AAR: [11M] Journey to Aras Nehem (2020-10-10 @ 23:00 GMT)

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Xzandrate
Posts:382
Joined:Tue Apr 07, 2020 8:28 pm
AAR: [11M] Journey to Aras Nehem (2020-10-10 @ 23:00 GMT)

Post by Xzandrate » Fri Oct 02, 2020 3:18 am

LFG: [11M] Journey to Aras Nehem
Time: 2020-10-10 @ 23:00 GMT
GM: Xzandrate
Difficulty: 11 Medium

Rumor: Dubhan needs to travel to Aras Nehem. Where's Aras Nehem? What's Aras Nehem? maybe who is Aras Nehem?

Requesting Player: Dubhan

Note: Up to 5 players (7:00 PM Eastern)
Last edited by Xzandrate on Sun Oct 11, 2020 4:47 am, edited 2 times in total.

nathaniel
Posts:347
Joined:Wed Dec 13, 2017 1:48 am
Location:Dallas Texas

Re: LFG: [10M] Journey to Aras Nehem (2020-10-10 @ 23:00 GMT)

Post by nathaniel » Fri Oct 02, 2020 3:49 am

Name: Jael
ECR: 10
Last Game: 10/8
Discipline: Beastmaster/Scholar/Woodsman
Notable Abilities: Elven Lore, Pets, Frenzy's and Grappling. Woodskin for all!
Downtime: Animal Training (Rank 10) 20, Item History (Rank 7) 16, Research (Rank 4) 13 (16 with library access)
Last edited by nathaniel on Fri Oct 09, 2020 9:31 pm, edited 3 times in total.

ChrisDDickey
Posts:1011
Joined:Sun Nov 27, 2016 10:02 pm

Re: LFG: [11M] Journey to Aras Nehem (2020-10-10 @ 23:00 GMT)

Post by ChrisDDickey » Fri Oct 02, 2020 4:23 am

Name: Zil
Date Player last played: Sep 23rd
ECR: 10
Discipline: Elementalist 9th circle on the path of the purifier / Exemplar of Garlen - Windling
Quote/Unique:May the blessings of Garlen be upon you! Travel in style with a party Elementalist! Heat Food! Plant Feast! Purify Water! Shelter! Air Mattress! All the comforts of home upon the road.
Notable Abilities: Questor of Garlen, Physician.
Downtime: Research rank 4, step 12 (step 15 if pay 20 sp for library access).
Item History Rank 4 (step 16).

Waijhou
Posts:245
Joined:Sat Oct 27, 2018 2:27 am

Re: LFG: [11M] Journey to Aras Nehem (2020-10-10 @ 23:00 GMT)

Post by Waijhou » Fri Oct 02, 2020 2:01 pm

Name: Xeviouz
Last time you (player, not character) played: Sept 23, 2020
Circle: 10/5 (ECR10)
Discipline: Warrior/Horror Stalker
Quote/Unique: Lets do this!
Notable Abilities: Sword & Board
Downtime: ---

bronzemountain
Posts:606
Joined:Fri Feb 21, 2020 10:02 pm

Re: LFG: [11M] Journey to Aras Nehem (2020-10-10 @ 23:00 GMT)

Post by bronzemountain » Fri Oct 02, 2020 3:15 pm

Name: Dvarim Bolg
ECL: 11
Discipline: Weaponsmith / Elementalist
Quote/Unique: "Well, that ain't right."
Notable Abilities: Physician, Lock Pick, Chiseled Dwarven Good Looks, The Best Meals Ever
Downtime:
  • Forge Weapon 11/24
  • Forge Armor 11/24
  • Craftsman (anything) 11/28
  • Design Enchanting Pattern 11/24
  • Enchant True Pattern 11/28
  • Item History 4/17
  • Enchant Storm Steppers (10 TIPs, 1,500sp, 2 weeks)
Common Magic Items:
Spoiler:
  • Cleaning Brooms (x5): 4 days/75sp
  • Fire Starter: 4 days / 25sp
  • Firefly Chalk: 4 days / 25sp
  • Hot Pot: 4 days / 25sp
  • Pot of Grumbah, Small: 4 days / 37.5sp
Last Game Played: 2020-10-01

ottdmk
Posts:462
Joined:Mon Dec 12, 2016 10:25 pm

Re: LFG: [11M] Journey to Aras Nehem (2020-10-10 @ 23:00 GMT)

Post by ottdmk » Wed Oct 07, 2020 3:53 pm

Name: Dubhan Goronich
Date of Last Game Played (by player): My quest.
Circle: 11 (ECR 11, 1,119,470 legend)
Discipline: Wizard
Unique: Spells (Buffs, Astral Sensing, Debuffs, etc.), Physician
Downtime: Research Rank 5/Step 29 (Library access worth it for Warden items)
Alchemy Rank 5/Step 13 (Booster Potions, Small Light Crystals, Kelix' Poultice) (1 Day Downtime), Kelia's Antidote (2 days Downtime)
Creation of Spell Matrix Objects: 1,000 sp, 3 days for Standard. 2,000 sp, 4 days for Enhanced. 4,000 sp, 5 days for Armored, And yes, that's the 1/2 off price. :D
Design Enchanting Pattern: Minimum 4 TIPs, 2 weeks Downtime, contact for details
Craft True Pattern (i.e. create Thread Item): Requires a Pattern. 3 TIPs minimum, 2 weeks Downtime, Silver cost varies, contact for details.

Montaugh
Posts:203
Joined:Thu Dec 19, 2019 1:49 pm

Re: LFG: [11M] Journey to Aras Nehem (2020-10-10 @ 23:00 GMT)

Post by Montaugh » Wed Oct 07, 2020 11:57 pm

Name: William Carver
Date Last Played October 2nd, 2020
ECR: 10 ( 719,125 LP)
Race: Human
Discipline: Scout 9 Thief 6, Journeyman 4, Cavalryman 6
Quote/Unique: I'll get you there and back again.
Notable Abilities:
Talented: Locks/Traps, Stealth/Scouting, Ranged/Melee, map making. Animal bond/borrow. Safe Path! Sleeps with One Eye Open, Orbital Spy in the sky!
Items:
Potions: Kelia's Antidote (1), Booster Potion (5), Kelix's Poultice (1), Halt Illness Potion (1), Healing Potion (3), Last Chance Salve (3)
Mounted: Huttawa named Charlie and he's sworn, He might also swear.. I don't have animal talk yet.
Downtime:
Perception step (9)
Versatile Forge Weapon Rank: (7) Step 20
Versatile Research Rank: (7) Step 20, Step 23 with library Access
Versatile Item History Rank: (5) Step 18.
(Karma spent with Applied versatility)

Xzandrate
Posts:382
Joined:Tue Apr 07, 2020 8:28 pm

AAR: [11M] Journey to Aras Nehem (2020-10-10 @ 23:00 GMT)

Post by Xzandrate » Sun Oct 11, 2020 4:46 am

AAR: Journey to Aras Nehem
GM: Xzandrate
ECR: 11
Difficulty: Medium

Player Rewards:
Dubhan: 124000 LP 2000 SP 3 TIP - Deed complete for Shared Aspirations
Jael: 124000 LP 2000 SP 3 TIP
William: 124000 LP 2000 SP 3 TIP
Xeviouz: 124000 LP 2000 SP 3 TIP
Zil: 124000 LP 2000 SP 3 TIP

Alternate Rewards:

Journal Reward: +6200 LP, + 500 SP

GM Reward: Moe'uhane (39000 LP, 1000 SP, 3 TIPs)

Downtime:

Zil:
Research rank 4, step 12 (step 15 if pay 20 sp for library access).
Item History Rank 4 (step 16).

Dubhan:
Research Rank 5/Step 29 (Library access worth it for Warden items)
Alchemy Rank 5/Step 13 (Booster Potions, Small Light Crystals, Kelix' Poultice) (1 Day Downtime), Kelia's Antidote (2 days Downtime)
Creation of Spell Matrix Objects: 1,000 sp, 3 days for Standard. 2,000 sp, 4 days for Enhanced. 4,000 sp, 5 days for Armored, And yes, that's the 1/2 off price. :D
Design Enchanting Pattern: Minimum 4 TIPs, 2 weeks Downtime, contact for details
Craft True Pattern (i.e. create Thread Item): Requires a Pattern. 3 TIPs minimum, 2 weeks Downtime, Silver cost varies, contact for details.

William:
Versatile Forge Weapon Rank: (7) Step 20
Versatile Research Rank: (7) Step 20, Step 23 with library Access
Versatile Item History Rank: (5) Step 18.
(Karma spent with Applied versatility)

Summary: The players ventured to the old Kaer of Otosk in the Thunder Mountains to try and find the Nehem Liferock, the location where the Shield of Aras Nehem was created. The three temple ruins at the center of the old town protected a large dais that hid the entrace to the kaer. Once inside the kaer they were transported to an abyss of pure darkness.

ChrisDDickey
Posts:1011
Joined:Sun Nov 27, 2016 10:02 pm

Re: AAR: [11M] Journey to Aras Nehem (2020-10-10 @ 23:00 GMT)

Post by ChrisDDickey » Sun Oct 11, 2020 9:48 am

From the journal of Zil

Dubhan needed to travel to Aras Nehem. To complete the deed for one of his thread items. It took him a lot of research to find out what, where, or maybe who Aras Nehem was, but eventually his research led him to a conviction that he needed to visit a liferock underneath the kear, underneath the city of Otosk.  He had learned that the city in question had not bought the Therian rites of protection, but instead had developed a unique rite relying upon divine protection, specifically the power of the cities three patron passions. He did not succeed in learning which passions it was. 

We traveled there with no problems, and in the city central square we found what we took to be the entrance to a kear. The square was surrounded by the ruins of three temples, and the entrance was flanked by the broken remains of three large statues. We examined the statues but not enough remained to allow us to identify the passions. Some quick magic, and some deactivating of magical traps, and a door opened. We entered and the door closed behind us. We all felt queasy, as if something profoundly magical was happening, and when it cleared up, we were elsewhere. We were on a dark featureless plane, with no walls in sight. The place was dim, and every source of light we had sputtered weakly and was swallowed by the darkness within a scant few yards. We felt that there hundreds of even thousands of malevolent presences just beyond our sight, with some 6 or 8 approaching menacingly. We slew 3 or 4 Gravetail gnashers, 2 nightwists, and 1 or 2 Greater Slipshade.

When the nearby horrorspawn were dealt with, we spent two scant minutes in hurried healing before heading deeper into the darkness. We could hear a clanging, as if somebody was beating a hammer on a forge. Eventually we could make out the hammering figure dimly in the distance, but as we approached we detected more horrorspawn. We attacked the 3 shadows, and slew them, but the two bloodshapers kept to the astral, where they were somehow able to use foul horror magics against us. After we slew two of the shadows, one of the bloodshapers hurried off. We felt certain that it would return with reinforcements. . Dubhan was the only one who could strike the bloodshaper in astral, and it became a duel between the two. I cast Grove Renewal upon Dubham, and also used blood share and Garlens touch to keep him healthy. William Carver somehow found some magic that let him and a few blows upon the Astral. With Dubham healing almost faster than the blood shaper could shift his skin, eventually he managed to slay it. 

We ran to the figure at the forge, and he did something to Dubham's shield. When asked his name he said "I think I was once Eris", then bid us follow the shield as it moved and grew. We somehow fell into the shield and found ourselves back in the temple square. We searched the temples and found that they were all three to the passions which had gone mad. 

Waijhou
Posts:245
Joined:Sat Oct 27, 2018 2:27 am

Re: AAR: [11M] Journey to Aras Nehem (2020-10-10 @ 23:00 GMT)

Post by Waijhou » Sun Oct 11, 2020 2:26 pm

From the journal of Xeviouz, Human Warrior/Horror Stalker
October 10, 2020
[10M] Journey to Aras Nehem (2020-10-10 @ 23:00 GMT)

Rumor: Dubhan needs to travel to Aras Nehem. Where's Aras Nehem? What's Aras Nehem? maybe who is Aras Nehem?

I received a mini hologram of Dubanh requesting my assistance on unlocking his armor potential. We need to Travel to the Areas Sea, then travel into the mountains. Along for the mission are William Carver, Jael, myself and Zil. We take an air ship to Lake Ban, then catch a river boat. Once we reach 48.28 we see the ruins of an old city. There are 3 large statues and lots of broken buildings. We come across 3 stone temples as well. In Between the 3 temples there is a large raised dias. There are ruins engraved on the dias. We investigate them. Zil and Dubahn are able to determine they are some sort of protection runes. They think it is a trap to go off if somebody tries to force open the concealed door on the dias. William Carver tried to disarm the trap, he is able to jump to the side real quick so the lightning bolt misses him. We buff ourselves with woodskin and then proceed down into the secret door after I determined there were no horrors nearby.

There is a spiral staircase going down. It takes about 5 minutes to get to the bottom. There is another door with runes at the bottom. As Dubahn moves up to investigate the ruins, William Carver does a fancy speech and give Duban some incredible bonuses. Dubahn says it is a kaer ward. After a brief discussion Dubahn knocks on the door. THere is a soft sound, a light comes on and is on us. After a moment the light turns off and the door opens.

It is a plain tunnel that goes into the rock. Once we all pass through the door, it closes. There is a light that seems to seal the door, it is very bright. We walk down the hallway to a dead end. The light from the door goes out, we are all disoriented. After a moment we get used to the darkness, pull out light quarts and look around. William seems to be lost, he has a look of confusion on his face I have never seen before. Dubahn seems to get looking over his shoulder, alot. He says astral space is different all the sudden. Like this isnt Barsaive after walking through the door. Dubahn says there is something/somethings at the edge of his astral perception. So he increases his range on Astral Perception, only to have the something/somethings immediately move to the edge of his new range.
William Carver launches his orbital spy to see if he can see what's out there.

Wherever we are it feels, thick. There air, the space around us, it is like moving through thick air. It has a resistance to it. It is also harder to use my adept abilities. I am taking more strain than usual. THis is when the horrors move in towards us. We form into a square so they cant get behind us. Battle is joined. The horrors are Gravetail Gnashers, Night Wists, Greater Gnashers. We make short work of them, but they tried to corrupt us in multiple ways. We rest a couple of minutes and recover, then we keep looking around.

As we are finishing up our rest, we begin hearing some hammering in the distance. Dubahn seems to feel a pull in the direction from his shield. We head in that direction. Zil and Dubahn refresh air armor and mage armor on us. We come to another black room, hard to see, hammering noise is closer. We move in and see some shadow creatures. They are 2 dimensional black ness. We kill these quickly. Dubahn says the is another horror in the astral plane that starts stripping our spells away. Dubahn attacks it. William Carver is able to use his very useful gloves to do something to let him attack the creature also. Dubahn is able to destroy the creature from astral.

As soon as the creature died, the rining of the hammer stopped. We all hear a voice saying hurry, I can get you free but I can only resist for a short time. We run over to him, he asks for Dubahns shield. Dubahn hands it over, the creature setts it in the forge for a moment, then places it on an anvil and smacks it with his hammer. He hits it 7 times, each time it seems to get hotter and hotter. THe guy/spirit/creature says follow the shield it will take you out. As we move away from the guy the ringing of the shield seems to set a ring in the atmosphere around us, the farther we walk the bigger the ring gets. Then we are able to step through the ring back to the stairway we originally went down. Once we get outside Zil wants to look at the 3 statues, they are statues of the mad passions. We head back to Throal.

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