Post
by ChrisDDickey » Sat Apr 09, 2022 10:34 pm
AAR:
Player Rewards: (8M) 19,000 lpj, 900 sp, 3 TIPs.
Elisen 19,000 lpj, 900 sp, 3 TIPs.
Strata 19,000 lpj, 900 sp, 3 TIPs.
Orlem 19,000 lpj, 900 sp, 3 TIPs.
Redtarian 19,000 lpj, 900 sp, 3 TIPs.
Calina 19,000 lpj, 900 sp, 3 TIPs.
GM Rewards: Undecided.
Characters end up with large amounts of Jade, including what appears to be exquisitely carved small animals, etc that can be sold as objects of art to make up the cash of the player rewards. .
Alternate Rewards
Half price mounts (must have price listed). Half price alchemy lab or access to lab. Half price alchemy supplies.
50% chance of half price alchemy formula or wizard spells (let me know which ones you are interested in and I will roll for you and list them in the AAR).
kelia's antidote.
Half priced Spell Matrix Objects (1000 sp for a Standard Matrix Object after the discount, 2000 for enhanced matrix object)
If you have enough TIPs for a thread item, several can be found here. One thread item has a power that makes you immune (or resistant if it is a Journeyman item) to Basilisk gazes. (this is a predefined power, you could pick one other power according to the normal rules).
Downtime
Elisen:
Animal training step 17 (rank 6; 13 + karma),
Item History 24 (rank 7; 16 + 2 karma),
Research 24 (rank 7; 16 + 2 karma)
Item History / Research: Journeyman: all test or research knowledges in 1 week. Warden: 3 test or research knowledges / week, Master: 2 test or research knowledges / week, 3 with library access (+20sp).
Strata:
Item History, Rank 7, TN 17
Orlam:
Item History (Talent, Rating 6, step 17).
Research (Skill, Rating 2, Step 9, +3 available for 20 sp in the Great Library).
Alchemy (Rating 3, Step 10, lab available) (Kelix's Poultice, Booster Potion, Light Crystal, Absorb Blow Blood Charm).
R'edtarian:
Research Rank 3 Step 9 (step 12 with library access),
Item History Rank 3 Step 13,
Forge Weapon Rank 6 Step 16 (Efficient Forging)
Calina:
Research: ESR 28, Rank 8 (Rank 8 + Step 8 PER + Step 4 Karma + Step 4 Speed Reading + 2 extra threads [ESR + 4])
Library Access increases ESR to 31 for 20 SP (why you need a Research ESR of 31, I'll never know...)
Item History: ESR 20, Rank 8 (Rank 8 + Step 8 PER + Step 4 Karma)
Additional Information
Deloris's Story is that, in possession of the fastest horse in the area, she figured that she had time to both do her chores and visit Johnathan at his hunting shack. However when she arrived, she was disappointed to learn that the big lug had gone out hunting (who does that when at their hunting shack?). She was considering returning back to the ranch when she heard the sounds of a mule in distress, which sounds ended strangely after a minute. She went to investigate and was captured by the mad wizard who monologed his entire evil plan to become rich by selling her as a statue of pure jade.
She also describes to you how the Jade Basilisks feed. They haul a statue back to their lair, then when hungry break a piece off and lick it until it turns back into bloody flesh, which they then eat.
For those interested in the creature designs.
With the Volus, Those were two CR 8 creatures played as their tactics are described in the text. The weird thing is that while the tactics are described, the creature description does not give any TN or guidance of how likely targets are of getting buried, TN for targets digging themselves out, or digging your comrades out, etc. So I just added rules for those things and played them as described in the book. I also gave one of them a Chosen Path ability, so that they were not hunting directly on the main road, but that had no real effect because I could have just had them hunting on the main road and the party was the first people to come along. They had the chosen path so that I could foreshadow and give warning.
As for the Jade Basilisks, Those were inspired by a "Bait and Tackle" entry from Knights of the Dinner table issue #254. I used the Base Basilisk (CR 6) with the large mask (+1CR - but it was a waste since they were not physical attackers, I should have given them a mask that improved their defenses without improving their physical attacks). I should have also raised their Creature Power step up to at LEAST the lowest MD in the party.
I lowered the Killing Glare (direct damage) step from 27 to 17, but added a magical effect that worked exactly like Paralytic Poisson, except that Kelais had no effect on it, but dispel magic did. I also added a 2nd, random magical attack, but since the Creature Power was lower than anybody in the parties MD none of them ever once went off. I had a hard time balancing all the new powers, Too strong a creature power, and it is a TPK. Two weak and it is a walkover. These were too weak.