AAR: [1st] Searching Survivors (2020-01-29@23:59 GMT)

The current version of the Earthdawn West Marches Discord campaign, effective Jan 1, 2020

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Aegharan
Posts: 400
Joined: Sat Oct 14, 2017 2:58 pm

AAR: [1st] Searching Survivors (2020-01-29@23:59 GMT)

Post by Aegharan » Wed Jan 29, 2020 4:42 pm

LFG: Searching Survivors
Time: 2020-01-29 @ 23:59 GMT
GM: Aegharan
Circle: 1
Difficulty: Medium

Rumor: There are plenty of notes about Kaers near Throal. Many of which have not yet responded. We should look for survivors.

Please post your character as follows:

Code: Select all

[b]Name:[/b] 
[b]Circle:[/b] 
[b]Discipline:[/b]
[b]Quote/Unique:[/b] 
[b]Notable Abilities:[/b]
[b]Downtime:[/b]
Note: This game starts at 7pm Eastern.
Last edited by Aegharan on Thu Jan 30, 2020 3:53 am, edited 1 time in total.

ender3rd
Posts: 182
Joined: Fri Oct 06, 2017 2:19 am

Re: LFG: [1st] Searching Survivors (2020-01-29@23:59 GMT)

Post by ender3rd » Wed Jan 29, 2020 6:14 pm

Name: U'k'talla
Circle: 1
Discipline: Swordmaster
Quote/Unique: "Hello my friend"
Notable Abilities: All the attacks
Downtime: nope

Waijhou
Posts: 205
Joined: Sat Oct 27, 2018 2:27 am

Re: LFG: [1st] Searching Survivors (2020-01-29@23:59 GMT)

Post by Waijhou » Wed Jan 29, 2020 6:24 pm

Name: Xeviouz
Circle: 1
Discipline: Warrior
Quote/Unique:
Notable Abilities: Sword and Baord
Downtime: -----

ChrisDDickey
Posts: 858
Joined: Sun Nov 27, 2016 10:02 pm

Re: LFG: [1st] Searching Survivors (2020-01-29@23:59 GMT)

Post by ChrisDDickey » Wed Jan 29, 2020 6:47 pm

Name: Zil
Race: Windling
Circle: 1
Discipline: Elementalist
Quote/Unique: Travel in style with a party Elementalist! Heat Food! Shelter! Purify Water! Air Mattress (pending).
Notable Abilities: Physician.
Downtime: Research rank 3, step 10 (step 13 if pay 20sp for library access).

Selemas
Posts: 15
Joined: Sat Oct 07, 2017 1:29 am

Re: LFG: [1st] Searching Survivors (2020-01-29@23:59 GMT)

Post by Selemas » Wed Jan 29, 2020 6:57 pm

Name: Maksym Koval
Race: Dwarf
Circle: 1
Discipline: Weaponsmith
Quote/Unique: Exploration and discovery!
Notable Abilities: Basic navigation skills. Also, I can read Theran! (Because that will totally come up)
Downtime: Forge Weapon 3 (14), Craftsman Rank 1 (16), Item History Rank 2 (13)

Note: If you have me forge your weapon, I will insist on inscribing it with a name. Think of one! :D
Last edited by Selemas on Wed Jan 29, 2020 11:58 pm, edited 2 times in total.

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BattleChad
Posts: 422
Joined: Sat Sep 23, 2017 7:43 pm

Re: LFG: [1st] Searching Survivors (2020-01-29@23:59 GMT)

Post by BattleChad » Wed Jan 29, 2020 7:34 pm

Name: Ceadda
Circle: 1
Discipline: Warrior
Quote/Unique: Great smile.
Notable Abilities: Has the power of Grayskull.
Downtime: Nothing!

I might be about 30 minutes late.

Montaugh
Posts: 166
Joined: Thu Dec 19, 2019 1:49 pm

Re: LFG: [1st] Searching Survivors (2020-01-29@23:59 GMT)

Post by Montaugh » Wed Jan 29, 2020 8:35 pm

Name: William Carver
Circle: 1
Discipline: Scout
Quote/Unique: I will get you there and back again, with your shield or on it.
Notable Abilities: Skilled in traps, locks, map making. Talented with creatures analysis, survival, exploration and navigation.
Downtime:no downtime at the moment

Aegharan
Posts: 400
Joined: Sat Oct 14, 2017 2:58 pm

Re: LFG: [1st] Searching Survivors (2020-01-29@23:59 GMT)

Post by Aegharan » Thu Jan 30, 2020 3:52 am

Searching Survivors
Time: 2020-01-29@23:59 GMT
GM: Aeggy
Circle: 1
Difficulty: Medium

Player Rewards:
Zil: 3 TIPs, 200 Legend, 150 Silver
U'k'talla: 3 TIPs, 200 Legend, 150 Silver
Maksym Koval: 3 TIPs, 200 Legend, 150 Silver
Xeviouz: 3 TIPs, 200 Legend, 150 Silver
William Carver: 3 TIPs, 200 Legend, 150 Silver

GM Reward:
Karl Tomsson: +1 TIP, 100 Legend, 75 Silver

Downtime Actions Available:
Character Name: [Talent] [Step] ([Rank]) ([Further Details])
Maksym Koval: Forge Weapon 3 (14), Craftsman Rank 1 (16), Item History Rank 2 (13)

Researchers may spend 20 Silver for +3 Steps

Further Information:
In 47.12 a corrupted Kaer has been found.

Waijhou
Posts: 205
Joined: Sat Oct 27, 2018 2:27 am

Re: AAR: [1st] Searching Survivors (2020-01-29@23:59 GMT)

Post by Waijhou » Thu Jan 30, 2020 3:57 am

From the Journal of Xeviouz

Retrieved my Broadsword from Makysm, he was forging it for me for better performance. It has an inscription on it now of Gladys. I like it.

My adventuring party will consist of Zil the windling Elementalist, Maksym the dwarven Weaponsmith, Willliam Carver a human scout, and U’K’talla, T’Skrang swordmaster. We are out looking for un opened Kaers. We received a leather bound map and some instructions on where to go.

We depart from Throal heading South to the foothills. THen proceed SouthWest along the foothills.
First day is uneventful. We came across some fresh Lion tracks. Our Scout, William, says it was not stalking us.
Second day nothing, same for 3, 4 and 5.
Day 6 we are heading along and come across a set of ruins. William says he sees something moving on top of a tower. As we move closer a Harpie flies towards us yelling at Maksym. He is magically effected by the taunt and gets mad. We move forward to engage the monster in combat. A second harpie appears and we engage it. We end up killing one Harpie the second, being severely injured flies off into a thicket of trees. U’K’talla has taken a wound from the Harpies, Zil is insisting on cleaning it really well because of some disease you can get from them.

After examining the ruins, we determine this must be the entrance for the Kaer. We find markings on some of the stones, a gazelle and a lion. We put some Harpie meat on the lion picture and some grass on the gazel picture and it opens a stairwell in the middle of the ruins. Stairs down.
Several traps on the way in. Fire trap, pit trap. Water trap. A Happy Person came out of some water in the hallway and attacked us. Once we began to injure the person he/it went into a rage. Zil was able to finish off the creature with an Earth Dart spell.Submerged hallways that lead to the last trick. Have to put coins in the hands of the statue to get the doors to open to the Kaer.

We open the Kaer doors, and nothing good is inside. Ruined houses, lots of debris, skeletons laying around. We see some figures shambling towards us, more of the happy guys. We close and seal the door and leave the Kaer. We rest after sealing the stairway down to the Kear. Recovery tests are made. We head back to Throal. That night while we are sleeping we are visited by a bandit who attempts to steal our map. Maksym notices him and alerts the rest of us. The bandit tries to run away and we pursue. There turns out to be 4 bandits, we fight them and end them.
Journey back to Throal is uneventful.

Selemas
Posts: 15
Joined: Sat Oct 07, 2017 1:29 am

Re: AAR: [1st] Searching Survivors (2020-01-29@23:59 GMT)

Post by Selemas » Thu Jan 30, 2020 5:16 am

From the Journal of Maksym Koval

Day 1: We're heading out to find an old Kaer named Bamor for the city of the glory of Throal. I met up with the other Adepts on the job. Xevious is one of them again. Hopefully, this venture will see a better end than the last. The others are the Elementalist Zil, the Scout William and the Swordmaster U'k'talla. We acquired some starcharts, climbing gear and supplies before setting out to the mountains to the southwest. We plotted a route that will take us around the river and avoid the harsher parts of the mountains. I lent William Windgrace while we were working together.

Day 2: William spotted some lion tracks. We kept an eye out in case it decided to attack, but were undisturbed.

Day 4: We found the tower which we discovered was the entrance of Bamor. it was badly dilapidated and was home to several creatures William identified as Talking Eagles. They said some frankly hurtful things about my mother, which are too vulgar to repeat here, before we killed them. The kaer itself was guarded by a series of riddles and traps. The entrance was hidden and was only revealed when the statue of a Gazelle and Lion watching over it were 'fed' by placing food in their mouths. Beneath, there was a fire trap and a tunnel filled with water, guarded by an animated corpse. A small basin of water nearby granted us the ability to breathe water temporarily, and on the other side of the of the tunnel we found the entrance to the kaer proper, protected by a lock that was opened by placing two coins in its hands. The Kaer inside was ruined, stank of death and inhabited only by monsters. We left quickly, sealing the entrance and leaving a warning for future visitors by the door.

Day 7: As we neared Throal, we were set upon by Bandits in the night. We gave chase and when they tried to ambush us we killed them. Windgrace prover her worth admirably.

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