Karl Tomsson, Human Archer
Posted: Wed Jan 01, 2020 5:22 pm
Roll20 Name: Aeggy A.
Discord ID: Aegharan #3041
Character Name: Karl Tomsson
Race: Human
Running totals:
Silver: 5,193.7
Legend: 3,240
Legend total: 2,078,740
9 Thread Item Points
ECR 12
Signup:
SOP:
Characteristics
Dex: 19+6=25 (11) (Increased 2x)
Str: 13 (6)
Tou: 19 (8) (Increased 3x, +3 Beastmaster)
Per: 19 (8) (Increased 3x)
Wil: 11 (5)
Cha: 14+2=16 (7) (Increased 3x)
Karma Mod: 5
Karma Step: 4
Karma Max: (10+2)*5=60
Uncon: 38 + (2+2)*5 + 9*7 = 114
Death: 114 + (11+2) + 8 = 135
Blood Dmg: Journeyman, Archer 9, Beastmaster 9, Eye, Death Cheat, Desperate Blow
PD: 12 +3 +1 = 14
PA: 10
MD: 11 +1 +1 = 13
MA: 7
SD: 9 +1 +2 = 11 (+2 Earworm)
Movement: 12+2=14
Carrying Capacity: 125
Wound Threshold: 10
Recovery tests per day: 3
Initiative: 8-0+1+2 = 10
Discipline: Archer
Circle: 12
Circle: 9
Free Talent: Call Missile (11)
Racial Talent: Versatility (9)
Knowledge Skill: Animals (1)
Knowledge Skill: Botany (1)
Knowledge Skill: Horror Lore (1)
Read/Write Language: (1) (Throalic Dwarven)
Speak Language: (2) (Throalic Dwarven, Or'Zet)
Artisan Skill: Woodcarving (3)
General Skill: Disarm Traps (3)
General Skill: Wound Balance (3)
General Skill: Conversation (1)
Equipment:
Journeyman (Path)
Reuben (Sworn Animal Companion)
Mercy, Warbow
Ironroot, Crystalweave armor
Wild Claw, Necklace
Third Eye Blinded, Targeting Eye
Good Boy
Equilibrium
Earworm
Storm Steppers
Briar’s Defense
Eyes of the Storm
Animal Companions:
Honey Bear (Reuben) (c11, Tricks: Skill Avoid Blow 8; Stay, Attack, Guard, Protect, Heel, Sneak, Pry Loose, Dance)
Cat, young (Linus) (c1)
Dog, hunting (Rusty) (deceased)
Brief Backstory:
Karl grew to be a stable boy, serving between some humans and mostly Orcs. He took great care of the animals and befriended a hunter named Xorag. He was recognized Karl's talent and taught him in the ways of the Archers. Now that Throal's gates have opened Karl is eager to leave the city and explore the wilderness.
Discord ID: Aegharan #3041
Character Name: Karl Tomsson
Race: Human
Running totals:
Silver: 5,193.7
Legend: 3,240
Legend total: 2,078,740
9 Thread Item Points
ECR 12
Signup:
Spoiler:
Spoiler:
Dex: 19+6=25 (11) (Increased 2x)
Str: 13 (6)
Tou: 19 (8) (Increased 3x, +3 Beastmaster)
Per: 19 (8) (Increased 3x)
Wil: 11 (5)
Cha: 14+2=16 (7) (Increased 3x)
Karma Mod: 5
Karma Step: 4
Karma Max: (10+2)*5=60
Uncon: 38 + (2+2)*5 + 9*7 = 114
Death: 114 + (11+2) + 8 = 135
Blood Dmg: Journeyman, Archer 9, Beastmaster 9, Eye, Death Cheat, Desperate Blow
PD: 12 +3 +1 = 14
PA: 10
MD: 11 +1 +1 = 13
MA: 7
SD: 9 +1 +2 = 11 (+2 Earworm)
Movement: 12+2=14
Carrying Capacity: 125
Wound Threshold: 10
Recovery tests per day: 3
Initiative: 8-0+1+2 = 10
Discipline: Archer
Circle: 12
- Spend Karma on vision-based Perception tests
- PD+3, MD+2, Init+1, MA+1, SD+1
- Spend Karma on Initiative
- Spend Karma on Ranged Damage
- Spend a Karma Point once per round on a Perception-based test against an opponent I damaged since the previous round.
Circle: 9
- Half Magic: Knowing and caring for Animals
- Spend Karma on Recovery Tests
- Cat's Grace (stand up as simple, maintain balance)
- Karma on Unarmed Damage
- +1 Recovery Test
Free Talent: Call Missile (11)
- DT: Arrow Weaving (12).
DT: Missile Weapons (12).
DT: Avoid Blow (12).
DT: Mystic Aim (12).
DT: True Shot (11)
TO: Creature Analysis (12). - DT: Mystic Pursuit (12)
TO: First Impression (10). - DT: Anticipate Blow (12).
TO: Stealthy Stride (10). - DT: Long Shot (1).
TO: Climbing (11) - DT: Spot Armor Flaw (12).
TO: Steel Thought (12). - DT: Bank Shot (2)
TO: Resist Taunt (12). - DT: Flame Arrow (12).
TO: Danger Sense (12) - DT: Second Shot (12).
TO: Distract (12). - DT: Blind Fire (1)
TO: Defensive Posture (10) - DT: Spirit Strike (1)
TO: Critical Hit (11) - DT: Eagle Eye (1)
TO: Ethereal Weapon (12). - DT: Missile Lock (3)
TO: Lifesight (3).
- DT: Beast Weaving (1)
DT: Avoid Blow (11) (Archer).
DT: Claw Shape (9).
DT: Unarmed Combat (9).
DT: Wilderness Survival (4)
TO: Animal Bond (9+3). - DT: Awareness (9).
TO: Animal Training (9+2). - DT: Dominate Beast (9).
TO: Borrow Sense (3) - DT: Great Leap (5)
TO: Enhance Animal Companion (10). - DT: Blood Share (1)
TO: Animal Companion Durability (9). - DT: Animal Talk (1)
TO: Lion Heart (9). - DT: Down Strike (5)
TO: Animal Possession (9). - DT: Claw Frenzy (1)
TO: Iron Constitution (9). - DT: Relentless Recovery (6)
TO: Life Check (6).
Racial Talent: Versatility (9)
- Forge Weapon (from Weaponsmith 1st) (10)
- Tiger Spring (from Warrior 1st) (8)
- Research (from Wizard 1st) (5)
- Haggle (from Thief 3rd) (10)
- Wood Skin (from Elementalist 1st) (8+2)
- Studied Counter (from Gauntlet 3rd) (8)
- Astral Sight (from Nethermancer 1st) (6)
- Resist Pain (from Skyraider 9th) (4)
- True Sight (from Illusionist 1st) (6)
- Tactics (from Warrior Novice) (8)
- Deliberate Assault (5)
- Engaging Banter (5)
- Diplomacy (5)
- Journeyman (Path) [Threadweaving]
- Applied Versatility [Karma]
- Animal Bond
- Menagerie
- Sworn Animal Companion (Reuben)
- Animal Training
- Encouragement
- Faster Pussycat, Kill! Kill!
- Enhance Animal Companion
- Augment Ally's Form
- Boost Animal Companion
- Smarter than the Average Bear
- Mold Ally's Form
- Anticipate Spell [Anticipate Blow]
- Bribery [Engaging Banter]
- Opening [Tactics]
- Swinging Move [Climbing]
- Point Blank Shot [Missile Weapons]
Knowledge Skill: Animals (1)
Knowledge Skill: Botany (1)
Knowledge Skill: Horror Lore (1)
Read/Write Language: (1) (Throalic Dwarven)
Speak Language: (2) (Throalic Dwarven, Or'Zet)
Artisan Skill: Woodcarving (3)
General Skill: Disarm Traps (3)
General Skill: Wound Balance (3)
General Skill: Conversation (1)
Equipment:
- Adventurer’s Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
- Artisan Tools (Carving knife)
- Traveler’s Garb (soft boots, shirt, belt, robe or breeches, traveler’s cloak)
- Trail Rations (1 week)
- Animal Rations (1 week)
- 20 Yards of Rope
- Quiver
- Dagger
- Crystal Buckler
- 1 Lightquarz, small
- 3 Booster Potions
- 4 Healing Potions
- 2 Salve of Closure
- 1 Kelia's Antidote
- 1 Kelix's Poultice
- 1 Halt Illness Potion
- 1 Death Cheat Charm
- Desperate Blow Charm
- 40 Arrows (Warbow)
- Padded Leather armor, Longbow, 20 Arrows (Longbow)
Journeyman (Path)
Reuben (Sworn Animal Companion)
Mercy, Warbow
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Honey Bear (Reuben) (c11, Tricks: Skill Avoid Blow 8; Stay, Attack, Guard, Protect, Heel, Sneak, Pry Loose, Dance)
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Dog, hunting (Rusty) (deceased)
Brief Backstory:
Karl grew to be a stable boy, serving between some humans and mostly Orcs. He took great care of the animals and befriended a hunter named Xorag. He was recognized Karl's talent and taught him in the ways of the Archers. Now that Throal's gates have opened Karl is eager to leave the city and explore the wilderness.