Discord ID: Nathaniel#0774 (Nate)
Character Name: Jaen'val'Jael 'Jael' Savre
Race: Elf
SOP
Unspent Legend: 3710
Thread Item Points: 16
Silver: 4379.75
Orichalcum: 2000sp
True Air: 1000sp
True Fire: 1000sp
Rare/Expensive materials: 1000sp
ECR: 12
Discipline: Beastmaster 12
Path: Scholar 3
Path: Woodsman 7
Charcteristics
Dex: 22* (Base 19 +2 Taika + 1 Training)
Str: 10
Tou: 16 (Base 13 +3 Tough Hide)
Per: 11
Wil: 11
Cha: 15
Karma Step: 4
Karma Max: (Circle x4) +1 = 45
Uncon: 123 (32+7x Circle+1 Afancy Shell)
Death: 143 (39+8x Circle+1 Afancy Shell)
Blood Magic: 10 (Absorb Blow x2, Scholar Oath, Woodsman Oath, Tough Hide, Protection of a Scholar’s Passion)
PD: 21 (12 +4 Disc +3 Shield +2 Ophidian Mantle)
PA: 13 (0 Base +5 Armor +8 Forging)
MD: 13 ( base 7 +3 Shield + 1 Afancy Shell +1 River Serpent, +1 Disc)
MA: 3
SD: 11 (9 +2 Disc)
Movement: 14
Init: 11 (Base 9 +1 Disc +1 Taika +2 Ophidian Mantle -2 Shield)
Carrying Capacity: 80
Wound Threshold: 22 (Base 10 +12 Unflinching Fortitude)
Recovery tests per day: 6 (Base 3 +1 Binding of Melkree +2 Discipline) (+12 Burning Vigor)
Discipline Abilities (only highest bonus applies)
Beastmaster: +4 PD,+2 SD, +1 MD +2 Recovery test, +1 init, Karma on Recovery tests, Karma on Unarmed Damage tests, Karma Point per round on any noncombat test made while in the wilderness, Karma Point on an Attack test made against a target they have previously damaged
Cat’s Grace: The adept automatically succeeds at tests to maintain balance (not including Knockdown tests) and may stand up as a simple action with no cost or test.
Woodsman: +2 PD, +1 MD
Scholar: +1 SD
Talents
Discipline Talents
1st Circle: Avoid Blow (13)+3
1st Circle: Unarmed Combat (12)+2
1st Circle: Wilderness Survival (9) +1
1st Circle: Threadweaving (12)
1st Circle: Claw Shape (13)+1
2nd Circle: Awareness (7)
3rd Circle: Dominate Beast (12)
4th Circle: Great Leap (7)
5th Circle: Blood Share (1)
6th Circle: Animal Talk (6)
7th Circle: Down Strike (12)
8th Circle: Claw Frenzy (13)
9th Circle: Relentless Recovery (5)
10th Circle: Critical Hit (12)
11th Circle: Unflinching Fortitude (12)
12th Circle: Momentum Attack (0)
Optional Talents
1st Circle: Animal Bond (13)
2nd Circle: Animal Training (13)
3rd Circle: Enhance Animal Companion (13)
4th Circle: Danger Sense (7)+3
5th Circle: Animal Companion Durability (12)
6th Circle: Cobra Strike (12)
7th Circle: Iron Constitution (8)
8th Circle: Lion Heart (7)
9th Circle: Burning Vigor (12)
10th Circle: Life Check (5)
11th Circle: Resist Pain (6)
12th Circle: Goring Attack (4)
Scholar (3)
Scholar Path Rank 1: Item History (7)
Scholar Path Rank 2: Research (4)
Scholar Path Rank 3: Read and Write Language (5)
Woodsman (7)
Woodsman Path Rank 1: Woodskin (8)
Woodsman Path Rank 2: Tracking (7) +1
Woodsman Path Rank 3: Anticipate Blow (8)
Woodsman Path Rank 4: Stealthy Stride (5)
Woodsman Path Rank 5: Wood Walk (7)
Woodsman Path Rank 6: Evidence Analysis (7)
Woodsman Path Rank 7: Wood Speak (6)
Other Talents
Racial Talent: Low Light Vision
R/W Languages 4/5
Knowledge Skills: Creature Lore (1), Barsaive History (1), Elf Lore (5), Horror Lore (1)
Read/Write Languages: Dwarf (Throalic) (1), Sperethiel (1)
Speak Languages: Dwarf (Throalic) (1), Sperethiel (1)
Artisan Skill: Wood Carving (1)
General Skill: Haggle (3)
General Skill: Navigation (2)
General Skill: Climbing (2)
General Skill: Resist Pain (1)*
*Redundant
Knacks
Sworn Animal Companion Selena (Griffin)
Smarter Than the Average Bear (Selena)
Augment Ally's Form (Selena, Pack Tactics, Soldier +0 Circle)
Transfer Bond
Amplify Animal Companion’s Sense (Sight)
Scholar [Path]
Woodsman [Path]
Savage Limbs
Mold Ally’s Form (Selena, Pack Tactics, Phalanx +1 Circle)
Share Wood Skin
Woodsman’s Home (Karma Point on a Climbing, Plant Talk, or Wilderness Survival test)
Woodman’s Hunt (Karma Point on a Mystic Pursuit or Tracking test)
Resp ke Lavota (Karma Point on a Wood Skin test)
Retishay (Karma Point on tests to detect and find things within a forest. This knack never reveals if the target is within a forest and the Karma Point can be spent without effect.)
Anticipate Movement (use anticipate blow to slow enemies and make a free move when they move)
Claw Tool (use claw as tool, gain +2 on some tests)
Pounce (gain Pounce maneuver)
Thread Items
Taika
Equipment
Hide Armor (Base: 5/1/1, Forged: +3 PA ) 8/1/1
Binding of Melkree (Base: 5/5/0, Forged: +9 PA) 14/5/0
Protection of a Scholar’s Passion (+3 PD/+3 MD/-2 init)
Adventurer’s Kit (Backpack, bedroll, flint and steel, torch, waterskin, large sack, Tent)
Artisan Tools (Wood Carving)
Dagger
Traveler’s Garb (Soft Boots, Belt, Shirt, Breeches, Cloak)
Nordaltres (Dark Green, +2 to resistance tests against gases)
Trail Rations (1 week)
Animal Rations (1 week)
Book (Elf Lore, Pre-Scourge History, and Barsaive History)
Firefly Chalk, 1 stick
25 yards, Rope
Grappling Hook
Navigation Charts
Saddle and Blankets (Selena)
Kelia’s Antidote x2
Kelix’s Poultice x1
Healing Potion x3
Booster Potion x7
Last Chance Salve x1
Physician's Kit (6 uses)
Bedroll of Comfort
Bedroll of Comfort (Large, Selena Size)
Bell Tent (10 person tent)
Travelers Mug
Absorb Blow charm x5 (x2 in use)
Horror Fend charm
Animal Companions:
Sworn Companion: Selena (Griffin, Circle 13 [Base 5 Phalanx +1 Enhanced +7] )
Tricks: Combat Trained (Free) Mount Trained, "Attack", "Retreat", "Pick Up", "Drop Off", "Go Home", "Rescue: Pull away and shake awake", "Pry Loose", Avoid Blow +13)
Stable: (kept by Jael but not sworn companions)
Rocky (Stone Lion)
Hedbut II (Riding Goat, Combat Trained, "Attack", "Retreat")
Fang (Alpha Wolf, Combat Trained, "Attack", "Retreat")
Sobek (Crocodile, Combat Trained, "Attack", "Retreat")
Ebony (Shrouded Preces,Combat Trained, "Attack", "Retreat")
Brief Backstory
Born in Throal, Jael grew up with a chip on his shoulder and a curiosity to meet all the varied animals of the surface. He spent most of his childhood getting into fights with other children and serving out punishment for said fights in the beast hold. What was started as a punishment eventually led to him, willingly, tending to the animals sequester within the safety of the Kaer. With the return of the Earthdawn, Jael apprenticed himself to the Beastmasters and swiftly picked up a knack for interacting with animals and hitting things with his fists. After declaring him as prepared an adept as one could be Jael left the Kaer to explore the world.