Rama Obsidiman Warrior
Posted: Tue Mar 24, 2020 7:20 pm
Roll20 Name: OldKingCole
Discord ID: OldeKingeCole#8543
Character Name: Ramadorielitimmipal (“Rama”)
Race: Obsidiman
Lifetime Legend Total: 13,950
Unspent Legend: 2,650
Thread Item Points: 31
Silver: 1,336.45
Discipline: Warrior
Circle: 4
Discipline Abilities:
Add +1 to PD
May spend Karma on a Recovery Test
The adept adds +1 to his Mystic Defense
Characteristics
Dex: 13 (6 D10)
Str: 22 (9 D8+D6)
Tou: 16 (7 D12)
Per: 13 (6 D10)
Wil: 10 (5 D8)
Cha: 13 (6 D10)
Karma Mod: 3
Karma Step: 4 D6
Karma Max: 12
Uncon: 60
Death: 70
Init: 6
PD: 11
PA: 7
MD: 11
MA: 8
SD: 8
Movement:10
Carrying Capacity: 305
Wound Threshold: 13
Recovery tests per day: 3
Warrior Talents
First Circle
Durability 7
Avoid Blow 4 (9 D8+D6)
Melee Weapons 5 (11 D10+D8)
Tiger Spring 4
Wood Skin 4 (11 D10+D8)
Threadweaving 1 (7 D12)
Talent Option: Anticipate Blow 4 (10 2D8)
Second Circle
Wound Balance 2 (11 D10+D8)
Talent Option: Shield Bash 5 (14 2D12)
Third Circle
Air Dance 4 (10 2D8)
Talent Option: Tactics 4 (10 2D8)
Fourth Circle
Waterfall Slam 3
Talent Option: Distract 4 (10 2D8$
Other Talents
Racial Talent: Increased Wound Threshold: Add +3 to the Wound Threshold of obsidimen to represent this race’s inherent resistance to damage because of their stone-like skin.
Racial Talent: Natural Armor: Obsidimen have very tough skin, which serves them as armor. Obsidiman skin has a Physical Armor Rating of 3. However, obsidimen can only wear other types of living armor, which add their protection to the character’s Natural Armor. (See Armor and Shields, p. 411; types of armor considered “living” are indicated as such in the armor’s description.)
Talent Knacks
Skills
Knowledge Skill: Barsavian History 1
Knowledge Skill: Warrior Lore 1
Read/Write Language: (3) Dwarf, Obsidiman, Sperethiel
Speak Language: (4) Obsidiman, Dwarf, Sperethiel, T’skrang
Artisan Skill: Cooking 2
Artisan Skill: Flute 1
General Skill: Mapmaking 1
General Skill: Physician 1
Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Troll Axe (Damage Step 8)
Lantern
Oil Flask
Belt Pouch
Candles
Fishing Kit
Flute
Paper
Map Case
Quill Pen
Writing Ink
Whetstone
Crystalweave Armor
Physician's Kit
Troll Sword
Crystal Raider Shield
Large Pot of Grumbah
Threads Tied:
Brief Backstory:
Rama was away from his Liferock when it was discovered and destroyed by Horrors before the Scourge. Unable to return home, he chose instead to head to Throal, the closest source of safety. He spent the first centuries in deep slumber contemplating his loss but has awakened now to protect those who are venturing forth into the unknown. He seeks to offer the protection to his compatriots that he could not provide to his fallen brothers and is a champion of the weak. Ram is a student of Barsavian culture and delights in each new experience life outside the Kaer brings - especially food.
Discord ID: OldeKingeCole#8543
Character Name: Ramadorielitimmipal (“Rama”)
Race: Obsidiman
Lifetime Legend Total: 13,950
Unspent Legend: 2,650
Thread Item Points: 31
Silver: 1,336.45
Discipline: Warrior
Circle: 4
Discipline Abilities:
Add +1 to PD
May spend Karma on a Recovery Test
The adept adds +1 to his Mystic Defense
Characteristics
Dex: 13 (6 D10)
Str: 22 (9 D8+D6)
Tou: 16 (7 D12)
Per: 13 (6 D10)
Wil: 10 (5 D8)
Cha: 13 (6 D10)
Karma Mod: 3
Karma Step: 4 D6
Karma Max: 12
Uncon: 60
Death: 70
Init: 6
PD: 11
PA: 7
MD: 11
MA: 8
SD: 8
Movement:10
Carrying Capacity: 305
Wound Threshold: 13
Recovery tests per day: 3
Warrior Talents
First Circle
Durability 7
Avoid Blow 4 (9 D8+D6)
Melee Weapons 5 (11 D10+D8)
Tiger Spring 4
Wood Skin 4 (11 D10+D8)
Threadweaving 1 (7 D12)
Talent Option: Anticipate Blow 4 (10 2D8)
Second Circle
Wound Balance 2 (11 D10+D8)
Talent Option: Shield Bash 5 (14 2D12)
Third Circle
Air Dance 4 (10 2D8)
Talent Option: Tactics 4 (10 2D8)
Fourth Circle
Waterfall Slam 3
Talent Option: Distract 4 (10 2D8$
Other Talents
Racial Talent: Increased Wound Threshold: Add +3 to the Wound Threshold of obsidimen to represent this race’s inherent resistance to damage because of their stone-like skin.
Racial Talent: Natural Armor: Obsidimen have very tough skin, which serves them as armor. Obsidiman skin has a Physical Armor Rating of 3. However, obsidimen can only wear other types of living armor, which add their protection to the character’s Natural Armor. (See Armor and Shields, p. 411; types of armor considered “living” are indicated as such in the armor’s description.)
Talent Knacks
Skills
Knowledge Skill: Barsavian History 1
Knowledge Skill: Warrior Lore 1
Read/Write Language: (3) Dwarf, Obsidiman, Sperethiel
Speak Language: (4) Obsidiman, Dwarf, Sperethiel, T’skrang
Artisan Skill: Cooking 2
Artisan Skill: Flute 1
General Skill: Mapmaking 1
General Skill: Physician 1
Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Troll Axe (Damage Step 8)
Lantern
Oil Flask
Belt Pouch
Candles
Fishing Kit
Flute
Paper
Map Case
Quill Pen
Writing Ink
Whetstone
Crystalweave Armor
Physician's Kit
Troll Sword
Crystal Raider Shield
Large Pot of Grumbah
Threads Tied:
Brief Backstory:
Rama was away from his Liferock when it was discovered and destroyed by Horrors before the Scourge. Unable to return home, he chose instead to head to Throal, the closest source of safety. He spent the first centuries in deep slumber contemplating his loss but has awakened now to protect those who are venturing forth into the unknown. He seeks to offer the protection to his compatriots that he could not provide to his fallen brothers and is a champion of the weak. Ram is a student of Barsavian culture and delights in each new experience life outside the Kaer brings - especially food.