17
Movement: 12
Carrying Capacity: 80
Wound Threshold: 9
Recovery tests per day: 3
[Discipline] Talents
First Circle Discipline Talent: False Sight (11)
First Circle Discipline Talent: First Impression (11)
First Circle Discipline Talent: Patterncraft (11)
First Circle Discipline Talent: Spellcasting (12)
First Circle Discipline Talent: Thread Weaving(Illusionism) (11)
First Circle Talent Option: Taunt (11)
Second Circle Discipline Talent: True Sight (9)
Second Circle Talent Option: Standard Matrix (3)
Third Circle Discipline: Conversation (11)
Third Circle Talent Option: Speak Language (10)
Fourth Circle Discipline Talent: Disguised Self (11)+3
Fourth Circle Talent Option: Mimic Voice (11)+3
Fourth Circle Talent Option: Awareness (9) -> Boatman Second Circle Disipline after rank 8
Fifth Circle Talent Option: Enhanced Matrix(7)
Sixth Circle Discipline Talent: Willforce (11)
Sixth Circle Talent Option: Steel Thought(11)
Seventh Circle Talent Option: Resist Taunt (11)
Eighth Circle Talent Option: Fast Hand (9)
Ninth Circle Talent Option: Undermine (12)
Tenth Circle Discipline Talent: Infuse Memory(11)
Tenth Circle Talent Option: Armored Matrix (2)
Eleventh Circle Talent Option: Ranged Pattern (6)
First Circle Discipline Talent: Avoid Blow (8)
First Circle Discipline Talent: Climbing (2)
First Circle Discipline Talent: Melee Weapons(9)
First Circle Discipline Talent: River Weaving (1)
First Circle Discipline Talent: Swimming (7)
First Circle Talent Option: Haggle (8)
Second Circle Discipline Talent: Awareness(See above)
Second Circle Talent Option: Unarmed Combat(8)
Third Circle Discipline Talent: Empathic Sense(8)
Third Circle Talent Option: Distrct(10)
Fourth Circle Discipline Talent: Wound Balance(9)
Fifth Circle Talent Option: Second Weapon (9)+2
Sixth Circle Talent Option: Battle Bellow(9)
Seventh Circle Discipline Talent: Inspire Others(10)
Free Talent: Enhanced Matrix (10)
Free Talent: Standard Matrix (10)
Free Talent: Pilot Boat(7)
Other Talents
Path Talent: Messenger (7)
Path Rank One Option: Stealthy Stride (6)
Path Rank Two Option: Astral Sight (9)
Path Rank Three Option: Etiquette (5)
Path Rank Four Option: Danger Sense (7)
Path Rank Five Option: Evidence Analysis(7)
Talent Knacks
Courage - Spell Casting Knack
Befuddle - Spellcasting
Tail Defense - Threadweaving Knack
Messenger - Threadweaving Knack
Read Lips - Awareness Knack
Craft True Pattern - Patterncraft
Incorporate Glyph - Patterncraft
Bland Plesantries - Messenger
Streetwise - Illusionism
Subtle Casting - Steathy Stride
Cast Net - Cast Net
Air Sailing - Pilot Boat
Ideal Appearance - Disguise Self
Design Enchanting Pattern - Patterncraft
Entangling Cloak - Second Weapon
Spells
Illusionist
Circle 1: Assuring Touch, Cloak, Ephemeral Bolt, Monstrous Mantle, True Ephemeral Bolt, Send Message
Circle 2: Mind Fog, Blindness, Phantom Flame, See the Unseen
Circle 3: Fog of Jeer, Blinding Glare, Phantom Warrior, Nobody Here
Circle 4: Great Weapon, Notice Not, Stop Right There
Circle 5: Phantom Fireball, Presto
Circle 6: Flying Carpet, Astral Shadow, Memory Scribe, True Missiles, Illusory Missiles
Circle 7: Dancing Dragon, Vertigo, Walk Through
Circle 8: Other Place
Skills
Knowledge Skill: Wild Animals (1)
Knowledge Skill: Trade Routes (2)
Read/Write Language: (2) (Dwarf, T'skrang)
Speak Language: (2) (Dwarf, T'skrang)
Artisan Skill: Cooking (2)
General Skill: Pilot Boat (1)-Replaced
General Skill: Research (5)
General Skill: Wilderness Survival (1)
General Skill : Diplomacy (2)
General Skill: Wound Balance (2) Replaced
General Skill: Haggle (2) - Replaced
Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (Iron Pot and Knife)
Dagger or knife (or a similar Size 1 or 2 weapon)
Grimoire (magicians only)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Fishing kit - 20
2 Bottles wine, Fine - 10
Chainmail
Crystal Raider shield
1 booster potions
6 Physician Kit refills
Bird Mask
Last Chance Salve
Club
Desperate Spell
Kelia's Antidote
Dragon Marked Silver Coin (Mountainshadow)
800 sp of Orichalcum
Threads Tied:
Messenger [6]
Expansionary Loop - Enhanced Matrix Object [5]
Glamered Stones - [8]
Contractionary Hoop - Enhanced Matrix Object [2]
Golden Rule [8]
Fashion Entanglement [6]
Assumed Authority [7]
Mirrored Sword [6] -Designed
Animal Companions:
Brief Backstory:
As a child my chaida told me tails of his chaida, and of the truths of the world. The mountain we lived it was great and powerful, or so it seemed. The truth was that the mighty Serpent was stronger and cut through the mountain with ease. He accompanied this with visions of T'skrang of old living and travelling the river, and the many animals that called it home. When Moe'uhane finally made it out of Throal, he made for the river and enjoyed everything it offered. His goal is to show everyone the truth of the life in the river.
Currently splitting his time between Throal, Lake Ban, and all the rivers around them.
Discord ID: Xzandrate
Character Name: Moe'uhane
Race: T'skrang
Lifetime Legend Total: 1370315 ecr 11 (922,000 - 1,694,999)
Unspent Legend: 2115
Thread Item Points: 24 +(16 Expansionary Loop) (28 Glamered Stones)(28 Golden Rule)(18 Fashion Entanglement)(26 Assumed Authority)(10 Design - 16 Enchant Mirrored Sword) - Lifetime:166
Silver: 690.8
Discipline: Illusionist
Circle: 11
Discipline Abilities
+3 Mystic Defense
Spend Karma on Interaction tests
+2 Social Defense
Glamour: For 2 Strain, the adept creates a clearly illusory scene (no Sensing test necessary)
to delight and entertain onlookers as a Standard action.
Karma: The adept may spend a Karma Point to add a +2 bonus to a spell’s Effect Step.
Hide Matrix: 2 strain, create an illusion to not be casting a spell
+1 Initiative
Karma: Karma on Recovery Tests.
+1 Mystic Armour
Karma: The adept may spend a Karma Point to target an additional
opponent with a spell they are casting.
Discipline: Boatman
Circle: 7
Karma: The adept may spend a Karma Point once per round on any action
while on board a riverboat.
+2 Physical Defense
Karma: Spend Karma on Initiative
Karma: Karma on Interaction tests
Collaborate: Once per round as a Simple action, the adept may take 1 Strain to give an
ally a +2 bonus to a test towards achieving a common goal. The player should describe
how they are assisting their ally.
+1 Recovery Test
Other Abilities:
Messenger(7)
+1 Social Defense
+1 Mystic Defense
+1 Physical Defense
Glamered Stones(8)
+2 Social Defense
+1 Mystic Defense
Golden Rule(8)
+2 Mystic Armour
+2 Willpower
Fashion Entanglement(6)
+2 Social Defense
Assumed Authority:(7)
+2 MA
Characteristics
Dex:15 = 11+3 (3)(+1 via LP)
Str:10
Tou:13 = 11+2 (2)
Per:19 = 10+6 (9)) (+3 via LP)
Wil:21 = 10+6 (9) (+3 via LP)( +2 item)
Cha:18 = 11+3 (2) (+2 via LP)(+2 item)
Karma Mod: 4
Karma Step: 4
Karma Max: 40
Uncon: 65(26+3x(Illusionist Circle - Boatman Circle)+2xBoatman Circle)(5 blood)
Death: 81(32+4x(Illusionist Circle-Boatman Circle)+2xBoatman Circle)(5 blood)
Init: 2
PD: 11
PA: 16
MD: 16
MA: 9
SD: 17
Movement: 12
Carrying Capacity: 80
Wound Threshold: 9
Recovery tests per day: 3
[Discipline] Talents
First Circle Discipline Talent: False Sight (11)
First Circle Discipline Talent: First Impression (11)
First Circle Discipline Talent: Patterncraft (11)
First Circle Discipline Talent: Spellcasting (12)
First Circle Discipline Talent: Thread Weaving(Illusionism) (11)
First Circle Talent Option: Taunt (11)
Second Circle Discipline Talent: True Sight (9)
Second Circle Talent Option: Standard Matrix (3)
Third Circle Discipline: Conversation (11)
Third Circle Talent Option: Speak Language (10)
Fourth Circle Discipline Talent: Disguised Self (11)+3
Fourth Circle Talent Option: Mimic Voice (11)+3
Fourth Circle Talent Option: Awareness (9) -> Boatman Second Circle Disipline after rank 8
Fifth Circle Talent Option: Enhanced Matrix(7)
Sixth Circle Discipline Talent: Willforce (11)
Sixth Circle Talent Option: Steel Thought(11)
Seventh Circle Talent Option: Resist Taunt (11)
Eighth Circle Talent Option: Fast Hand (9)
Ninth Circle Talent Option: Undermine (12)
Tenth Circle Discipline Talent: Infuse Memory(11)
Tenth Circle Talent Option: Armored Matrix (2)
Eleventh Circle Talent Option: Ranged Pattern (6)
First Circle Discipline Talent: Avoid Blow (8)
First Circle Discipline Talent: Climbing (2)
First Circle Discipline Talent: Melee Weapons(9)
First Circle Discipline Talent: River Weaving (1)
First Circle Discipline Talent: Swimming (7)
First Circle Talent Option: Haggle (8)
Second Circle Discipline Talent: Awareness(See above)
Second Circle Talent Option: Unarmed Combat(8)
Third Circle Discipline Talent: Empathic Sense(8)
Third Circle Talent Option: Distrct(10)
Fourth Circle Discipline Talent: Wound Balance(9)
Fifth Circle Talent Option: Second Weapon (9)+2
Sixth Circle Talent Option: Battle Bellow(9)
Seventh Circle Discipline Talent: Inspire Others(10)
Free Talent: Enhanced Matrix (10)
Free Talent: Standard Matrix (10)
Free Talent: Pilot Boat(7)
Other Talents
Path Talent: Messenger (7)
Path Rank One Option: Stealthy Stride (6)
Path Rank Two Option: Astral Sight (9)
Path Rank Three Option: Etiquette (5)
Path Rank Four Option: Danger Sense (7)
Path Rank Five Option: Evidence Analysis(7)
Talent Knacks
Courage - Spell Casting Knack
Befuddle - Spellcasting
Tail Defense - Threadweaving Knack
Messenger - Threadweaving Knack
Read Lips - Awareness Knack
Craft True Pattern - Patterncraft
Incorporate Glyph - Patterncraft
Bland Plesantries - Messenger
Streetwise - Illusionism
Subtle Casting - Steathy Stride
Cast Net - Cast Net
Air Sailing - Pilot Boat
Ideal Appearance - Disguise Self
Design Enchanting Pattern - Patterncraft
Entangling Cloak - Second Weapon
Spells
Illusionist
Circle 1: Assuring Touch, Cloak, Ephemeral Bolt, Monstrous Mantle, True Ephemeral Bolt, Send Message
Circle 2: Mind Fog, Blindness, Phantom Flame, See the Unseen
Circle 3: Fog of Jeer, Blinding Glare, Phantom Warrior, Nobody Here
Circle 4: Great Weapon, Notice Not, Stop Right There
Circle 5: Phantom Fireball, Presto
Circle 6: Flying Carpet, Astral Shadow, Memory Scribe, True Missiles, Illusory Missiles
Circle 7: Dancing Dragon, Vertigo, Walk Through
Circle 8: Other Place
Skills
Knowledge Skill: Wild Animals (1)
Knowledge Skill: Trade Routes (2)
Read/Write Language: (2) (Dwarf, T'skrang)
Speak Language: (2) (Dwarf, T'skrang)
Artisan Skill: Cooking (2)
General Skill: Pilot Boat (1)-Replaced
General Skill: Research (5)
General Skill: Wilderness Survival (1)
General Skill : Diplomacy (2)
General Skill: Wound Balance (2) Replaced
General Skill: Haggle (2) - Replaced
Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (Iron Pot and Knife)
Dagger or knife (or a similar Size 1 or 2 weapon)
Grimoire (magicians only)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Fishing kit - 20
2 Bottles wine, Fine - 10
Chainmail
Crystal Raider shield
1 booster potions
6 Physician Kit refills
Bird Mask
Last Chance Salve
Club
Desperate Spell
Kelia's Antidote
Dragon Marked Silver Coin (Mountainshadow)
800 sp of Orichalcum
Threads Tied:
Messenger [6]
Expansionary Loop - Enhanced Matrix Object [5]
Glamered Stones - [8]
Contractionary Hoop - Enhanced Matrix Object [2]
Golden Rule [8]
Fashion Entanglement [6]
Assumed Authority [7]
Mirrored Sword [6] -Designed
Animal Companions:
Brief Backstory:
As a child my chaida told me tails of his chaida, and of the truths of the world. The mountain we lived it was great and powerful, or so it seemed. The truth was that the mighty Serpent was stronger and cut through the mountain with ease. He accompanied this with visions of T'skrang of old living and travelling the river, and the many animals that called it home. When Moe'uhane finally made it out of Throal, he made for the river and enjoyed everything it offered. His goal is to show everyone the truth of the life in the river.
Currently splitting his time between Throal, Lake Ban, and all the rivers around them.