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AAR (5M): Tremors (2020-09-18 @ 20:00 GMT)
Posted: Fri Sep 11, 2020 2:09 pm
by predajey
LFG: [5M] Tremors
Time: 2020-09-18 @ 20:00 GMT
GM: Predajey/Overdriven Pub
Difficulty: 5M
Rumor: There’s been a lot of quaking at the
back door inside of Throal. A call to arms for a small group of adepts has been put out to deal with it in hopes that the call will not cause a panic.
Location: Throal, the back door.
Reward: Half price charms or half price crafting materials.
Note: Up to 5 players
Re: LFG (5M): Tremors (2020-09-18 @ 20:00 GMT)
Posted: Fri Sep 11, 2020 3:17 pm
by bronzemountain
Name: Juniper
ECL: 4
Discipline: Shadow
Quote/Unique: "Power to the people!"
Notable Abilities: Streetwise
Downtime: Drugs, poetry slams, volunteering, romantic entanglements
Last Game Played: 2020-08-21
This is a secondary character. Please prioritize primaries.
Also, it's my birthday.
Re: LFG (5M): Tremors (2020-09-18 @ 20:00 GMT)
Posted: Fri Sep 11, 2020 3:31 pm
by Aegharan
Name: Dalyor
Date of Last Game Played: my rumour
Circle: 4
Discipline: Wizard
Unique: I have a social Skill!
Downtime: Research Rank 1 Step 18 (step 21 with library access)
Item History Rank 4 Step 15
Note: Secondary Character, but GM-onboarding
Re: LFG (5M): Tremors (2020-09-18 @ 20:00 GMT)
Posted: Fri Sep 11, 2020 3:41 pm
by Serespar
Name:
Nib
Date of Last Game Played: Wednesday, September 16, 2020 [ A House Divided ]
Circle: ECR 5
Discipline: Windling Wizard ( Journeyman Rank )
Unique: A friendly flying astral sensitive and spell slinger
Chain Cast Buffs ( up to 6 Companions ): Mage Armor ( Physical Armor + 3 ) and Dodge Boost ( Avoid Blow + 2 )
Talents and Skills companions may use during downtime:
- Research Talent (Rank 2, Step 21, Step 24 with Library access for a cost of 20 SP)
- Item History Talent (Rank 3, Step 14)
Primary character
Re: LFG (5M): Tremors (2020-09-18 @ 20:00 GMT)
Posted: Fri Sep 11, 2020 3:51 pm
by Rathan01
Name: Malonin "Mal" Tyrnith
Last time you (player) played: 2020-09-11
ECR: 4
Discipline: Archer 4
Quote/Unique: I shoot arrows and I know things.
Notable Abilities: Putting holes in places there shouldn't be holes.
Disarm Traps(skill): rank 1, step 8
Navigation(skill): rank 1, step 8
Tracking: rank 1, step 8
Downtime: Craft Weapon (rank 3, step 10)
Re: LFG (5M): Tremors (2020-09-18 @ 20:00 GMT)
Posted: Fri Sep 11, 2020 4:19 pm
by Lashana
Name: LaShana Tumblesprout
Date of Last Game Played: 9/4/2020 7M Just A Little Prick
ECR: 6/7
Discipline: Thief
Unique: Enthusiasm and an ability to fumble/stumble into trouble. Can also open...and close doors - possibly even if they are locked.

Downtime: drinking and rabble rousing...will buy drinks for friends
Primary character
Re: LFG (5M): Tremors (2020-09-18 @ 20:00 GMT)
Posted: Fri Sep 11, 2020 8:53 pm
by Anoush
Name:
Bloodbeat II of Syrtis
ECR: 4
Last game played: Sept. 7

Discipline: Nethermancer
Quote/Unique: Tsch! I hate birds!!
Notable Abilities: I talk to dead people, and make enemies wish they were anywhere else but here.
Downtime:
- Alchemy Step 9 (rank 2 + perception 7)
- Physician Step 8 (rank 1 + perception 7)
Primary character.
Re: LFG (5M): Tremors (2020-09-18 @ 20:00 GMT)
Posted: Thu Sep 17, 2020 8:12 pm
by predajey
LaShana, Juniper, Mal, and Dalyor, you have made the cut.
Re: LFG (5M): Tremors (2020-09-18 @ 20:00 GMT)
Posted: Sat Sep 19, 2020 1:40 am
by predajey
AAR: Tremors
GM: Jeff
ECR: 5
Difficulty: Medium
Player Rewards:
Mal: 4000 LP, 475 SP, 3 TIPs.
LaShana: 4000 LP, 175 SP, 3 TIPS.
Nib: 4000 LP, 325 SP, 3 TIPs.
Journal: 200 LP, 118.75 SP
Alternate Rewards:
50% off: Potions and salves
GM Reward: Jarock (2200 LP, 375 SP, 3 TIPs)
Downtime:
Nib:
- Research Rank 1 Step 18 (step 21 with library access)
- Item History Rank 4 Step 15
Mal:
- Craft Weapon (rank 3, step 10)
Summary:
While the adepts weren't able to accurately and precisely determine the cause of the tremors experienced at the back door of Throal, they were able to find a library of sorts and rescued two windling siblings, Stonebreaker and Hey. Additional efforts will be required before Brazza's Kingdom is safe to use as mining territory.
Re: AAR (5M): Tremors (2020-09-18 @ 20:00 GMT)
Posted: Mon Sep 21, 2020 4:07 am
by Lashana
Well, I received THREE pieces of mail. One was from someone names Ikthgild Emdger saying he had work for us down in Brazza’s Kingdom. The second one was from the Borodai Mining Consortium (I was loath to open it, knowing the general impression of them of my usual traveling companions). The third was from our friends the Daicar brothers, Ben and Jerry and all of them were connected. I guess this guy Icky put out a wider call to a couple of entities, myself included so we are going to go and figure out what he’s looking for.
There weren’t many people I knew in town, they must have all been out and about on their own business but I was able to find Nib and Mal who were willing to head out with me on such short notice. We talked about whether to respond to the Borodai Mining Consortium or not, it was a given I would answer the call of the Brothers, but in the end we decided to go and hear them out. If for no other reason then I wanted to be able to alert the Brothers if they needed to watch out for trouble.
So we went to their building and met with their representative Janessa Foukal. She wanted us to make it safe for her workers to go into the mines once they open. Obviously we weren’t obligated to do it, but if we felt inclined to share any information we obtained or did in fact make it safe they would like to reward us with half off any charms or supplies needed. We thanked them for their offer and said we would think about it.
We next headed over to B&J Life Preservations, they pretty much made the same offer but with half price potions. I filled them in on our discussion with the mining consortium and advised them we had only met with them so we could keep an eye on what they were up to. They understood the reasoning and possibly even appreciated it. As I think I’ve stated before, we’ve built up a pretty solid relationship with these brothers. And I feel like they know that we aren’t going to do them dirty.
Well after meeting both mining parties we headed to the designated tavern to meet with Icky and discuss this job he was trying to fill. Nib did a “quick” stop at the library and gathered info which netted us a map and some info that proved to be helpful. Once we got there I kind of slipped away from my companions and then just “appeared” at the table Icky was at. He was easy to spot since he was sitting alone at a table with 7 drinks. As we all sat down at the table and I startled my companions because I snuck up on all them...hehehe, Icky offered us all 2 drinks each. He then cut to the chase.
There were rumblings under the city, somewhere in Brazza’s kingdom, and they seemed to be moving so no one could figure out what the problem was. He was worried about what all that rumbling could mean for the city above. He wanted us to go in and figure out the issue and in payment we could keep for sale anything we found. He told us we would get locked in for the duration and hopefully we would be alive when it came time for them to open the door. The idea of ONCE AGAIN being trapped UNDER a mountain was less than appealing. But well...it was the brothers, so what was I going to do. Nib was able to negotiate an agreement with the wizard who was going to be opening and then closing and then reopening the door.
Icky told us there were some guards that might have info that could help us so we went to speak with them but they needed a little loosening up. We bought some rounds and Nib did some talking and that seemed to help them tell us some things. He seemed to understand the things. I don’t know. Anyways the next morning, we entered the mine. It was dark inside but luckily Nib was able to assist us by enhancing our vision to see in less than ideal circumstances. And that map was amazingly helpful, but there were so many traps and locked doors. I was in….acquisition specialist heaven….actually able to use my particular skill set.
I will admit I was alittle rusty and a few of the traps made it past me but it felt good to be useful without the influence of whispers. I mean I love whispers, but it was nice to DO what I do. We also discovered there was a windling here, by himself, and according to Nib without any magic. How could he survive on his own down here. I wanted to chase him down immediately but cooler heads prevailed and reminded me we were down here with bigger problems to solve. So we continued on trying to resolve the dilemma of the rumbles. The most we managed to find were some spiders and again those traps that made it past me. Oh and those things that were trying to kill the sibling windlings. And they VERY NEARLY killed her, but we managed to revive her in the nick of time. As we left the mine we brought Stonebreaker and Hey out with us.
We had to report that we couldn’t determine the cause of the rumbling but that it will need additional investigating. Also, there’s a library down there. Who knew! And of course...rescued WINDLING FAMILY-EQUE
We made a final report to the brothers to let them know what we had found.