Discord ID: ReynTrannin
Character Name: Langren Vogel
Race: Human
ECR: 8
Lifetime Legend Total: 187,350
Unspent Legend: 1,000
LIfetime TIP total: 101
Thread Item Points: 32 (16 in process)
Gold: 50
Silver: 756
Copper: 2
Discipline: Shaman
Circle: 7
Durability: 3
Discipline Abilities
Spoiler:
MD + 1
PD + 1
Initiative + 1
Pack Leadership: Langren performs a 30 min ritual, then Names and places a drop of blood on up to Shamanism rank allies, marking them and taking 1 Blood Magic Damage for each ally. The blood forms into Langren's personal glyph until the next sunrise which can be detected astrally.
When Langren casts a spell with the Pack keyword, he can spend 1 Strain per target to affect up to all Named targets within the range of the spell. Langren does not have to affect all eligible targets. Langren must pay one additional Karma Point per target if the spell has the Binding keyword. This is one casting of the spell, despite the number of targets affected. Using this ability replaces the normal number of targets for the spell and extra threads cannot increase the number of targets.
Karma
PD + 1
Initiative + 1
Pack Leadership: Langren performs a 30 min ritual, then Names and places a drop of blood on up to Shamanism rank allies, marking them and taking 1 Blood Magic Damage for each ally. The blood forms into Langren's personal glyph until the next sunrise which can be detected astrally.
When Langren casts a spell with the Pack keyword, he can spend 1 Strain per target to affect up to all Named targets within the range of the spell. Langren does not have to affect all eligible targets. Langren must pay one additional Karma Point per target if the spell has the Binding keyword. This is one casting of the spell, despite the number of targets affected. Using this ability replaces the normal number of targets for the spell and extra threads cannot increase the number of targets.
Karma
- Langren may spend a Karma Point on a test to Summon or interact with a spirit.
- Langren may spend a Karma Point to gain the benefit of an extra thread woven for Increased Effect on a spell with the Binding or Spirit keyword. This does not require weaving an extra thread or count against his limits for extra threads.
Circle: 5
Durability: 5
Discipline Abilities
Spoiler:
SD + 1
PD + 1
Leader of Animals: Langren issues commands to his animal companions in combat for 0 Strain and requires one fewer additional successes when combining multiple tricks.
Karma
PD + 1
Leader of Animals: Langren issues commands to his animal companions in combat for 0 Strain and requires one fewer additional successes when combining multiple tricks.
Karma
- Langren may spend a Karma Point on a test that involves non-violent interaction with an animal.
- Langren may spend a Karma Point on one test each round his animal companion is making. The animal companion must be within Animal Weaving rank × 10 yards, but he does not have to be able to see them.
- Langrenmay spend a Karma Point on a Damage test his animal companion is making.
Circle: 5
Durability: 7
Discipline Abilities
Spoiler:
PD + 1
MD + 1
[*]Spirit Senses: When Langren's spirit mount is not manifested (typically through Spirit Mount), the spirit is still aiding the adept with their otherworldly senses. For 1 Strain Langren can enhance their connection as a Free action, gaining +2 to a test which directly involves otherworldly detection, such as Anticipate Blow, Astral Sight, Danger Sense, and half-magic tests to detect spirits.
Karma:
MD + 1
[*]Spirit Senses: When Langren's spirit mount is not manifested (typically through Spirit Mount), the spirit is still aiding the adept with their otherworldly senses. For 1 Strain Langren can enhance their connection as a Free action, gaining +2 to a test which directly involves otherworldly detection, such as Anticipate Blow, Astral Sight, Danger Sense, and half-magic tests to detect spirits.
Karma:
- Langren may spend a Karma Point on Attack tests while charging.
- Langren may spend a Karma Point on a Damage test while mounted.
Characteristics
Spoiler:
Dex: 6 (13)
Str: 4 ( 8)
Tou: 6 (13)
Per: 7 (16)
Wil: 6 (13)
Cha: 7 (16)
Karma Mod: 5
Karma Step: 4
Karma Max: 35
Uncon: 62 (67 - 5]
Death: 75 [80 - 5]
PD: 10 [9+1]
PA: 8 [0+8]
MD: 12 [11 + 1]
MA: 7 [2+5]
SD: 10
Movement: 12
Carrying Capacity: 60
Wound Threshold: 9
Recovery tests per day: 3
Str: 4 ( 8)
Tou: 6 (13)
Per: 7 (16)
Wil: 6 (13)
Cha: 7 (16)
Karma Mod: 5
Karma Step: 4
Karma Max: 35
Uncon: 62 (67 - 5]
Death: 75 [80 - 5]
PD: 10 [9+1]
PA: 8 [0+8]
MD: 12 [11 + 1]
MA: 7 [2+5]
SD: 10
Movement: 12
Carrying Capacity: 60
Wound Threshold: 9
Recovery tests per day: 3
Spoiler:
Shaman
Master of the Hunt
Spirit Rider
Racial
Spoiler:
Free
- Enhanced Matrix (7)
- Standard Matrix (7)
- Awareness (7)
Patterncraft (6)
Shamanism (8)
Spellcasting (7)
Wilderness Survival (7) - Astral Sight (7)
- Spirit Talk (7)
- Danger Sense (7)
- Summon (Beast Spirits) (6)
- Willforce (7)
- Standard Matrix (4)
- Climbing (2)
- Avoid Blow (7)
- Stealthy Stride (7)
- Borrow Sense (3)
- Enhanced Matrix (3)
Spoiler:
Free
- Creature Analysis (5)
- Animal Bond (7)
Animal Training (5)
Animal Weaving (3)
[Awareness] (6)
Tracking (5) - Enhance Animal Companion (5)
- Dominate Beast (5)
- Call Animal Companion (1)
- Animal Companion Durability (4)
- Navigation (5)
- Anticipate Blow (5)
- Cold Purify (5)
Spoiler:
Discipline
- Charge (5)
Melee Weapons (5)
Spirit Mount (5)
Spirit Weaving (1)
Trick Riding (5) - Steel Thought (7)
- [Astral Sight] (7)
- [Spirit Talk] (6)
- Enhance Spirit (2)
- Sure Mount (5)
- Sprint (2)
- Wound Balance (3)
- Spirit Development (2)
Spoiler:
Versatility (7)
- Research (3), 1st Circle Monk
- Tiger Spring (4), 3rd Circle War Rider
- Wood Skin (4), 1st Circle Warrior
- Elementalism (4), 1st Circle Elementalist
- Great Leap (4), 2nd Circle Shadow
- Wizardry (7), 1st Circle Wizard
- Item History (5), 3rc Circle Wizard
Spoiler:
Animal Bond
- Sworn Animal Companion, Lucien
- Menagerie (1)
- Anticipate Spell
- Augment Lucien’s Form
- Lick Wounds
- Pack Cover
- Pack Strike
- Wriggle
Spoiler:
Shaman
Circle 1
Circle 2
Circle 3
Circle 4
Circle 5
Circle 6
Circle 7
Elementalist
Circle 1
Circle 2
Circle 3
Circle 4
Wizard
Circle 1
Circle 2
Circle 3
Circle 4
Circle 5
Circle 6
Circle 7
Spoiler:
Circle 1
Spoiler:
Alarm
Hunter's sense
Invoke Crow Tear
Invoke Leopard Pounce
Moonglow
Pack Tactics
Prey Senses
Weather Cloak
Hunter's sense
Invoke Crow Tear
Invoke Leopard Pounce
Moonglow
Pack Tactics
Prey Senses
Weather Cloak
Spoiler:
Ferocity
Hero's Feast
Mark of the Boar
Mountain Goat Leap
Soothe the Savage Beast
Hero's Feast
Mark of the Boar
Mountain Goat Leap
Soothe the Savage Beast
Spoiler:
Catwalk
Invoke Lion's Pride
Polecat Resilience
Invoke Lion's Pride
Polecat Resilience
Spoiler:
Ferret Reflex
Spoiler:
Gathering of Souls
Spoiler:
Storm Wolf Call
Spoiler:
Beastform
Spoiler:
Circle 1
Spoiler:
Heat Food
Shelter
Shelter
Spoiler:
Shield Willow
Spoiler:
Lightning Bolt
Spoiler:
Air Blast
Spoiler:
Circle 1
Spoiler:
Astral Sense
Catseyes
Quicken Pace
Speed Read
Catseyes
Quicken Pace
Speed Read
Spoiler:
Spoiler:
Astral Targeting
Wizard Mark
Wizard Mark
Spoiler:
Binding Threads
Spoiler:
Flight
Spoiler:
Spoiler:
Spellstore
Spoiler:
Knowledge
Spoiler:
Creature Knowledge (1)
Legends of Barsaive (1)
Legends of Barsaive (1)
Spoiler:
Read/Write (2)
- Dwarven (Throalic)
- Ork
- Dwarven (Throalic)
- Ork
Spoiler:
Jewelry making (1)
Spoiler:
Defensive Posture (1)
Disarm Traps (1)
Distract (2)
Evidence Analysis (1)
Defensive Posture (1)
First Impression (1)
Haggle (3)
Physician (1)
Resist Pain (1)
Unarmed Combat (2)
Disarm Traps (1)
Distract (2)
Evidence Analysis (1)
Defensive Posture (1)
First Impression (1)
Haggle (3)
Physician (1)
Resist Pain (1)
Unarmed Combat (2)
Spoiler:
Weapons
Spoiler:
Knife
Spoiler:
Crystal Buckler (PD 1, MD 1)
Bird Harness + 5 (8/5 IP: 2)
Bird Harness + 5 (8/5 IP: 2)
Spoiler:
Booster Potion x 3
Kelix's Poultice x 2
Last Chance salve
Physician's kit (3 uses)
Trail Rations (1 week)
Kelix's Poultice x 2
Last Chance salve
Physician's kit (3 uses)
Trail Rations (1 week)
Spoiler:
Absorb Blow Charm
Absorb Blow Charm (worn)
Death Cheat Charm (worn)
Absorb Blow Charm (worn)
Death Cheat Charm (worn)
Spoiler:
Backpack
Bedroll
Belt
Breeches
Flint & steel
Grimoire
Jeweler's Tools
Large sack
Shirt
Soft boots
Torch
Traveler’s cloak
Waterskin
Bedroll
Belt
Breeches
Flint & steel
Grimoire
Jeweler's Tools
Large sack
Shirt
Soft boots
Torch
Traveler’s cloak
Waterskin
Spoiler:
Sworn Animal Comapnions
- Lucien, Effective Circle 7
- Antler of Vyraj, Rank 5
Bird Harness, Rank 6
Storm Eyes, Rank 4
Spoiler:
Antler of Vyraj (Master)
Spoiler:
Maximum Threads: 2
Mystic Defense: 16
Description:
A bracelet with 15 links carved from a single elk horn, with a silver clasp wrapped in orichalcum wire. As spells are stored in the matrix, tiny black runes appear on the links, affecting one link for each circle of spell stored.
Key Knowledge
Mystic Defense: 16
Description:
A bracelet with 15 links carved from a single elk horn, with a silver clasp wrapped in orichalcum wire. As spells are stored in the matrix, tiny black runes appear on the links, affecting one link for each circle of spell stored.
Key Knowledge
- Item History 1/1
- Research 1/1
- The owner must learn the bracelet’s Name.
- Effect: The bracelet contains a Thread Rank Shared Matrix.
Spoiler:
Maximum Threads: 2
Mystic Defense: 12
Description:
This set of crystal ringlet armor uses additional colors of living crystal for the interlocking rings. The pattern and blue and gray coloration give the impression of a bird. Feathers affixed along the armor serve to enhance this impression.
The armor automatically resizes to the wearer when a thread is woven.
Key Knowledge
Mystic Defense: 12
Description:
This set of crystal ringlet armor uses additional colors of living crystal for the interlocking rings. The pattern and blue and gray coloration give the impression of a bird. Feathers affixed along the armor serve to enhance this impression.
The armor automatically resizes to the wearer when a thread is woven.
Key Knowledge
- Item History 3/3
- Research 3/3
- The owner must learn the armor's Name.
The armor is Named Bird Harness. - The owner must learn the specific bird the armor is patterned after.
It’s a Eurasian nuthatch. - The owner must learn about the armor’s creator (including Name and Discipline).
The armor was created by Alsten Vogel, a Weaponsmith and pre-Scourge Ancestor of Langren's father.
- Effect: The armor contains a Standard Matrix with rank equal to the Thread Rank.
- Effect: The wearer gains the Bird Harness ability. As a Free action for 1 Strain, the armor glows and the feathers flutter and move. The wearer gains +2 to Initiative. Bird Harness lasts until the end of the next round. If used after Initiative is determined, this does not change the wearer’s current Initiative.
- Effect: The Bird Harness ability causes more feathers to appear along the armor and the wearer gains +4 to their Movement Rate while it is active.
- Effect: When the wearer uses Bird Harness, their hair turns faintly blue and gray, matching the armor and feathers. Bird Harness now gives +3 to Initiative. If this is activated after Initiative is determined, their Initiative is retroactively increased by +3. This cannot be used to interrupt another character’s turn.
- Effect: When the wearer uses Bird Harness, their features sharpen and the feathers along the armor become even more prevalent. The wearer gains a +2 to Action tests when dealing with birds, this includes Action tests dealing with bird spirits (e.g., raptor spirits), weaving threads for and casting bird-related spells (e.g. Beastform or Invoke Crow Tear), or talking to birds (e.g., Animal Talk). If used for Sustained actions (e.g. Summon), this only needs to be used once for the action.
- Effect: When the wearer uses Bird Harness, they appear as an anthropomorphic bird, though their identity is still clear. Just as a bird. Bird Harness now gives +4 to Initiative. If this is activated after Initiative is determined, their Initiative is retroactively increased by +4. This cannot be used to interrupt another character’s turn.
Spoiler:
Maximum Threads: 2
Mystic Defense: 12
Description:
This heavy cloak is made from a single storm wolf hide. The distinctive silver-grey fur and lining keep a traveler warm on the coldest nights. A cowl made from the storm wolf’s head can be drawn over the wearer’s head, which still maintains teeth from when it was alive.
Without a thread attached, the cloak behaves as a dwarf winternight cloak (Player’s Guide, p. 419).
Key Knowledge
Mystic Defense: 12
Description:
This heavy cloak is made from a single storm wolf hide. The distinctive silver-grey fur and lining keep a traveler warm on the coldest nights. A cowl made from the storm wolf’s head can be drawn over the wearer’s head, which still maintains teeth from when it was alive.
Without a thread attached, the cloak behaves as a dwarf winternight cloak (Player’s Guide, p. 419).
Key Knowledge
- Item History 3/3
- Research 2/3
- The owner must learn the cloak’s Name.
- The owner must learn who crafted the cloak.
- The owner must learn the Name of the storm wolf whose pelt was used to create the cloak.
- Effect: The wearer gains +3 to Physical and Mystic Armor against cold damage.
- Effect: The wearer gains Enhanced Sense [Hearing] (2).
- Effect: The wearer gains +1 rank to Danger Sense.
- Effect: The wearer gains Enhanced Sense [Smell] (2). This can be added to a Danger Sense or Tracking test if appropriate; e.g., ambushers or the quarry leave a smell to detect.
- Effect: The wearer gains the Storm Eyes ability. As a Simple action for 1 Strain, the wearer’s irises turn gold and faintly glow, giving them a distinctively lupine appearance. The wearer makes a PER + Thread Rank test against the Mystic Defense of each Horror and Horror construct within 20 yards; the wearer is not aware of the result. Each target the test succeeds against is detected and the wearer knows the number of detected targets in range.
- Effect: When the wearer activates Storm Eyes, they gain +2 to their next Action test against a Horror within Thread rank minutes.
Spoiler:
Arik (Falcon), Retired
Lucien (Cloaked Stone Lion)
Mayaa (Huttawa)
Ozymandius "Ozzy" (Shrouded Foxel)
Joslyn "Jojo" (Shrouded Foxel), pet only
Spoiler:
Circle: 1
Disposition: Awestruck
DEX: 7
STR: 3
TOU: 3
PER: 7
WIL: 4
CHA: 4
PD: 10
PA: 0
MD: 9
MA: 1
SD: 6
Unconsciousness: 14
Death Rating: 17
Wound Threshold: 4
Knockdown: 3
Recovery Tests: 1
Initiative: 12
Movement: 2 (Flying 22)
Actions: 1 (Claws: 14/9)
Powers:
Dive (5)
Enhanced Sense [Sight] (4): Falcons do not suffer penalties from distance to vision based Awareness tests.
Swooping Attack: The falcon may split its movement (Player’s Guide, p. 386) without penalty, and does not spend Strain.
Special Maneuvers:
Clip the Wing (Opponent)
Tricks known:
Combat Training (1)
Follow target - Will follow a specific target and circle over their location if stationary.
Come - Will cease his current activity and return when called.
Stoop: Attack a target using Swoop (and Dive if possible)
Disposition: Awestruck
DEX: 7
STR: 3
TOU: 3
PER: 7
WIL: 4
CHA: 4
PD: 10
PA: 0
MD: 9
MA: 1
SD: 6
Unconsciousness: 14
Death Rating: 17
Wound Threshold: 4
Knockdown: 3
Recovery Tests: 1
Initiative: 12
Movement: 2 (Flying 22)
Actions: 1 (Claws: 14/9)
Powers:
Dive (5)
Enhanced Sense [Sight] (4): Falcons do not suffer penalties from distance to vision based Awareness tests.
Swooping Attack: The falcon may split its movement (Player’s Guide, p. 386) without penalty, and does not spend Strain.
Special Maneuvers:
Clip the Wing (Opponent)
Tricks known:
Combat Training (1)
Follow target - Will follow a specific target and circle over their location if stationary.
Come - Will cease his current activity and return when called.
Stoop: Attack a target using Swoop (and Dive if possible)
Spoiler:
Circle: 7
Disposition: Awestruck
Next Training Date: 10/29/2020
DEX: 11
STR: 9
TOU: 11
PER: 7
WIL: 8
CHA: 6
PD: 16
PA: 10
MD: 15
MA: 10
SD: 8
Unconsciousness: 88 (68 + 20)
Death Rating: 99 (79 + 20)
Wound Threshold: 17
Knockdown: 13
Recovery Tests: 4
Initiative: 13
Movement: 16
Actions: 2 Bite: 17 (17), Claw x2: 17 (17)
Powers:
Ambush (15)
Battle Shout (11): As the skill, Player’s Guide, p. 131.
Enhanced Sense [Hearing] (2)
Enhanced Sense [Sight]: Low-Light Vision
Great Leap (10)
Willful (2)
Stealthy Stride (20): As the skill, Player’s Guide, p. 170.
Resist Pain (2)
Special Maneuvers:
Pounce (Lucien)
Enrage (Opponent)
Skills Trained:
Battle Shout + 1
Tricks known:
Attack: Attack target wtih all available attacks, using Pounce if possible
Combat Training (Sworn Animal Companion)
Prowl: Break line of sight and use Steathy Stride
Shout Target: Use Battle Shout on target
Disposition: Awestruck
Next Training Date: 10/29/2020
DEX: 11
STR: 9
TOU: 11
PER: 7
WIL: 8
CHA: 6
PD: 16
PA: 10
MD: 15
MA: 10
SD: 8
Unconsciousness: 88 (68 + 20)
Death Rating: 99 (79 + 20)
Wound Threshold: 17
Knockdown: 13
Recovery Tests: 4
Initiative: 13
Movement: 16
Actions: 2 Bite: 17 (17), Claw x2: 17 (17)
Powers:
Ambush (15)
Battle Shout (11): As the skill, Player’s Guide, p. 131.
Enhanced Sense [Hearing] (2)
Enhanced Sense [Sight]: Low-Light Vision
Great Leap (10)
Willful (2)
Stealthy Stride (20): As the skill, Player’s Guide, p. 170.
Resist Pain (2)
Special Maneuvers:
Pounce (Lucien)
Enrage (Opponent)
Skills Trained:
Battle Shout + 1
Tricks known:
Attack: Attack target wtih all available attacks, using Pounce if possible
Combat Training (Sworn Animal Companion)
Prowl: Break line of sight and use Steathy Stride
Shout Target: Use Battle Shout on target
Spoiler:
Circle: 2
Disposition: Loyal
Next Training Date: 10/29/2020
DEX: 6
STR: 8
TOU: 7
PER: 4
WIL: 6
CHA: 4
PD: 9
PA: 4
MD: 8
MA: 3
SD: 7
Unconsciousness: 51 (31 + 20)
Death Rating: 58 (38 + 20)
Wound Threshold: 10
Knockdown: 12
Recovery Tests: 2
Initiative: 8
Movement: 16
Actions: 1; Beak: 10 (13)
Powers:
Awareness (8): As the skill, Player’s Guide, p. 129.
Climbing (10): As the skill, Player’s Guide, p. 134.
Enhanced Sense [Sight] (2)
Great Leap (6)
Resist Pain (2)
Tricks known:
Combat Training (3)
Guard Person: She will stand guard over a designated target and attack any enemy that threatens them
Ride Training
Disposition: Loyal
Next Training Date: 10/29/2020
DEX: 6
STR: 8
TOU: 7
PER: 4
WIL: 6
CHA: 4
PD: 9
PA: 4
MD: 8
MA: 3
SD: 7
Unconsciousness: 51 (31 + 20)
Death Rating: 58 (38 + 20)
Wound Threshold: 10
Knockdown: 12
Recovery Tests: 2
Initiative: 8
Movement: 16
Actions: 1; Beak: 10 (13)
Powers:
Awareness (8): As the skill, Player’s Guide, p. 129.
Climbing (10): As the skill, Player’s Guide, p. 134.
Enhanced Sense [Sight] (2)
Great Leap (6)
Resist Pain (2)
Tricks known:
Combat Training (3)
Guard Person: She will stand guard over a designated target and attack any enemy that threatens them
Ride Training
Spoiler:
Circle: 2
Disposition: Awestruck
Next Training Date: 10/29/2020
DEX: 11
STR: 2
TOU: 2
PER: 9
WIL: 5
CHA: 7
PD: 17 (15 +2)
PA: 2 (0 + 2)
MD: 12 (10 + 2)
MA: 4 (2 + 2)
SD: 8 (6 + 2)
Unconsciousness: 36 (16 + 20)
Death Rating: 38 (18 + 20)
Wound Threshold: 3
Knockdown: 4
Recovery Tests: 1
Initiative: 15
Movement: 14 (Climbing 14)
Actions: 2; Bite: 11(8); Claws ×4: 12(7)
Powers:
Ambush (10): As the creature power, Gamemaster’s Guide, p. 250.
Awareness (12): As the skill, Player's Guide, p. 129
Enhanced Sense [Hearing] (4)
Enhanced Sense [Smell] (2)
Enhanced Sense [Touch] (2)
Great Leap (6)
Infuriatingly Clever: If Ozzy learns or improves a skill through Animal Training, he can also learn a trick of his choice related to the skill. If Ozzy learns a trick through Animal Training, he learns or improves a skill of his choice related to the trick.
Picking Pockets (11): As the skill, Player's Guide, p. 161.
Stealthy Stride (20): As the skill, Player's Guide, p. 170.
Special Maneuvers:
Pounce (Ozzy)
Skills Trained:
+2 Awareness (Animal Training)
+1 Awareness (Infuriatingly Clever)
+1 Picking Pockets(Infuriatingly Clever)
+1 Stealthy Stride (Infuriatingly Clever)
+1 Stealthy Stride (Animal Training)
Tricks known:
Ambush (Infuriatingly Clever)
Combat Training (Sworn Animal Companion)
Find Shiny (Infuriatingly Clever)
Hide (Animal Training)
Keep Watch (Infuriatingly Clever)
Scout Ahead (Animal Training)
Steal Object (Animal Training)
Disposition: Awestruck
Next Training Date: 10/29/2020
DEX: 11
STR: 2
TOU: 2
PER: 9
WIL: 5
CHA: 7
PD: 17 (15 +2)
PA: 2 (0 + 2)
MD: 12 (10 + 2)
MA: 4 (2 + 2)
SD: 8 (6 + 2)
Unconsciousness: 36 (16 + 20)
Death Rating: 38 (18 + 20)
Wound Threshold: 3
Knockdown: 4
Recovery Tests: 1
Initiative: 15
Movement: 14 (Climbing 14)
Actions: 2; Bite: 11(8); Claws ×4: 12(7)
Powers:
Ambush (10): As the creature power, Gamemaster’s Guide, p. 250.
Awareness (12): As the skill, Player's Guide, p. 129
Enhanced Sense [Hearing] (4)
Enhanced Sense [Smell] (2)
Enhanced Sense [Touch] (2)
Great Leap (6)
Infuriatingly Clever: If Ozzy learns or improves a skill through Animal Training, he can also learn a trick of his choice related to the skill. If Ozzy learns a trick through Animal Training, he learns or improves a skill of his choice related to the trick.
Picking Pockets (11): As the skill, Player's Guide, p. 161.
Stealthy Stride (20): As the skill, Player's Guide, p. 170.
Special Maneuvers:
Pounce (Ozzy)
Skills Trained:
+2 Awareness (Animal Training)
+1 Awareness (Infuriatingly Clever)
+1 Picking Pockets(Infuriatingly Clever)
+1 Stealthy Stride (Infuriatingly Clever)
+1 Stealthy Stride (Animal Training)
Tricks known:
Ambush (Infuriatingly Clever)
Combat Training (Sworn Animal Companion)
Find Shiny (Infuriatingly Clever)
Hide (Animal Training)
Keep Watch (Infuriatingly Clever)
Scout Ahead (Animal Training)
Steal Object (Animal Training)
Spoiler:
Circle: 2
Disposition: Awestruck
Disposition: Awestruck
Spoiler:
Langren lost his parents at a very young age and has been raised by his aunt, an artisan who lives amongst the Orks in Throal. He apprenticed to his aunt while he was still a child, but, following the Human tradition of doing whatever was needed, he found himself working in the stables near his home. Here he came into his own, showing an affinity for animals exceeding even that of some of the older apprentices there. While assisting with the treatment of several horses that ha fallen ill, he came to the notice of Shar'gaz, a shaman that had come in to deal with the illness. This led to Langren leaving his home to live with Shar'gaz and train to become a Shaman himself. His basic training completed, he has been sent out to continue his training alone, learning what the spirits have to teach him as his forerunners have done.
Spoiler:
------Player Blocks------
Join an Adventure
SOP
Character AAR
------GM Blocks------
New game LFG
AAR
GM Reward Post
New Creature Template
Join an Adventure
Code: Select all
[b]Name:[/b] [url=http://fasagames.com/forum/viewtopic.php?f=56&t=1545]Langren[/url]
[b]Last played:[/b] 7/17/2020
[b]ECR:[/b] 7
[b]Discipline:[/b] Circle 6 Shaman / Circle 4 Master of the Hunt / Circle 1 Spirit Rider
[b]Quote/Unique:[/b] This land is a wonder, simply waiting for us to embrace its lessons.
[b]Notable Abilities:[/b] Support and offensive magics, healing, good with animals, some investigative abilities.
[b]Downtime:[/b]
[list]
[*]Animal Training (20)
[*]Research (14), may pay 20 sp for +3 steps due to library access
[/list]
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```Langren SOP:
Karma Ritual in the morning
Morning: Pack Leadership (X BMD until next sunrise) on
Gathering of Souls in the morning for +1 Active Defenses, +1 Attack, +1 Damage, +1 Initiative, +1 Wound Threshold (costs each character who wants these a Recovery test)
Evening: Hero's Feast for Recovery Tests as needed
Shelter for all party members
Other Abilities:
Astral Sight up at all times unless otherwise noted
Lick Wounds for +2 to Recovery Tests when resting
Situational Spells (All are Grimoire Cast):
Shelter each night, enough for entire party
Alarm around campsites each night with 8 yard radius, one in each cardinal direction
Heat Food at each meal for +4 to Recovery Tests
Heat food once each hour for +4 to Recovery Tests as needed
Matrices:
Standard (6): Flight
Standard (6): Shield Willow
Standard (4): Air Blast
Enhanced (3): Lightning Bolt, Casting Thread tied
Enhanced (6): Ferret Reflex, 1 Thread for Effect
Shared (5): Astral Sense, Hunter's Sense, Invoke Crow Tear, Pack Tactics, Prey Senses
Spellstore: Astral Targeting, Ferocity, Mark of the Boar, Soothe the Savage Beast, Storm Wolf Call
Chain Casting (8)
1-2: Hunter's Sense, 8 targets, sense animals within 20 yards with Spellcasting Result
3-4: Prey Senses, 8 targets, +3 to Awareness and Danger Sense
5-6: Shield Willow, self and 1 other, +2 to PD and MD while using a Shield
7: Astral Sense, self, improves Astral Sight Talent
8: Flight, self, can fly at movement rate 12
During watch: Pack Tactics is replaced by Catseyes in Matrix
Second Shield Willow Thread (Slot 6) is changed to Catseyes on self
Long Duration Spells (Grimoire casts)
Polecat Resilience for +5 against Disease and Poison
Quicken Pace on all party members for +2 Movement
Wizard mark on all party members```
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[b][url=http://fasagames.com/forum/viewtopic.php?f=55&t=1859]AAR[/url][/b]
[b][url=http://fasagames.com/forum/viewtopic.php?f=55&t=1859&p=14105#p14105]Journal[/url][/b]
[spoiler]
[b][i]Rewards:[/i][/b]
TIPs
Legend points
Silver
[b][i]Date[/i][/b]:
[b][i]Animals gained:[/i][/b]
[list]
[*]
[/list]
[b][i]Talents:[/i][/b]
[list]
[*]
[/list]
[b][i]Knacks:[/i][/b]
[list]
[*]
[/list]
[b][i]Skills:[/i][/b]
[list]
[*]
[/list]
[b][i]Spells:[/i][/b]
[list]
[*]
[/list]
[b][i]Threads woven:[/b][/i]
[list]
[*]
[/list]
[b][i]Downtime:[/i][/b]
[list]
[*]Days 1-7:
[*]Days 8-14:
[/list]
[b][i]Purchases:[/i][/b]
[list]
[*]
[/list]
[/spoiler]
New game LFG
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LFG:
Time: GMT
GM: ReynTrannin
Requester:
Circle: ECR
Difficulty:
Rumor:
Requested Reward:
Please reply using this format.
[code]
[b]Name:[/b] Character name
[b]Date of Last Game Played:[/b]
[b]Circle:[/b] Circle of your character
[b]Discipline:[/b] Your character's Discipline(s)
[b]Unique:[/b] What your character is bringing to the table.
[b]Downtime:[/b] Talents and Skills that other characters can use over downtime: [Talent] [Step including +Karma Step if appropriate] ([Rank]) ([Further Details])
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AAR
Player Rewards
GM Reward: Langren: 13,000 Legend, 775 sp, 3 TIP's
Downtime actions:
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[b][url=http://fasagames.com/forum/viewtopic.php?f=55&t=1859]AAR's and Journals[/url][/b]
[spoiler]
[b][i]Rewards:[/i][/b]
3 TIPs
13,000 Legend points
775 Silver
[b][i]Date[/i][/b]:
[b][i]Animals gained:[/i][/b]
[list]
[*]
[/list]
[b][i]Talents:[/i][/b]
[list]
[*]
[/list]
[b][i]Knacks:[/i][/b]
[list]
[*]
[/list]
[b][i]Skills:[/i][/b]
[list]
[*]
[/list]
[b][i]Spells:[/i][/b]
[list]
[*]
[/list]
[b][i]Threads woven:[/b][/i]
[list]
[*]
[/list]
[b][i]Downtime:[/i][/b]
[list]
[*]Days 1-7:
[*]Days 8-14:
[/list]
[b][i]Purchases:[/i][/b]
[list]
[*]
[/list]
[/spoiler]
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Creature Name
DEX:
STR:
TOU:
PER:
WIL:
CHA:
Initiative:
Physical Defense:
Mystic Defense:
Social Defense:
Physical Armor:
Mystic Armor:
Unconsciousness:
Death:
Wound:
Knockdown:
Recovery Tests:
Move:
Actions:
Powers:
Special Maneuvers: