Draevinn Michaels, Elven Troubadour

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Draevinn
Posts:42
Joined:Tue Sep 26, 2017 4:20 am
Draevinn Michaels, Elven Troubadour

Post by Draevinn » Mon Jan 06, 2020 9:32 pm

Roll20 Name: Shawn Y.
Discord ID: Draevinn#5648
Character Name: Draevinn
Race: Elf

Lifetime Legend Total: 0
Unspent Legend: 0
Thread Item Points: 0
Silver: 4

Discipline: Troubadour
Circle: 1
Discipline Abilities: Troubadours may make Half-Magic tests for knowledge of legends,
myths, and folklore of their home province’s lands and people. They may also make
Half-Magic tests to identify instruments and performing arts of different areas.

Characteristics
Dex: 13
Str: 9
Tou: 11
Per: 16
Wil: 11
Cha: 19

Karma Mod: 4
Karma Step: 4
Karma Max: 4
Uncon: 27
Death: 33

PD: 9
PA: 4
MD: 9
MA: 2
SD: 11

Movement: 14
Carrying Capacity: 70
Wound Threshold: 8
Recovery tests per day: 2

[Discipline] Talents
First Circle Discipline Talent: Emotion Song (0)
First Circle Discipline Talent: First Impression (2)
First Circle Discipline Talent: Heartening Laugh (3)
First Circle Discipline Talent: Item History (0)
First Circle Discipline Talent: Story Weaving (0)
First Circle Talent Option: Taunt (3)

Free Talent: Entertainer (1)

Other Abilities
Racial Ability: Low-Light Vision: Low-Light Vision allows a character to see at much lower light
levels than humans. For a character with Low-Light Vision, a single torch easily illuminates
a 30-yard by 30-yard meeting hall.
Starlight provides plenty of light on a clear night, and even on a night shrouded
by thick cloud cover the character can see as well as a human sees at dusk. Characters
with Low-Light Vision are no more susceptible to flash-blindness than humans. Complete
darkness—the complete absence of light—will render a character with Low-
Light Vision unable to see, like other characters requiring normal vision.

Talent Knacks
Talent Knack Name

Spells
If Appropriate

Skills
Knowledge Skill: Alchemy and Potions (1)
Knowledge Skill: Creature Lore (1)

Read/Write Language: Dwarf (1)
Speak Language: Dwarf, Sperethiel (2)

Artisan Skill: Cooking (1)

General Skill: Battle Shout (3)
General Skill: Distract (3)
General Skill: Avoid Blow (2)

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Whip (10 s)
Buckler (5 s)
Padded Leather Armor (20 s)
(5) Scroll Cases (4 s)
Lute (25 s)
(10) Parchment Sheets (10 s)
(2) Quill Pens (2 s)
(2) Writing Ink (20 s)


List each additional item on its own line

Threads Tied:

Animal Companions:

Brief Backstory:
Having grown up in Throal, Draevinn spent the major part of his life running around the Great Library. His mother was a historian in the library and his father was a librarian. When he inherited his magic it seemed only right that he go out into the world and start finding stories to fill the shelves of the great library with. With excitement he set out looking for people worth telling tales of and adventures to accompany them with.

ottdmk
Posts:462
Joined:Mon Dec 12, 2016 10:25 pm

Re: Draevinn Michaels, Elven Troubadour

Post by ottdmk » Mon Jan 06, 2020 11:09 pm

Sanctioned!
Spoiler:
Draevinn wrote:
Mon Jan 06, 2020 9:32 pm
Roll20 Name: Shawn Y.
Discord ID: Draevinn#5648
Character Name: Draevinn
Race: Elf

Lifetime Legend Total: 0
Unspent Legend: 0
Thread Item Points: 0
Silver: 4

Discipline: Troubadour
Circle: 1
Discipline Abilities: Troubadours may make Half-Magic tests for knowledge of legends,
myths, and folklore of their home province’s lands and people. They may also make
Half-Magic tests to identify instruments and performing arts of different areas.

Characteristics
Dex: 13
Str: 9
Tou: 11
Per: 16
Wil: 11
Cha: 19

Karma Mod: 4
Karma Step: 4
Karma Max: 4
Uncon: 27
Death: 33

PD: 9
PA: 4
MD: 9
MA: 2
SD: 11

Movement: 14
Carrying Capacity: 70
Wound Threshold: 8
Recovery tests per day: 2

[Discipline] Talents
First Circle Discipline Talent: Emotion Song (0)
First Circle Discipline Talent: First Impression (2)
First Circle Discipline Talent: Heartening Laugh (3)
First Circle Discipline Talent: Item History (0)
First Circle Discipline Talent: Story Weaving (0)
First Circle Talent Option: Taunt (3)

Free Talent: Entertainer (1)

Other Abilities
Racial Ability: Low-Light Vision: Low-Light Vision allows a character to see at much lower light
levels than humans. For a character with Low-Light Vision, a single torch easily illuminates
a 30-yard by 30-yard meeting hall.
Starlight provides plenty of light on a clear night, and even on a night shrouded
by thick cloud cover the character can see as well as a human sees at dusk. Characters
with Low-Light Vision are no more susceptible to flash-blindness than humans. Complete
darkness—the complete absence of light—will render a character with Low-
Light Vision unable to see, like other characters requiring normal vision.

Talent Knacks
Talent Knack Name

Spells
If Appropriate

Skills
Knowledge Skill: Alchemy and Potions (1)
Knowledge Skill: Creature Lore (1)

Read/Write Language: Dwarf (1)
Speak Language: Dwarf, Sperethiel (2)

Artisan Skill: Cooking (1)

General Skill: Battle Shout (3)
General Skill: Distract (3)
General Skill: Avoid Blow (2)

Equipment:
Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan Tools (relevant to character’s Artisan skill; needs gamemaster approval)
Dagger or knife (or a similar Size 1 or 2 weapon)
Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
Trail Rations (1 week)
Whip (10 s)
Buckler (5 s)
Padded Leather Armor (20 s)
(5) Scroll Cases (4 s)
Lute (25 s)
(10) Parchment Sheets (10 s)
(2) Quill Pens (2 s)
(2) Writing Ink (20 s)


List each additional item on its own line

Threads Tied:

Animal Companions:

Brief Backstory:
Having grown up in Throal, Draevinn spent the major part of his life running around the Great Library. His mother was a historian in the library and his father was a librarian. When he inherited his magic it seemed only right that he go out into the world and start finding stories to fill the shelves of the great library with. With excitement he set out looking for people worth telling tales of and adventures to accompany them with.

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